Assassin's Creed III

SynGamer

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Is there seriously no thread for this? Just picked this up, and while the controls can obviously be a bit fickle, I'm enjoying it so far. Are the 4 bonus PS3 missions worth entering the code, or should I try to eBay them?
 
Yeah, I kept looking for a thread as well.

The four missions are okay. It gives you a new place to go (West Point) and a new set of things to do (Like the Brawlers check off list). It did not take me an hour to go through all four missions, and there's no real reason to go back to West Point once you get done with them.
 
Interesting. My wife is actually Mohawk, so it should be interesting to play this while she watches. So far, I'm digging it. The deadzone on the controls seems a bit off, but other than that, this is a huge improvement over AC1 which was the last game I played in the series.

Also, the opening video does a fairly good job of bringing the player up to speed on the series without giving too much away, I really liked that.
 
[quote name='SynGamer']Interesting. My wife is actually Mohawk, so it should be interesting to play this while she watches. So far, I'm digging it. The deadzone on the controls seems a bit off, but other than that, this is a huge improvement over AC1 which was the last game I played in the series.

Also, the opening video does a fairly good job of bringing the player up to speed on the series without giving too much away, I really liked that.[/QUOTE]
If the last you played is AC1 you need to play AC2. I haven't played Brotherhood(not yet in backlog) or Revelations(in the backlog) but AC2 was by far a considerable step up from AC1. The upside is you'll learn a lot of Italian without intending to actually learn it. I found AC2 awesome for teaching me some Italian that I would have found hard to pronounce learning it any other way. There is a lot of history in the series, when HBO came out with the show The Borgias I geeked out and was like "They're in Assassin's Creed!".
 
I may pick it up for my backlog sometime. I have a B2G1 for GS that I still need to use. Does anything have a rough estimate for how long you play as Haytham until you become Connor?
 
Finally got around to starting this and man, I'm having a real hard time playing it. I'm only about two hours in but it feels like such a departure from the series, I just don't have any motivation to play. I'm beginning to realize that the main draw of the game for me was Europe. This game just feels so lifeless and rushed, it's really turning me off. Already had one bug where the mocap failed and the captain was doing a very good ventriloquist act lol. The framerate is horrid as well. I can tell when it's chugging and often dips below 20 FPS. That and it's so quiet without any music half the time.

I'm going to try and muster the energy to push for sequence five, but so far I'm not digging it at all. I wish they had taken more time to fix the issues I've seen so far and put the game out this year, because AFAIK no new game has been announced and I'm sure new hardware is the root cause.
 
[quote name='Jodou']Finally got around to starting this and man, I'm having a real hard time playing it. I'm only about two hours in but it feels like such a departure from the series, I just don't have any motivation to play. I'm beginning to realize that the main draw of the game for me was Europe. This game just feels so lifeless and rushed, it's really turning me off. Already had one bug where the mocap failed and the captain was doing a very good ventriloquist act lol. The framerate is horrid as well. I can tell when it's chugging and often dips below 20 FPS. That and it's so quiet without any music half the time.

I'm going to try and muster the energy to push for sequence five, but so far I'm not digging it at all. I wish they had taken more time to fix the issues I've seen so far and put the game out this year, because AFAIK no new game has been announced and I'm sure new hardware is the root cause.[/QUOTE]
I feel the same way, unfortunately. I was extremely excited about the game, and the setting greatly appeals to me, but, for some reason, it just didn't pull me in enough to keep playing at a steady pace like ACII and Brotherhood did.
 
[quote name='Josh1billion']I feel the same way, unfortunately. I was extremely excited about the game, and the setting greatly appeals to me, but, for some reason, it just didn't pull me in enough to keep playing at a steady pace like ACII and Brotherhood did.[/QUOTE]

Ditto.

I'm finding just running around doing stuff like hunting missions, etc is more fun than the story missions. And the controls seem worse than before, if that's possible. But yeah, I miss Ezio.
 
I'm with you guys. I actually ended up giving my single player disc to a buddy. After Revelations, I just have a hard time caring about the games anymore. Still have a strangely good time with the multiplayer though. Never expected to like it like I do.
 
