No comment from either publisher as of yet, but the evidence seems pretty damning.
http://www.gameplasma.com/limbo_of_the_lost_or_oblivion/
~HotShotX
http://www.gameplasma.com/limbo_of_the_lost_or_oblivion/
~HotShotX
Gordon: So have any more recent games influenced your current project?
Steve: The project is more influenced by film and literature rather than other games, we want the experience to be as original as possible and as such we have made a calculated effort to keep away from other games in the genre. Limbo of the Lost is an experience first and foremost, secondly wrapped up in a game media and genre.
Gordon: During the long gestation for this game, what sort of changes have you made to bring it up to date.
Steve: All of the game (apart from initial background story and some character designs) had to be re-written, all the characters had to be created in 3D and animated, all the background scenes re-created, all the sounds, coding and music?..basically everything had to be redone or newly created for the PC version. This is not an old game that has been dressed up. This is the original concept, dusted off and re-created.
Gordon: Finally, is there anything more about the game you'd like to share with us, and do you have any more projects on the drawing board?
Steve: I could talk about this project for hours but I would prefer you to play, experience and enjoy it, so I will hush up for now. But before I say a fond farewell I will tell you this much, If anyone can honestly tell me after playing the game that they did not have an enjoyable gaming experience or have a favorite character that they have met whilst playing the game, I will never mention or speak of the sequel — LIMBO of the LOST II — Temptations of Tarot.
Tri Synergy, Inc. would like to publish an official comment regarding recent comparisons of level design and artwork between Majestic Studios’ Limbo of the Lost and Bethesda’s The Elder Scrolls IV: Oblivion/Eidos Interactive’s Thief: Deadly Shadows.
Tri Synergy is just as shocked as everyone else is by the recent screenshot comparisons. At no point during our dealings with Majestic Studios up until the point that the comparison was first publicly made by a third party did we have any knowledge of these similarities. Additionally, Tri Synergy will discontinue distribution of Limbo of the Lost in both retail and online outlets.
We have contacted the developer, Majestic, and are anxiously awaiting their response. As soon as we know more on this matter we will issue another statement.
Turns out this guy Steve Bovis stretched the truth when he talked about remaking the game for PC out of code he developed a decade earlier... He doesn't know HOW to code!
Bovis used a recently-released free indie game software called "Wintermute" for the entire game. It's a great program that allows you to design complex adventure games with basic coding knowledge. The thing is, Steve Bovis has about twenty long threads on the Wintermute forums asking help for EVERYTHING! Animation, NPC interaction, video files, applying fonts, even how to get the cursor to change. If you read between the lines, you see Steve may have been subtley asking the Wintermute community to send him the exact scripts he needed, and in most cases he got them. Which means that Limbo of the Lost was programmed quite a bit by members of the Wintermute community, yet credit for the game only went to three people.
What really puzzles me is, how could you have designed a nearly completed adventure game in the mid-90's, and not know how to do the basics of the basics today? I've learned answers to some of the questions this guy was asking simply by trying to mod Oblivion. There was one reply he got where the poster said many of his NPC animation switching problems could be solved by using variables of "if", and Steve still asked if he could send a specific example, as though he didn't know the meaning of "if" in scripting. Makes me wonder if the unfinished LoLs for the Atari and Amiga were ever meant to be finished at all.
- Taegre
Mr Francis, a former landlord of The Pilot pub, Upper Stone Street, and now a mature student, said: "It is a sort of comedy come horror. A bit like Monty Python meets Evil Dead
....
"Our hope, if everything goes well with the sales, is that within a year we will all be stopping the day jobs and doing this full time."
I am on the look out for a 2D/3D background artist for the sequel to LIMBO OF THE LOST. This is a % of royalty position for the right person.
The backgrounds need to be in 1024x768 resolution and the end result is a static 2D image.
Other parts of the job will be for alpha masks and layers within the scenes. Approx 80 backgrounds will be needed, if you can construct in 3D using an editor like Unreal 3 etc all the better.
I am on the look out for a person to do some screengrabs of well-known retail games to use as backgrounds for the sequel to LIMBO OF THE LOST. This is a % of the up-front check from the publisher for the right person, before we all liquidate our assets and bank accounts, change our names and identities, and catch a flight to Rio.
Other parts of the job will be asking for users on the dead-code forums to basically code the game for you, even though the Wintermute Engine is only about as difficult as Click-and-Play. Approx 80 printscreens will be needed, if you can printscreen from Unreal Engine 3 games all the better.
It was three guys, actually. And getting known as massive intellectual property thieves (and apparently fugitives, now, as well) isn't the kind of name you want to make for yourselves.I am guessing this guy just ripped off all these games so he could get his name known.
And yet no one can find them now, so...I can't believe that anyone would think they could rip off all these games and then make it out alive.