Xenoblade and The Last Story in the US?

No Im not at the very end, I just know Im getting close. I havent been able to play for the last couple days because my mother took the Wii to stream White Collar in her bedroom. :roll:
 
[quote name='io']Are you where I said I was in my spoiler post earlier? it would seen odd for the final boss to be 68 when the mini-bosses before it were in the high 70's. You may be in
Agniratha/Mechonis Core
which isn't quite the end.



I dunno - a lot of them required you to go to new locations that you wouldn't otherwise explore and that's the part of the game I like. Some of the quests are tedious, though not nearly as many as in most RPGs. I enjoyed a lot of them. And since many do lead to good rewards (like additional skill trees) they are worth doing.

There has been only 1 single quest that I think is a pain in the ass. And that is getting the last level in Colony 6. Nature Level 5 requires 2 "Black Liver Beans" that which can only be found in one specific part of Bionis Interior and are rare. This particular location (lung #2) only has like 4 glowing blue treasures and according to the Google doc there is only an 8% chance of one being the thing you need. I've gotten one of the two but after quitting to the menu and reloading I just haven't been able to get the second - and it is tedious to do so. I've been through there at least 10 times so far (which either means I am very unlucky or the 8% isn't quite right). But since I've come so far with Colony 6 I just have to get it done ;). You can't fast travel to this location either - if you could do that it wouldn't be nealry as bad. But you have to trek in from pretty far away. And, of course, you can't trade for or find this particular item in the Colony 6 "special" item generators.

A side effect of doing all the quests is that you get a lot of experience. Like I said I'm around level 92 and very little of that was from grinding. Carrying out the quests (fighting things along the way) and the actual quest reward itself has helped pump me up to that level. It is actually very well designed with respect to the unique monsters and the level cap - I'm approaching the cap and the ability to defeat the toughest monsters just as I'm running out of quests to do (though I still have many more - for sure I will not do them all). All that questing has paid off in the ability to go out and whip some of those toughies I had to run away from earlier in the game. Like I said before, my son and had a great time the other day hunting them down and taking them out one-by-one.[/QUOTE]

I thought a vast majority of the fetch quests were tedious because it seems like you have to either luck out or know where to go to find the item. And when I played it, there were very few wikis and guides for the game and the few that were available, were fairly useless.

As for making you go to new locations, that still doesn't add much variation to the quests.:lol:
 
I have acquired new copies of both games.

I have not yet played either of them.

Time is kind of at a premium these days. I'm thinking of lending my Wii out to a buddy of mine who loves Japanese adventure games. He would probably be quite happy to give them a test run and appraisal. He is certainly more expert in the genre than I am. I am fond of this style of game, and the reviews for both were overwhelmingly positive.
 
[quote name='KtMack23']I just opened up a portal and I'm fighting the level 68 boss. My entire party is level 67. and, to be honest, I've skipped side quests almost entirely because Imo the quest managment system is terrible and the rewards aren't usually worth it.[/QUOTE]

Final boss is level 82. You got a ways to go buddy.
 
I might just finish off the story in Xenoblade tonight before heading to PAX tomorrow. I have been trying to get a build to handle the 100+ monsters but I'm finding that very difficult. It doesn't help that 3 Arts books I need which are the most important seem to be impossible to find.

I did take down the level 108 Bunniv in Sartorl but that was a chore - had to try about 10 times. I think I can take down the 105 mechon on the beach in Fallen Arm but he's pretty tough. I've gotten him down to about 1/3 so I can probably do it if I keep at it.

I'm nowhere near taking down the two toughies in Valak Mountain (the level 114 behemoth and the level 120 dragon). That would pretty much be all I want to do besides finishing the game off.
 
[quote name='panzerfaust']Surprisingly little talk about The Last Story in here, I wonder why?

My favorite character was Zael.[/QUOTE]

I'm still going through it, I did hate when the threw me in the arena with Lowell, whose magic is very ineffective against most of the arena monsters at that point. Still having a good time.
 
