admiralvic
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[quote name='007']This is one of those times where I feel like I live in some kind of bizarro world, since I literally don't understand the outrage this has generated. Like, this has become an actual news item in the gaming community. I can't wrap my head around it.
Look, I get that there are implications here. I do. People worry that if Capcom does it this time that it'll mean they'll do it again, so let's all not buy Mercenaries because of it. The unfortunate bottom line there is, though, that the message Capcom will see is that people aren't interested in the game itself or 3DS games, not the save situation. If the game isn't great, that's fine, but I'm beginning to worry that this situation is going to negatively impact reviews beyond the scope of necessity.
As people pointed out, too, this isn't anything new. Sega did the exact same thing with Monkey Ball and no one flipped shit about it. It's what bugs me about this... no one cares until it negatively effects things they care about. Seriously, how many Monkey Ball reviews bothered to mention this? If they did, was it presented in the same light as this situation? People aren't villifying Sega... yet Capcom is getting roasted. Hell, people in this thread are even taking the extra step and placing blame on Nintendo. It's just baffling to me. You either care about the concept, or care about the fact that this is happening with a property/company you care about. Honest answer... how many of you would be flipping as much shit if this flap was about Sega and Monkey Ball?
I'm still, by the way, not totally convinced this was anything beyond a poor design choice by Capcom. The articles I read seem to conjure up these images of Capcom executives sitting in a dark room with a cauldron and cackling about how no one will be able to buy this game used. If this was a game like Revelations, that's seemingly reasonable. However, for a game like Mercenaries, it's not nearly as important to be able to 'start over'. Until this situation hits a linear, story-based game I don't think there's any reason to panic.
I'm not trying to attack anyone here, I'm really not. I just literally can't wrap my head around the mess that this has turned into.[/QUOTE]
I agree 100% but to take it a step further it seems like many forget that Mercs is an arcade game. There is a LOT to unlock, but the important core items are quickly unlocked.
My personal theory is not so much that it happened, but who's doing it. Many people bitch/moan about Capcom selling content on the disc (cause they're the only one to do that...), or making people pay for costumes (They're better than anything Blazblue/KoF added). Capcom gets complained left and right about the street fighter IV series (Normal, Super, Super 3d, Arcade), but I dont hear people complaining about Blazblue (CT, CS, CS 2, CS 2 +) as much. The real irony in that was Capcoms SSFIV was a better port than the shit called BBCS 2 (3DS).
Look, I get that there are implications here. I do. People worry that if Capcom does it this time that it'll mean they'll do it again, so let's all not buy Mercenaries because of it. The unfortunate bottom line there is, though, that the message Capcom will see is that people aren't interested in the game itself or 3DS games, not the save situation. If the game isn't great, that's fine, but I'm beginning to worry that this situation is going to negatively impact reviews beyond the scope of necessity.
As people pointed out, too, this isn't anything new. Sega did the exact same thing with Monkey Ball and no one flipped shit about it. It's what bugs me about this... no one cares until it negatively effects things they care about. Seriously, how many Monkey Ball reviews bothered to mention this? If they did, was it presented in the same light as this situation? People aren't villifying Sega... yet Capcom is getting roasted. Hell, people in this thread are even taking the extra step and placing blame on Nintendo. It's just baffling to me. You either care about the concept, or care about the fact that this is happening with a property/company you care about. Honest answer... how many of you would be flipping as much shit if this flap was about Sega and Monkey Ball?
I'm still, by the way, not totally convinced this was anything beyond a poor design choice by Capcom. The articles I read seem to conjure up these images of Capcom executives sitting in a dark room with a cauldron and cackling about how no one will be able to buy this game used. If this was a game like Revelations, that's seemingly reasonable. However, for a game like Mercenaries, it's not nearly as important to be able to 'start over'. Until this situation hits a linear, story-based game I don't think there's any reason to panic.
I'm not trying to attack anyone here, I'm really not. I just literally can't wrap my head around the mess that this has turned into.[/QUOTE]
I agree 100% but to take it a step further it seems like many forget that Mercs is an arcade game. There is a LOT to unlock, but the important core items are quickly unlocked.
My personal theory is not so much that it happened, but who's doing it. Many people bitch/moan about Capcom selling content on the disc (cause they're the only one to do that...), or making people pay for costumes (They're better than anything Blazblue/KoF added). Capcom gets complained left and right about the street fighter IV series (Normal, Super, Super 3d, Arcade), but I dont hear people complaining about Blazblue (CT, CS, CS 2, CS 2 +) as much. The real irony in that was Capcoms SSFIV was a better port than the shit called BBCS 2 (3DS).