Wii going the way of Gamecube?? Sick of this crap!!

keithp

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Ok, we all know how much love Gamecube got from developers this last cycle, and how Nintendo dissed all the people that wanted to play online with the excuse that "online is not where it's at", "not enough market penetration", blah, blah, blah...

So great, Wii is coming out, a new round beginning, Nintendo starts clean, and they FINALLY have a console that's online-enabled and ready to tout the joys of people gaming against each other by way of the internet.

But what's this? Surprise!! Splinter Cell is announced as a launch title, and it's WITHOUT ANY DAMN ONLINE MODE!!!!

Are developers going to forsake online capabilities and just give us Wii-moted ports of existing and new games, is this where the Wii is headed--down the same lonely path as Gamecube?

Their games better be priced WAY below the other system's if they think I'm going to buy a lobotomized, inferior version when I can get more gameplay out of the same game on another console!!!

Don't get me wrong, I'm still getting the Wii, mainly for the first-party exclusives, like alot of other people I suppose, but I'm getting a bad feeling about this....

Thoughts, please.
 
[quote name='TurboChickenMan']That doesn't make any sense. Why?[/quote]
How long after Xbox launched did Xbox Live launch?

*Edit*

I realized my comment doesn't apply too much, seeing as the online capabilities are only restricted to 3rd party...it seems weird.
 
[quote name='whoknows']Wii online is still looks good...until Nintendo announces friends codes for it.[/QUOTE]

Let's hope they don't.

Surely they can implement a sripped down, free XBL.
 
1. It will have friends codes. Which aren't that big of deal anyway and are blown way out of proportion.

2. They won't release online libraries because they need to test the waters first. If they released a flood of online games, it would crash the hell out of their system within hours. They've got to make it more stable.

3. Going along with 2, it's no secret that Nintendo wants to get their own games online first before third parties. This is an arrogant thing for them to do, but that is the honest case here. They want their own games in the spotlight.
 
Who cares.
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If you want to play Splinter Cell bad enough you'll play on PC or another console. Sure this sucks for all the online fanatics, but I'm fine with playing single player and waiting for Nintendo. At least there not waiting to tell you this after you bought the game.

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OH NO! 3RD PARTY GAMES AREN'T ONLINE, THE Wii IS GOING TO FAIL!!!
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My guess is, Nintendo is waiting to go full-force online so they can have a soft launch in order to get the bugs worked out.

And there will be bugs. Who remembers when DS's WiFi connection launched?
 
[quote name='Lobsterjohnson']I realized my comment doesn't apply too much, seeing as the online capabilities are only restricted to 3rd party...it seems weird.[/QUOTE]

Third parties said they aren't receiving online libraries until after launch...but is there any first party online game at launch? Retro said they may want to work in some WiiConnect24 functionality into Metroid, but, aside from that, there's no online that I know of for any of the announced or speculated "launch window" titles from Nintendo (Zelda, Metroid, WarioWare, Excite Truck, etc.)
 
I'm sure it'll be a step up from Gamecube.

Regardless, if it shows any improvment from Gamecube it'll be huge, considering how much of a step-up GCN was from N64. Third parties swarmed away so bad that Nintendo had to resort to calling the few devs that actually gave the thing any pittance a "Dream Team." The games third parties gave were usually bad, expensive, and far between.

All of Nintendo's problems today can be traced back to N64, and thank God Reggie is here to save us.
 
[quote name='Strell']2. They won't release online libraries because they need to test the waters first. If they released a flood of online games, it would crash the hell out of their system within hours. They've got to make it more stable.[/QUOTE]

B-I-N-G-O. And Bingo was his name-O.

Remember, the WiFi Connection is free and Nintendo really needs to do load balancing with their own crap before other stuff gets rocking. They're not going to over buy (or lease) on bandwidth and servers. They're going to go for the minimum they think they need and bump it up from there. It'll be a heck of a lot easier to start with their own stuff and then open it up.

Beyond that, they do what companies to focus on the controller, not new online libraries (Same name as the DS system doesn't mean the same method(s) to get it online). Let the first wave of the third parties get the controller programming somewhat down, THEN go for online.

