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Limited Run Games - "You're Limited, No You're Limited" Discussion Thread

limited run games train wreck here we go well alright then discussion please help us josh please help us doug derailment abound

#1 Squarehard   Nyaa~ CAGiversary!   20497 Posts   Joined 9.9 Years Ago  

Posted 12 August 2017 - 07:59 PM

htz makes a good point.

 

I think we need a separate thread for this as the main thread is starting to get cluttered up too much, and way too often by these constant derailments of topics not related to the release titles, but to everything else LRG.

 

Let's just keep all that chatter to here instead.

 

I'll make sure that the op will have specific instructions that all conversations about that nonsense be directed here so we can keep the deals thread clean.

 

Use this thread to make points directly to Josh or Doug if you like.

 

Discuss with other members about practices of LRG.

 

Discuss scalping, reselling, or whatever else related to making the moneys off LRG.

 

Feel free to discuss other things related to LRG that doesn't directly relate to the games that are being released, or future releases. 

 

Basically any non-gaming related LRG discussion, you can put here.


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#2 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 12 August 2017 - 08:03 PM

Let's get this thread started off on the right foot:

 

Do reprints please.



#3 elessar123  

Posted 12 August 2017 - 08:08 PM

Start your own company that reprints them then.

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#4 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 12 August 2017 - 08:10 PM

Start your own company that reprints them then.

But I'm a broke college student. Also not an argument.



#5 elessar123  

Posted 12 August 2017 - 08:12 PM

Also not an argument, because it's in their contracts that the rights revert back. They can't do a reprint.

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#6 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 12 August 2017 - 08:13 PM

Also not an argument, because it's in their contracts that the rights revert back. They can't do a reprint.

Rework the contracts. No developer is going to say no to more copies of their game being sold.



#7 chimpmeister   Hates gimmicks CAGiversary!   3975 Posts   Joined 12.1 Years Ago  

chimpmeister

Posted 12 August 2017 - 08:31 PM

Rework the contracts. No developer is going to say no to more copies of their game being sold.


You should contact LRG directly rather than whining endlessly about reprints in the forums. You're not making any progress by beating this dead horse here, in fact you're cluttering up the LRG thread with tons of pointless garbage. No one here is going to agree with you, but you still continue to beat that dead horse. I'm surprised you didn't get banned for all the garbage you spewed into the thread, you really should have been.

#8 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 12 August 2017 - 08:37 PM

You should contact LRG directly rather than whining endlessly about reprints in the forums. You're not making any progress by beating this dead horse here, in fact you're cluttering up the LRG thread with tons of pointless garbage. No one here is going to agree with you, but you still continue to beat that dead horse. I'm surprised you didn't get banned for all the garbage you spewed into the thread, you really should have been.

What garbage did I spew in the previous thread? I argued my points politely, the only problem was that it was in the wrong forum.



#9 chimpmeister   Hates gimmicks CAGiversary!   3975 Posts   Joined 12.1 Years Ago  

chimpmeister

Posted 12 August 2017 - 08:47 PM

What garbage did I spew in the previous thread? I argued my points politely, the only problem was that it was in the wrong forum.


Don't act as if you're the victim, you continued to endlessly rehash the same lame, poorly thought out argument about reprints, long after many people pointed out the problems with that approach. You refused to listen to anyone else and just kept repeating the same garbage over and over. Keep up the same type of garbage in the forums and you will be banned, which actually might be a good thing for everyone.

#10 skiizim   CAGiversary! CAGiversary!   9666 Posts   Joined 9.1 Years Ago  

Posted 12 August 2017 - 08:48 PM

I don't like ignoring people but this guy is getting close to that...

 

Let me make it easy for you broke college boy, companies can't please everyone. This is that exact situation, like what was mentioned, when your not broke go and get this reprinted for what ever colluded reasons you have.

 

I'm pretty sure Doomstink and Doug have been really patient but I'm sure there are a ton of f-bombs dropped around the office with the idiocies that people say. Like every other "limited" product, you win some or you loose some. I didn't get a CE... who cares, life goes on.



