[quote name='I AM WILLIAM H. MACY']Can we please stop making rumor threads? This is getting really tiresome.[/QUOTE]
When Nintendo gives us some actual information then news sites can stop posting their speculation and we can comment on it.
[quote name='Mr. Anderson']I don't know why you mentioned peripherals, as that has nothing to do with what a system launches with. If you think Ninty is going to throw in a free classic controller or Super Zapper, you're delusional. Nintendo may have released the DS Lite cheaper here, but that still doesn't relate to how they are going to price the Wii. It may be indicative of their strategy, but it's not concrete at all. I realize nothing is, but come on. Be realistic. Nintendo knows they can milk consumers at 250. It'll still be a bargain, and people will buy it. Also, don't expect Wiimotes to be less than 40 bones individually. Some people are saying Console + 2 Wiimotes + VC credits + pack-in game at $200. That's just not going to happen. There will be no pack in game. Maybe a little demo of something, but no game. I would LOVE to be proved wrong. I just don't think I will be.[/QUOTE]
The reason we've all been talking about peripherals is because a decent number of us had an NES. The original NES launched with a R.O.B., two games, a zapper, and the system at $200. I'm also pretty sure that when they took R.O.B. out, they started bundling a third game, Track and Field, and a power pad with the console. Since Nintendo is preaching this whole return to basics approach, the simple fact is that points to something be bundled with the console. That's why peripherals are so important to this launch.
As far as "Nintendo milking the consumer" sure. We all know that a lot of us would begrudgingly pay $250 for a system, a Wiimote, and maybe even just one download. The simple fact of the matter is that this runs contrary to Nintendo's current philosophy which is to get non-gamers into playing new games as fast as possible. The easiest way to do that is bundle a game with the system. Furthermore, Nintendo has both stated and implied through their publicity ads that the Wii is meant to be a communal experience. It seems contrary to that mission to sell Wiimotes at $40 and not bundle an extra controller with the system. Wiimotes will probably sell at $30 and the classic controller might sell a bit cheaper.
At some point, the collective game world will wake up and realize that Nintendo is out to make money, but that doesn't imply that they're trying to screw the consumer while doing it.
And to anticipate the redesigned system argument as a way of screwing the consumer, here's what I think. Nintendo realizes how important it is to have a console on market to compete with other systems, and let's face it. Their home console market has sucked the big one, so any form of competition on the handheld market causes them to sweat, especially well designed handhelds. Even though the Neo Geo Color failed here, I honestly think that system scared a lot of people over at Nintendo as it was their most formidable opponent yet.
They had to push up the release of the GBA before a better backlighting scheme became feasible for a cheap system launch. Nintendo did put out the better (I said BETTER, what, you can't hear me? Maybe you should take off your headphones and listen rather then playing your SP...) SP once the cost of backlighting and rechargable batteries came down. This is probably the third time in Nintendo's history where the entire company had their heads up their asses (N64 being cartridge, GC having mini discs) as the exclusion of a head phone jack was inexcusable. It's single handedly the most boneheaded move they've ever done with the handheld market (yes, I'm including the Virutal Boy too). Then the Game Boy Micro! Moving on...
As for the DS/DS Lite, I think competition scared Nintendo again. This time in the form of Sony. They rushed a much more playable product then the original GBA to market as cheaply as possible. They then later implemented the better screens and address the other issues with the DS in the DS Lite, and released it at the same price point. I think that in and of itself lends to the theory that Nintendo wants community gaming since the early adopters either had a second DS when they got their Lite and could pass their first one on to a little brother, best friend, spouse, or other family member to play. For about the same price as a "Value" pack PSP, Nintendo was giving early adopters two DSes to exploit the best feature of the system, the wireless multiplayer.
I may be insane at not being angry over the system redesigns (besides the SP), but that's how I feel. I've bought three DSes so far, two phats and one Lite, and haven't regretted it one bit. The same way a lot of PS3 future owners are saying "if it gives me $600 worth of entertainment, I don't mind paying $600" I'm saying it was worth the extra money to adopt early and then get a third system for $40 with all of the credit I had at Gamerush.
Sorry to take this way off topic.