Till then, breathe, relax, and keep telling yourself that it's just video games.
 
Even if Splinter cell wwas online for Wii I think I would pas and get either the 360 or PS3 versions. Maybe thats just me.
 
But it will be open to first party right. So my hopes and dreams of Smash Brothers Melee being online is still a possibility right?
 
[quote name='keithp']Ok, we all know how much love Gamecube got from developers this last cycle, and how Nintendo dissed all the people that wanted to play online with the excuse that "online is not where it's at", "not enough market penetration", blah, blah, blah...

So great, Wii is coming out, a new round beginning, Nintendo starts clean, and they FINALLY have a console that's online-enabled and ready to tout the joys of people gaming against each other by way of the internet.

But what's this? Surprise!! Splinter Cell is announced as a launch title, and it's WITHOUT ANY DAMN ONLINE MODE!!!!

Are developers going to forsake online capabilities and just give us Wii-moted ports of existing and new games, is this where the Wii is headed--down the same lonely path as Gamecube?

Their games better be priced WAY below the other system's if they think I'm going to buy a lobotomized, inferior version when I can get more gameplay out of the same game on another console!!!

Don't get me wrong, I'm still getting the Wii, mainly for the first-party exclusives, like alot of other people I suppose, but I'm getting a bad feeling about this....

Thoughts, please.[/QUOTE]
But Wii is going to have online gaming. I dont understand the point your trying to make.
 
As stated above, they'll be doing things in a phased approach. First phase is to get developers comfortable with the controller and explore its functionality. Second phase will be to introduce online gaming to the community. Third phase would be downloadable demos. Fourth phase would be pushing additional content.

This is speculative, but it's how I forsee it being done. They're treding uncharted territories for themselves and want to make sure they have one solution up and running before changing focus on the next.

I don't see it as a bad thing though, look at MS and their online endevors, that seemed to pan out pretty well if memory serves me right.
 
[quote name='DomLando']Even if Splinter cell wwas online for Wii I think I would pas and get either the 360 or PS3 versions. Maybe thats just me.[/QUOTE]

That was my first thought as well. I'm not expecting anything from these next-gen ports, so if it ends up being good, bonus. Haven't the SC games traditionally sold like garbage on the GCN anyway? It's not gonna get any better with a new system with a crowded launch lineup.

As for online, I see no problem in gradually bringing it out, but I hope Nintendo ditches the friend code. It's a pain, I've never talked to anyone who liked it, and having it makes no sense whatsoever.
 
The Wii version is the Gamecube version with some added BS. It's just like the two Zeldas, same game just one has a little bit more.
 
I think Nintendo has its head up its ass when it comes to online play:

1. Friends codes are fucking stupid and make things more difficult and less accessable than XBL's approach.

2. Most people don't have WiFi in their house, so they're going to have to either buy a WiFi setup or the USB ethernet adapter. Again, this is fucking stupid and makes things more difficult and less accessable.

3. Not having online play for third party games will mean we'll get a whole lot of slightly updated sequels next year that are basically the same game with online play.
 
[quote name='NoRain']But it will be open to first party right. So my hopes and dreams of Smash Brothers Melee being online is still a possibility right?[/quote]
It sounds most likely that Nintendo will launch Wii's Wi-fi Connection with SSBB when it comes out next year, just like they did with Mario Kart DS a few months after the DS came out. At least, that's the only game Nintendo's really talked about bringing online so far. Third parties won't be able to use it until then, either.


[quote name='evanft']I think Nintendo has its head up its ass when it comes to online play:

1. Friends codes are fucking stupid and make things more difficult and less accessable than XBL's approach.
[/quote]
Actually, I love how friend codes make it slightly "less accessable" than XBL. Course, I assume (judging by your witty "I like to masturbate" tag and liberal use of four letter words) that by "accessable (sic)" you mean '...for annoying random strangers.' Because, while playing a game with random people is a quick one-button process over WFC, the only way you're allowed to express yourself is through exhibition of skill.