#11 Vinny   Bang, bang... pew... CAGiversary!   22239 Posts   Joined 13.3 Years Ago  

Posted 12 August 2017 - 08:51 PM

Let's get this thread started off on the right foot:

 

Do reprints please.

Don't do reprints. 

 

Well, it seems we're at an impasse. I think we can end discussions. 


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#12 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 12 August 2017 - 09:01 PM

Don't act as if you're the victim, you continued to endlessly rehash the same lame, poorly thought out argument about reprints, long after many people pointed out the problems with that approach. You refused to listen to anyone else and just kept repeating the same garbage over and over. Keep up the same type of garbage in the forums and you will be banned, which actually might be a good thing for everyone.

How did I refuse to listen to anyone? I replied to nearly every single post and gave a counterargument. Also, saying something is "poorly thought out" doesn't make it a fact, especially when I provided suitable counterarguments to every single point that was brought up.

 

Don't do reprints. 

 

Well, it seems we're at an impasse. I think we can end discussions. 

They're leaving money on the table by not doing them.

 

 

I don't like ignoring people but this guy is getting close to that...

 

Let me make it easy for you broke college boy, companies can't please everyone. This is that exact situation, like what was mentioned, when your not broke go and get this reprinted for what ever colluded reasons you have.

 

I'm pretty sure Doomstink and Doug have been really patient but I'm sure there are a ton of f-bombs dropped around the office with the idiocies that people say. Like every other "limited" product, you win some or you loose some. I didn't get a CE... who cares, life goes on.

The products don't have to be so limited that they sell out in minutes and people have only one opportunity to buy them forever. Interested-based reruns would solve these issues and it's an easy solution.



#13 srocky26  

Posted 12 August 2017 - 09:16 PM

Forlow, you're a cancer. You've been arguing for the sake of arguing for almost a full day and single handedly got the other thread wiped out.

I really don't plan on checking here much at all, but found this when searching for Y's Origin. I didn't want to get this topic started in the other thread and derail it again.


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#14 skiizim   CAGiversary! CAGiversary!   9666 Posts   Joined 9.1 Years Ago  

Posted 12 August 2017 - 09:19 PM

Probably the only time I'm going to respond to you...

 

You do realize that there business depends on games selling out, if customers knew things will be reprinted why would they buy full price?!? Not only that, it gets rid of the whole "limited" aspect of the game. I'm pretty sure they can't sustain a healthy business running on small margins, if that were the case I doubt we would be getting so many releases the way we are. I don't know if they have any sort of mission statement regarding the company but I've read in the thread that they do this to support indie companies and give them an alternative revenue stream which I respect.

 

People care about limited items, that's what LRG represents even in its name. You don't have to like it but you've clearly beat this one to death ten times over.

 

This POS wants to say high to you, lots of salt on this one as well.

 

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#15 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 12 August 2017 - 09:20 PM

Forlow, you're a cancer. You've been arguing for the sake of arguing for almost a full day and single handedly got the other thread wiped out.

I really don't plan on checking here much at all, but found this when searching for Y's Origin. I didn't want to get this topic started in the other thread and derail it again.

I'm called cancer and garbage spewing but I've yet to insult a single person or resort to namecalling. Hmm.

 

 

Probably the only time I'm going to respond to you...

 

You do realize that there business depends on games selling out, if customers knew things will be reprinted why would they buy full price?!? Not only that, it gets rid of the whole "limited" aspect of the game. I'm pretty sure they can't sustain a healthy business running on small margins, if that were the case I doubt we would be getting so many releases the way we are. I don't know if they have any sort of mission statement regarding the company but I've read in the thread that they do this to support indie companies and give them an alternative revenue stream which I respect.

 

People care about limited items, that's what LRG represents even in its name. You don't have to like it but you've clearly beat this one to death ten times over.

 

This POS wants to say high to you, lots of salt on this one as well.

