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CAG Amateur Developer's Thread

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#31 MrNinjaSquirrel   Emo Blogger CAGiversary!   12143 Posts   Joined 2.6 Years Ago  

MrNinjaSquirrel

Posted 03 June 2014 - 05:16 AM

Who's to say you can't make a game and do some satire at the same time? I love DLC Quest exactly for this reason. It takes a ridiculous situation in the gaming community and pokes fun at it.

The problem with something like DLC Quest is it's only good as a parody; as an actual game there's no substance to it. I think it's definitely possible to find a good middle ground between satire and something serious, but generally people go entirely toward one side or the other because it's easier. About the closest thing I've seen to striking a good balance would be stuff like the parody ads in Guacamelee, or NPCs that are obvious riffs on classic gaming cliches (which you can see in a lot of games). It's a pretty hard balance to pull off though, so I'd definitely advise up and coming developers not to try to force it (which I've seen far too often fall completely flat).


Hey, you look like you have a lot of money; how about donating some of it to my Extra Life drive?


#32 FoxyPie   Better Than You CAGiversary!   14329 Posts   Joined 9.4 Years Ago  

Posted 03 June 2014 - 05:38 AM

The problem with something like DLC Quest is it's only good as a parody; as an actual game there's no substance to it. I think it's definitely possible to find a good middle ground between satire and something serious, but generally people go entirely toward one side or the other because it's easier. About the closest thing I've seen to striking a good balance would be stuff like the parody ads in Guacamelee, or NPCs that are obvious riffs on classic gaming cliches (which you can see in a lot of games). It's a pretty hard balance to pull off though, so I'd definitely advise up and coming developers not to try to force it (which I've seen far too often fall completely flat).

Not sure if you'e played it yet, but I think South Park does a really good job of making fun of video games and being a fun game at the same time.  


Interested in multiplayer and co-op events on Steam?  Then join Spoderbro and Foxbro's Multiplayer and Bro-Op Steam group!  Add me on Steam for an invite:  http://steamcommunit...d/cheaplikeafox

 

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#33 Flowette   Level 97 Tea Drinking Royalty CAGiversary!   1842 Posts   Joined 4.1 Years Ago  

Posted 03 June 2014 - 10:32 AM

Ideas ideas ideas. I'm full of ideas. Stuff I'd absolutely love to do.

Then I get home and decide that I've got games I'd rather play instead and everything goes on the back burner.

WTB free time.

#34 Palinn   Skip the odds. CAGiversary!   2157 Posts   Joined 3.8 Years Ago  

Posted 03 June 2014 - 01:14 PM

I didn't even notice this linked from the Humble bundle page:

Indie Game Maker Contest

#35 travathian   CAGiversary! CAGiversary!   1754 Posts   Joined 11.1 Years Ago  

Posted 03 June 2014 - 01:38 PM

I saw that, but less than a month to make a game?



#36 Dr Sasquatch   Trivial Hirsute CAGiversary!   1367 Posts   Joined 11.2 Years Ago  

Dr Sasquatch

Posted 04 June 2014 - 12:26 AM

Spoiler

 

First screenshot from my platforming game. Working title is Ding Dong Jump Jump.



#37 FoxyPie   Better Than You CAGiversary!   14329 Posts   Joined 9.4 Years Ago  

Posted 04 June 2014 - 12:32 AM

I didn't even notice this linked from the Humble bundle page:

Indie Game Maker Contest

 

 

I saw that, but less than a month to make a game?

 

Yeah, a month is not much time at all.  How long do those Mojang bundle/game jams last?  They have a team working on things for 2-3 weeks and still come out with shitty games.  I'm barely learning everything so no chance for me.  

 

 

Spoiler

 

First screenshot from my platforming game. Working title is Ding Dong Jump Jump.

Nice legs.  E-Peen Leapfrog Platformer?  


