Wii U - General Discussion Thread

There's probably going to be some sort of hardware lock on Wii U. Probably 1 system per game or something like that. But who knows, people are crafty and can probably get around it somehow.

I like buying digital, but only for cheap stuff and "convenient" games like Burnout Paradise and Animal Crossing, where it really does benefit you to get easy access to it.

Digital Games on the eShop though will have a big advantage for third parties though. Since they're going to drop faster than Nintendo's games, they will be seen as bargains in comparison, and will probably spur on a lot more business than you'd think.
 
I only like digital download games if I'm getting it for less than the retail version, and if it's a game that I am convinced will have lasting appeal / replay value that I would never want to part with.
 
Yeah, I like digital games when they are cheap or on sale, Xbox live, PsN and iOS all have plenty of sales. I have bought several digital codes off ebay for games on Xbox and saved more than 50% off the price of the games. I assume also the 3rd party games in this will go on sale, or else people will just buy it on the platform where it does go on sale if they have multiple systems. I assume Nintendo digital games won't go on sale, but I see quite a few deals for 3DS games and preorder deals that apply to any game for retail copies so you are probably better off with those.I still like to have a box and manual though when possible, as well as giving me the option to sell the games down the road.

I am not sure about having a ton of digital games on a 3DS as of now there is no way to get them back if the system gets lost, stolen or breaks.

I didn't really think of the 2 system advantage for Xbox live, that is a good reason to go digital if the game is cheap. I know on IOS you can use games you purchase on any apple device which is registered to your account which is nice especially since there are a ton of households with more than 1 apple device.
 
DRM is crap, one of my least favorite things!!! I remember I was reading an article somewhere and hopefully it opens some doors to this issue. There is this company that allows you to resell your mp3 to others using there software, I'm not sure how it works but it takes the mp3 from you and all traces of it from your computer and gives it to the person buying it on the other end.

There is a lawsuit going on against the company but it seems to be going in there favor the last time I checked. I'm not expecting much but I hope this opens the doors to a lot of things, I just hate having a feeling that I purchased something that really isn't mine.
 
[quote name='skiizim']DRM is crap, one of my least favorite things!!! I remember I was reading an article somewhere and hopefully it opens some doors to this issue. There is this company that allows you to resell your mp3 to others using there software, I'm not sure how it works but it takes the mp3 from you and all traces of it from your computer and gives it to the person buying it on the other end.

There is a lawsuit going on against the company but it seems to be going in there favor the last time I checked. I'm not expecting much but I hope this opens the doors to a lot of things, I just hate having a feeling that I purchased something that really isn't mine.[/QUOTE]

I don't think MP3's are a problem, Amazon is good for them as they back up to the cloud and are stored in your account. The only problem would be is if Amazon arbitrarily closed your account, but that would be very rare and you would still be safe if you had the file on your computer. The only truly safe way would be to buy the CD and keep it as backup I guess... If you want a whole album it might be cheaper to just buy the CD second hand and keep it.

At least it's not like the early days where all you could get legally was DRM infested MP3 unless you ripped from a CD. ITunes in the early days you had to buy a song more than once if you wanted to use it on more than one device, totally ridiculous and one of the reasons I refused to buy apple until 2010.
 
[quote name='KingBroly']I like buying digital, but only for cheap stuff and "convenient" games like Burnout Paradise and Animal Crossing, where it really does benefit you to get easy access to it.[/QUOTE]

Certainly the convenience of having it on the console is an advantage. My son is more likely to play a game that is already on the PS3, rather than get a disc out and play it. Course, with a disc, you never know if it is where you can find it, if it is scratched up or has fingerprints, etc.

At the same time, since I can't sell it, I want a substantial discount on digital buys.
 
[quote name='TheLongshot']
At the same time, since I can't sell it, I want a substantial discount on digital buys.[/QUOTE]

And yet publishers cannot offer much of a discount (if any) on DL versions of regular games because then they would undercut the B&M (and online) stores upon which they are dependent for hardware/accessory sales.

