lordopus99
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[quote name='KaneRobot']Ok, obviously I'm not paying attention, but I didn't know Onslaught wasn't going to be free. Sigh. 10 bucks is a little steep for an add-on like that.
Need someone to be the guinea pig...if it's fun, maybe I'll grab it. I'm hesitant since the only people I play this with are either a) people from this thread (who may not buy the mode) or b) regular friends who I'm still trying to get to buy the damn game in the first place.
The lag thing is sort of pissing me off. It's not game-breaking or anything, you can still play...but I notice it now, whereas before it was really smooth. I hope they fix this.[/QUOTE]
It is pretty good. Think of Rush mixed in with Conquest vs AI and that is what Onslaught is. Essentially, you work as a team (up to 4) to capture flag on the way to their base. There are four maps (Nelson Bay, Valpariso, Atacama Desert, Isla). Each one looks has some differences than there Rush/Conquest modes i.e. Nelson Bay is almost unrecognizable since it is daylight and the buildings have changed. At the Base areas in each map, they have an unlimited spawn. You play until all four members die at one time... in other words, it is best to have someone hang back a little.
The only thing negative I have seen so far is that we experienced a new type of lag. This lag allowed you to see the game in real time but you couldn't hit anything with your bullets unless you either a) died or b) suicided. Also when you capture a flag, the announcer mentions you took both positions (as if you were playing rush). Besides that, we found it a hard challenge on hardcore and enjoyed it.
As for normal Rush/Conquest, I have never really had too bad of lag. Most of it is slight lag and you can adjust for it.
Need someone to be the guinea pig...if it's fun, maybe I'll grab it. I'm hesitant since the only people I play this with are either a) people from this thread (who may not buy the mode) or b) regular friends who I'm still trying to get to buy the damn game in the first place.
The lag thing is sort of pissing me off. It's not game-breaking or anything, you can still play...but I notice it now, whereas before it was really smooth. I hope they fix this.[/QUOTE]
It is pretty good. Think of Rush mixed in with Conquest vs AI and that is what Onslaught is. Essentially, you work as a team (up to 4) to capture flag on the way to their base. There are four maps (Nelson Bay, Valpariso, Atacama Desert, Isla). Each one looks has some differences than there Rush/Conquest modes i.e. Nelson Bay is almost unrecognizable since it is daylight and the buildings have changed. At the Base areas in each map, they have an unlimited spawn. You play until all four members die at one time... in other words, it is best to have someone hang back a little.
The only thing negative I have seen so far is that we experienced a new type of lag. This lag allowed you to see the game in real time but you couldn't hit anything with your bullets unless you either a) died or b) suicided. Also when you capture a flag, the announcer mentions you took both positions (as if you were playing rush). Besides that, we found it a hard challenge on hardcore and enjoyed it.
As for normal Rush/Conquest, I have never really had too bad of lag. Most of it is slight lag and you can adjust for it.