Die hard collectors aren't buying the games because they're "limited" in the baseball card style where only so many exist, they're buying them to have a "complete collection"  type of deal. LRG specifically markets their releases this way; it's always "This game is LRG-#66 don't miss it, better not have a hole in your collection!" They don't go out of their way to pander and market to the former style of collecting. For example, main releases don't have have individual numbering on them like "This release is LRG #33/500 super duper rare!!!" Those aren't the type of collectors who primarily buy these releases. You're overestimating how many people would legitimately stop buying from LRG if they did reprints. It would not have any major impact on their business because they simply haven't curated towards this type of group.

 

Literally the only group reprints would hurt are scalpers. And if you base your core business model on scalpers, to the point where it would collapse without them, then I'm not going to support that. Same reason I don't support the ticket scalping websites like Stubhub. Simple as that.



#16 Sporkis   Will Duel 4 Mead! CAGiversary!   1598 Posts   Joined 11.9 Years Ago  

Posted 12 August 2017 - 11:20 PM

Just for the sake of saying.  On a personal level I wouldn't care if they did reprints as that's not the reason I buy them.  But I understand as to why they don't as it's the only way they could get this model to work in the first place.  Bottom line is I rather a limited printing of these games than no physical copies at all and with the direction the game industry is going in that's pretty much the only choices your going to have.



#17 elessar123  

Posted 13 August 2017 - 04:15 AM

You simply don't understand their business model. They pretty much give MSRP to the creators and keep the markup. I don't know what pool manufacturering comes from. They give so much back as an incentive to the creators.

For every copy that doesn't sell, it may cancel out the money earned from 5 sales. If they print 1500, and 300 don't sell, they've already lost money. Therefore, there's not an incentive to have more than enough.

Furthermore, they tried preorders. People kept canceling for Silver Case, or see Skullgirls.

Beyond that, if things don't sell out, less people will be interested, and they will end up selling even less, and lose their profits in just one release. Just look at how the amiibo market crashed when they did reprints and how often you could find clearanced amiibo, til the stock tightened again.

If you still can't understand why there is no chance they will do a reprint, my only advice is to stay in school.

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#18 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 13 August 2017 - 05:25 PM

You simply don't understand their business model. They pretty much give MSRP to the creators and keep the markup. I don't know what pool manufacturering comes from. They give so much back as an incentive to the creators.

For every copy that doesn't sell, it may cancel out the money earned from 5 sales. If they print 1500, and 300 don't sell, they've already lost money. Therefore, there's not an incentive to have more than enough.

Furthermore, they tried preorders. People kept canceling for Silver Case, or see Skullgirls.

I understand their business model. I'm not advocating or preorders, I don't know why you're insinuating I am.

 

 

Beyond that, if things don't sell out, less people will be interested, and they will end up selling even less, and lose their profits in just one release. Just look at how the amiibo market crashed when they did reprints and how often you could find clearanced amiibo, til the stock tightened again.

If you still can't understand why there is no chance they will do a reprint, my only advice is to stay in school.

I already wrote why interest in their releases wouldn't go down with reprints, go read my post above this one.

 

I think people are misinterpreting what I'm advocating for, so here's my hypothetical plan regarding reprints to make it clear:

  • LRG currently suffers from two main issues: their higher profile releases selling out in minutes and fair chunk of their releases being scalped online for 2x the price. People obviously get upset at missing a release and being forced to pay eBay prices for a game they wanted to buy. This instant-sellout, gone-forever business model is arguably turning away customers and disenfranchising current ones.
  • Reprinting higher profile releases and legacy titles, whose prices have skyrocketed, is a solution to both these issues.
  • It would put more copies of the games in the hands of people who want to own them and would undercut scalpers.
  • The problem with straight reprints is how do you determine interest? If a game is reprinting but the demand isn't there, then it's a waste of money obviously.
  • The solution: Use a waitlist/reserve system to gauge interest. For instance, if the threshold of 2000 surpassed for a reprint of Dariusburst then the reprint goes into production. This all but guarantees a sellout.
  • Once the threshold is reached, the reprint goes up for sale like any standard release. Possibly giving priority to those who put themselves on the waitlist.
  • These reprint opportunities would only happen a long awhile after the original release. Several months at the very least.
  • This avoids the issues of reprints happening indiscriminately and potentially ruining the "limited hotness" value of initial printings, as there's no guarantee of reprints. And because of the above, even if there is a reprint it's far into the future.