So, yeah, we're screwed either way ;).
 
Off topic somewhat but still relevant, I'm wondering if Amazon will carry any download codes for Wii U games (either VC, Wii U Ware (or whatever it will be called), or even full retail), as they do currently have some Wii VC and WiiWare codes you can buy from them. In this way at least you can have pseudo-sales by either extra trade-in Amazon credit, or BBY to Amazon gift card conversion.
 
[quote name='io']And yet publishers cannot offer much of a discount (if any) on DL versions of regular games because then they would undercut the B&M (and online) stores upon which they are dependent for hardware/accessory sales.[/QUOTE]

Except for Steam and similar on-line PC services. But then, the reason they were able to offer better deals is because Brick and Mortar had already abandoned the PC retail scene. For a lot of PC developers, services like Steam and Good Old Games are their primary revenue stream, and any retail presence is at best a secondary consideration.

In order for the console business to properly move ahead with a digital-distribution focused model, they are going to have to change the way they approach selling hardware. The hardware-at-a-loss model is designed to allow for enormous install bases. The obvious downside is how beholden it makes the manufacturers to the retail outlets that sell their hardware. No retail store is going to sell hardware at a loss without the assurance of massive software and accessory sales.

The obvious example to emulate is the Apple iOS model. They never sold their hardware at a loss, and because of that stores willingly carry their iDevices, despite the fact that all software sold on them is through Apple's own digital store.
 
I think you're confused. Selling at a loss means the manufacturer takes a loss, i.e. Nintendo, MS, Apple, etc. not the store that sells the item. Retail stores do not sell at a loss.

I'm making up numbers here, but take the iPod. Let's say it costs $230 to manufacture and ship to stores. Apple sells them to a retail store for $175 and the retail outlet sells it for $200. The store makes $25 while Apple is taking a $55 hit for each one sold. Despite the hit, they get their brand out and make that $55 back in software sales, cases, screen protectors, warranties, iCloud services, etc.
 
Certain retailers took losses on hardware during black friday last year. I know in particular Walmart did on the $99 Wii deal.

/I've only skimmed the last two posts so I might be saying stupid things, which I am ok with
 
Well, Black Friday retailers do whatever they want. The other 364 days of the year they won't take a loss on a console. Then again, maybe I'm talking out of my ass. :lol:
 
[quote name='Corvin']Well, Black Friday retailers do whatever they want. The other 364 days of the year they won't take a loss on a console. Then again, maybe I'm talking out of my ass. :lol:[/QUOTE]

Unfortunately, there is a bit of ass-talking. The fact is, even retailers take a loss on console hardware sales. Generally speaking, this loss usually occurs near the launch of the system, and is phased out over time as the console becomes cheaper to produce. But the PS2, PS3, XBox, and XBox 360 were all sold at a loss initially to both the manufacturers and the retailers.

Most of the time the loss in question is much larger for the manufacturer than the retailer. And whenever possible the loss for the retailer is minimized as much as possible. But on brand-new hardware, it's quite common for the retailers to lose money on every unit sold.

This is why retailers have always been rather positive towards Nintendo. They have traditionally always sold their hardware for a profit. They also usually develop hardware that is very accessory-friendly. (where the biggest mark-up for retailers resides)

But Microsoft and Sony have built a business model around having very large install bases that can insure massive software sales. They depend on volume for their profits, and that ties them down to the retail business model. If they tried to undercut physical software sales with their digital services, their retail partners would have no more reason to carry their hardware.
 
I think with retailers selling at a loss we mean that retailers don't make very much profit off of hardware sales, and perhaps they will even take a loss on the sale of a console to move the inventory. In this process they are hoping that the buyer of the console picks up a bunch of accessories and games with the console in order to drive the margins higher so its actually profitable for retailers to stock gaming items. Accessories are high margin items that the retailer makes a huge profit on, at least I think they do, why else would a pack of Nintendo DS stylus's cost $10 in a retail store vs about $1 online for the same thing. They are also hoping you will pick up other profitable items while you are in the store to get the system.

