DesertEagleXIX
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- 3 (100%)
I relinquished my license and credit card for half an hour to test the Wii at my local Gamestop in Hollywood, CA. Let's hope the employees didn't 'buy' any games while I was playing.
At first I was having problems with the Wiimote; The pointer was flickering on and off. I was told I was too close; you have to stand back 4-5 feet from a 27" monitor. I like the feeling of immersion, where the sides of the screen fill my peripheral vision. I'm crazy like that.
On display was Excitetruck, the only game available. First, this felt like the full game and not a demo. You had to complete training before you could race others. That took a bit of steam out of my sails. Training was ridiculously easy, once I took a few step back from the machine.
The first two races are two lap affairs in Mexico and Fuji. Vehicles looked nice with a selection of 4 at the outset and about 15 unlockables. Racing felt very similar to Burnout, with a hilly course. I did notice some slowdown and clipping which I found to be a minor distraction with the game. I was hoping for a steady 60 FPS affair like burnout and was disappointed.
To control your vehicle, you hold down the "2" button, and move the wiimote to steer. At times I wanted a quicker, sharper turn than the wiimote could give me; perhaps you can adjust the settings, although I didn't check.
AI felt good, with no rubberbanding. One problem I had was after a crash, you are encourage to tap the gas pedal repeatedly; doing so will give you a boost. The boost is ridiculously easy to obtain (I never failed to get it in at least 10 attempts), and almost unfairly give you an advantage over the AI drivers. Along the course are bonus items, for insatnce rings to jump through. Jump through 5 rings and you get another boost.
Hitting the dpad, gave you a turbo. In a nod to exitebike, you have to watch a temperature gauge. Too much turbo will overheat your vehicle.
The sound that comes out the wiimote was a bit soft. The sound from the speakers completely overpowered it. When I did hold it up to my ear to hear, it sounded a bit 'tinny' and cheap.
Overall, the game is fun, but in no way is it a system seller. Maybe I'm getting jaded, but I wouldn't pay more than $20 for the game; and I do plan on getting a Wii soon after launch.
At first I was having problems with the Wiimote; The pointer was flickering on and off. I was told I was too close; you have to stand back 4-5 feet from a 27" monitor. I like the feeling of immersion, where the sides of the screen fill my peripheral vision. I'm crazy like that.
On display was Excitetruck, the only game available. First, this felt like the full game and not a demo. You had to complete training before you could race others. That took a bit of steam out of my sails. Training was ridiculously easy, once I took a few step back from the machine.
The first two races are two lap affairs in Mexico and Fuji. Vehicles looked nice with a selection of 4 at the outset and about 15 unlockables. Racing felt very similar to Burnout, with a hilly course. I did notice some slowdown and clipping which I found to be a minor distraction with the game. I was hoping for a steady 60 FPS affair like burnout and was disappointed.
To control your vehicle, you hold down the "2" button, and move the wiimote to steer. At times I wanted a quicker, sharper turn than the wiimote could give me; perhaps you can adjust the settings, although I didn't check.
AI felt good, with no rubberbanding. One problem I had was after a crash, you are encourage to tap the gas pedal repeatedly; doing so will give you a boost. The boost is ridiculously easy to obtain (I never failed to get it in at least 10 attempts), and almost unfairly give you an advantage over the AI drivers. Along the course are bonus items, for insatnce rings to jump through. Jump through 5 rings and you get another boost.
Hitting the dpad, gave you a turbo. In a nod to exitebike, you have to watch a temperature gauge. Too much turbo will overheat your vehicle.
The sound that comes out the wiimote was a bit soft. The sound from the speakers completely overpowered it. When I did hold it up to my ear to hear, it sounded a bit 'tinny' and cheap.
Overall, the game is fun, but in no way is it a system seller. Maybe I'm getting jaded, but I wouldn't pay more than $20 for the game; and I do plan on getting a Wii soon after launch.