Wii sells 600k+ units in first week; 454k Zeldas

I haven't had this much fun with a game system in it initial launch since the PS1 launched.

The US gaming market is soooooo obsessed with the pretty games we have gotten away from games being fun and getting back to core gameplay. I own a 37 inch Panasonic Plasma and a Olevia 32inch LCD and couldn't be happier with the Wii. MY WHOLE FAMILY PLAYs THE THING!!!!! My dad used to HATE games. The graphics aren't groundbreaking, but they are sufficient. I wish Microsoft and Sony would learn a lesson from this. If you create something that is fun, people will buy it. As much as the graphics whores don't want to hear this.......Nintendo may get back it's third party support if they keep up sales like this. You can keep all of your FPS clones and remakes of the same damn pretty sports game year after year. I am enjoying the first original gaming experience in years with my Wii and could care less if the graphics are 1080P or 720P (which I hear the PS3 grossly neglected to figure in compatiblilty with most sets).

Play games to have fun, not to show off your technology.


Edit: Technolgy NEEDS to progress, but not to sacrifice gameplay. I haven't played an RPG as good as the SNES FF3.....Why????????? Because they are focusing on eye candy instead of Gameplay.
 
75% is an absolutely absurd attach rate, probably the most since Super Mario 64. I thought it'd be 50% at highest. Anyone who is surprised it doesn't have a 100% attach rate hasn't followed launches too closely.
 
[quote name='hiccupleftovers']And I still can't find one. fucking Gamecrazy.:bomb::bomb::bomb::bomb::bomb::bomb::bomb:[/quote]
Neither can that Kotaku poster. They should be widely available in stores after December.
 
Yeah, but come on! It didn't even beat Wii Sports attachment percentage. How good can it be?!? J/K J/K!! Sorry, obvious joke, couldn't let it slip by.

Seriously though, the 75% attachment rate for Zelda is astounding considering the number of titles that were available at launch. I know Zelda was the "big name" of the group, but with so many choices, you would have thought the damn game came with the system. Now if only Nintendo would just keep hitting hard and don't let up, Sony won't have a chance.
 
[quote name='furyk']75% is an absolutely absurd attach rate, probably the most since Super Mario 64. I thought it'd be 50% at highest. Anyone who is surprised it doesn't have a 100% attach rate hasn't followed launches too closely.[/QUOTE]

Consdering the N64 launched with Super Mario, Pilotwings and a chess game (I THINK), the high attachment rate for Zelda is amazing. It launched with Monkey Ball, Trauma Center, Red Steel Rayman, Madden etc.
 
I thought the Zelda attach rate would be more like 85-95%.

The 600,000 units isn't quite the 1 million Nintendo said they would have on store shelves, but it's much better then what Sony or Microsoft was able to put in stores.
 
[quote name='hhhdx4']So they sold about 100k more copies of a game than Sony sold/made PS3's?

and sold 300k more consoles?


s0wn3dy[/QUOTE]

Sony launched with LESS then 200K units in America...so it sold 2-3 times MORE then the PS3.
 
[quote name='Kaijufan']I thought the Zelda attach rate would be more like 85-95%.

The 600,000 units isn't quite the 1 million Nintendo said they would have on store shelves, but it's much better then what Sony or Microsoft was able to put in stores.[/QUOTE]

It was one million at launch worldwide.
 
Very nice. As long as they keep pumping out the great games, I don't see why Nintendo won't reclaim the #1 spot this time around.
 
[quote name='Rig']Very nice. As long as they keep pumping out the great games, I don't see why Nintendo won't reclaim the #1 spot this time around.[/QUOTE]
QFT
 
From what I could gather it is running about 100k ahead of the GC.

Of course, you could find a GC on store shelves a week after launch.
 
Makes me wonder why they didn't just pack-in Zelda and sell the system for $299. They would've made more money.

Only half-joking...
 
If I remember correctly Xbox 360 still claims the #1 spot. And with 1 Million copies of GOW sold in 2 weeks... yeah............

As for Zelda, it's not suprising, not everyone is gay for Zelda.

The large # of sales is not suprising considering the low price point. Just like how you don't compare game sales to movie ticket sales. Really great for Nintendo though since they're making a profit on each console sold.
 
[quote name='Zoglog']If I remember correctly Xbox 360 still claims the #1 spot. And with 1 Million copies of GOW sold in 2 weeks... yeah............

As for Zelda, it's not suprising, not everyone is gay for Zelda.

The large # of sales is not suprising considering the low price point. Just like how you don't compare game sales to movie ticket sales. Really great for Nintendo though since they're making a profit on each console sold.[/QUOTE]
Nope. 360 sold about 400k during its first week if I remember correctly...
 
[quote name='Friend of Sonic']Nope. 360 sold about 400k during its first week if I remember correctly...[/QUOTE]

I thought we were tallying to date ;)

I'm pretty sure it was 800k either way at launch. and Avg of 3 games sold per console
 
[quote name='Zoglog']If I remember correctly Xbox 360 still claims the #1 spot. And with 1 Million copies of GOW sold in 2 weeks... yeah............
[/QUOTE]

But there is also 6 Million Xbox 360's sold. So a million copies of GOW sold is not all that much in comparison to Zelda and Wii.

Its like if a new, hot Xbox game out in Japan. If it sold 50 copies its first week of release it would sell 5x better then the system itself...
 
[quote name='Zoglog']I thought we were tallying to date ;)

I'm pretty sure it was 800k either way at launch. and Avg of 3 games sold per console[/QUOTE]

No way MS shipped 800k units at launch. No freaking way. Id say 400-500k makes more sense. 360 was scarce for a few months.
 
