Final Fantasy XIV: A Realm Reborn - Out Now on PS3 & PS4 - 4/11: PS3-to-PS4 Transfer Live!

http://blog.us.playstation.com/2014/02/12/final-fantasy-xiv-hits-ps4-april-14th-beta-details-new-trailer/

http://www.youtube.com/watch?v=DoWERpPz9ug

Okay, let’s get started with some information:

Beta Info

  • Phase 1: February 22nd to March 3rd.
  • Phase 2: April 4th to April 7th.
  • Japanese Standard Time assumed for all dates.
  • The beta will be accessible for everyone with a PS4, and directly downloadable from PlayStation Store.
  • There will be a character wipe after phase 1.
  • Players who made their character in beta phase two will be able to bring this data to the retail version.
  • PS3 and PC players of FFXIV will be able to transfer character data to the PS4 (please note that this is only necessary for the beta — in the retail version, all players will play on the same servers).

PS3 to PS4 transfer

The transfer service is scheduled to begin Friday, April 11th, 2014. Please be aware that after transferring to the PS4 you’ll be unable to play the PS3 version using your existing copy. Users who wish to play using both the PS3 and PS4 are required to purchase the PS4 version separately. Users who own multiple service accounts for the PS3 can transfer all accounts to the PS4. Users transferring their accounts will have access during the early access period, scheduled from April 11th to the 13th. Please note: to transfer your PS3 account, you must have logged into it from a PS3 at least once.

PS4 features

  • Upgraded graphics on the PS4 in glorious 1080p (see trailer).
  • PS Vita Remote Play — craft, gather, and play wherever you go.
  • Share-support — stream your gameplay or share screenshots.
  • Mouse & Keyboard Support — switching over from a PC? No problem!
  • Touchpad-Support — the touchpad of Dualshock 4 is fully supported.
Did that whet your appetite?

Fun fact: to create the two-minute long trailer above, we recorded more than six hours of footage, creating over 800GB of videos at 1080p. I’m also in that video, visible at around 0:34. The first one to guess who I am will have the honor of being right!
 
Can't you use KB+M on the PS3 already? I know you can use a keyboard at least, because I do.
You are still stuck worth the crossbar I believe. You can't switch the HuD layout like you can in PC.

I may have to try the PS4 version once it comes out and I upgrade the ps3 one, but I doubt I will play it there since my PC already runs it better than the PS4 should
 
I don't think mouse I use keyboard as well . It doesn't seem like I will be able to manage actions as well with the controller come later levels as both my. Hotbars are maxed at level 26.
 
For all us Bachelors on V-Day. . .

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And before she's gone, one to remember her by:

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Lightning in FF14 still pisses me off. I wouldn't be shocked if they put her in FF10 HD. She already pretty much confirmed in FF15.

Oh god, I just realized how bad Kingdom Hearts 3 can get. Iron Man, Darth Vader, and Lightning. Poor Sora.

 
Lightning is easily my favorite character in a long time for FF. I just dig strong women heh.
Lightning's probably in my top three along with Basch from FF12 and Edgar from FF6. Lightning in Kingdom Hearts III = insta-buy. I seriously doubt she'll appear in Final Fantasy XV though, except maybe in the form of a DLC cameo costume or something minor like that.

 
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Lightning's probably in my top three along with Basch from FF12 and Edgar from FF6. Lightning in Kingdom Hearts III = insta-buy. I seriously doubt she'll appear in Final Fantasy XV though, except maybe in the form of a DLC cameo costume or something minor like that.
If that's all she was in FF14, then I'd agree. But her actual character is in FF14 along with those costumes.

I do like Lightning, but why does she have to cross over to every game? Due to the fact that I do like her, I don't feel it's appropriate to have her in FF14, and possibly FF15. How would you feel if Cloud, Terra, and Kain were in FF14 or FF15? Sounds cool at first, but after hype it just sounds like bullshit. When I play a new FF, I want a new FF. As for Kingdom Hearts 3, I'd accept that, it's just I'm sick of SE milking her (yes literally probably).