#19 elessar123  

Posted 13 August 2017 - 06:50 PM

No one is misinterpreting what you're saying. I mapped out why the entire avenue is closed off.

 

And your reserve system is a pre-order... It's how Play Asia is doing it.

 

And again, they can't do reprints. Period. Period. Period.

 

They would have to keep the rights to print more copies if they do reprints. And those aren't guaranteed, so it'd be a hard sell in the contract.


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#20 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 13 August 2017 - 06:56 PM

No one is misinterpreting what you're saying

Considering you keep insinuating I'm advocating for pre-orders, it's pretty clear you misinterpreting what I'm saying.

 

 

I mapped out why the entire avenue is closed off.

 

Can you please show me where? Your last comment simply said they lose money if they don't sell out (which reprints don't have to worry the way I laid it out) and then went on to rant about how pre-orders wouldn't work (which I'm not advocating for at all).

 

You certainly haven't mapped off why the entire avenue is closed off.

 

And your reserve system is a pre-order... It's how Play Asia is doing it.

It's not a pre-order system, it's a waitlist/gauge system. There's no money being put down, it's simply there to gauge interest and probably send out emails to those who were put on it stating when the release comes out.

 

And again, they can't do reprints. Period. Period. Period.

Why not? You keep saying this is impossible but refuse give any specific reason, especially one that provides a counterargument as to why my system wouldn't work.



#21 elessar123  

Posted 13 August 2017 - 06:59 PM

I'm done trying to explain, like everyone else. You have the density of lead.


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#22 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 13 August 2017 - 07:13 PM

I'm done trying to explain, like everyone else. You have the density of lead.

You've repeatedly misinterpreted what I've said to misconstruct your own argument, danced around every point I've brought up, and now refuse to engage in any reasonable conversation.

 

It's clear you have no actual counterargument to any of the points I've brought up. There's no point in engaging with you if you're just going to ad hominem the shit out of me. Because that's all you've done.



#23 romeogbs19   Henshin A Go-Go Baby! CAGiversary!   2264 Posts   Joined 14.1 Years Ago  

romeogbs19

Posted 13 August 2017 - 08:15 PM

Lol - frolow, since you've clearly uncovered a fool proof, apparently never before conceived business model that will outdo every publisher in this five decades old gaming industry, instead of wasting your amazing intellect on this lowly site among us plebians, just go out and make your billions.

HENSHIN A GO GO BABY!

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#24 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 13 August 2017 - 08:33 PM

Lol - frolow, since you've clearly uncovered a fool proof, apparently never before conceived business model that will outdo every publisher in this five decades old gaming industry, instead of wasting your amazing intellect on this lowly site among us plebians, just go out and make your billions.

Another ad hominem. How about actually trying to explain why my system is bad instead of insulting me?



#25 chimpmeister   Hates gimmicks CAGiversary!   3975 Posts   Joined 12.1 Years Ago  

chimpmeister

Posted 13 August 2017 - 08:50 PM

People, don't try to reason with frolow, he will simply ignore the most obvious flaws in his poorly-constructed arguments, and claim that no one is listening to his brilliant ideas. He will never understand the reasons for LRG's company model, and there's no need to waste any more time debating with someone who clearly has no clue about anything in the gaming industry. Just ignore him and maybe someday he'll finally go away (if he isn't banned first).

#26 frolow   Official /v/ ambassador CAGiversary!   479 Posts   Joined 4.9 Years Ago  

Posted 13 August 2017 - 09:42 PM

People, don't try to reason with frolow, he will simply ignore the most obvious flaws in his poorly-constructed arguments, and claim that no one is listening to his brilliant ideas. He will never understand the reasons for LRG's company model, and there's no need to waste any more time debating with someone who clearly has no clue about anything in the gaming industry. Just ignore him and maybe someday he'll finally go away (if he isn't banned first).