[quote name='Zoglog']I thought we were tallying to date ;)

I'm pretty sure it was 800k either way at launch. and Avg of 3 games sold per console[/QUOTE]
So you were trying to criticize launch numbers for Wii by both saying that Xbox 360 has sold more in a year than Wii has in a week and then in your followup incorrectly saying 360 sold 800k in the US in its first week?
 
How does that 600k compare to previous systems? I want a chart!

Actually, I'm really wondering what that number was for Dreamcast. Because I remember how it was "the most successful launch EVER OMG!!!!" at the time.
 
[quote name='j_factor']How does that 600k compare to previous systems? I want a chart!

Actually, I'm really wondering what that number was for Dreamcast. Because I remember how it was "the most successful launch EVER OMG!!!!" at the time.[/quote]
Not a chart, but: http://ps2.ign.com/articles/087/087394p1.html

Took the Dreamcast two weeks to reach 512,000.

http://news.com.com/2100-1040-276374.html

GameCube was at around 500,000 in the first week.

Not sure how many 360 sold in the first week, nor PlayStation 2 (but weren't PS2 numbers HUGE?).
 
I think Nintendo is playing the game very well - assuming it is a game and they really are going to ship as many as they said (4 million by years end?). Why is it a game? I think they created some false shortages and increased hype by doling these out slowly (but not as slowly as the PS3 ;)). I know others have said this as well. Now word of mouth is out and about and everyone is trying to get a Wii or two before Chirstmas.

I was in a GS BF line (but I gave up and left when this particular store didn't open at 7 as advertized - I was only there for the FF XII + $10 gift card deal anyway). There were 30-40 people there, nearly all wanting Wiis. Many of them were moms shopping for Christmas presents. If Nintendo had flooded the market with them the first week there might not be the hype and follow-up sales that there has been. It has been marketing genius, IF it keeps up through Christmas and they are able to sell multiple millions. Then they are well on the way to critical mass for more 3rd party developers to jump on. I think they've also benefitted from the PS3 launch in more ways than one (the much lower price, higher availability, press coverage over both consoles, etc).

It is probably not all part of some grand plan though. After all, I think they could have doubled shipments and still had the same buzz but have the systems in a lot more hands and make many more people happy. So they probably are sending them out as fast as they can. We'll see if they can keep it up in the next month which will be critical for building that base of users. Or perhaps they were just being cautious (not wanting it to be a shelf-sitter) and now that they see they have a hit they will really ramp up deliveries.
 
Of the two that I bought at launch, I only got one copy of Zelda. The other Wii was for my nephew for Xmas, I figure his mom can buy the games. :lol:
 
454K copies sold for Zelda.

so how does nintendo gonna do a Player's Choice this time?

if Zelda get's player's choice, it will be alot easier for everyone to afford. especially for newcomers for the Wii.
 
[quote name='furyk']It was one million at launch worldwide.[/QUOTE]

It has only launched in North and South America. Japan and Europe will be launching shortly.
 
[quote name='topnotch97']454K copies sold for Zelda.

so how does nintendo gonna do a Player's Choice this time?

if Zelda get's player's choice, it will be alot easier for everyone to afford. especially for newcomers for the Wii.[/quote]
They haven't announced anything yet since the system just came out over a week ago. Either way, Zelda won't be a PC title for a long, long time.
 
[quote name='Oops! I did it again.']Not a chart, but: http://ps2.ign.com/articles/087/087394p1.html

Took the Dreamcast two weeks to reach 512,000.

http://news.com.com/2100-1040-276374.html

GameCube was at around 500,000 in the first week.

Not sure how many 360 sold in the first week, nor PlayStation 2 (but weren't PS2 numbers HUGE?).[/quote]
Says in those articles the PS2 sold around 500,000 and IIRC 360 was around 350,000 since that was all they had. I wouldn't expect the original xbox to be more than those since it was a brand new company coming in at the time and I wouldn't doubt that they had some production issues.

So I don't know if the Wii sets any records, but it's at least about the same :p.
 
[quote name='topnotch97']454K copies sold for Zelda.

so how does nintendo gonna do a Player's Choice this time?

if Zelda get's player's choice, it will be alot easier for everyone to afford. especially for newcomers for the Wii.[/QUOTE]

Hopefully like the snes ones, with a small emblem in the corner, instead of a yellow strip/ bright green strip/ red strip/ silver strip
 
[quote name='PyroGamer']I fucking hate these threads. I have no idea what to compare this too.[/QUOTE]


Look at the post above you it shows units sold etc.
 
[quote name='gizmogc']No way MS shipped 800k units at launch. No freaking way. Id say 400-500k makes more sense. 360 was scarce for a few months.[/QUOTE]


I believe MS had 326,000 360's on launch day in the US, but too lazy too look up a link right now.
 
[quote name='dmaul1114']I believe MS had 326,000 360's on launch day in the US, but too lazy too look up a link right now.[/quote]It's in the link two posts above ;) 326k in November, 281k in December.
 
Xbox launched with more units than I thought. I'm surprised they didn't run into any production issues since they weren't exactly being conservative with their hardware (or did they just delay until they had enough? I didn't follow it much).
 
I thought they overheated?

[quote name='SpazX']Xbox launched with more units than I thought. I'm surprised they didn't run into any production issues since they weren't exactly being conservative with their hardware (or did they just delay until they had enough? I didn't follow it much).[/quote]
 
[quote name='SpazX']Xbox launched with more units than I thought. I'm surprised they didn't run into any production issues since they weren't exactly being conservative with their hardware (or did they just delay until they had enough? I didn't follow it much).[/quote]
The original Xbox parts were very similar to the PC parts of the time, so they didn't run into any production issues.
 
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