[quote name='BingoBrown']
Outside of the glitches and cheating, my biggest complaint was that Infinity Ward didn't do enough to advance the franchise. CoD4 was a revelation that many subsequent games have tried to emulate. MW2 did not have any of that innovation. Essentially it was a tweaked CoD4 with death streaks.
I see a lot more innovation coming in Black Ops, at least from the previews. The credit system is a nice addition, which has obviously been done in Halo: Reach, but not with the same kind of leveling perk system CoD employs. The wager matches are a really cool addition to earning credits. The theater mode has been around since Halo 3, but this is the first CoD to have it. There's a lot more customization available for your character in Black Ops, including gun customization. These are the additions I can come up with off the top of my head, but I'm sure there are more.
I feel like Infinity Ward got lazy with MW2. Maybe it had something to do with the contentious relationship they had with Activision. Or maybe they couldn't see the forest for the trees. Whatever the problem, I felt like there were high expectations for MW2, and it failed to deliver in many respects. But Treyarch seems to be learning from Infinity Ward's mistakes.[/QUOTE]
Okay you can say that it didn't add a lot of stuff, but did it promise to. I don't remember IW or Activision or anyone else saying that it was going to complete reform video games as we know it. I believe it was plugged as "the sequel to the multiple Game of the Year award winner". So to say that it was disappointing because it didn't have any innovation is just flat out ignorant.
As for Treyarch's additions, the only thing that I can think of that is original is the wager mode. The credit system was used before Reach in another Treyarch game, Quantum of Solace. The recording mode has been in Halo as you said, and the character customization has been in other games as well.
So can you really say that Black Ops is innovative? I would say no. Is it new to Call of Duty... Yes.
[quote name='hustletron']
The players are still douchebag tryhards who sit in corners with heartbeat sensors. Or people sitting in bushes in maps with foliage with heartbeat sensors. The respawns are still amazingly stupid and people spawn behind you all the time.
I agree getting 11 kills in a row won't be hard especially if they fixed the respawn bullshit but at the very least when people get 11 kills it's not always going to be the same thing like it was when someone got 25 and got a nuke. There's a chopper and dogs, both of which can be countered easily.
I think this fact by itself would and could solely extend the life of this game for even casual players because they can feel like they still have a chance instead of joining a game with a nuke counting down or just getting dominated by harrier after pavelow after harrier. [/QUOTE]
Okay, heartbeat sensors and nukes are all easily countered with any skill whatsoever.
As for casual players, feeling like they have a chance I gotta disagree with that. Casual players had a chance when they would get a chopper gunner or get a predator that got them enough kills for another killstreak. Sure they will get stuff out of packages, but the standard kill streaks are still going to leave them needing enough kills to get the next one.
[quote name='Ink.So.Well.'] LOL.
I love the "if you hated it you must have been terrible at it" logic here. I loathe Gears of War 2 MP with a passion yet last I recall I abandoned that game with an off host 1.3 K/D in both Execution and Wingman. Funny how that shit works, eh?[/QUOTE]
Oh, I'm sorry I didn't know I was talking about Gears 2... Because clearly a 3rd person game is the same as a FPS... I mean you use a gun in both games... And... And... Oh wait that's pretty much where the similarities stop.
[quote name='Ink.So.Well.']At 9th Prestige with a
1.2 K/D and a nuke or two under my belt I'd like to think I've probably played the game long enough to surpass any average player's asinine requirements to bitch about it, but I guess you learn something new everyday, huh?
FYI: Balance issues are main reason I no longer enjoy playing it, but still do on occasion for friends. Now
I'm 99% positive that doesn't qualify as "unplayable" either but shit I wasn't the one jumping to conclusions was I?[/QUOTE]
Balance issues? Like what? Please explain. I would say that until you do my assumption is pretty spot on because the only reasonable thing I have heard so far out of everyone is that the spawns are jacked sometimes.