Can you please show me the posts that are pointing out flaws in my idea that I haven't been able to give a proper rebuttals for?

 

Most of the posts in this thread are people personally attacking me and dismissing my arguments with ad hominems (such as this one, with additional whining at the end calling for me to get banned) or with vague statements saying I don't "understand their business model" with no reasoning as to how or why.



#27 Squarehard   Nyaa~ CAGiversary!   20497 Posts   Joined 9.9 Years Ago  

Posted 14 August 2017 - 06:40 AM

I think people are misinterpreting what I'm advocating for, so here's my hypothetical plan regarding reprints to make it clear:

I feel this is a pretty important point that needs to be recognized.  It's all hypothetical, and you do not know if it will work; however, instead of consistently saying it's a suggesting, and saying that it should work, you've implied as such that you know it will work.  Having used words like "clear and obvious", and you "know" for a fact of what developers want along with some other claims, really just appears to be self-serving and does not help others want to further the conversation.

 

Many of your responses have also been rather smug, and to be perfectly honest, a bit pompous at times.  Now I know you might want to say, well, other people started it first, yet, you're certainly not helping the situation neither in responding to them in a manner that doesn't involve saying that you're always right, and everyone else is always wrong.  In all fairness to you, you've had moments where you made some good points, but you've also had more moments where you were acting rather obtuse, and instead of responding with an argument, you just goad them into having more incoherent arguments that lead nowhere.  And just to be clear, I'm not trying to be a dick here, but this is just what I've been observing, and my opinion on the interactions you've had with people in the previous thread, and even now, this thread.

 

It seems you want to have a conversation, but at times, you really limit yourself from having a proper one as a result of many of the actions and behavior pointed out above.  Take it with a grain of salt if you like, but I do think a conversation can be had in regards to your points, so here goes.

 

And just remember, these are opinions, and some based off of previous conversations with LRG staff, so some of the information provided as evidence is because of those conversations.

  • LRG currently suffers from two main issues: their higher profile releases selling out in minutes and fair chunk of their releases being scalped online for 2x the price. People obviously get upset at missing a release and being forced to pay eBay prices for a game they wanted to buy. This instant-sellout, gone-forever business model is arguably turning away customers and disenfranchising current ones.

My main qualm with this specific point is the way you are portraying this particular issue as an issue for LRG.

 

Firstly, the issue of resellers scalping their games for 2x the price.  Here's my thinking with this particular issue.  So what?  Is this really a problem for LRG, or is it more of a problem for us as the consumers?  Also, what proportion of these games relative to the total count of the games that they've sold?  I'm not sure that this can really be called an issue/problem when there is not a significant number of them being sold when compared to the overall numbers of people who purchased them from their store directly.  I just don't really see this as anywhere close to high priority when it comes to fixing their system.

 

Now, I can also see part of the argument that it may be turning away customers because of the current model they have, particularly for more popular titles.  However, you've noted yourself; "arguably" turning away customers is different than actually turning away customers.  The real question is whether those customers that have been turning away have really affected the releases.  So far, it's not clear if it's really had any impact at all.  As long as the games keep selling out, it's hard to say that this is an issue that needs to be addressed immediately.  We may all make noise on forums, and complain when these things happen, but it's clear much of it is more blusters, than action.

 

I just don't feel this is really a problem that needs to be addressed as it doesn't appear to have any direct impact on their business yet, and nor is there evidence of it other than "what that guy said on a forum".

 

  • Reprinting higher profile releases and legacy titles, whose prices have skyrocketed, is a solution to both these issues.

