Change is coming to the industry because it's overdue. Whether it's an increase to game prices or regulation of industry standards, we're going to see some changes next year. EA and other companies have been skirting this issue of rising development costs by trying different models that "tax the rich" while keeping costs low to the commonwealth. People only see corporate greed but the fact is these are companies that answer to shareholders, same as any business.
With the court decision that loot crates are gambling in Europe, precedent has been set and already we're seeing US politicians acting on the momentum as a platform for debate. The bad news is that if we want to continue gaming, we're going to have to start paying for the luxury. Nobody wants to be the first man through the wall, because they will take the hit. This last effort by EA to band-aid the situation stirred the pot too much and even put their Star Wars license in jeopardy.
Point being, something has to change and the industry has to take responsibility for the fact that we've been underpaying developers, both indie and triple-A. None of us here pay $60 for a game: none. Gaming is the cheapest form of entertainment that we pay for, between TV, movies, concerts, sports: nothing is cheaper than gaming. We will either need to start paying more or agree to allow micro-transactions to offset costs.
Question is where do we go from here?