Why do I feel like the first four hours have been an extended tutorial? I'm still not to sequence 5 and by my count is almost halfway through the game when you finally do get to play the main character. As strange as it sounds, I feel like I'm playing AC1 all over again, with very little direction or things to do outside the main story. Once again, you're relegated to eavesdropping for info, pickpocketing for keys, and escorting. That and I just don't find the sandbox they present very interesting to explore, since there's not much in the way of beautiful architecture. I'm guessing the game opens up once you finally do hit sequence 5 but I can't believe they'd take such a huge step back just for plot. It wasn't a very interesting twist either and quite frankly, I thought we already knew that
templars and the creed were related by blood
.

Whatever, I do want to finish it because supposedly a lot is answered this time and if nothing else I'd like to put the series to rest properly. Unless the next game sails back to the Mediterranean, I think it's game over for me.
 
Finished the game a few weeks ago and i have mixed feelings. Actually enjoyed revelations more and it feels like there are multiple endings like persona 4 and i got the "bad" ending lol. Guess i only got to wait til the end of the year to see whats next x.x
 
I enjoyed the game. Although it did feel like a big stray from the others, especially with the new control system. Not a bad game, just a bit different.
 
I was really looking forward to this one because of the American history aspect, but with a majority of people voicing their disappointment, I decided to Redbox this game a few days ago. I only made it to Episode 3 before giving up. I just couldn't get into it. Didn't even get to play as Conner.
 
[quote name='GuyWithGun']You really do have to get through to play Conner. It takes a bit, but it's much better.[/QUOTE]

Connor is a HUGE improvement and the slow start to this game really brought the whole experience down a couple notches for me. The first time you get to run through the trees is pretty amazing, but I really dislike the lack of tall buildings to climb. Finding cliff faces to climb is cool, but overall the story hasn't kept my interest and I've moved on to Far Cry 3. I'll be trading this in to BB, I hope it's still holding at $16, $32 w bonus!
 
I might Redbox it again to play as Conner. It didn't help that I'm also playing through Far Cry 3, which seems to have more outside-the-main mission stuff. With Haytham, I was only doing the main story because I couldn't find much else to do besides the
meeting Ben Franklin part
, which was cool, but I had trouble
chasing down his almanac pages - lol they always flew away
.
 
i think the series was expecting a lot of new users due to the marketing and setting, and thats why it seems to babysit you for the first 4-5 hours. I really does become a good game after that IMO (put in over 20hrs), but yeah for any veteran of the series, those first few hours are a grind.

Also, Connor cant fight for shit.. I guess it falls in line with him being a new assassin, but damn, I rarely felt badass like I did with ezio.
 
I really think that the Hatham memory sequences were meant to be played through quickly and more time taken with Conner. Don't worry about
collecting the pages or any other side mission type things, because I'm pretty sure you can go back and collect everything as Conner. If not then you can go back to earlier memories to collect them.
That way you can at least play the game properly with Conner and not worry about Hatham as much.
 
So after six hours and five sequences I THINK the tutorial is finally over and I can start playing the game. I must say, naval combat is the real star of the game because it's pretty badass. Reminds me a lot of Pirates of the Burning Sea when I played the beta years ago. Still have mixed feelings on the game because on the one hand, had this been a movie, it might've been pretty good by itself. On the other, the gameplay is dated and with the exception of tuned mechanics doesn't really innovate anything for the series. I have no desire to do any of the side missions, but I might dig into building the homestead and see how that goes.

Outside of that, the environments are bland and graphically look pretty awful even at a distance. Level design feels like PS1 era with mountains/trees being perfectly cut here and there for obvious free-running. A game like this just doesn't transition well to the wide outdoors and tacking on platforms/ornamentation to colonial homes looks very out of place. I'm nit-picking but these things really do break immersion unlike games of the past. I just hope they're not planning spinoffs for this game, like they did for AC II.
 
I enjoyed the hell out of this game, but the Assassins Creed series is starting to feel like the same old thing to me these days.
 