We saw this a lot with the Wii, stores would hold supply until a certain date, and try to upsell you on everything and anything with the console when you came in for it. The holding of supply was supposed to draw customers in for the big ticket item, and there then was hope that while the customer was in the store that they would pick up other items just because they were there.

We are seeing this again with the Wii U, as some retailers are only allowing preorders of bundled items, assuring you will be buying games and overpriced accessories so they can squeeze the most profit out of eager buyers. Of course if you were going to buy those items anyways then just go for the bundle.

Of course this is not true most of the time, most Black Friday buyers don't purchase extra items, at least for the really hardcore deal hunters, they only come for what is on sale and if the store doesn't have the items, they leave in disgust.

Unless they start excludiing Wii U video games from the B2G1 sales, you should at least be able to take advantage of that type of sale for games at some store eventually, perhaps some people will trade in Wii U games and Gamestop will have some for their B2G1 that traditionally happens the day after Xmas.
 
[quote name='SaraAB']Of course this is not true most of the time, most Black Friday buyers don't purchase extra items, at least for the really hardcore deal hunters, they only come for what is on sale and if the store doesn't have the items, they leave in disgust.[/QUOTE]

I don't know about that. Have you ever gone into a store and purchased a brand-new console WITHOUT buying any games along with it? This sort of behavior is pretty rare. The last time I did that was when I picked up my 3DS. And the only reason I did it was because I knew Toys R Us was running a sale on 3DS games that I could take advantage of.

More often than not, you are going to pick up at least one game to go along with your new console. If I end up picking up a Wii U, I'm not going to be able to settle with just the pack-in mini-game collection.

Still, it varies from person to person. And supply definitely plays a big part in such purchasing decisions. With the Wii U's release fast approaching, I'm glad that I'm already covered for Wii Motion+ enabled Wiimotes.
 
Retailers do not take a loss on hardware sales if they sell at MSRP. Their profit is low ~5% and if you factor in their costs it is break even at best.

Profit is of course on games where they make ~25% and accessories which vary greatly.
 
[quote name='Richard Kain']I don't know about that. Have you ever gone into a store and purchased a brand-new console WITHOUT buying any games along with it? This sort of behavior is pretty rare. The last time I did that was when I picked up my 3DS. And the only reason I did it was because I knew Toys R Us was running a sale on 3DS games that I could take advantage of.

More often than not, you are going to pick up at least one game to go along with your new console. If I end up picking up a Wii U, I'm not going to be able to settle with just the pack-in mini-game collection.

Still, it varies from person to person. And supply definitely plays a big part in such purchasing decisions. With the Wii U's release fast approaching, I'm glad that I'm already covered for Wii Motion+ enabled Wiimotes.[/QUOTE]

I usually have a stack of games ready months before I buy a console but i know that is very atypical behavior. We are also in the age where there is more to do with a console then just games. With the more expensive price of the Wii U I expect people to buy the deluxe set and stick with the pack in for a while especially given the fact that there is a pack in game. People will think its a full game and won't buy any other games. There is also the downloadable game factor, but that means people will buy a download card instead of a game.

Over the years I have witnessed some odd behavior with consoles, some people will give one without any games, not realizing this is a problem. Not so much nowadays but I witnessed someone who got a PS2 many years ago with GTA and no memory card. When his parents found out what GTA was they didn't let him play it, so he had no games for a while and had to wait even longer for a memory card. For those that don't remember the ps2 was basically useless without a memory card, about all you could do is play DVD's on it and I don't think this kid even had one DVD back then. There was no way to save your game without a memory card. That was a real merry christmas. We have it good these days with consoles that have built in storage and can function out of the box and at least do something.
 