Pirates of the Caribbean was in Kingdom Hearts 2 back in 2006, so I'm sure Disney wants something from both Marvel and Star Wars to be in KH3, hey movie tie-ins. I just get the feeling it's going to be so overwhelming and segregated with no real (Kingdom Hearts) story development, being cynical here.

Lightning is easily my favorite character in a long time for FF. I just dig strong women heh.
You really need to watch the TV show Dark Angel. :)

 
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FF14 is an MMO with special seasonal events and all kinds of fourth-wall breaking stuff so the normal cameo rules don't apply. :lol: It's not like Lightning actually figures into the story anyway. I seriously doubt that XV, a single player story with its own world and defined set of characters, will have anything similar.

Speaking of Kingdom Hearts (and strong women), I just saw Frozen over the weekend and now I'm really hoping for it to appear in Kingdom Hearts III. The movie kicked ass.

 
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Seeing as KH3 is atleast 1-2 yrs out I would say it probably will. I really wonder if any pixar movies will be in there or maybe *cross fingers* Miyazaki. Disney has the US rights to Totoro and Spirited Away. 

 
Update 1.1gB pretty insane

Playable Content

- Quests
 

Alliance members will now be visible during the initial cutscene of the Labyrinth of the Ancients.

Dhorme Chimera and Hydra from the quest "A Relic Reborn" can now be challenged via the Duty Finder.

Players who have completed the quest "A Relic Reborn" can unlock these trials at the following locations:

Dhorme Chimera: Coerthas Central Highlands - The Weeping Saint (X:31, Y:7)

Hydra: Eastern Thanalan - Halatali (X:14, Y:30)


 
- Guildleves
 

For battlecraft leves that require the collection of items, the guildleve icon will now be displayed on the minimap and next to the requested item's name plate.

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- FATEs
 

The FATE "Making Waves" has been relocated to Western La Noscea (X:11, Y:14).

 
- Free Companies
 

The following features have been added to the free company interface:


Activity Notices under ACTIVITY can be filtered using the following options:

Entitlements/Membership/Organizational/Actions/Housing/Garden
* Gardening will be implemented in patch 2.2.

The maximum number of activity notices displayed has been increased to 200.

"Applications" has been added to Hierarchy Settings under RANK.



Several categories have been added to the Company Profile:

By selecting Edit Profile under INFO, players can change the following Company Profile settings:


Focus: Indicates the primary activities of your free company.

Seeking: Indicates the class or job roles sought by your free company.

Active: Indicates when your free company is most active.

Recruitment: Indicates whether or not your free company is accepting applications.




Players unaffiliated with a free company can now submit an application to join another player's free company.

Submitting an Application
1. Target a member of your desired free company, then select View Company Profile from the subcommand menu.

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2. Select Submit Application at the bottom of the Company Profile window.

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3. Enter a message to be sent with your application, then press Confirm to submit.

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4. If your application has been accepted, you will be able to join the free company.

Withdrawing an Application
1. Select Free Company from the Social Menu to view the profile of the free company you applied to join.

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2. From the Company Profile window, select Withdraw Application.

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3. When a confirmation window appears, select Yes to confirm your withdrawal.

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Approving an Application
1. Select Edit Profile on the Company Profile tab under INFO, then check the box next to "Accept applications."

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2. A list of players who have submitted applications to join your free company will appear under MEMBERS on the Applicants tab.

3. Select a name and open the subcommand menu to approve or deny that player's application.
3. Select a name and open the subcommand menu to approve or deny that player's application.

 
- Housing
 

Market boards and summoning bells have been added to the residential districts.


Mist

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Lavender Beds

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The Goblet

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The company chest furnishing placed inside an estate will now display your free company's crest.

* Your free company crest will appear automatically upon setting a company chest inside your estate.
The confirmation prompt displayed when setting furnishings can now be turned off by unchecking the "Item Bind Prompt" box at the bottom of the Indoor Furnishings and Outdoor Furnishings windows.


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The moogle letter box furnishing will now light up when mail arrives.

To prevent players from becoming stuck between furnishings, continued character movement will temporarily disable collision detection.

 
Other player characters will no longer be displayed in certain event areas.

Certain NPCs in Revenant's Toll have been relocated.

