http://gonintendo.com/?p=24711
I just thought these were interesting statements from a developers standpoint. I hope that at some point the stigma of the Wii's power will be squashed and we'll get some games that really truly push the hardware.
Julian Eggebrecht/Factor 5 interview
Our friends over at Revogamers were nice enough to translate some key points from their interview with Julian Eggebrecht. A lot of interesting stuff was said!
- On publishers not taking advantage of the Wii’s power for graphics: “the traditional, more photorealistic route, because there you really have to push it, and they’re really not pushing it. Why not? Hmmm I don’t know, the hardware is very, very easy to understand. Now the problem might be –and it just might be- is that some studios -or some publishers specifically- are discarding the graphical capabilities automatically simply because it is a Wii title and they’re basically telling the developers “look, we won’t pay for any advanced graphics”.”
- On Wii’s “shaders” and possibilities: “If you connect you can get a lot of shader effects which would’ve been on the 360 or the PS3.” (…)”it’s got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things” (…)”in the photorealistic route there’re certain things which the basic structure of the graphics hardware was not meant for and which you have to find really clever tricks to basically make up.”
I just thought these were interesting statements from a developers standpoint. I hope that at some point the stigma of the Wii's power will be squashed and we'll get some games that really truly push the hardware.