I've started seeing Wii U Display Units in the stores. I got to play with the controller which is actually a little bigger than I expected, but it feels nice. However, for some reason none of the demos were live...

Has anyone seen a store display with live demos?
 
[quote name='KillerRamen']I've started seeing Wii U Display Units in the stores. I got to play with the controller which is actually a little bigger than I expected, but it feels nice. However, for some reason none of the demos were live...

Has anyone seen a store display with live demos?[/QUOTE]

The Rayman demo should have been live - did you check that one specifically? It seems like none of them are, but when you finally get to that one it is good. Supposedly they will unlock more in the next few weeks (Just heard that somewhere here on CAG so take that for what it is).
 
I saw the display in Target today, the Rayman demo did not work and neither did anything else but the videos. The Tablet seemed really good though, it is a large tablet but, it is very light and comfortable to hold. Also the tablet has a removable back which I presume houses the battery, so it looks like you will be able to replace the battery in the future provided you can acquire a replacement. I don't think dead tablets will be a problem with this unless you drop something on the screen or damage the screen in some way. I think the screen was a bit recessed inside the tablet which should prevent some damage.
 
[quote name='KillerRamen']I've started seeing Wii U Display Units in the stores. I got to play with the controller which is actually a little bigger than I expected, but it feels nice. However, for some reason none of the demos were live...

Has anyone seen a store display with live demos?[/QUOTE]

I saw one at Target today, no playable demos either. It was cool to see the hardware in person, but I was really bummed I couldn't actually play something.
 
I played Rayman Legends at best buy. I liked the Black Betty level more than the one I played in Atlanta, because that was co-op and this was single player.
 
I seen the Wii-U at a gamestop. Forgot where, but I just briefly held the controller to make sure the sticks were not ass. (Can't stand the sticks on the original CC). They are roughly gamecube quality I believe so it's all good.
 
Personally I am going to wait for an indepth review to come out for the WII U, I always regret the first person to buy a new consoler it its terrible
 
Saw my first Wii U commercial today, it was on Nickelodeon when my kids were watching something. It showed Mario and being able to play on the Gamepad without using the TV. It's about time, I was beginning to think they weren't going to have any lol.
 
[quote name='KingBroly']I played Rayman Legends at best buy. I liked the Black Betty level more than the one I played in Atlanta, because that was co-op and this was single player.[/QUOTE]

The Black Betty level was awesome. Ubi did a great job mixing the original tune with Rayman's charms. Hopefully there are a handful of levels like it with other catchy tunes.

Great, now I'm just bummed again that I don't get to play it until next year. :(
 
[quote name='Corvin']The Black Betty level was awesome. Ubi did a great job mixing the original tune with Rayman's charms. Hopefully there are a handful of levels like it with other catchy tunes.[/QUOTE]
I saw that on youtube a month or so ago. What's awesome to you looked very sonic-y to me. Not just in the guitar arpeggios, it's plain horizontal (i.e. running straight ahead) with some timed jumps. Not much in the way of vertical play or goons.
 
[quote name='Corvin']The Black Betty level was awesome. Ubi did a great job mixing the original tune with Rayman's charms. Hopefully there are a handful of levels like it with other catchy tunes.

Great, now I'm just bummed again that I don't get to play it until next year. :([/QUOTE]

I recall Ubisoft saying there were 8 levels total like that.
 
[quote name='deadpanmold10']Personally I am going to wait for an indepth review to come out for the WII U, I always regret the first person to buy a new consoler it its terrible[/QUOTE]

I've never regretted any of the consoles I have purchased. Acquiring a console is never a problem for me, I have yet to see a piece of video game hardware that I would consider too terrible to own.

The issue for me is what price it is worth owning at. In my mind, the only drawback to purchasing a console at launch is that its not really in keeping with the spirit of Cheap-Ass-Gaming. Buying a console at launch, even with some manner of sale, means that you are paying the maximum price possible for that hardware. That is the only thing that really irks me about early hardware adoption. If I wait a year or two, I know I'll be able to get a lower price.

