iOS f2p model, hopefully.Amazon package drone delivery game confirmed.
It will most likely be developed by someone other than Double Helix. Microsoft owns that particular IP, so it definitely isn't a part of this deal. Microsoft is no stranger to assigning internal or external development resources to its various games. The core mechanics of Killer Instinct are already well defined. Future expansions for the game are a matter of cranking out new content based on that foundation. I would imagine there are any number of studios who can handle a task like that. (and would be quite happy to try) I wouldn't worry too much about Killer Instinct.I wonder what this means for Killer Instinct's future DLC's
Yeah, it's probably for that rumored Android console that Amazon's supposedly working on. Because I really don't see them buying a game studio to develop games on the Kindle Fire.that there may be some truth to the Amazon micro-console we've been hearing rumors about. And perhaps it isn't so "micro" as was once thought.
You don't go out to purchase a game studio based only on their pedigree for critical darlings. If a studio has a history of making critically acclaimed games, it's usually because they've been working on art-house fare, or they are known for making big-selling, popular blockbusters. (or they are a Nintendo internal studio) Art-house darling studios usually get snatched up quickly, as they aren't as much of an investment, and are good for prestige. But the big-selling studios are considerably more expensive. Both types of studio can be difficult to manage. The art-house style demands creative freedom, and denying them that negates the very reason why you acquired them. The popular blockbuster studio always has the option of breaking away under its own power. (look at Bungie, or what lead to the creation of Respawn)But it's not really the best game company to buy though. Double Helix's track record isn't exactly big hits(Green Lantern, G.I. Joe, Battleship). Even before the Collective & Shiny merged into DH, they really didn't have any big titles since the 16/32 bit era.