Who's to say you can't make a game and do some satire at the same time? I love DLC Quest exactly for this reason. It takes a ridiculous situation in the gaming community and pokes fun at it.
The problem with something like DLC Quest is it's only good as a parody; as an actual game there's no substance to it. I think it's definitely possible to find a good middle ground between satire and something serious, but generally people go entirely toward one side or the other because it's easier. About the closest thing I've seen to striking a good balance would be stuff like the parody ads in Guacamelee, or NPCs that are obvious riffs on classic gaming cliches (which you can see in a lot of games). It's a pretty hard balance to pull off though, so I'd definitely advise up and coming developers not to try to force it (which I've seen far too often fall completely flat).