Interested in multiplayer and co-op events on Steam?  Then join Spoderbro and Foxbro's Multiplayer and Bro-Op Steam group!  Add me on Steam for an invite:  http://steamcommunit...d/cheaplikeafox

 

Upcoming events include:  TERRARIA


#38 pasports31   New Year's Resolution = Make a Dent in my Backlog CAGiversary!   6881 Posts   Joined 2.5 Years Ago  

Posted 04 June 2014 - 12:34 AM

Spoiler

 

First screenshot from my platforming game. Working title is Ding Dong Jump Jump.

Is that ding dong jumping right there?


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#39 Dr Sasquatch   Trivial Hirsute CAGiversary!   1367 Posts   Joined 11.2 Years Ago  

Dr Sasquatch

Posted 04 June 2014 - 12:43 AM

Yeah, a month is not much time at all.  How long do those Mojang bundle/game jams last?  They have a team working on things for 2-3 weeks and still come out with shitty games.  I'm barely learning everything so no chance for me.  

 

 

Nice legs.  E-Peen Leapfrog Platformer?  

Ummmm... yes?

 

Is that ding dong jumping right there?

Ding Dong is a state of mind! Jump! Jump! is what Kris Kross'll make ya.



#40 MrNinjaSquirrel   Emo Blogger CAGiversary!   12143 Posts   Joined 2.6 Years Ago  

MrNinjaSquirrel

Posted 04 June 2014 - 01:14 AM

First screenshot from my platforming game. Working title is Ding Dong Jump Jump.

How can it be about ding dongs if the main character is a girl? Or is this an attempt to break down barriers with the transgender community?


Hey, you look like you have a lot of money; how about donating some of it to my Extra Life drive?


#41 FoxyPie   Better Than You CAGiversary!   14329 Posts   Joined 9.4 Years Ago  

Posted 04 June 2014 - 01:17 AM

How can it be about ding dongs if the main character is a girl? Or is this an attempt to break down barriers with the transgender community?

She's jumping over or on ding dongs.  Do you know nothing about women?


Interested in multiplayer and co-op events on Steam?  Then join Spoderbro and Foxbro's Multiplayer and Bro-Op Steam group!  Add me on Steam for an invite:  http://steamcommunit...d/cheaplikeafox

 

Upcoming events include:  TERRARIA


#42 MrNinjaSquirrel   Emo Blogger CAGiversary!   12143 Posts   Joined 2.6 Years Ago  

MrNinjaSquirrel

Posted 04 June 2014 - 01:23 AM

She's jumping over or on ding dongs.  Do you know nothing about women?


Hey, you look like you have a lot of money; how about donating some of it to my Extra Life drive?


#43 Idiotekque   couch slave CAGiversary!   8661 Posts   Joined 3.5 Years Ago  

Posted 04 June 2014 - 02:10 AM

Some good advice in here. I'll echo the "keep your game short and simple" thing. The game I worked on for a month or so (spent loads of time on it, then sorta got burned out) is going to be part of an episodic series for that very reason. When you set your sights so high as a new developer, it's easy to get lost and burnt out.

 

Keep things simple, and that means keeping your events simple. We all know how nice it is to see elaborate scenes where lots of things are happening, characters moving around and lots of special effects and what not, but I'd strongly advise going for something closer to the original Dragon Warrior/Quest game, where you basically just set off on a quest and get stronger, move further into the world and fight new enemies, find new shops and equipment, etc. It's simple and yes, it can be boring, but your first game doesn't need to be amazingly fun, it's a stepping stone. The problem is when you make the game more complicated with lots of things going on, making it more "cinematic", you're going to need to bone up on using a lot of complicated switches, which are difficult to deal with at first.

 

Anyways, I should really get back to my game... Like Kain said, I also keep my games simple as far as mechanics go and put a lot of work into the dialogue and story. I make a lot of my own art resources too, and have a friend who I might hire for character art if I ever have the money for it... It would be nice to have money to make things great.


Terraria - $1 (Steam),  X3: Terran Conflict - $2 (Steam)Fable: The Lost Chapters - $2 (Steam)

 

bZ2g3eF.png


#44 Dr Sasquatch   Trivial Hirsute CAGiversary!   1367 Posts   Joined 11.2 Years Ago  

Dr Sasquatch

Posted 04 June 2014 - 03:09 AM

How can it be about ding dongs if the main character is a girl? Or is this an attempt to break down barriers with the transgender community?