I just got it yesterday! I'll start it as my "living room game" next, after I finish or give up Pikmin 2, but that may be a while.

The packaging is SLICK. Looks like a book kind of, which is fun!

I've heard the story isn't that great, which would be disappointing...though I didn't think Blue Dragon's was that great either, but not horrible, and the gameplay in that was classic rock solid Sakaguchi (though Lost Odyssey had the gameplay AND story AND better graphics).

Anyway, I've never been disapointed in Sakaguchi, so until he pulls an Epic Mickey, he auto-gets my money when a new game comes out.

I literally own a Wii because of Last Story, although then the Mario games ended up being great, as did a handful of others like The Munchables and Rabbids Go Home (and awesome weird platformer thingee, NOT an insipid mini-game collection like the others are.)
 
Lost Odyssey had the dream stories, other than that the plot wasn't terribly special in any kind of way. The Last Story is very similar to LO in this way, except without the beautiful contributions of a talented author. But perhaps, then, you'll still enjoy it.

Although the gameplay isn't exactly "rock solid" or classic.
 
[quote name='panzerfaust']Lost Odyssey had the dream stories, other than that the plot wasn't terribly special in any kind of way. The Last Story is very similar to LO in this way, except without the beautiful contributions of a talented author. But perhaps, then, you'll still enjoy it.

Although the gameplay isn't exactly "rock solid" or classic.[/QUOTE]

Those dream sequences probably made LO's story seem a lot worse than it actually was. I thought the story was pretty good.
 
[quote name='panzerfaust']Lost Odyssey had the dream stories, other than that the plot wasn't terribly special in any kind of way. The Last Story is very similar to LO in this way, except without the beautiful contributions of a talented author. But perhaps, then, you'll still enjoy it.

Although the gameplay isn't exactly "rock solid" or classic.[/QUOTE]

Well, LO was better t han 99.9% of Japanese RPGs at any rate. I still thought it was a worse story than FF 9 and 10, but on par with like 6-8 + Chrono Trigger, and infinitely better than near everything else. The reaction to this sounded more like Blue Dragon, that the story is mostly just generic but gets the job done. Hopefully I'll like it better than that, but I still enjoyed Blue Dragon, and even there the story was a bit better than average (which isn't saying much, but still).
 
I guess I'm just a completely different kind of JRPG guy. Lost Odyssey had some real bottom of the barrel and cliche habits in its story telling, and you can see how Mistwalker continues to rely on this kind of thing in The Last Story. It's just, eh, I feel like a little kid playing these games. I'm always down for cheesy stories and simple characters, but the way MW approaches it is just a huge turn off for me.

I just don't see how they rise above the problems people claim JRPGs have this generation. LO was at least much better than TLS, though, which I think everyone will agree on.
 
yo-dawg-i-heard-you-like-xenoblade-chronicles-so-i-destroyed-yo-world-to-recreate-yo.jpg
 
[quote name='Dead of Knight']Final boss is level 82. You got a ways to go buddy.[/QUOTE]

When I get rolling in xenoblade 15 levels seem to go by pretty fast lol.
 
OK seriously how'd you guys get past Gadolt? I cannot beat him, his lasers and one hit kills are just too cheap for my party of Melia, Shulk, and Sharla
 
I never used Melia, she goes down too quick. I think at that point I was using Shulk Dunban & Sharla, though Shulk Riki & Sharla was a team that once I started using later I never stopped and was awesome.
 
[quote name='KtMack23']OK seriously how'd you guys get past Gadolt? I cannot beat him, his lasers and one hit kills are just too cheap for my party of Melia, Shulk, and Sharla[/QUOTE]

Are in that long hallway part?
You're supposed to hide behind the walls or boxes or something.. there should be a pretty obvious warning when he's about to shoot his laser.

