[quote name='jollydwarf']Really? Did this happen with an update? At least for the first few years, this only applied to Arcade titles you redownloaded/transferred to different console or HDD. Unless these conditions are what you meant.
But nonetheless, this is the direction they (particularly Microsoft, generally the gaming industry) want. It doesn't mean they'll do it now, but I figure the goal is to wear us down, desensitize us to the concept, so that someday we have no absolute ownership of anything, and that they can effectively 'turn off' consoles once the next ones are sufficiently available and keep us in a perpetual subscription/rental model. I believe this is the case for all forms of entertainment, ultimately, unless there's a very strong pushback, which there won't be, because people love to complain, but are too big of junkies to detox. I see it everyday with sports fans. I think the analogy holds up for gamers:
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He's talking about the Xbox Live Indie games, not the Xbox Live Arcade. The indie games require a constant internet connection. Though I think the primary reason for doing that was to control content since none of the games had to go through the ESRB and were simply rated by other XNA users. By requiring a constant connection they could instantly block access to any offensive games that might manage to squeak it's way on to the channel.
But nonetheless, this is the direction they (particularly Microsoft, generally the gaming industry) want. It doesn't mean they'll do it now, but I figure the goal is to wear us down, desensitize us to the concept, so that someday we have no absolute ownership of anything, and that they can effectively 'turn off' consoles once the next ones are sufficiently available and keep us in a perpetual subscription/rental model. I believe this is the case for all forms of entertainment, ultimately, unless there's a very strong pushback, which there won't be, because people love to complain, but are too big of junkies to detox. I see it everyday with sports fans. I think the analogy holds up for gamers:
[/QUOTE]
He's talking about the Xbox Live Indie games, not the Xbox Live Arcade. The indie games require a constant internet connection. Though I think the primary reason for doing that was to control content since none of the games had to go through the ESRB and were simply rated by other XNA users. By requiring a constant connection they could instantly block access to any offensive games that might manage to squeak it's way on to the channel.