That is a good idea, but the game is in first-person. 

 

She's jumping over or on ding dongs.  Do you know nothing about women?

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#45 Momouchi   Drowning in backlog CAGiversary!   2385 Posts   Joined 6.9 Years Ago  

Posted 04 June 2014 - 06:59 PM

I have 3 weeks before starting my new job out of college. Just enough time to learn enough to make a rudimentary game in RPGMaker I hope. Seems pretty easy so far, but I've barely touched anything beyond making characters and basic maps. 


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#46 bob101910   Cammy's Cat CAGiversary!   3273 Posts   Joined 4.5 Years Ago  

Posted 05 June 2014 - 01:09 AM

Spent about 20 hours working a game so far. They are really easy to make, but time consuming. My play testers have been able to finish the current released build after about 30 minutes (not including side bosses). Still have to add a lot of stuff. After I finish this "tutorial game", I want to make something that's actually good and not full of friendly inside jokes.

 

Anybody elses' games have a large file size? Almost up to 500mb without RTP. With RTP it is even bigger. Would deleting all the crap in the database that I'm not using lower the size? The last version took forever to upload (little over 500mb). The next release will have at least 3x more content and I'm not looking forward to that upload. Are there any tricks to making it smaller?

 

I think the file size is also making the game take a long time to save. 30-60 seconds every time I save, which can be annoying when testing a new feature because the game needs to save every time you test a change.

 

 

EDIT: I will be back with questions.

 

EDIT2: Is it possible to turn off encounters for an area after the boss in that area has been defeated? (Side/Hidden Quest) I have a garden filled with rabbit guards/mages and 1 elder rabbit boss. The quest is to stop the rabbits from eating an NPC's crops by killing the rabbit elder and bringing the head to him. The elder has a 1% chance to spawn He gives you a staff when you bring him the head. I got the quest working up to where you get the staff. Now the problem is making it so the rabbits stop attacking in that area.


This Week on YouTube: TBA *** This Week on Twitch: Elder Scrolls Online (Xbox One)
Gamertag: Bob101910 RFP (FIXED)

Help Get FCIP Backwards Compatible!  Typing of the Dead Street Fighter Custom Dictionary!


#47 Megazell   Linux Gamer CAGiversary!   5348 Posts   Joined 5.8 Years Ago  

Megazell

Posted 05 June 2014 - 01:29 AM

The last game that I made was 'Just Shoot' which is more of a mod of CUBE 2.

https://justshootgame.wordpress.com/

 

This was really me and some friends fucking around and we made an update to it but it's not ready for the masses.

 

I am now learning HTML 5 and Python. Working on a run and gun platformer which I am doing the art for.


Megazell's Free and Legal PC Games!

http://freeandlegalpcgames.wordpress.com/

It's free or Fuck it!


#48 Kain   Dragoon CAGiversary!   369 Posts   Joined 11.2 Years Ago  

Posted 05 June 2014 - 03:27 AM

EDIT2: Is it possible to turn off encounters for an area after the boss in that area has been defeated? (Side/Hidden Quest) I have a garden filled with rabbit guards/mages and 1 elder rabbit boss. The quest is to stop the rabbits from eating an NPC's crops by killing the rabbit elder and bringing the head to him. The elder has a 1% chance to spawn He gives you a staff when you bring him the head. I got the quest working up to where you get the staff. Now the problem is making it so the rabbits stop attacking in that area.

Easiest way to accomplish this... After defeating the elder rabbit boss, add an event to turn off all random encounters. You can find this on Event Commands tab 3. Under "System Settings" > " Change Encounter..." Simply disable it.

On your transition from that garden to a different map, simply add the event to enable encounters again. On your transition from other maps to the garden, call a Conditional Branch check to see if the elder rabbit has been defeated. If so, Disable Encounters, if not, Enable Encounters.