[quote name='Erad30']I never used Melia, she goes down too quick. I think at that point I was using Shulk Dunban & Sharla, though Shulk Riki & Sharla was a team that once I started using later I never stopped and was awesome.[/QUOTE]

I think the only charter I didn't like using was Riki. He was just fucking annoying... but apparently he is the most powerful character in the game if you develop him right.
 
[quote name='Vinny']Are in that long hallway part?
You're supposed to hide behind the walls or boxes or something.. there should be a pretty obvious warning when he's about to shoot his laser.



I think the only charter I didn't like using was Riki. He was just fucking annoying... but apparently he is the most powerful character in the game if you develop him right.[/QUOTE]

No I'm refering to the second fight against him when you're in Ageriath
 
I must have missed something - I was not impressed with the ending of Xenoblade. Frankly, even though I beat it like a month ago I don't even remember what happened at the end. Yet everyone here built it up like it was total awesomeness. Note that I'm not saying it was bad in any way - just that given I can't even remember it that clearly it didn't make an impression with me. To contrast, I remember the ending of Mass Effect 3 very clearly and I played that mush earlier than Xenoblade. But then that made the wrong sort of impression ;).

But I certainly enjoyed the journey and it is still in my top 2 or 3 games of this gen.
 
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[quote name='J7.']Do you think Xenoblade or Last Story will sell out before they get a price drop?[/QUOTE]

They came out a few months before the Wii's lifespan ends. They will likely never get an official price drop, but if a store clearances out all their remaining Wii stock, you might get lucky
 
[quote name='Drclaw411']They came out a few months before the Wii's lifespan ends. They will likely never get an official price drop, but if a store clearances out all their remaining Wii stock, you might get lucky[/QUOTE]

I'm kind of counting on Fred Meyer (local Pacific NW chain) to clearance out Last Story eventually. They have a few copies sitting in their case and they tend not to let stuff sit around for too long. It is in a big box - some sort of Deluxe version? I dunno - had never seen it before but they probably all come that way.

Either that or the game will become scarce at other retailers and I'll be able to get it there for the full $50 (or more likely with a 20% off software coupon) while it is OOS everywhere else and worth more. Either way, that works for me.
 
[quote name='io']I'm kind of counting on Fred Meyer (local Pacific NW chain) to clearance out Last Story eventually. They have a few copies sitting in their case and they tend not to let stuff sit around for too long. It is in a big box - some sort of Deluxe version? I dunno - had never seen it before but they probably all come that way.

Either that or the game will become scarce at other retailers and I'll be able to get it there for the full $50 (or more likely with a 20% off software coupon) while it is OOS everywhere else and worth more. Either way, that works for me.[/QUOTE]

That's the normal box it comes in. It comes with an art book. Every copy does. It's like the Mario and Kirby collections: a "collectors edition" even though there is no standard edition.
 
I've finally gotten back into Xenoblade Chronicles, having put in about 10 hours this past week into it. I've just gotten my seventh character. Once I'm done with this portion of the game I'll go back and do all of the remaining Timed Quests I can do
and yes, I know I have to do that BEFORE I face the area boss.

This past section was rather difficult I have to say. Every time it seemed like I was outpacing enemies the game seemed to throw a few out there that were my level. Also, the game seemed to slowdown quite a bit during battles for various reasons. It was a great place to get levels, as I entered around level 47, and I'm now about level 56-57.

I want to try and finish this before Wii U comes out, but I have the sinking feeling that it's just not going to happen unless I put about 20 hours straight into it a couple of times in the near future, which I just can't do. For those not getting a Wii U anytime soon, you have to get this game. It's going to be a Classic like Chrono Trigger is, like Final Fantasy 6 is, etc.

