Mr Durand Pierre
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I just started Metal Gear Solid 3 last night, and I really can't fathom why the series is so highly acclaimed.
Before 3, I'd only played a little of the first game and hated it, mostly due to the clunky third-person shooting, and dated graphics. But I knew both of those problems would be remedied in the third game, and with all the great reviews it had been getting (as well as the good deals at EB) I figured I would give it a shot.
And after playing it for about 4 hours it sucks. Really sucks. A lot.
For one thing, at least half of the 4 hours I've seen has been movies. This wouldn't be so bad if the game had a good script, but it doesn't. We're subjected to cliche after cliche after cliche. The plot twists are uninteresting since we don't give a damn about the characters. I'm sure I'm missing somehting since I know little of the first 2, but even so this is a prequel and should be easy for newcomers to grasp. In many ways it is easy to grasp, but uninteresting. And a lot of the dialogue is just awful. Like Snake hitting on women, and that woman who saves your game only to rant on and on about movies and philosophy every time. If I wanted a good story I'd read a book, or at least watch a movie (and like I was saying, at 4 hours into the game I've been subjected to at least a movie's length worth of talking and cutsenes).
This would be more tolerable if the gameplay was any good, but it isn't. For one thing, the game is WAY too complicated for its own good. Like to heal your wounds ther's a ton of supplies that you need instead of the RE style green herbs or first aid kits. You actually have to apply like 5 items to yourself to heal a broken bone. I like the idea of the stamina meter effecting your health and movement, but so far that hasn't played into things much.
But the worst thing about it is that the stealth just isn't fun. Now I like stealth games. I loved Beyond Good & Evil, and liked Splinter Cell. But due to the shoddy camera angles, and the fact that you can't really estimate an enemies line of sight or hearing, makes it more a game of trial and error. I can't fathom why they didn't use a third-person behind the shoulder camera like Splinter Cell, or Hitman. As a result you'lll often be spotted by offscreen enemies. It's every bit as cheap as it sounds.
And when you are caught you can switch into first-person and try shooting the enemies, but the guns don't have a crosshair and I seem to miss 90% of the time and have no idea why. So far it seems a better strategy is to just run around grabbing and knifing soldiers, but it's not very fun and I'm sure it won't last long.
After reading several extremely positive reviews of the game it's hard to believe we've been playing the same game. I'm sorry, but after 4 hours playing time plus on hour reading the manual, that's 5 hours I've devoted to this game so far with very little enjoyment out of it. I hear it gets better, but it will sure have to get A LOT better real fast if I'm going to keep playing it.
Edit: Check out my revised thoughts on Subsistence on page 4.
Before 3, I'd only played a little of the first game and hated it, mostly due to the clunky third-person shooting, and dated graphics. But I knew both of those problems would be remedied in the third game, and with all the great reviews it had been getting (as well as the good deals at EB) I figured I would give it a shot.
And after playing it for about 4 hours it sucks. Really sucks. A lot.
For one thing, at least half of the 4 hours I've seen has been movies. This wouldn't be so bad if the game had a good script, but it doesn't. We're subjected to cliche after cliche after cliche. The plot twists are uninteresting since we don't give a damn about the characters. I'm sure I'm missing somehting since I know little of the first 2, but even so this is a prequel and should be easy for newcomers to grasp. In many ways it is easy to grasp, but uninteresting. And a lot of the dialogue is just awful. Like Snake hitting on women, and that woman who saves your game only to rant on and on about movies and philosophy every time. If I wanted a good story I'd read a book, or at least watch a movie (and like I was saying, at 4 hours into the game I've been subjected to at least a movie's length worth of talking and cutsenes).
This would be more tolerable if the gameplay was any good, but it isn't. For one thing, the game is WAY too complicated for its own good. Like to heal your wounds ther's a ton of supplies that you need instead of the RE style green herbs or first aid kits. You actually have to apply like 5 items to yourself to heal a broken bone. I like the idea of the stamina meter effecting your health and movement, but so far that hasn't played into things much.
But the worst thing about it is that the stealth just isn't fun. Now I like stealth games. I loved Beyond Good & Evil, and liked Splinter Cell. But due to the shoddy camera angles, and the fact that you can't really estimate an enemies line of sight or hearing, makes it more a game of trial and error. I can't fathom why they didn't use a third-person behind the shoulder camera like Splinter Cell, or Hitman. As a result you'lll often be spotted by offscreen enemies. It's every bit as cheap as it sounds.
And when you are caught you can switch into first-person and try shooting the enemies, but the guns don't have a crosshair and I seem to miss 90% of the time and have no idea why. So far it seems a better strategy is to just run around grabbing and knifing soldiers, but it's not very fun and I'm sure it won't last long.
After reading several extremely positive reviews of the game it's hard to believe we've been playing the same game. I'm sorry, but after 4 hours playing time plus on hour reading the manual, that's 5 hours I've devoted to this game so far with very little enjoyment out of it. I hear it gets better, but it will sure have to get A LOT better real fast if I'm going to keep playing it.
Edit: Check out my revised thoughts on Subsistence on page 4.