As far as the actual hardware goes, Nintendo is known for being one of the least risky propositions in that regard. While Sony and Microsoft consoles are often plagued by hardware gremlins, Nintendo consoles are notorious for their durability. The Wii U will likely be quite stable, even at launch.
 
I also don't regret purchasing a console (although if my PS3 could talk it would probably tell you otherwise) but in this case I'm just not sold on the total package yet. I can deal with weird hardware but in this specific case there are too many variables regarding online functionality and 3rd party support - never mind inferior specs compared to Sony and Microsoft's next offerings (most likely). These were huge liabilities after about 2 years into the Wii's life cycle, IMO - enough to justify my wait and see approach to the WiiU.

That said, once there are proper Mario, Zelda and Metroid games, I'll be buying it for sure.
 
Reviews have started popping up for NSMBU & Nintendoland:




GamePro Germany review scores – December 2012 – NSMBU, Nintendo Land

November 5th, 2012 Posted in News, Posted by Valay, Wii, Wii U | No Comments » This month’s GamePro Germany review scores are as follows:

Nintendo Land – 80%
New Super Mario Bros U. – 85%


GamesMaster handed out verdicts for two Wii U titles in its Christmas 2012 issue. New Super Mario Bros. U and Nintendo Land were both rated in the issue.
Details from each review can be found below (along with scores), courtesy of Nintendo Everything reader joclo.


Nintendo Land
- “…Luigi’s Haunted Mansion, Animal Crossing Sweet Day and Mario Chase offer up some of the most innovative, raucous and party-fueling fun we’ve ever had with a console”
- Plaza is filled with all things Nintendo
- There’s menu music for each attraction that bleeps out in NES chimes
- Monita, the floating computer, guides you around the park’s features
- Spend winnings on pachinko-esque coin game
- Win a jukebox, day/night cycle button, and more
- Miis from your console and other consoles through the Internet
- Attraction mode: set up a Nintendo Land party; choose a time limit and player count and then head to a points-based tournament of mini-games
- Multiplayer games are fun, but GamesMaster says the single-player ones are sometimes forgettable
- A few games highlight “some seemingly inherent problems”
- Ex: Takamaru’s Ninja Challenge – “constant screen misalignment”
- GamesMaster says GamePad/TV crossover usually works best when done in tandem
- “As a discerning gamer, you may not find all that Nintendo Land has to offer to your liking, but should you fork out for a Wii U, you owe it to your family, to your friends and to everyone else you know, to bag a copy of this to go with it.”
- Graphics: 90%
- Gameplay: 86%
- Accessibility: 95%
- Lifespan: 82%
- Innovation: 92%
- Overall: 86%
- “An essential purchase for party lovers that whets the Nintendo appetite. Bring friends.”
New Super Mario Bros. U
- May look the same, but there are some “incredible tweaks”
- GamesMaster feels it’s easier than NSMB Wii
- Took under seven hours to complete
- More to the game outside of the main campaign
- Most of the innovation is saved for the final levels
- “Without wishing to spoil anything, we were surprised, excited, and twinkly-eyed during an excellent finale. It’s almost as if Nintendo suddenly realised that they were in fact working with a Wii U, with a game-changing GamePad and everything.”
- Hopes Nintendo will “build on this solid, if not mind-blowing, foundation.”
- Graphics: 82%
- Gameplay: 85%
- Accessibility: 90%
- Lifespan: 80%
- Innovation: 75%
- Overall: 82%
- “A great excuse for families to gather round the TV, and an enticing glimpse of Mario’s HD future.”
 