Personally, I am one of the people that would not appreciate this idea because I originally bought the titles knowing they would not be reprinted by LRG.  As was brought up before in the previous thread as well, there may, and probably will be backlash from many as it relates to this matter.  Just because you wouldn't mind, does not mean others wouldn't either.  From a PR standpoint, I do believe that this will also have consequences if there is a reprint as many of us were under the assumption they would never be.  Of course, there may be a balancing out from the new customers that will be brought in with this suggestion as well, so it's not completely without it's benefit in theory.  But again, saying that it's a solution would still be implying that there was a problem in the first place, and as explained above, I don't believe it is a problem for LRG, but just for those of us who are sick of seeing the listings on eBay at inflated prices.

  • It would put more copies of the games in the hands of people who want to own them and would undercut scalpers.

A combination of the first point, and the second point.  Let's use this assumption, and use Shantae (both versions) as an example.  Counting up all of the copies on eBay, there is a total of 76 copies of the game sold out of 12,000 copies.  Now we make a rough estimate of the people that bought two copies, and count them as a single customer, let's say 70% of the total inventory was sold as two copies (one of each Shantae) per transaction, so that leaves us with 4200 customers that bought two copies, and 3600 customers that bought one copy, which totals to 7800 separate transactions.  Now let's account for the copies that were sold on eBay, and are currently listed, and scale that to the total number of separate transactions, and what we end up with is less than 1 percent of the total quantity was not put into the hands of people who missed out on the sale.  Just going off the numbers alone, I don't feel this is really a concern that should be all that important to LRG, as their margin for error is extremely low in regards to making sure all the people that were there that day got a copy, and a significant amount doesn't go to scalpers/resellers.

 

Of course, the argument of, "well, it's clearly not meeting demand, and they're leaving money on the table" is still there.  But just refer to the first point (on the list of your points that is) I made about what I believe constitutes an issue/problem, and what we can see for ourselves after each sale day/weekend as evidence to what is success.

 

  • The problem with straight reprints is how do you determine interest? If a game is reprinting but the demand isn't there, then it's a waste of money obviously.

Agreed.  I mean, they already have issues determining their regular releases, so can you imagine how hard it will be for them to mull this one over, lol?  And remember, you are not them.  Even if it's clear to you, it does not mean they're going to think the way you do, nor should they have to.  It's their decisions, and I feel it should be respected, even if you don't appreciate it.  This is another one of those things that I felt was lacking in many of your responses, and the consistency of your positions previously, and now.

 

  • The solution: Use a waitlist/reserve system to gauge interest. For instance, if the threshold of 2000 surpassed for a reprint of Dariusburst then the reprint goes into production. This all but guarantees a sellout.
  • Once the threshold is reached, the reprint goes up for sale like any standard release. Possibly giving priority to those who put themselves on the waitlist.

So I guess I am still unsure exactly what you mean by this, as in the previous thread you actually did mention the word "pre-order" when you talked about this, so it did happen before just for the record, even though you are now saying it's not.

 

But I think I need to get a bit more clarification on this from you since you are now saying it's not a pre-order system.

 

I mean, reserve system means pre-order system, so maybe that word isn't the best word, but I am curious as to the waitlist proposal you brought up.

 

Is this something that is informal, or what is it exactly?  If it's something that doesn't require people to lock, or put something towards the possible production of the product, then that sounds like something similar to a crowdfunding program, which sort of deviates from their core business model anyways, so they'd be hardpressed to want to pursue something like this, not to mention the people that hates these types of projects to begin with, and the backlash you will get from there.  Again, I think I need some clarification on this a bit more because I'm not understanding if this is something informal, or something that will actually hold people accountable once they hit those numbers.

  • These reprint opportunities would only happen a long awhile after the original release. Several months at the very least.
  • This avoids the issues of reprints happening indiscriminately and potentially ruining the "limited hotness" value of initial printings, as there's no guarantee of reprints. And because of the above, even if there is a reprint it's far into the future.

 There's one thing that you keep countering with when someone notes that it's already in their contracts, and I believe your response is to just renegotiate the contract.  Going back to the very beginning, we are starting to get into the whole hypothetical to reality portion of the discussion now.  You keep making it sound so simple to just renegotiate a contract, and people will just do it without any issue.  Even if you believe you can walk into the room, and tell them you want a different contract, it does not mean that it will happen. 

