
Features
Risk it all on the expeditions of a lifetime in the award-winning card game Lost Cities™ as it comes to life on Xbox LIVE® Arcade. Draw from a pool of cards to amass the most points, play your cards wisely, take chances with your money, and create the best strategy to outwit your opponent on the road to victory.
- True to the original: All of the fun and strategy of the original card game has been faithfully translated for the console audience.
- Easy to learn: Jump into a game and start devising strategies within minutes.
- Exotic locales: Manage prosperous expeditions through the lost cities of the frozen Himalayas to the sandy deserts of Egypt, and even the Brazilian rain forest.
- Online play: Play with up to three of your friends over Xbox LIVE.
Like Uno, Carcassonne, and Catan, it's an adaptation of a classic board/card game. It's being produced by Sierra, so I'm certain they'll do a good job with it. I really like the aforementioned XBLA titles, and this seems to fit right in.
http://kotaku.com/372813/sierra-mounts-xbla-lost-cities-expedition

From Kotaku:
Wikipedia on the original card game:Lost Cities is is a card game designed by prolific traditional game designer Reiner Knizia. Released in 1999, the simple 2-player game involves players mounting expeditions to various lost cities around the world. Using a simple, 60-card deck, the game's fast-paced action is perfectly suited for a video game, and Sierra Online agrees. They are bringing Lost Cities to Xbox Live Arcade this spring for the relatively standard price of 800 Microsoft points, and they've released a few lovely little screenshots to whet our appetites. Not the most exciting-looking game, but non-traditional card games are general more about compelling gameplay than looks. Radical concept, I know!
Lost Cities is a rather fast-moving game, with players playing or discarding, and then replacing, a single card each turn. Cards represent progress on one of the five color-coded expeditions. Players must decide, during the course of the game, how many of these expeditions to actually embark upon. Card play rules are quite straightforward, but because players can only move forward on an expedition (by playing cards which are higher-numbered than those already played), making the right choice in a given game situation can be quite difficult. An expedition which has been started will earn points according to how much progress has been made when the game ends, and after three rounds, the player with the highest total score wins the game. Each expedition which is started but not thoroughly charted incurs a negative point penalty (investment costs).
The game's board, while well designed to supplement the theme, is essentially optional and consists only of simple marked areas where players place discards.
Interaction between players is indirect, in that one cannot directly impact another player's expeditions. However, since players can draw from the common discard piles, they are free to make use of opposing discards. Additionally, since the available cards for a given expedition are finite, progress made by an opponent in a given color can lead to difficulty making progress in that same color.