A summoning bell has been placed in Revenant's Toll (X:22, Y:6).


 
Battle System
 

The period during which players are unaffected by curative magic after being revived has been reduced.

The Sic and Obey pet commands can now be activated without a target present. Furthermore, pets will remain set to either command even when re-summoned.

* Upon logging out, pets will revert to Sic by default.
When using the Sic or Obey commands while a pet is moving, queued actions will not be canceled if no other commands are given.

Eos and Selene will now continue to follow their owners even when switching between the Sic and Obey commands.

Eos and Selene can now use Embrace on non-party members when set to Obey.

Summoner and Scholar are now counted as separate jobs when determining the speed at which the limit break gauge is filled.

Players will now be revived automatically after exiting an instance while incapacitated.

The respawn rate of enemies in the following areas has been adjusted:


Western La Noscea - Halfstone

Western La Noscea - Sapsa Spawning Grounds

Outer La Noscea - Iron Lake

Outer La Noscea - U'Ghamaro Mines



The appearance of enemy action indicators has been changed.


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Items
 

New items have been added.


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Item Name

Type

Description

Crimson Standard Bracelet

Bracelet

Item Level: 55/Equipment Level: 50
Increases Spiritbond Gain +2

Lily and Serpent Bracelet

Bracelet

Item Level: 55/Equipment Level: 50
Increases Spiritbond Gain +2

Tipping Scales Bracelet

Bracelet

Item Level: 55/Equipment Level: 50
Increases Spiritbond Gain +2

Master Gladiator's Ring

Ring

Item Level: 55/Equipment Level: 50
VIT +7/Parry +11/Critical Hit Rate +8/Reduced Durability Loss +10

Master Pugilist's Ring

Ring

Item Level: 55/Equipment Level: 50
STR +7/Determination +7/Skill Speed +8/Reduced Durability Loss +10

Master Marauder's Ring

Ring

Item Level: 55/Equipment Level: 50
VIT +7/Parry +8/Accuracy +11/Reduced Durability Loss +10

Master Lancer's Ring

Ring

Item Level: 55/Equipment Level: 50
STR +7/Critical Hit Rate +11/Determination +5/Reduced Durability Loss +10

Master Archer's Ring

Ring

Item Level: 55/Equipment Level: 50
DEX +7/Accuracy +11/Critical Hit Rate +8/Reduced Durability Loss +10

Master Conjurer's Ring

Ring

Item Level: 55/Equipment Level: 50
MND +7/PIE +6/Determination +5/Reduced Durability Loss +10

Master Thaumaturge's Ring

Ring

Item Level: 55/Equipment Level: 50
INT +7/Determination +7/Spell Speed +8/Reduced Durability Loss +10

Master Arcanist's Ring

Ring

Item Level: 55/Equipment Level: 50
INT +7/MND +7/Critical Hit Rate +8/Spell Speed +11/Reduced Durability Loss +10

Master Carpenter's Ring

Ring

Item Level: 55/Equipment Level: 50
CP +17/Reduced Durability Loss +10

Master Blacksmith's Ring

Ring

Item Level: 55/Equipment Level: 50
CP +17/Reduced Durability Loss +10

Master Armorer's Ring

Ring

Item Level: 55/Equipment Level: 50
CP +17/Reduced Durability Loss +10

Master Goldsmith's Ring

Ring

Item Level: 55/Equipment Level: 50
CP +17/Reduced Durability Loss +10

Master Leatherworker's Ring

Ring

Item Level: 55/Equipment Level: 50
CP +17/Reduced Durability Loss +10

Master Weaver's Ring

Ring

Item Level: 55/Equipment Level: 50
CP +17/Reduced Durability Loss +10

Master Alchemist's Ring

Ring

Item Level: 55/Equipment Level: 50
CP +17/Reduced Durability Loss +10

Master Culinarian's Ring

Ring

Item Level: 55/Equipment Level: 50
CP +17/Reduced Durability Loss +10

Master Miner's ring

Ring

Item Level: 55/Equipment Level: 50
GP +22/Reduced Durability Loss +10

Master Botanist's Ring

Ring

Item Level: 55/Equipment Level: 50
GP +22/Reduced Durability Loss +10

Master Fisher's Ring

Ring

Item Level: 55/Equipment Level: 50
GP +22/Reduced Durability Loss +10

Paragon's Gown

Body

Item Level: 55/Equipment Level: 50
STR +13/DEX +13/VIT +14
INT +13/MND +13/PIE +12

Chocobo Suit

Body

Item Level: 1/Equipment Level: 1
Craftsmanship, control, and CP parameters now influence the success rate and HQ rate of Quick Synthesis.

