[quote name='clockworkvictim']IM enamoured as well... post your review for polarium. im wondering if its worth getting when i go to japan.[/QUOTE]
It's updated on my webpage as well:
Polariuim (Chokkan Hitofude - Japan)
Graphics = 5
Sound = 7
Control = 9
Gameplay = 9
Touchscreen = 9
Multiplayer = Yes, single cart required
Overall = 7.80
Summary / Description
Every handheld system needs a puzzle game. So far, gamers in the US were treated with Mr. Driller and Zoo Keeper, both of which were well suited for portable gameplay, and one of which actually used the touchscreen. But Japanese (and European) gamers were treated to another puzzler at their respective launch, Polarium (aka Chokkan Hitofude in Japan or “One Line Puzzle”). Does this hit the mark as another addicitve puzzler? Read on.
Polarium comes from the same designer of Lumines, the puzzle game on the PSP. The game, as mentioned above, actually came out in Japan (and Europe) before Lumines, but is following it here in the States and, although not the same game, will likely draw some comparisons. Gameplay is relavtively simple to learn, but very difficult to master. Basically, you have a field of black and white tiles bordered by grey tiles. Tap the black tile and it becomes white, tap the white tile and it becomes black. Create a row of the same color (either black or white) and the row disappears. It’s that simple. But if you played like that, your games would last all of 5 seconds. The trick is that you can trace a path over multiple tiles and convert them all at the same time. In order to avoid tracing tiles that you want to remain the black or white, you can continue your trace on the grey border to get to other parts of the puzzle that you do want to change. Changing huge portions will lead to nice combos and bigger scores as your pieces flash and sparkle off the field. And let me tell, it’s not as easy as it sounds, but it sure is fun.
There are two basic game modes, Challenge and Checkmate. Challenge has you clearing lines as more random lines fall from the top and fill up the bottom and top screens. If you can’t clear them fast enough, the tiles fill both screens and you lose, sort of like Tetris. It’s fast, fun addictive action puzzle play. The Checkmate mode gives you a puzzle to solve in which you must clear the screen with one line, that is, trace one route over the puzzle to clear the entire screen. It starts easy and definitely gets more difficult. There two sets of stages for Checkmate, about 50 different puzzles in Normal mode and then an Original Mode in which you can design your own puzzles and trade with friends (or enter paswords from Nintendo that will give bonus puzzles to play –
http://www.nintendo.co.jp/ds/asnj/collection/index.html). For those of you who get frustrated easy, there’s also a hint option that lets the DS display a hint after 3 minutes regarding where you should start your line and after another 2 minutes, where you should end your line.
There is a multiplayer versus mode available which apparently requires one cart, but I have not tested it yet. There’s also the ability to send a demo version to another DS for your friends to enjoy. Sound is good, the normal row clear sounds and some decent background music that won’t drive you crazy. Graphics are pretty bland though, only five colors (black, white, grey, orange and yellow) with only minor animations (blocks dissappearing in a sparkle and falling/flipping tiles). When you get on the top three scores list, you do get to draw your name or symbol instead of typing it in, which is pretty nifty.
The US version should be out around April 18, and should launch for $29.99, so no need to import this anymore. For you puzzle fans out there, this game is a sure fire hit. For those who are loking for dazzling graphics, you’re sure to be disappointed. But as we know, Tetris doesn’t need good graphics to be fun and addictive, and this game is a close cousin which won’t win over new puzzle fanatics but is sure to satisfy those who enjoy puzzlers for quite some time to come.