Last Six Years of Completed Games: 2010, 2011, 2012, 2013, 2014, 2015.


#49 bob101910   Cammy's Cat CAGiversary!   3273 Posts   Joined 4.5 Years Ago  

Posted 05 June 2014 - 03:37 AM

Easiest way to accomplish this... After defeating the elder rabbit boss, add an event to turn off all random encounters. You can find this on Event Commands tab 3. Under "System Settings" > " Change Encounter..." Simply disable it.

On your transition from that garden to a different map, simply add the event to enable encounters again. On your transition from other maps to the garden, call a Conditional Branch check to see if the elder rabbit has been defeated. If so, Disable Encounters, if not, Enable Encounters.

Thanks, I'm trying it out now. I'll edit with my results in a few minutes.

 

EDIT: Previously I thought disable encounters was only for that 1 square. You should've seen the stuff I was trying a few days ago. There were events all over the place.

 

I wasn't able to do exactly what you were suggesting, but I was able to do a little more complicated variation with your help. I didn't see any enemies in the dropdown menu when I went to "Conditional Branch > 3 > Enemy ..... is > State 001: Death Inflicted" then disable encounters, which is what I think you were suggesting. However I was able to make 2 events. One that said if head is in inventory then disable encounters and one that said if staff (quest reward) is in inventory then disable encounters.

 

A few minutes turned into almost an hour with all the saving and testing. I hate how long it takes to save.


This Week on YouTube: TBA *** This Week on Twitch: Elder Scrolls Online (Xbox One)
Gamertag: Bob101910 RFP (FIXED)

Help Get FCIP Backwards Compatible!  Typing of the Dead Street Fighter Custom Dictionary!


#50 Kain   Dragoon CAGiversary!   369 Posts   Joined 11.2 Years Ago  

Posted 05 June 2014 - 04:18 AM

I wasn't able to do exactly what you were suggesting, but I was able to do a little more complicated variation with your help. I didn't see any enemies in the dropdown menu when I went to "Conditional Branch > 3 > Enemy ..... is > State 001: Death Inflicted" then disable encounters, which is what I think you were suggesting. However I was able to make 2 events. One that said if head is in inventory then disable encounters and one that said if staff (quest reward) is in inventory then disable encounters.

I should have been clearer, I guess I assumed that when you defeated the Rabbit Boss, you were setting some kind of "RabbitBossDefeated" switch ON, in which case you would just be looking for whether this switch was on or not to determine whether the boss had been defeated. The whole "Enemy State" thing is used within a battle. But yes, you can do an "Item Obtained" condition as well, just make sure to set the item so that you can never drop or sell it.

Last Six Years of Completed Games: 2010, 2011, 2012, 2013, 2014, 2015.


#51 bob101910   Cammy's Cat CAGiversary!   3273 Posts   Joined 4.5 Years Ago  

Posted 05 June 2014 - 04:53 AM

Thanks, I'll have to mess around with switches later.

This Week on YouTube: TBA *** This Week on Twitch: Elder Scrolls Online (Xbox One)
Gamertag: Bob101910 RFP (FIXED)

Help Get FCIP Backwards Compatible!  Typing of the Dead Street Fighter Custom Dictionary!


#52 Idiotekque   couch slave CAGiversary!   8661 Posts   Joined 3.5 Years Ago  

Posted 05 June 2014 - 08:43 AM

Anybody elses' games have a large file size? Almost up to 500mb without RTP. With RTP it is even bigger. Would deleting all the crap in the database that I'm not using lower the size? The last version took forever to upload (little over 500mb). The next release will have at least 3x more content and I'm not looking forward to that upload. Are there any tricks to making it smaller?

 

I think the file size is also making the game take a long time to save. 30-60 seconds every time I save, which can be annoying when testing a new feature because the game needs to save every time you test a change.

 

That's really odd. Are you using a lot of different audio files? Those can add up. Otherwise you're using a lot of high quality art resources. My game is probably smaller than yours, but I have three massive maps (with loads of events), custom audio tracks, my own extended sprite sheets, custom character portraits, etc and my game is still only 50MB (without RTP).