When using high quality material to craft an item, the next crafting attempt will not default to normal quality material.

* Closing the crafting log will default back to normal quality material.
New gathering points requiring a high Gathering rating will be introduced in patch 2.2. In preparation for this change, actions can no longer be used to improve the gathering rate of items at 0%.

* Gathering rate will only reach 0% when accessing certain high-level gathering points with an extremely low Gathering rating.
Players can now preview dyes before applying them to gear.

The preview function does not require possession of the dye in question. Furthermore, display of unaffected gear can be toggled off. A preview of all currently equipped gear with the same color dye is also available.

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The following subcommands are now available when targeting a minion:

Dismiss/Emote/Mark/Focus Target
The size of certain minions has been adjusted.


 
System
 

A ready check command has been implemented to confirm the status of party members before or during a duty.

1. Select Ready Check from the social menu.

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2. Players will have 30 seconds to confirm their readiness.

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3. After the 30 seconds have elapsed, the following window will be displayed.

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The following changes have been made to the Duty Finder:


"A Relic Reborn: The Chimera" and "A Relic Reborn: The Hydra" have been added to the Duty Finder.

A Clear Selection button has been added to the Duty Finder interface.

Melee DPS and ranged DPS requirements for the Wolves' Den are now listed in the Duty Finder.

The Add Member window which formerly displayed after a party member went offline will no longer appear.
* Please use the Vote Dismiss function to remove offline party members.

In the event you do not meet the requirements for a duty, a detailed error message indicating unfulfilled requirements will now be displayed.



The following features have been added to the Party Finder interface:


Players can now refresh the list of recruiting parties using the Refresh Search Results button.

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Players can now receive periodic notifications of the number of parties recruiting members via the log window. To activate this function, select Display Periodic Recruitment Notifications in the Party Finder interface.



Players can now cancel party invitations that have not yet been accepted.

To cancel invitations, select your name from the party member list and select Cancel All Party Invitations.
A Wish List feature has been added to the market board.

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Players can register up to 10 items to their Wish List.
* Wish List contents cannot be viewed by other players.

The Demand category has been added to the Market Board sort options.

The total number of players who have added an item to their Wish Lists will be used to calculate demand, which will be displayed in search results.
* All Wish List data will be cleared when Worlds undergo maintenance.



When using Free Search on the Market Board, entering three characters or more will display all relevant search results.

New achievement rewards have been added.


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Achievement

Requirements

Reward

The Turquoise Cannon

Complete 500 company levequests for the Maelstrom.

Crimson Standard bracelet

The Ironwood Leaf

Complete 500 company levequests for the Order of the Twin Adder.

Lily and Serpent bracelet

The Silver Scales

Complete 500 company levequests for the Immortal Flames.

Tipping Scales bracelet

Bump on a Log: Gladiator

Complete all gladiator entries in the hunting log.

master gladiator's ring

Bump on a Log: Pugilist

Complete all pugilist entries in the hunting log.

master pugilist's ring

Bump on a Log: Marauder

Complete all marauder entries in the hunting log.

master marauder's ring

Bump on a Log: Lancer

Complete all lancer entries in the hunting log.

master lancer's ring

Bump on a Log: Archer

Complete all archer entries in the hunting log.

master archer's ring

Bump on a Log: Conjurer

Complete all conjurer entries in the hunting log.

master conjurer's ring

Bump on a Log: Thaumaturge

Complete all thaumaturge entries in the hunting log.

master thaumaturge's ring

Bump on a Log: Arcanist

Complete all arcanist entries in the hunting log.

master arcanist's ring

I Made That: Carpenter III

Craft 100 unique carpenter recipes.

