XBLA - N Plus (N+) - 800pts (400pts Now through 7/11)

LinkinPrime

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Features

In a futuristic world of inadvertently homicidal robots, a daring ninja must use deft acrobatic skill and guts of steel to survive. N+ is a peerless action-puzzle platformer with more than 300 levels in which to hone your ninja reflexes, plus a built-in level editor for when you're hungry for more. N+ also features unique, physics-based controls, stylish graphics, unlimited lives, competitive and cooperative multiplayer, plenty of gold, and several flavors of sweet, sweet action. Running, jumping, and dying in an unpleasant-yet-comical manner has never been more fun!

  • Addictive gameplay: N+ features run-and-jump gameplay with hilarious ragdoll physics. It's easy to get into, but challenging enough for the hardcore gamer.
  • Many, many levels: Featuring well over 300 all-new levels, the game also includes a built-in level editor for players to create their own levels. Additional level packs, including the classic N levels from the PC version, and multiplayer level packs, will be available in the future.
  • Multiplayer modes: Multiple cooperative and competitive multiplayer modes are included. Try survival, race, or co-op play.
  • Replays: Each level can be replayed to see how fast you completed the level.
  • Additional content: Check out additional ninja costumes for both single-player and multiplayer games, and skin your dashboard the N+ way.
I can't for the life of me figure out why this game is 800pts when it looks like this:

But it sure has been getting lots of hype. Oh and I put N PLUS in the title instead of N+ because the search feature won't pick up N+

 
Yeah...I thought this would be a free game like Ageis Wing or at the most a 400pt game. I would have definitely bought it for 400...but not 800 pts.
 
800 is a bit steep, but I like the game and like supporting the new content that appears on XBLA, it's good to keep the independant devs going.
 
800 is steep, but its a great game. If you don't have the cash for this, just play the free one online, even though this 360, DS and PSP version has more stuff, the original has a ton of replay value all on its own.
 
Are the levels different from the PC version? If they're not I won't be getting it.


EDIT: I'm a tard and found my answer in the OP. Sounds like it's got a lot going for it. But 800 pts worth? Eh.. I'm skeptical.
 
I haven't played the flash version. Isn't there a Wii version.. or a WiiWare version of this coming out as well..? DS?

I'll try the demo, as always :)
 
[quote name='help1']Yes, a DS and PSP game are being released in April-ish.

Here is a link to the flash game:

http://www.addictinggames.com/ngame.html[/quote]

Thanks for the link...definately looks interesting but also looks like one of those games I'll never be able to finish. Found this trailer also:

[MEDIA]http://youtube.com/watch?v=ZkjVwAhzmiY[/MEDIA]
 
Downloaded the trial and i enjoy it but not enough to buy it instantly. Might consider it down the road but at the moment I don't see myself buying or playing it.
 
[quote name='DJSteel']this and the overlord dlc are my next purchases..[/QUOTE]

The Overlord DLC is pretty awesome.

I pretty much just woke up, I'll get to trying this out in a little bit. Like that people are really enjoying this. Damn these points.. :(
 
Looks interesting... guess I should decide if I'd rather have a portable version or a XBLA version (it's the Puzzle Quest problem all over again aaahhhhhh).
 
[quote name='LinkinPrime']Its fun but I'm not sure I'm sold on it...yet.[/QUOTE]

I was sold right away once I tried the trial, so I guess either you dig it and can play it and before you realize it is 3 in the morning or it just ain't your cup of soup.
 
[quote name='mr ryles']I was sold right away once I tried the trial, so I guess either you dig it and can play it and before you realize it is 3 in the morning or it just ain't your cup of soup.[/quote]

Well the demo was extremely enjoyable, though I'm not sure how hard the levels get down the road...the demo seemed easy enough but I don't want to get it and end up frustrated with the difficulty later on.
 