It's the best RPG I've played this generation. Period. It will be remembered for a long time. It's personally in my Top 10 RPG's of all time right now. It's exactly what I wanted out of a sequel to Final Fantasy XII in almost every regard. A better combat system, bigger areas to explore, less grinding, being more straight forward about side quests, etc. It's fun to play as every character, which isn't something you usually find in an RPG, the soundtrack is amazing, and it's definitely one of the best looking games on Wii
I want an HD remake of this; I would pay good money for it.
It's a slow burn, but yeah, it's damn good.
 
Yeah, all that and then some ;).

While we may not get an HD remake, we are getting a sequel or at least a game-in-the-same-vein from the same developer, right?
 
I'd rather have an HD remake with a few tweaks, for example:

- For Quests, you should see where characters are located, instead of having to search through the Affinity Chart
- Don't be so picky about uncovering map portions. Some areas are REALLY bad at this.
- Allow your Gems to transfer over to new items immediately if slots are available

Beyond that, it's pretty much a gem. I mean, there are other nitpicks like loading and such, but if an HD Remake came and gave us cleaner/higher-res textures for everything, it'd be an instant buy for me.

But I've now gotten my 7th character. I've also
gotten to some kind of Village
so I'm kind of unaware where this point of no return is right now in regards to a lot of these timed side quests. The 7th character is sort of weak at the moment, but I suspect that'll change over time once I can power their artes up.
 
[quote name='KingBroly']
But I've now gotten my 7th character. I've also
gotten to some kind of Village
so I'm kind of unaware where this point of no return is right now in regards to a lot of these timed side quests. The 7th character is sort of weak at the moment, but I suspect that'll change over time once I can power their artes up.[/QUOTE]

There are a couple of points of no return.

I used this FAQ for a little info. Just be sure not to read ahead in it:

http://www.gamefaqs.com/wii/960564-xenoblade-chronicles/faqs/62899
 
[quote name='KingBroly']I've finally gotten back into Xenoblade Chronicles, having put in about 10 hours this past week into it. I've just gotten my seventh character. Once I'm done with this portion of the game I'll go back and do all of the remaining Timed Quests I can do
and yes, I know I have to do that BEFORE I face the area boss.

This past section was rather difficult I have to say. Every time it seemed like I was outpacing enemies the game seemed to throw a few out there that were my level. Also, the game seemed to slowdown quite a bit during battles for various reasons. It was a great place to get levels, as I entered around level 47, and I'm now about level 56-57.

I want to try and finish this before Wii U comes out, but I have the sinking feeling that it's just not going to happen unless I put about 20 hours straight into it a couple of times in the near future, which I just can't do. For those not getting a Wii U anytime soon, you have to get this game. It's going to be a Classic like Chrono Trigger is, like Final Fantasy 6 is, etc.

It's the best RPG I've played this generation. Period. It will be remembered for a long time. It's personally in my Top 10 RPG's of all time right now. It's exactly what I wanted out of a sequel to Final Fantasy XII in almost every regard. A better combat system, bigger areas to explore, less grinding, being more straight forward about side quests, etc. It's fun to play as every character, which isn't something you usually find in an RPG, the soundtrack is amazing, and it's definitely one of the best looking games on Wii
I want an HD remake of this; I would pay good money for it.
It's a slow burn, but yeah, it's damn good.[/QUOTE]

Yikes...IMO it's the exact opposite, and a poor imitation of FF12.
 
[quote name='Wolfpup']Yikes...IMO it's the exact opposite, and a poor imitation of FF12.[/QUOTE]

I'm honestly cool with that, considering despite my best efforts, 12 was where the franchise started losing me. Shame too, since I loved the story and one of my favorite art squads (Sup, Vagrant Story) worked on it. That combat just did nothing for me.

I've actually been itching for a replay of this game, but I'm doing everything in my power to fight it. I don't have another 80 hours to drop on it right now :whistle2:#
 
I really enjoyed both, spent about 100 hours on each one. I will say I think Xenoblade is better, but not by miles or anything.
 