master carpenter's ring

I Made That: Blacksmith III

Craft 190 unique blacksmith recipes.

master blacksmith's ring

I Made That: Armorer III

Craft 170 unique armorer recipes.

master armorer's ring

I Made That: Goldsmith III

Craft 270 unique goldsmith recipes.

master goldsmith's ring

I Made That: Leatherworker III

Craft 220 unique leatherworker recipes.

master leatherworker's ring

I Made That: Weaver III

Craft 250 unique weaver recipes.

master weaver's ring

I Made That: Alchemist III

Craft 110 unique alchemist recipes.

master alchemist's ring

I Made That: Culinarian III

Craft 120 unique culinarian recipes.

master culinarian's ring

I Found That: Miner III

Gather 50 unique items as a miner.

master miner's ring

I Found That: Botanist III

Gather 100 unique items as a botanist.

master botanist's ring

I Caught That III

Catch 160 unique fish.

master fisher's ring

Destiny's Child

Successfully complete 3,000 FATEs.

paragon's gown

Bosom Buddies III

See your companion chocobo to rank 10.

chocobo suit

* Achievement rewards can be redeemed by speaking with Jonathas in Old Gridania (X:10, Y:6).
Players can now summon a mount at random.

To summon a mount at random, select Mount Roulette from the list of actions found in the General tab of the Actions & Traits interface, or set it to your hotbar.
* Mount Roulette is only available after obtaining at least two mounts.
Players can now summon a minion at random.

To summon a minion at random, select Minion Roulette from the list of actions found in the General tab of the Actions & Traits interface, or set it to your hotbar.
* Minion Roulette is only available after obtaining at least two minions.
The Item Sort function has been adjusted to improve sorting of certain high quality and normal quality items.

To improve usability for colorblind players, the marking for gear unequippable by your current class or job has been changed from green to blue.

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Red: The selected gear's level requirements are not met by any of your classes or jobs.
Blue: The selected gear's level requirements are not met by your current class or job.
The following changes have been made to gear sets.


Gear sets will now automatically substitute the main arm when the registered item is not available.

Gear sets will now distinguish between gear affixed with materia.



Chocobo barding that cannot be equipped by your chocobo will now be grayed out.

The arrangement of items in the armoire has been changed.

Timeworn maps have been added to the Timers window under Duty on the Main Menu.

The number of FATEs viewable on the Recommendations list has been increased.

Players can now customize order of appearance for quests in the Duty List.

Check the boxes beside quest names in the Journal to display them atop the Duty List. Up to five quests may be selected.
Quest objective completion icons will now also appear in the Journal.

The following features have been added to the Moogle Delivery Service


A Sent Letter History feature has been added.

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When attaching an item to a leatter, the item name will now appear in the log window.
* In the event the letter cannot be sent, a message will appear in the log window indicating whether the item was returned to your inventory or armoury chest.



To prevent accidental use of the auto-run function using a gamepad or controller, auto-run can no longer be initiated when manipulating the camera with the right analog stick.

* An option to disable auto-run entirely has also been added.
To better accommodate varying play styles using both gamepads and keyboards, the following configuration options have been added.


round Targeting Settings


Locked to Cursor

Unlocked


Players can now enable the cross hotbar when using mouse and keyboard controls.

Players can now disable the pet hotbar when using mouse and keyboard controls (Windows version only).



Waymarks have been added.

Using waymarks, players can mark select areas on the field that can be seen by party and alliance members. Waymarks can be accessed under Social on the Main Menu. 

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* A waymark can be removed by using the same waymark at a different location, or by selecting Clear Waymarks.
The following adjustments have been made to ground targeting for gamepads and controllers:


When using a skill that requires ground targeting, your character will enter ground targeting mode, which will be indicated onscreen.

When ground targeting is set to Locked to Cursor, the targeting circle will always appear at the cursor's default position.

When ground targeting is set to Unlocked, the targeting circle can be freely controlled by pressing RB/R1+Left Stick.
* Cursor position will be saved until the game client is closed.



When using signs to mark players, a message will now appear in the log window.

In order to improve mouse targeting, the following adjustments have been made:


The clickable target box for characters has been enlarged.