[quote name='Jodou']So after six hours and five sequences I THINK the tutorial is finally over and I can start playing the game. I must say, naval combat is the real star of the game because it's pretty badass. Reminds me a lot of Pirates of the Burning Sea when I played the beta years ago. Still have mixed feelings on the game because on the one hand, had this been a movie, it might've been pretty good by itself. On the other, the gameplay is dated and with the exception of tuned mechanics doesn't really innovate anything for the series. I have no desire to do any of the side missions, but I might dig into building the homestead and see how that goes.

Outside of that, the environments are bland and graphically look pretty awful even at a distance. Level design feels like PS1 era with mountains/trees being perfectly cut here and there for obvious free-running. A game like this just doesn't transition well to the wide outdoors and tacking on platforms/ornamentation to colonial homes looks very out of place. I'm nit-picking but these things really do break immersion unlike games of the past. I just hope they're not planning spinoffs for this game, like they did for AC II.[/QUOTE]
I just told myself that the natives purposefully cut those trees for the purpose of free runnigh.

I also noticed quite a few glitches while viewing the cliffs at a distance.
 
Well, you guys were right about the game being better after sequence 5 but the further I go, the more of a mess it is. So many bugs and things are starting to feel very unpolished. They just skip from historical event to forefather over and over, jamming Conner in as an afterthought. Maybe I was just oblivious to historical events in the other games due to it not being my primary country, but it never felt like a history lesson the way this game does. At least it feels like AC again, so I'm warming up to it a little.

Oh, and can anyone explain why my tutorial convoy I was forced to send out is now stuck in 'under attack'? It's been that way for two sequences now and I had to build two new ones just to send out for trading. I get the feeling it's perma-bugged, but so much of this game is unpolished it's hard to tell what I'm supposed to be doing.
 
Well, to answer my own question, this game is glitched to hell. Turns out not only is my convoy perma-bugged to where I can't use it but now I find out that my artisans on the plantation are also bugged where they won't level up regardless of how many missions I do. So I can't craft anything good and making any money from convoys is pointless with nothing to spend it on. Way to fucking go Ubi; milked this franchise so hard you just shove unfinished games out the door now? Unacceptable.

Got stuck a few times in missions where only a reload checkpoint fixed it as well. It's really too bad this game is marred by a rushed release, because the plot and writing are really good. If they had taken time and care, I'd almost say this would have been one of the best yet. I'm so pissed with Ubi right now. . .
 
Just in case anyone was wondering if the patch yesterday fixes anything, it doesn't. My first convoy is still perma-bugged and my settlers refuse to rank up in level despite having all their quests done. I guess the update was only for some new MP season that most people don't give a shit about. Thanks for nothing Ubi.
 
[quote name='Jodou']Just in case anyone was wondering if the patch yesterday fixes anything, it doesn't. My first convoy is still perma-bugged and my settlers refuse to rank up in level despite having all their quests done. I guess the update was only for some new MP season that most people don't give a shit about. Thanks for nothing Ubi.[/QUOTE]

I'm guessing you've gone around and talked to them all, and done the whole L1 scanning thing?
 
[quote name='GuyWithGun']I'm guessing you've gone around and talked to them all, and done the whole L1 scanning thing?[/QUOTE]
I figured out from my trophies that it's not registering one of them as 'found' because it never popped and I definitely have all of them on the homestead. I didn't scan them all with L1 because I didn't really care about the encyclopedia, but that shouldn't matter since they're supposed to level from the missions you do for them. The whole thing could be bugged because I didn't know what to do when convoys were attacked and didn't start looking for a fix until way later in the game. My guess is the tutorial got stuck and bugged out because the first convoy never returned. At this point I don't care since I finished the game and have no intentions of getting platinum due to stupid MP trophies.

So as a warning to anyone who starts this, if your convoy is attacked you need to drop everything and fast travel to the frontier. You're looking for a shield on the map once you get there and want to go defend it. If you progress the story like I did without noticing it, it will get stuck as 'attacked' and nothing you do will fix it.