 

You also don't know exactly what was written in the contract to begin with.  What if there is a clause in there that prevents them from renegotiating any contracts, or something written in there that would penalize them in doing so?  What would the developers need to renegotiate the contract?  What if during the renegotiation of the contracts there is a dispute as to the split of the revenues from the reprinted copies?  You don't know what is in the contract, and nor do we, outside of the specific clauses that have already been mentioned by LRG in the other thread.  While you may suggest it as a possibility, and I hate to keep going back to the first point, but it's really the way you keep suggesting it that irked me a bit, and I believe others as well.  To make it sound like it's so easy to do is just disrespectful to what they're doing, and frankly, to everyone else that had ever had to do this as well.

 

Well, started to ramble on a bit too long with some of these points, so I'll try to make the final ones a bit shorter.

 

If I remember correctly from the previous discussions in the other thread, you did mention things like it's okay to have extra inventory on hand to just sell, and it's fine if things are around for a month as long as it sells out.

 

Let's take this into account, LRG is not a large operation.  LRG staffing in shipping is still considered a small operation as they just have some people doing the shipping every so often whenever there are units that needs to go out.  They are not a retailer, and they don't have a large warehouse to hold too many things.  They still work out of a relatively small space, which is basically just office space, and not indicative of a larger operation like Play-Asia where they have a warehouse readily available for storing merchandise.

 

In scaling up the inventory to be sold, there will also be significant increases in the overhead costs.  They will need to hire more people to readily ship things on a regular basis, rather than calling them in mainly during releases, and when merchandise arrives.  Shipping out the merchandise as they receive them will save space, and not require them to have to possibly move to a bigger place in order to accommodate the extra merch they are receiving, particularly if some of them are sitting there. 

 

At the end of the day, overhead needs to be taken into account because they are not a retailer, and can't just upscale their transactions unless these things are also taken into account.  I remember what a nightmare it was at first when they started to really pick up in sales, and it took them FOREVER to figure out a good shipping team to go with, and even then, still has its hiccups. 

 

It does sound like you may have abandoned this point since there's the waitlist idea, but thought I'd respond to that one anyways since it was brought up several times already.

 

At the end of the day, many of these things are just hypotheticals, and should be consistently treated as such.  Once we start portraying these suggestions and ideas as facts and omniscience, I feel there is where thing start to get a bit muddled and incoherent again.

 

I welcome discussing this further, and would like to hear more clarification on certain ideas you mentioned as I mentioned above.

 

*end wall of text*


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Spoiler

#28 Josef   Touched the dead CAGiversary!   10515 Posts   Joined 13.7 Years Ago  

Posted 14 August 2017 - 10:25 AM

LRG will not reprint games period, so asking them to is wasting your time.  However, if you really want to see specific titles reprinted start spamming the developers of those said titles and asking for a physical reprint.  Per their contracts with LRG they are able to reprint anytime they want.  They will just need to find another publisher to do so.  I can actually see popular titles like the Shantae games getting a reprint down the road with a place like Fangamer, if there is enough interest.



#29 Doomstink   AUTOBOT Retailer Representative   2870 Posts   Joined 10.0 Years Ago  

Posted 14 August 2017 - 03:38 PM

I mean, the reprint discussion starts and ends with the fact that we could be sued for false advertising. There's not really much discussion beyond this. Even if we wanted to reprint games, we said we never would and we advertised that fact. I'd rather not get sued.

 

There's also a matter of trust - if customers can't trust what we say or the promises we make, our business will quickly crumble. We gave customers our word and we have to stick to that. There are plenty of other routes for our partners to take to do their own reprints.


Studio Head at Mighty Rabbit Studios and Owner of Limited Run Games

#30 Sporkis   Will Duel 4 Mead! CAGiversary!   1598 Posts   Joined 11.9 Years Ago  

Posted 14 August 2017 - 04:09 PM

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Gone are the days where Square could sum up everything in a simple anime gif. :lol:

 







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