Friend codes make playing online what it was supposed to be in the first place: allowing you and your close friends (who probably automatically got your codes from when they played with you in person) to get together, interact, and play a game even if you can't always be in the same place at once. I was never really a fan of online gaming in the first place, but leave it to Nintendo to make it something worth using.
 
[quote name='evanft']
3. Not having online play for third party games will mean we'll get a whole lot of slightly updated sequels next year that are basically the same game with online play.[/quote]
Multiple developers have implied that they can add online play to their games through WiiConnect24 at a later date, so it doesn't seem like your worry will be the case.
 
[quote name='botticus']Multiple developers have implied that they can add online play to their games through WiiConnect24 at a later date, so it doesn't seem like your worry will be the case.[/QUOTE]


Has that been conformed? I thought it was possible and then rumours came out about it, but I never heard anything confirmed.
 
[quote name='swarmster']Friend codes make playing online what it was supposed to be in the first place: allowing you and your close friends (who probably automatically got your codes from when they played with you in person) to get together, interact, and play a game even if you can't always be in the same place at once. I was never really a fan of online gaming in the first place, but leave it to Nintendo to make it something worth using.[/QUOTE]

And doesn't a unified user name allow you to do the same thing without having to enter a long ass code for every game that each one of your friends has? And doesn't it make it easier to add new people you meet while randomly playing online?

[quote name='botticus']Multiple developers have implied that they can add online play to their games through WiiConnect24 at a later date, so it doesn't seem like your worry will be the case.[/QUOTE]

Yeah, they can, but they can make more money by selling you the same game with online play.
 
[quote name='evanft']And doesn't a unified user name allow you to do the same thing without having to enter a long ass code for every game that each one of your friends has? And doesn't it make it easier to add new people you meet while randomly playing online?



Yeah, they can, but they can make more money by selling you the same game with online play.[/quote]
Just because they are using "friend codes" doesn't mean they're going to do the same stupid thing they did with the DS where ever game has its own friend code. I will agree they're dumb if they didn't learn from that and continue the same thing with the Wii. It wouldn't be that hard to have one universal friend code for your console rather than for each game, thereby alleviating almost every issue people had with friend codes.

And yes, they could, if people were stupid enough to buy them.
 
[quote name='evanft']
2. Most people don't have WiFi in their house, so they're going to have to either buy a WiFi setup or the USB ethernet adapter. Again, this is fucking stupid and makes things more difficult and less accessable.
[/quote]
I disagree with this. Most people who would be using the WiiConnect24, I would think, either already have Wi-Fi or can afford to pick up a $20 wireless router.

To be honest, I would much rather have a Wi-Fi enabled machine than a hardwired setup like the 360. With the hardwire you either need a port close to your gaming setup or a long ass ethernet cable run. With Wi-Fi you can move whereever you want (withing AP range) and not have to worry about NOT getting on the Internet. I think you're showing your ignorance with the "makes things more difficult and less accessable" commnet.
 
despite the freedom of wifi, friend codes make wii's online no where near accessable as other systems.

I guess nintendo dont want to expose their kiddy fans to the danger of interweb...
 
[quote name='omegaweapon7']
I guess nintendo dont want to expose their kiddy fans to the danger of interweb...[/QUOTE]

I don't think you should be exposed to the dangers of the interweb until you can formulate a proper sentence.
 
[quote name='Strell']I don't think you should be exposed to the dangers of the interweb until you can formulate a proper sentence.[/QUOTE]

Or something that looks like a proper sentence.
 
[quote name='Strell']I don't think you should be exposed to the dangers of the interweb until you can formulate a proper sentence.[/QUOTE]

point taken, but how else would you explain friend codes?
 
[quote name='omegaweapon7']point taken, but how else would you explain friend codes?[/QUOTE]

In the bullshit country we live in that thinks people can blame everyone else for everthing, including parents who think online game systems should police their own children, would explain friend codes.

Not to mention the online system will be free, and this is a way to control overhead and bandwidth issues.
 