It's sort of depressing this game is so riddled with bugs because it's actually very good once you get to the connor sequences. The writing is some of the best in the series and does an incredible job depicting the American Revolution. I really thought this would be another black and white history lesson, but there's a few moments of brilliance with food for thought. I really, really hope they take their time with w/e is next because it's so obvious they put a lot of work into these and knowingly shipping with gamebreaking bugs is not cool.
 
I'm probably about 6 or 7 hours in, mostly screwing around and doing all the side missions and advancing the story slowly. I've been doing all the homestead missions and trying to get it like the previous games where I had money rolling in for upgrades, but I haven't figured it out yet. Are the trading convoys the main way to make money?

Also, anyone else think the camera is absolutely awful?
 
I found that just selling raw materials made more money than crafting anything, but it was a moot point considering I couldn't craft anything high level thanks to game-breaking bugs. From other reports I read, earning money is just a time-sink and was pointless anyway.

I didn't have problems with the camera so much as 'how' you approach objects. If you're slightly off, the game thinks you want to go up something instead of around it, so during chases I nearly threw the controller a few times because the damn game would make me climb a fence post instead of just hopping it for example. Oh and the fucking horse in the wilderness: useless as tits on a bull. That damn thing would STOP at every little nook, tree, or ledge and just say no to me. Made me wonder why I couldn't kill my own horse for meat to trade on convoys. . .
 
I know what you mean with the horse. I just run everywhere unless the mission puts me on a horse because it's a pain to control.

I played the better part of the day and I finally just sold everything I had gathered. It was enough money to buy all of the maps, some weapons, and a couple boat upgrades. I've yet to figure out the crafting. I made a wagon and that was it. I did read about the glitch where you can miss getting the artisans so I made sure to do all those as they became available. The documenting the homestead mission where you have to observe the artisans doing their job is one of the dumbest things I've ever seen in a game.

I just made it to New York, and I think I've done 95% of the side missions up til now. I just have a couple boat missions and the treasure map thing.

I haven't tried to do full synchronization. I hate having guidelines on how I'm supposed to do the missions. It makes it feel like less of an open world game, IMO.
 
My biggest complaint was the stupid full sync requirements. Not killing people other than your intended target...okay I can get that. But if I accidentally bump into someone during a chase, I don't get full sync? That's BS.

As far as running into/upon fence posts, make sure you are holding down X when you are about to run into something like that. You'll hop over it.

I stopped trying to use the horse in the wilderness, but it is actually quite a quick way to travel if you actually use the main roads. Also, get the fast travel stations open and that helps. Although, the more you use the fast travel stations the longer it will take for the city/wilderness will load.

I mostly used the main missions to get money, but if you want to get a lot of money,
start killing and skinning a lot of bears, then sell the bear pelts and bear pendants by ship to St. Augustine once you've made that naval route safe
 
[quote name='GuyWithGun']As far as running into/upon fence posts, make sure you are holding down X when you are about to run into something like that. You'll hop over it.[/QUOTE]
Nah, that's not the problem. What I was getting at was the angle of approach. Sometimes I'd be running full-bore and decide to change direction, but the game would take this to mean I wanted to hop on something. Then I'd try to hop off and it would leap to another object and just piss me off lol.
[quote name='GuyWithGun']I stopped trying to use the horse in the wilderness, but it is actually quite a quick way to travel if you actually use the main roads.[/QUOTE]
Right, the main roads that are always teeming with patrols heh. It's just not worth it.
 
So I've been playing this game. It must have had a major patch, because there are a shit ton of glitches. Markers not showing on the map. I can't carry two pistols, even though I have crafted/purchased every pistol and the dual holster. I can't seem to complete 1 district because I can't get the mission to populate. None of Connors items count in my stockpile. I have a delivery to make and I need venison. Connor has 15 of them, but i can't access them. I can only sell them in a store. I don't see a way to craft venison, so I am getting pissed.

Does anyone know where I can save the patch to a flash drive? I do not have internet (waiting for comcast to send me a deal), so I will need to download it and install it via usb.

BTW...IDK how they managed to make the controls worse in a AC game, but they did.

 
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