[quote name='Dead of Knight']FF12 is total fucking shit and Xenoblade is one of the best JRPGs ever made.[/QUOTE]

[quote name='Rodimus']Yeah, couldn't make it through FF12, but Xenoblade is amazing.[/QUOTE]

I didn't care for FFXII either. I beat it but it was arguably one of the most boring and tedious RPGs I've ever played (some great characters though). Luckily, it has "Final Fantasy" in the title to prevent it from being forgotten in the abyss of mediocrity.

I don't get how someone can say Xenoblade is an imitation of FFXII though... outside of both being JRPGs, they're pretty different.
 
[quote name='Dead of Knight']FF12 is total fucking shit and Xenoblade is one of the best JRPGs ever made.[/QUOTE]

Why and why? What was wrong with FF12? Xenoblade has a lame ripoff of that battle system, but much more primitive, worse graphics, a worse story, and goes completely off the rails by 30 or so hours in for game balance.

Best Japanese RPGs? Dragon Quest 1 and Final Fantasy 1 are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better IMO.
 
Where did Xenoblade go off the rails? I thought it had excellent (albeit slow) pacing in terms of story/battles/upgrades/sidequests. It was pretty remarkable how in such a long game they kept everything in balance and yet introduced new areas to explore to keep you going.

The game did get ridiculously easy for me at the end, but that's because I was trying to fight all the optional uber-bosses and thus overlevelled for the end battle. But that didn't happen till 120+ hours in, not 30, and was optional on my part. Had I just continued on with the story and even sidequests the end battles would have been just about right.
 
[quote name='Wolfpup']Xenoblade has a lame ripoff of that battle system but much more primitive. worse graphics, a worse story, and goes completely off the rails by 30 or so hours in for game balance.[/QUOTE]

The fundamentals of FF12's battle system eludes me at the moment but all I remember doing is spaming physical attack to no end. I'm sure it's got more depth than that and little chance of finishing the game relying on that tactic. Anyways that's what I took away from my experience and it didn't leave enough of an impression for me to stick with it. I will admit it took me a while to totally understand Xenoblade's battles system. Once mastered it was a very satisfying experience exploiting the enemy with debuffs, breaks, topple and bleed damage.

As for a graphic comparison FF12 does look better up close. I'll admit Xenoblade is quite rough, but the environments in Xenoblade are simply too stunning once you pull back the camera and take it all in.

Of course story is subjective for each person. Personally I enjoyed Xenoblade's story a lot while the story in FF12 is one of the reasons why I quit playing. I got lost in the story. I'm not sure if it was poor story telling or I just couldn't care less about what was going on.

I didn't have balance issues until the end of the game with the last few bosses. Without warning they got painfully difficult. But then again that could be the game telling you to go out and finish more of the game ya slacker. You're 100 hours in whats a few more.
 
[quote name='Vinny']I didn't care for FFXII either. I beat it but it was arguably one of the most boring and tedious RPGs I've ever played (some great characters though). Luckily, it has "Final Fantasy" in the title to prevent it from being forgotten in the abyss of mediocrity.

I don't get how someone can say Xenoblade is an imitation of FFXII though... outside of both being JRPGs, they're pretty different.[/QUOTE]

Uh the battle systems are extremely similar. In fact one of my complaints about Xenoblade is that even though the battles run quite a bit a like FFXII you couldn't set gambits to determine your party's behavior which can lead to them doing a lot of actions that made no sense or waiting far too long to heal.
 
[quote name='Erad30']Uh the battle systems are extremely similar. In fact one of my complaints about Xenoblade is that even though the battles run quite a bit a like FFXII you couldn't set gambits to determine your party's behavior which can lead to them doing a lot of actions that made no sense or waiting far too long to heal.[/QUOTE]

This. The lack of control of your teammates hurts Xenoblade somewhat, tho I don't think it is a fatal wound.

FFXII probably has one of the best macro systems I've seen in an RPG. I also find it funny that people here seem to hate it for different reasons. YMMV.
 