[quote name='Strell']In the bullshit country we live in that thinks people can blame everyone else for everthing, including parents who think online game systems should police their own children, would explain friend codes.

Not to mention the online system will be free, and this is a way to control overhead and bandwidth issues.[/QUOTE]

er, in other words, nintendo wants to keep the kids away from the dangers of the interweb -_-

if this is indeed a bandwidth issue, then hopefully "friend codes" will be removed after nintendo get more servers in the future.
 
[quote name='omegaweapon7']er, in other words, nintendo wants to keep the kids away from the dangers of the interweb -_-
[/QUOTE]

No, they want to save their own ass.

When I don't fucking run over a dumbass walking in the street when they damn well shouldn't, it's not because I give a shit about them. It's because I don't want to dent my car, raise my insurance premiums, go to jail, or get any blood stains.

Same idea here.

Let me know if you need a second go around on that.
 
You think their PR is gonna say "we just want to save our our ass"? Nope, if they are ever to explain friend codes, they will use something like " to protect the children blah blah blah".

Besides, I'd like to hope atleast SOME parts of Nintendo still care about the consumers (the dumbass walking in the street) instead of just themselfs.
 
I see.

You don't understand PR talk.

Or synonyms.

You're also failing to see how the metaphor works. Consider it from the aspect of saving money.
 
[quote name='omegaweapon7']er, in other words, nintendo wants to keep the kids away from the dangers of the interweb -_-

if this is indeed a bandwidth issue, then hopefully "friend codes" will be removed after nintendo get more servers in the future.[/QUOTE]

Friend codes keep people like me, away from 90% of the idiots that play on XBL. The reason why I hate playing online is the fact that most of the people who play online suck. At least I know when I host a game I know who will be coming in and playing. I know I won't have some 1337 little asshole coming in and bothering me.
 
[quote name='botticus']Just because they are using "friend codes" doesn't mean they're going to do the same stupid thing they did with the DS where ever game has its own friend code. I will agree they're dumb if they didn't learn from that and continue the same thing with the Wii. It wouldn't be that hard to have one universal friend code for your console rather than for each game, thereby alleviating almost every issue people had with friend codes.

And yes, they could, if people were stupid enough to buy them.[/QUOTE]

Well, if they use a system where each SYSTEM has a friend code, I'd be fine with that.

[quote name='CrimsonPaw']I disagree with this. Most people who would be using the WiiConnect24, I would think, either already have Wi-Fi or can afford to pick up a $20 wireless router.[/QUOTE]

Bold prediction: the overwhelming majority of people who are going to buy a Wii and have broadband access will not have WiFi. I can practically guarantee that. I can also guarantee that a lot less people are going to use WiiConnect24 because you need to buy an extra peripheral to play online if you don't already have WiFi.

[quote name='CrimsonPaw']To be honest, I would much rather have a Wi-Fi enabled machine than a hardwired setup like the 360. [/QUOTE]

Amd yet, 60% of 360s have been taken online. They must have ALL bought the WiFi adapter, right?

[quote name='CrimsonPaw']With the hardwire you either need a port close to your gaming setup or a long ass ethernet cable run. With Wi-Fi you can move whereever you want (withing AP range) and not have to worry about NOT getting on the Internet. [/QUOTE]

With ethernet, you only have to buy a cable. With WiFi, you have to buy a router or a USB ethernet adapter. Buying peripherals so I can play online is lame and makes it more difficult for the average consumer to play online.

[quote name='CrimsonPaw']I think you're showing your ignorance with the "makes things more difficult and less accessable" commnet.[/QUOTE]

No. I was just stating a fact. Anything that requires someone to buy an extra device in order to take advantage of a feature on a system that is intended to be used by as many people as possible is the definition of more difficult and less accessable.
 
I like friend codes in theory. But since I don't know anyone with a DS and Animal Crossing or MarioKart, nor do I go online enough to "make friends" with other people who have the same games (and coordinate times to "meet up"), I'm stuck playing the anonmyous "skill-only" games like Tetris DS. But there is something refreshing about that... reducing it to just the competition. No stupid smack talk.