 

Export your game like you're gonna give it to someone to play, then dig through the folders and see what folders and files are so large. Something is up there.


Terraria - $1 (Steam),  X3: Terran Conflict - $2 (Steam)Fable: The Lost Chapters - $2 (Steam)

 

bZ2g3eF.png


#53 bob101910   Cammy's Cat CAGiversary!   3273 Posts   Joined 4.5 Years Ago  

Posted 05 June 2014 - 05:26 PM

Thanks, the audio is taking up a ton of space. The problem was that I didn't know importing stuff was only importing it for one project. So I was importing all my DLCs and workshop content expecting them to be easily available when I start working on another project. There are a ton of unnecessary files that I need to delete.

 

Now comes the "fun" part of carefully removing files without breaking anything.

 

EDIT: Just removing the unnecessary music has helped a ton. Down from over 500mb to 136mb.


This Week on YouTube: TBA *** This Week on Twitch: Elder Scrolls Online (Xbox One)
Gamertag: Bob101910 RFP (FIXED)

Help Get FCIP Backwards Compatible!  Typing of the Dead Street Fighter Custom Dictionary!


#54 Dr Sasquatch   Trivial Hirsute CAGiversary!   1367 Posts   Joined 11.2 Years Ago  

Dr Sasquatch

Posted 06 June 2014 - 01:39 AM

New screenshot:

 

Spoiler

 

Once you know how to do terrain in Unity, it is stupid easy. Yeah, it looks like crap right now, but it also looks like crap right now!



#55 MrNinjaSquirrel   Emo Blogger CAGiversary!   12143 Posts   Joined 2.6 Years Ago  

MrNinjaSquirrel

Posted 06 June 2014 - 01:40 AM

Great grass 10/10


Hey, you look like you have a lot of money; how about donating some of it to my Extra Life drive?


#56 FoxyPie   Better Than You CAGiversary!   14329 Posts   Joined 9.4 Years Ago  

Posted 06 June 2014 - 01:51 AM

I say, if there's grass on the field, play ball!


Interested in multiplayer and co-op events on Steam?  Then join Spoderbro and Foxbro's Multiplayer and Bro-Op Steam group!  Add me on Steam for an invite:  http://steamcommunit...d/cheaplikeafox

 

Upcoming events include:  TERRARIA


#57 bob101910   Cammy's Cat CAGiversary!   3273 Posts   Joined 4.5 Years Ago  

Posted 06 June 2014 - 02:42 AM

It looks like something my laptop might be able to run 10/10.  I hate all these newer games with their fancy graphics.


This Week on YouTube: TBA *** This Week on Twitch: Elder Scrolls Online (Xbox One)
Gamertag: Bob101910 RFP (FIXED)

Help Get FCIP Backwards Compatible!  Typing of the Dead Street Fighter Custom Dictionary!


#58 Idiotekque   couch slave CAGiversary!   8661 Posts   Joined 3.5 Years Ago  

Posted 06 June 2014 - 04:10 AM

New screenshot:

 

Spoiler

 

Once you know how to do terrain in Unity, it is stupid easy. Yeah, it looks like crap right now, but it also looks like crap right now!

 


Terraria - $1 (Steam),  X3: Terran Conflict - $2 (Steam)Fable: The Lost Chapters - $2 (Steam)

 

bZ2g3eF.png


#59 Flowette   Level 97 Tea Drinking Royalty CAGiversary!   1842 Posts   Joined 4.1 Years Ago  

Posted 06 June 2014 - 09:28 AM

I say, if there's grass on the field, play ball!

If there's grass on the wicket, let's play cricket!

#60 MrNinjaSquirrel   Emo Blogger CAGiversary!   12143 Posts   Joined 2.6 Years Ago  

MrNinjaSquirrel

Posted 06 June 2014 - 04:29 PM

If there's grass on the wicket, let's play cricket!

Is that what you and your wife call it?


Hey, you look like you have a lot of money; how about donating some of it to my Extra Life drive?