I don't know if those exactly summarize my feelings, but I would like to add my own $0.02:
1: Yes, it is.
Good, I think most people without some kind of ax to grind can agree to this.
2: Innovation is a new method or device. While FPS, and sci-fi ones no less, have been done time and time again, with Half Life being the most notable one before it, it's never been done as successfully on a console. I believe that's where the innovation was.
But is it innovative to only do something only competently?
Halo made no radical changes to the genre of FPS's.
Sci-fi FPS had been done before... Perfect Dark had Sci-Fi elements, as did Timesplitters.
Even Doom, Wolfenstien and Half-life have had servicable ports to home consoles. Just because Halo does better on the console doesn't mean it's innovative.
Halo, while a great evolution in console FPS, did nothing revolutionary.
That is why I believe it isn't innovative. That doesn't take anything away from the game itself.. Zelda: Link to the Past was much the same, as it did very little in the way of innovation and redefining gameplay methods... it was just a highly polished, evolutionary step in the progression of a series.
3: Exactly.
4: Now, the fact you get tired of it and yearn for something new, of course, that's a given, but I don't think it "has now become overrated."
I think this applies more to the world of message boards and such that the game itself. No other group of people seem to be as vocal as those supporting Halo. Just like this topic, some fool posts something like this.
Where's the posts saying that Microsoft and Sony (and thier related developers) keep trying to rip of Zelda?
Or the posts asking why Microsoft and Nintendo can't measure up to the Eye Toy or something like that?
Now, "Best Game Ever Made?" Well, I don't believe there's any game that's worthy of that title. However, in comparison to other console FPS, I still think Halo as an overall experience is the best value an FPS for home consoles has to offer. For now. It's up for grabs once the next round of b'guns comes out: Half Life 2, Doom 3, and Halo 2.
I compeletely agree.
This is a valid point. However, the attempt to do so along with competition from the likes of Doom 3 and Half Life 2 is going make this a very exciting time for FPS fans, console and PC alike.
I just don't want all the hype to make Halo 2 seem underwhelming, and a disappointment to some... damaging a viable and well done franchise.
Start? There's always been those people, and always will be.
Yes, but Bungie really hasn't had to deal with it. I just hope something like this doesn't ruin another promising franchise.. it has happened before, and I don't doubt it could happen again.
Halo was in development at least as far back as 99, when it was shown at MacWorld Expo, I believe, if not sooner. However, Halo came out for Xbox in 2001, a 2 year spread. It's over 2 years now since Halo was released, and it's been said that Halo 2 has been in development since the first one hit store shelves. A shortened development cycle? Maybe, but not significant. I could see this being a factor if Halo 2 came out 6 months to a year after the first one, but that's not the case.
Actually, Bungie hasn't even published a release date for Halo 2 yet, so it is actually probably a bit premature to worry about the release cycle for it.. I mean, most information is hinting that Halo 2 would only ship in Q4 of this year, at the earliest. Bungie knows that this is the golden cow, and if they kill it, they can basically kiss thier future goodbye. I hope Microsoft is as understanding, and give them the time they need to make it right... even if that means it shows up as a launch title for Xbox2.