Mr Durand Pierre
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I'd heard nothing but great things about this game, and while I didn't think the GTA series looked that fun, I'd really only watched friends play it and thus had no motivation to really get involved in what was going on. But San Andreas was on sale for $10 the other week at CC, so I figured that if I were to give the game a fair shot, I'd have to buy it myself so I could see what all the hype was about.
But man, after playing it for about 80 minutes I had about 5 minutes worth of fun. This was due mostly to 2 things:
1.) The map is incomprehensible. The first mission has you following your buddies on bikes, but I'd always lose track of them and the map didn't help at all. Even zooming in at full capacity, sitting close to the TV, and squinting, I for the life of me could very rarely find that miniscule blue dot amidst the mesh of thick black lines that is the San Andreas map. Often the only thing I could do was commit suicide and try again. Which brings me to the second crucial flaw of San Andreas:
2.) The save/checkpoint system is ridiculously awful. When you fail a mission, rather than ask you if you'd like to try the mission again or give up and try something else (ala Sly Cooper) the game respawns you at some random point and you'll have to spend like 5 minutes just getting to the mission start point again. This was seriously the worst save system I've seen since Alundra (a game that looked pretty great, but virtually ruined by the frustrating save system). Probably even worse actually since at least Alundra is like 7 years old. I can't fathom why the game designers opted for this.
The controls and load times seemed a little off too, but I'm willing to give those a chance. But I can't imagine how this game could be any good with such a horrible map and save system. About the only thing that impressed me about the game was the radio stations. That was a very cool touch with a lot of good songs. I'm sure I'll try the game again as I'm sure it must get at least it a little better. At least I can't imagine how it could get any worse.
But man, after playing it for about 80 minutes I had about 5 minutes worth of fun. This was due mostly to 2 things:
1.) The map is incomprehensible. The first mission has you following your buddies on bikes, but I'd always lose track of them and the map didn't help at all. Even zooming in at full capacity, sitting close to the TV, and squinting, I for the life of me could very rarely find that miniscule blue dot amidst the mesh of thick black lines that is the San Andreas map. Often the only thing I could do was commit suicide and try again. Which brings me to the second crucial flaw of San Andreas:
2.) The save/checkpoint system is ridiculously awful. When you fail a mission, rather than ask you if you'd like to try the mission again or give up and try something else (ala Sly Cooper) the game respawns you at some random point and you'll have to spend like 5 minutes just getting to the mission start point again. This was seriously the worst save system I've seen since Alundra (a game that looked pretty great, but virtually ruined by the frustrating save system). Probably even worse actually since at least Alundra is like 7 years old. I can't fathom why the game designers opted for this.
The controls and load times seemed a little off too, but I'm willing to give those a chance. But I can't imagine how this game could be any good with such a horrible map and save system. About the only thing that impressed me about the game was the radio stations. That was a very cool touch with a lot of good songs. I'm sure I'll try the game again as I'm sure it must get at least it a little better. At least I can't imagine how it could get any worse.