The n+ related content went up as well:

Theme

Title: N+

Content: N+ Theme Pack - Gold
Price: 150 Microsoft Points
Availability: All regions except Hong Kong
Dash Text: 4 images featuring N+'s gold and unparalleled minimalist style. Helps quench your thirst for tasty gold. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Content: N+ Theme - Ninja
Price: 150 Microsoft Points
Availability: All regions except Korea
Dash Text: 4 images featuring N+'s iconic ninja and style. Minimalist, inspiring, exciting -- just like N+! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Gamer Picture


Title: N+

Content: N+ Gamer Picture Pack - Enemies
Price: 160 Microsoft Points
Availability: All regions except Korea
Dash Text: 8 gamer pictures featuring a smattering of N+'s unique enemies, and a few bonus ninjas. Sweet! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Content: N+ Gamer Picture Pack - Logos
Price: 160 Microsoft Points
Availability: All regions except Hong Kong
Dash Text: 8 gamer pictures featuring variations of N+'s simple yet effective logo. N+ rocks! There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
 
[quote name='LinkinPrime']Its fun but I'm not sure I'm sold on it...yet.[/QUOTE]

I completely agree. I like it, but I'm not 100% sure yet

[quote name='mr ryles']I was sold right away once I tried the trial, so I guess either you dig it and can play it and before you realize it is 3 in the morning or it just ain't your cup of soup.[/QUOTE]

I also agree with this. I was intrigued and wanted to play more, but I wasn't sure if I really wanted to. Have you tried co-op yet? If there's solid co-op in the game, I'm sold.
 
Downloaded the demo, played through the tutorial and deleted it off my hard drive. I could see early on that this is just not the game for me. I just finished a 'frustration' type game (Stuntman: Ignition) and at least the payoff there was a cool looking replay. Dont see much reward in N+ so I'll pass. Interesting idea though.
 
Just got done w/ the demo myself as well; It def seems like one of the better XBLA games (which isn't saying THAT much) but its not really giving me the urge to spend 800 pts on it.. for now anyways.. I could see myself getting bored enough somtime in the future though:)
 
Maybe my controller is messing up, but I didn't enjoy this game that much. The controls seem stiff and reminded me of old Atari games. I will try it more though. I don't like making snap decisions when I decide if I don't like a game. Tomorrow I will give it another shot.
 
I bought this last night and played through the Tutorial levels, I think it's pretty good.

A nice mix of action and a slight puzzle element, worth the 800 points IMO.
 
I really like the concept and the art style of N+, and the gameplay is fun. I think, though, this might be one of those games that gets a lot harder later on, where the fun comes from replaying and practicing the levels over and over to finish them or to improve upon your time/score. I'm not sure I have the patience for that kind of reward anymore. If the game were 400-600 points, I'd buy it now, but at 800 points, I think I'll wait and buy it later.

On a side note, does anyone have a link to what the gamer picture packs look like? I'm thinking the ninja pack might have an icon suited for me, given my Gamertag.
 
Fun demo, but seems like it should be a 400 point game to me.

[quote name='Wet Ninja'] I think, though, this might be one of those games that gets a lot harder later on, where the fun comes from replaying and practicing the levels over and over to finish them or to improve upon your time/score. [/QUOTE]

Yeah I could definitely see that.
 
The game is fun but I don't kow if I would enjoy it for 300 maps. I'll wait a while and try it out again, I have WAY too many games to play right now and Poker Smash isn't making it any easier getting to those.
 
There have been some challenging levels thus far, but nothing to make me throw the controller. This is the first full game I've purchased since Puzzle Fighter and I'm loving it. I like the style of the game, I like the controls, I like the prospect of user-created levels in the future and I dig the overall concept.

Good times.
 
[quote name='ThatDamnDave']There have been some challenging levels thus far, but nothing to make me throw the controller. This is the first full game I've purchased since Puzzle Fighter and I'm loving it. I like the style of the game, I like the controls, I like the prospect of user-created levels in the future and I dig the overall concept.