The thing that I despised about FFXII was the grinding. Only characters in your party gained XP. So you had the choice of 'playing with only 3 characters' or 'trying to have a balance between two teams.' It's a bad system overall, and it shows because they immediately backtracked on it in XIII. Too bad it took them until XIII-2 to start giving you money for battles again.

And I think Xenoblade looks a lot better than FFXII because of the environments in terms of variety and size. Plus, you can switch out every piece of clothing/armor each character wears, and it's all unique for that character.

But I agree about the Gambit system in FFXII. I don't think I've seen another RPG come with a mile of how detailed that system is. I can't say I miss it though, because it's not something that every game needs.
 
[quote name='IanKazimer']First four letters withstanding, not a thing.[/QUOTE]

Not even similarities in game design like type of story, characters, music, cutscene amount/length? It's quite odd that they changed the name for the developer alone. It gives a false impression if there's absolutely no relation to the other games in any way. I say this because I'm planning on picking this up soon and I loooooooooooooooved Xenosaga, best jrpg ever made.
 
[quote name='Erad30']Uh the battle systems are extremely similar. In fact one of my complaints about Xenoblade is that even though the battles run quite a bit a like FFXII you couldn't set gambits to determine your party's behavior which can lead to them doing a lot of actions that made no sense or waiting far too long to heal.[/QUOTE]

What I'm saying is that there are no direct similarities (ie, Xenoblade doesn't have something unique like the gambit system). Both games use battle systems that were heavily influence by MMORPGs. FFXII's was also a bit more traditional since it would pause battles while you were changing/choosing commands. I do agree that it would have been nice to control allies during battles though I rarely had issues with it.

Speaking of the Gambit system, while it did provide some of the best customization of AI, it sucked having to go through so many hoops to get the actual abilities for your allies to use. It seems idiotic to give you the power to control AI to such specific extents but then prevent you from doing. I get why they did that, to add game time and/or replay value.

[quote name='J7.']Not even similarities in game design like type of story, characters, music, cutscene amount/length? It's quite odd that they changed the name for the developer alone. It gives a false impression if there's absolutely no relation to the other games in any way. I say this because I'm planning on picking this up soon and I loooooooooooooooved Xenosaga, best jrpg ever made.[/QUOTE]

They're two completely different games. I doubt you'd find anything worth liking here if you think Xenosaga is the best RPG ever made.
 
[quote name='Vinny']

They're two completely different games. I doubt you'd find anything worth liking here if you think Xenosaga is the best RPG ever made.[/QUOTE]
I'll give the game a chance even if it's not like Xenosaga, based on the developer and the accolades Xenoblade has received. I was hoping it would be like Xenosaga but it's ok if it's not, I like different RPGs. FF 12 was a good RPG, but definitely had room for improvement.
 
So here's what I went back and did over the past week or so.

- Total Platime is now 83:59
- 4th skills aquired for Reyn, Dunban and Sharla
- Got a 5-star affinity in Upper Bionis, 4-star affinity in Frontier Village and 3-star affinity in Colony 6
- Got to Mechonis Field (just now actually)
- Explored the Fallen Arm as much as I could, finding some damage barriers I can't get past

The game does continue to impress, even though doing all of that was a bit maddening at times. I didn't dare try and get that secret quest I saw in the wiki since it would've required me to play the game at least a couple of hours more. Since I got what I got in that location, I felt that I was done with the area, at least for now.

I think I'm going to continue the story for a little while longer, at least until I get the 4th Skills for my 2 remaining characters. Although I think the story is about to go off the edge here. But I don't give a damn, I'm enjoying it still.

It would've been nice if there wasn't a 3-save limit for this game like every other Nintendo game as well. I have to wonder why that is a thing with them.
 
These 2 games are the only good RPG games that came out recently. However, they are both 40$+. Did they under make them and get bought out quickly? The only Wii game that cost more is One Piece.
 
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