An option to highlight potential targets has been added.
To enable this feature, select "Highlight potential targets." on the Target tab under Control Settings in the Character Configuration interface.

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* Target highlighting is disabled by default.
* Certain objects cannot be highlighted using this function.



he focus target bar will now remain visible even when the indicated target is no longer on screen.

Mounts will now affect the size of character target boxes, as well as their target rings.



Before

After

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Pressing the Pause key will now turn your character's head toward the camera.

Press and hold the Pause key to have your character turn to face toward the camera. Release the Pause key and your character will continue to face the same direction. Press Pause again to cancel.

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* Selecting a target or moving will cancel this function.
Camera positioning when players are near walls has been adjusted.

Players can now zoom out and achieve an overhead view when locked on to large targets.

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The online status New Adventurer has been added.

To set your online status to New Adventurer, select your character in the Party Members tab of the Social interface, then choose Edit Search Info.
* The New Adventurer status can only used by characters with less than 20 hours of playtime and less than 80 achievement points.
* The New Adventurer status can only used by characters with less than 20 hours of playtime and less than 80 achievement points.

* Online status will no longer be displayed for alliance members outside your party.
The following changes have been made to the mouse mode Main Menu:


Windows of the Main Menu will now open with a single click, even when a previous window is still open.

Pressing cancel while viewing a window of the Main Menu will return the cursor to the previously selected Main Menu category.


The Character interface will now remember the most recently viewed tab until the game client is closed.

 
When a friend request is received, selecting the request notification will now display the friend registration confirmation window.

Currently targeted treasure chests will be deselected upon opening the lot window.

When interacting with event objects that require an additional hotbar, a sound will now play when the additional hotbar is activated.

 
Hotbar macro icons will now display an additional marking to better distinguish between macros and actions.

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Font size settings will now affect text entered in the chat log window.

When typing in Japanese, an icon will now be displayed on the chat log window indicating your current input mode.

The /uireset command has been added.

* Using this text command will revert the HUD layout to the default setting, and return all closed windows to default positions.
The following features have been added to the /macroicon text command:

Add one of the text commands below to the first line of a macro to change its icon as follows: 

Text commands

Description

/macroicon "gearset number" gearset

Displays the specified gear set's icon.

/macroicon "general action" "general

Displays the icon of actions from the General tab of the Actions & Traits menu.

/macroicon "mount name" mount

Displays the icon of the specified mount.

/macroicon "minion name" minion

Displays the icon of the specified minion.

/macroicon "emote name" emote

Displays the icon of the specified emote.

/macroicon "sign name" marking

Displays the icon of the specified sign.

Example
Display the Teleport icon
/macroicon Teleport general
Players can now use the syntax in place of the /wait command.."number">

* "number" can be any digit between 1 and 60.

Example
Using Raise on a target one second after Swiftcast
/action Swiftcast 
/action Raise 
By using the syntax, players can now use the wait function together with other actions on a single line.
* Please note the original /wait command can still be used if desired.."number">
When the /action or /petaction commands are used and a target is not specified, macros will now function in the same way as regular actions.

Example
The macro /action "Fast Blade" can now be used on targets selected with the target circle.
The macro /action "Cure" can now be used to heal oneself even if no target is present.
The following actions have been added to the Actions & Traits menu.


General


Mount Roulette

Minion Roulette


Main Commands


Waymarks

Ready Check




The following settings have been added to the Character Configuration menu:

Control Settings

Target Tab


Ground Targeting Settings (Gamepad Mode)

- Target Ring
* When playing in Gamepad mode with Locked to Cursor selected, the mouse can also be used for ground targeting.
Target Display Settings

- Highlight potential targets. * This option is disabled by default.

Character Tab


Idle Animation Delay
* Please note idle animations will be implemented in patch 2.2.



Hotbar Settings
Cross Tab


General Settings

- Enable cross hotbar. (Windows version only)
* The cross hotbar can now be used when playing in Mouse Mode.


Log Window Settings
General Tab


Log Window Settings

- Display recast timer error message.
* This option is enabled by default.