[quote name='Javery']but in this case I'm just not sold on the total package yet. I can deal with weird hardware but in this specific case there are too many variables regarding online functionality and 3rd party support[/QUOTE]

If you are considering buying a Nintendo console based on 3rd party support, you are barking up the wrong tree. Nintendo hardware is purchased first and foremost for playing Nintendo developed and published games. That's just the way of it. Nintendo systems only get decent 3rd-party support when they manage to snag the majority of the market share. And with the Wii, they got the wrong kind of 3rd-party support, despite having the largest install base.

At the same time, many of your concerns are quite valid. For anyone looking for a strong on-line multiplayer experience, the Wii U is a great big question mark. While the Wii U is likely going to have some very strong local multiplayer, we can't say with any certainty that its on-line components are going to be competitive or appealing.

And of course, $350 is a bit much to swallow right out of the gate. Consumers interested in some new hardware might be tempted to just get whichever current-gen system they don't already own instead of picking up a new Wii U.
 
[quote name='Richard Kain']

The issue for me is what price it is worth owning at. In my mind, the only drawback to purchasing a console at launch is that its not really in keeping with the spirit of Cheap-Ass-Gaming. Buying a console at launch, even with some manner of sale, means that you are paying the maximum price possible for that hardware. That is the only thing that really irks me about early hardware adoption. If I wait a year or two, I know I'll be able to get a lower price.[/QUOTE]

Except that it could be had in a very cheap-ass way if you have built up credit at a place like Gamestop or Best Buy using various trade-in deals and promos mentioned here on CAG. That's how I'm getting mine - so it was never an issue of forking over $350 in cash for it.
 
[quote name='Richard Kain']If you are considering buying a Nintendo console based on 3rd party support, you are barking up the wrong tree. Nintendo hardware is purchased first and foremost for playing Nintendo developed and published games. That's just the way of it. Nintendo systems only get decent 3rd-party support when they manage to snag the majority of the market share. And with the Wii, they got the wrong kind of 3rd-party support, despite having the largest install base.

At the same time, many of your concerns are quite valid. For anyone looking for a strong on-line multiplayer experience, the Wii U is a great big question mark. While the Wii U is likely going to have some very strong local multiplayer, we can't say with any certainty that its on-line components are going to be competitive or appealing.

And of course, $350 is a bit much to swallow right out of the gate. Consumers interested in some new hardware might be tempted to just get whichever current-gen system they don't already own instead of picking up a new Wii U.[/QUOTE]

The biggest problem with online play is how fast communities die and games die off from lack of players. If you play with non-friends or don't have any friends with the same console and games as you do, I suggest buying this console and any games you want to play online that have online capabilities right away so you don't miss out on those features when they become useless due to there being no one to play with.
 
I'll have $170 or $200 in RZ Certs at Best Buy before launch day, myself. That'll make it $150-$180 + taxes instead of $350 + taxes, so I consider that a deal. I got the RZ certs from games I was going to buy anyway and my Best Buy credit card (that I pay off immediately after my purchases anyway) for 2x points. Every game I bought was worth at least 147 points ($49.99) and I got $20 in certs with them too.

If I end up having to buy my Wii U at GameStop, I can always use the RZ certs for the accessories/games I'll want/need. Those display units had really bad scratches on the touchscreen, so I'm definitely picking up some screen protectors. The Nerf armor is pretty cool too.
 
[quote name='Richard Kain']If you are considering buying a Nintendo console based on 3rd party support, you are barking up the wrong tree. Nintendo hardware is purchased first and foremost for playing Nintendo developed and published games. That's just the way of it. Nintendo systems only get decent 3rd-party support when they manage to snag the majority of the market share. And with the Wii, they got the wrong kind of 3rd-party support, despite having the largest install base.

At the same time, many of your concerns are quite valid. For anyone looking for a strong on-line multiplayer experience, the Wii U is a great big question mark. While the Wii U is likely going to have some very strong local multiplayer, we can't say with any certainty that its on-line components are going to be competitive or appealing.

