Can somebody explain to me why everyone feels the need to own the DLC for a game you haven't played yet, and thus don't know if you even like yet?
Don't get me wrong, I would certainly prefer for a game to come with all the DLC in a bundle - it's better value - but I'm also struggling to see how including the base game with 11 other games at a price that is basically in-line (at worst) with the lowest sale price of that single game is poor value or "shenanigans".
I don't know, it's just weird to me that this optional content that you may not even want to play is the dealbreaker here.
Okay, so I've actually played Control base-game; have worked on the two DLC's (and not finished them b/c they are difficult); and I can speak on this.
Control base-game's a great game and shooter (like most Remedy games) - but it does leave a bunch of stuff hanging and set-up in there for future DLC's and/or games.
In particular, Foundation DLC (hence its title) goes into more on the beginning of the Astral Plane and former Directors of the board.
AWE is pretty important, as it introduces a bigger "Remedy-verse" and begins to tie other games from Remedy together w/ it.
Both of these add quite a bit of Lore to the game-world & Remedy-verse, which is often quite esoteric, obtuse, and/or offering up more questions than answers; and/or settings up more stuff for future DLC's, future sequels and/or other future games.
About DLC's and whatnot - there are those who feel that games are often nowadays cutting off content and "doing more content" later, to make sure you really want to go DLC/expansion-chasing. As often and of late, these DLC's now seem very important to games, these days - more so than ever. We're in an era where games are releasing incomplete, too early and/or are under-cooked in many cases on a regular basis (especially in AAA space); and now cases where DLC's often turn out better than their base-game (i.e. go see Mafia 3).
Heck, dev's & pub's have a deadline to get a base-game out by? Content's not done that was supposed to be in the base-game part of the game? Screw it, release the game w/out said done-content and complete that content as Season Pass/DLC/Expansion content.
Heck, I could see a lot of planned features, content, etc for Cyberpunk 2077 base-game - and the list seems ever-growing, as players discover more stuff - winding up in Expansions and/or Expansion Pass.
We're having DLC's where...they're important. Dishonored: Definitive's DLC's set-up a lot for Dishonored 2 (and especially its opening); DAO's Witch Hunt DLC sets up stuff for the future; DAI's Trespasser feels like the real ending for DA:I and also sets up stuff for DA4.
Also, Watch Dogs: Legion's Season Pass will bring back Aiden from WD1 and Wrench from WD2. Given what I've played of WD: Legion during the Free Weekend - yeah, this game could really use some familiar faces & characters and some tailor-made specific missions hopefully tied to just these characters in particular.
The other thing is - well, DLC's are often sold at Premiums purposely. Look at what tricks Bethesda, BioWare, and others have done...barely discounting DLC's/Season Passes; and/or selling Complete Edition had much better deals. Look at what was done w/ Dishonored OG v. Definitive Edition. Heck, I had to re-buy Dishonored as Definitive Edition to go Season Pass chasing - and a lot of that content could be considered on par or better than the base-game.
Fallout 4's best actual content is in the Far Harbor DLC, not in the base-game. Dragon Age 2 really needed more content, less recycling - and that game needed that; DLC improves the game greatly. And it seems like a lot of lessons that were learned from base-games from many of these...got improved in the DLC's. This isn't the old days, where most DLC's could be written off; DLC's are acting more like Mini-Expansions or even Regular Expansions in some cases.
In the old days, expansions felt like their own thing & story/games. Look at NWN with SOU and Hordes; Elder Scrolls Morrowind and Oblivion - these games w/ their expansions, those expansions could stand-alone, if they wanted to. They often started new main-plots or stories - you get the drift. And back then, games only often had 1 to 3 expansions in most cases (except for probably some games like Everquest & any Sims games); so you weren't chasing a ton of content and could likely even catch a solid deal at retail, especially if stores like WalMart, Target, or others needed to get this stuff off their retail shelves just to make room for new stuff.
Look at the way Skyrim, Fallout 3 & Fallout 4, and all of their DLC's/Season Passes/Expansions/Legendary Editions/GOTY Editions/Special Edition Remaster - you get the drift. Early buyers get screwed, later buyers get rewarded for waiting. Also, I think people would rather buy it all in one clip...than chase for every scrap. Especially when you had things like psuedo-currencies like BioWare Points and Microsoft Points, making these DLC's more of Premium - we're recently, in last few years, seeing finally "better" pricing on BioWare's DA2, ME3, and ME2 DLC's and actually have them all bundled together in a pack.