I'm not going to lie, I'm an
old school Nintendo guy dating all the way back to the launch of the NES, like many in my generation. As children of the 80s, we grew up on the 8-bit goodness that dominated the day and a lot of us still think that some of the games from those archaic ages are among the best games ever created, even when held up against their technologically towering successors. So, like anyone does as they get older in an era of rapidly growing technology, we're forced to ask ourselves why we continue to hold onto the past. Is it out of nostalgia and the longing for days gone by? Is it because old dogs can't learn new tricks and we quickly retreat back into that comfort zone? I don't think so, and it's good that Mega Man 9 came around, because it represents a validation of all the things people of my generation have known for 20 years, whether or not we knew that we knew them.
When any game mechanic is iterated on in a series of sequels, there's a natural temptation to add more complexity to what's already there. Especially in cases where the same creator is responsible for both the initial installment and subsequent installments, it's easy to see why he might put that
brainpower toward doing more than they were able to do the last time. In many cases, this has resulted in game concepts and designs being refined and
perfected. In addition, rapidly evolving technology only exacerbated the drive to add more complexity, as every time a
new frontier was opened to developers and games started taking advantage of the new technology, any creator working on an existing franchise was naturally pressured to make sure the next installment could run with its contemporaries. The "new, bigger, better" mentality has been a fact of life in the video game world for so long that most of us have become numb to it.
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