And of course, $350 is a bit much to swallow right out of the gate. Consumers interested in some new hardware might be tempted to just get whichever current-gen system they don't already own instead of picking up a new Wii U.[/QUOTE]

The SNES (and NES) was 3rd party heaven along with all of the first party games so it can be done on a Nintendo console - maybe it is just wishful thinking on my part at this point since we are pretty far removed from the SNES .

As for online multiplayer, I don't really care about that - I'm just talking about the online infrastructure. Will there be achievements/trophies? Will there be leaderboards? Will it feel like I am part of a larger community? I have zero faith in Nintendo on that front because they are probably as advanced in this area as Sony or Microsoft were 10+ years ago.

Finally, the hardware itself is just going to be inferior after a couple of years and maybe sooner. No way around it. This is also troubling and will lead to waning 3rd party support when they can't just do a WiiU port.

I always hold out hope prior to a Nintendo console launch but am continually disappointed (though not in the wonderful first party games). What was that definition of insanity again? ;)
 
[quote name='Javery']
As for online multiplayer, I don't really care about that - I'm just talking about the online infrastructure. Will there be achievements/trophies? Will there be leaderboards? Will it feel like I am part of a larger community? I have zero faith in Nintendo on that front because they are probably as advanced in this area as Sony or Microsoft were 10+ years ago. [/QUOTE]

Though we have heard very little of the actual details, there are supposedly "accomplishments" and they will be displayed somehow via the Miiverse thing. They will not be required in all games though but it does appear they are taking some sort of step in the direction of community at least.
 
[quote name='Javery']The SNES (and NES) was 3rd party heaven along with all of the first party games so it can be done on a Nintendo console - maybe it is just wishful thinking on my part at this point since we are pretty far removed from the SNES .
[/QUOTE]

Definitely wishful thinking. 3rd parties moved on to greener pastures and haven't looked back since.

Sure there is usually some support the first year of a new console because risks are lower. Install base is hungry for new/any games and there is fewer competition. Plus devs are gamers like the rest of us and want to test the waters on a new console. After about 18 months everyone realizes that it's once again a 1st party platform and goes home.
 
[quote name='Corvin']Definitely wishful thinking. 3rd parties moved on to greener pastures and haven't looked back since.[/QUOTE]I think a lot of the multi-platform games/franchises will find their way onto the Wii U, at least until the next "next-gen" platforms come out (see Assassin's Creed, Black Ops, Batman, Mass Effect, etc.) There aren't really that many PS3 or 360 exclusives nowadays unless they're first party games, anyways. And Wii has had a small handful of exemplary third-party exclusives the last couple of years -- Monster Hunter Tri, Xenoblade Chronicles, Last Story.

I'm just waiting for the band U2 to come out with a Guitar Hero game for the Wii U, and then have a sequel. Then we can have Guitar Hero U2 U 2.
 
[quote name='Corvin']Definitely wishful thinking. 3rd parties moved on to greener pastures and haven't looked back since.

Sure there is usually some support the first year of a new console because risks are lower. Install base is hungry for new/any games and there is fewer competition. Plus devs are gamers like the rest of us and want to test the waters on a new console. After about 18 months everyone realizes that it's once again a 1st party platform and goes home.[/QUOTE]

If the Wii-U gets a strong start with sales and there is a good install base, 3rd party support might stick with Nintendo. There are a couple big games coming out next year already. If no other console comes out until 2014, 3rd parties could have success on the Wii-U and keep supporting it.
 
[quote name='madcatz1999']I think a lot of the multi-platform games/franchises will find their way onto the Wii U, at least until the next "next-gen" platforms come out (see Assassin's Creed, Black Ops, Batman, Mass Effect, etc.) There aren't really that many PS3 or 360 exclusives nowadays unless they're first party games, anyways. And Wii has had a small handful of exemplary third-party exclusives the last couple of years -- Monster Hunter Tri, Xenoblade Chronicles, Last Story.[/QUOTE]

Technically, Xenoblade Chronicles is a first party title.
 
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