Universal friend codes for ALL games would have made much more sense. Like a telephone number you memorize. Third-parties could have incorporated the code or whatever. I don't think Nintendo wants to be part of the trash-talking XBL wargame culture anyway, and they want anyone to feel they can go online without feeling threatened by all the crazies out there, especially in a game like Animal Crossing where the wrong visitor can bring havok to your town.


I mean, think about it. With these kids' games, there's bound to be psychos who would go online in a "free-for-all" networking environment and really skuzz up the works.

So good theory, bad incorporation.
 
There's a balance that Nintendo needs to strike with WFC... friend codes obviously need to be toned down to being tied to the console, not the game, with a possible block feature on certain games. Would also like voice support that can be toggled on or off in every game. More multi-player co-op games with be a delight, as would a Nintendo-centric MMORPG. They also need to sort out the skill level matching a little better (Mario Kart, anyone?).

All in all, though, you can't complain too much about a completely *free* service.
 
[quote name='evanft']With ethernet, you only have to buy a cable. With WiFi, you have to buy a router or a USB ethernet adapter. Buying peripherals so I can play online is lame and makes it more difficult for the average consumer to play online.[/QUOTE]

With the 360, you have to buy a cable and route it through a wall. I don't know any 360 owner that has their cable/DSL line dropped by their entertainment center; most people have broadband wired into their offices or computer rooms. This isn't to say that my 360 loving friends don't connect to Live - they all have extra wireless routers set up as hubs for their 360s and PS2s to go online.

Having to either buy a $100 wireless adapter or route 20'+ of cable through the walls to create an ethernet port by my entertainment center is lame, I'd rather pay the less-than-$20 to get a wireless router (or the few bucks for Nintendo's PC perhipheral). If I happened to have a wired connection at my TV already, then the extra $15 or so for an ethernet dongle isn't going to kill me.
 
[quote name='Scobie']All in all, though, you can't complain too much about a completely *free* service.[/QUOTE]

Have you read this thread?

But, I agree that if you need a seperate random code for each game that will suck. Would be nice for it to have an ethernet port in addition to wifi, but if it works with my wifi router (and it better support WPA, I can't believe the DS doesn't...) I'll obviously be happy.
 
[quote name='CrimsonPaw']
To be honest, I would much rather have a Wi-Fi enabled machine than a hardwired setup like the 360. With the hardwire you either need a port close to your gaming setup or a long ass ethernet cable run. With Wi-Fi you can move whereever you want (withing AP range) and not have to worry about NOT getting on the Internet. I think you're showing your ignorance with the "makes things more difficult and less accessable" commnet.[/QUOTE]
You can play wirelessly on a 360.
 
[quote name='Lobsterjohnson']How long after Xbox launched did Xbox Live launch?

*Edit*

I realized my comment doesn't apply too much, seeing as the online capabilities are only restricted to 3rd party...it seems weird.[/quote]
How many years ago was XBL launched? And I dont believe XBL and Wii Conect will be all that comparable.
 
[quote name='evanft']Well, if they use a system where each SYSTEM has a friend code, I'd be fine with that.



Bold prediction: the overwhelming majority of people who are going to buy a Wii and have broadband access will not have WiFi. I can practically guarantee that. I can also guarantee that a lot less people are going to use WiiConnect24 because you need to buy an extra peripheral to play online if you don't already have WiFi.



Amd yet, 60% of 360s have been taken online. They must have ALL bought the WiFi adapter, right?



With ethernet, you only have to buy a cable. With WiFi, you have to buy a router or a USB ethernet adapter. Buying peripherals so I can play online is lame and makes it more difficult for the average consumer to play online.



No. I was just stating a fact. Anything that requires someone to buy an extra device in order to take advantage of a feature on a system that is intended to be used by as many people as possible is the definition of more difficult and less accessable.[/quote]

VERY true. I have friends who wont go online with ps2 cause of the NA and i have friends who dont go online with xbox cause its "too confusing" not is it confusing? No. But they really dont care that much to go through the hassle.
 
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