[quote name='jaystaeb8']You are right about the fact that he is going to get a lot of advice but as a father of 2 kids also, a boy and a girl, what people tell you and what their experiences are don't mean shit. Every kid is different and you need to find out what works for them and you. An example, your blanket statement that 10 pounds means they get enough nourishment to get through the night is ridiculous. My boy was 10 pounds when he was born, my daughter was 9 pounds 8 ounces. They needed more nourishment in the night because they were so big, they had to eat more at night to keep from losing weight.
Just like everything else, nothing is absolute, you have to find what works for you as long as it doesn't include smothering the kid.
Cheapy,
I am very interested in seeing if your opinion changes about paying for Live and multiplayer gaming when you aren't able to use them as much. I know for me a good single player game is way more important than any multiplayer functions a game may have.[/quote]
http://en.wikipedia.org/wiki/Macrosomia
and second, 99% of kids lose weight after birth, often as much as 20% of birth weight. That is normal.
I agree with your second point. And I completely relate to the live/multiplayer thing vs. campaign. I can't just do what I want when I want with a family in tow, and getting involved in online stuff just makes it more likely that I'll have to quit first or bail out because I'm being called or I have to go to bed (working stiff) or whatever. If a game is online only, it's basically useless to me. I suspect that this will be the case for Cheapy- especially with a working mum you need the flexibility to pause and save anytime, not to let down your teammates. And it makes it harder to meet up online unless it's after bedtime.
I would also like to point out that the online component of a game has a very very limited shelf life unless it's in the top 5th percentile of online releases (see Halo, Team Fortress, Gears of War). These games are almost as valueless as hard drive content downloads like XBLA games (which I love and have severaland will buy more).
The US video game market revolves around resale, and removing that factor from the market with d/l only software will definitely be more difficult than the companies would like. Switching from $60 with $30 resale value to $60 with no resale value is like raising prices from $60 to $90 IMHO. Will the American public be smart enough to figure that out? I hope so. Esp when d/l only software as MS has it is limited to one console. If it wasn't, I'd much more likely to have 360s on multiple TVs so I could play my live arcade stuff in more than one place in my house. But I can't. Bastards!