I finally got my hands on a psp the other day and I have to say I have no idea how it's going to work for an fps. How hard would it have been to put 2 nubs on there? They should have taken the sliding d-pad design from the turbo nes controller. Regardless, a free game is a free game, sign me up. I hope Coded Arms is a sign of what's to come on the psp, interesting level design, good multiplayer, weapon variety, etc...