Good times.[/quote]

If you play the Co-op MP campaign, you WILL throw your controller. Me and some guy from NeoGAF played through it yesterday and today...it was hell.

I'm proud I got the achievements though.
 
[quote name='hootie']If you play the Co-op MP campaign, you WILL throw your controller. Me and some guy from NeoGAF played through it yesterday and today...it was hell.

I'm proud I got the achievements though.[/quote]

Yeah, co-op gets very hard very quickly. My buddy and I were screaming to each other wondering why it was easy two levels ago. The ones that suck the most are the levels where one player has to complete a series of difficult tasks before the other is able to do any of his own difficult tasks.
 
Pretty interesting article on N+

In an Independent Games Summit talk on Tuesday, Metanet's Mare Sheppard and Slick Entertainment's Nick Waanders discussed the making of N+ for Xbox Live Arcade, debuting on XBLA tomorrow, taking a great in-depth nuts and bolts view of making a downloadable console game, and estimating a $125,000 minimum cost to make an Xbox Live Arcade game.

Starting out, Sheppard commented from a console starting-point: "A well-developed prototype is worth its weight in gold." She also noted it was important to prove to your distributor the game could work, commenting: "Microsoft was [initially] concerned that they wouldn't translate to HD in a very... exciting manner" - but an HD demo version convinced them otherwise.

As for how the game is funded, the Canadian duo managed to get Government funding from Telefilm for the game, with the duo explaining that it's a loan that's repaid out of profit. Sheppard then showed a full breakdown of N+'s costs - with $214,000 in total development dollars for the game.

She particularly noted that, even taking the programming in-house, it costs about a minimum of $125,000 to develop an Xbox Live Arcade title, including many of the compulsory or necessary payments for localization, testing, and so on. She did note: "Pay yourself as much as you can" with regard to salaries - in case of title delays.

Sheppard also commented on timing for the Xbox Live Arcade release, that if you're not necessarily a very high profile game: "Occasionally you'll get prioritized, or bumped." In general she praised the Xbox Live Arcade submission and publishing process as being "smooth", though.

Waanders then took a month-by-month overview of the project, starting in February 2007, when they started by borrowing the Eets codebase from fellow Canadians at Klei Entertainment, and moving through the year. He revealed a host of useful tips - including the creation of a custom visual effects editor early on, as well as early sound and UI design outsourcing.

The Slick Entertainment code also mentioned when showing the debug menus that it was a capture of "our new game" = presumably also for Xbox Live Arcade - but didn't specify what the title is. The alpha version was complete at the end of June 2007 - all the documentation and related materials took the N+ developers 3 to 4 days to complete and send to Microsoft.

Through the summer, the companies put together the ESRB and foreign ratings submission - with a 15 minute video of the game - with a document describing it. The artist doing this took 4 days.

In August, VMC (Microsoft's recommended testing partner) started testing the XBLA title, with particular problem areas being dialog boxes for potential errors, and network bandwidth issues. They also showed the game at PAX in August.

The different multiplayer modes - including local, system links, and networked ranked and non-ranked - gave the companies some problems, and TCR issues and ranked leaderboards also became an issue.

In addition, some level name changes were needed - according to Nick, Mare & Raigan at Metanet "have an uncanny ability to find level names that are not OK with Microsoft legal." The game failed certification on a single-line code bug the first time out, but was approved in January 2008.

As for lessons, things that went right included a set design, homebuilt tools that helped the developers a lot, and using PAX for focus testing. In addition, things to improve include perhaps too many features and options in the game - leading to a great deal of complex multi-mode bugs. But overall, the project was completed swiftly and efficiently - and the audience appreciate this postmortem.

http://www.gamasutra.com/gdc2008/index.php?id=17490
 
bought this today and I've got some buyer's remorse but oh well. LOVED the flash game but I still don't think this is worth $10. If anyone is up for getting the co-op achievements, just add me

edit: also, does anyone know when users are going to be able to upload some levels? I created 4 really cool ones and wouldn't mind throwing them up there
 
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