The following options have been added to the log filter under the Announcements tab:


Party Recruitment Notifications

Sign Messages for PC Targets



The following settings have been added to the System Configuration menu:

Display Settings (Windows Only)

General


Enable wet surface effects.



Gamepad (Controller) Settings
Gamepad (Controller) Settings


Gamepad Type (Windows Only)

- X○□△ + Touchpad
Enable LB/L1 + Left Stick auto-run.
* This option is enabled by default.


Gamepad (Controller) Customization


Button Configuration

L3 and R3 Settings
- Assist Target


Other Settings
Display Limits


Character and Object Quantity (Windows version only)
* This setting cannot be changed in patch 2.16.

Open Windows (Windows version only)




The following settings have been added to the Keybind menu.


Movement Tab


Face Camera


Shortcuts Tab


Waymarks


System Tab


Cycle through HUD Components (Back)




Notifications for replies from customer support will now have a unique identifying icon.

Messages from customer support can be viewed under the History tab of the Support Desk menu. Once a reply from customer support has been viewed, the notification icon will no longer appear. Furthermore, in accordance with this change, the priority for moogle letter notifications has been changed as follows:


Priority

Description

Icon

High

A reply from Support


1e50acf08461e355e3e5d4736391ba3f787720f1_32.png



 

A GM moogle letter


1e50acf08461e355e3e5d4736391ba3f787720f1_31.png



Normal

A regular moogle letter


1e50acf08461e355e3e5d4736391ba3f787720f1_33.png

Wet surface effects have been added.

Player models will now appear wet in inclement weather, when immersed in water, or when struck by water-based attacks.
Players can now see their breath in cold areas.

1e50acf08461e355e3e5d4736391ba3f787720f1_34.png

Several cutscenes have been made skippable.

An explanation of camera controls has been added to the character creation screen.

Players can now load character appearance data created for the beta test and benchmark.


 
Resolved Issues
 

The following existing issues have been addressed.


An issue wherein the recast timer for additional skills reset when changing classes in town.

An issue wherein damage from certain attacks affected the display of HP in the party member list.

An issue wherein the stats displayed in pet action help text were affected by player parameters.

An issue wherein a pet's actions were canceled if its battle stance was changed while moving.

An issue wherein the skills Esuna and Leeches did not remove the effects of Wind Bite or Phantom Dart.

An issue wherein enemies appeared before system information was displayed during certain battlecraft leves.

An issue wherein spawning animations did not display for enemies during certain grand company leves.

An issue wherein enemies did not receive the reduced HP effect when spawned during certain grand company leves.

An issue wherein text did not appear on screen during certain grand company leves.

An issue wherein details of the item initially selected in the Gear Set Viewer interface did not appear.

An issue with the /marking text command wherein the Signs window would close when using an incorrect sign name or incorrect target.

An issue wherein icons did not display correctly in the Duty List for Tradecraft leves.

An issue wherein certain pet action icons did not display properly using the /macroicon text command.
* When using pet action icons, the pet name can be omitted from the text command. However, when multiple pets use the same action, such as Eos and Selene using Embrace, please specify the pet name to distinguish between multiple pets. (Example: /macroicon Embrace pet Selene)

An issue wherein the help text for certain actions and status effects did not display properly.



 
Confirmed Bugs
 

An issue wherein when an additional application to join the free company is sent while waiting for the approval to another free company, a message included in the application to both free companies will be deleted.

An issue wherein the changes to the off hand under the armoury system, such as equipping a shield, will not be reflected to the preview for dyeing equipments.

An issue wherein when the furnishings that are placed on the estate ground are painted directly from the furnishing window under the "Housing" menu and the window is re-opened, the color before the paint will be displayed on the color icon of the furnishings.

An issue wherein the graphics of a certain character that appears in the cutscene of Hildibrand side story quest will be displayed incorrectly.

An issue wherein the image format of the screenshot cannot be changed on the PlayStation®3 version of the game.
 
Lol I actually spent the 3 hours after Maintainence just trying to find places I could climb to in Revs Toll. I like gettin in tip of the bar the most.

The place brhind the X beams on the tower is cool to.

Sadly no more Chimeny to climb on top of though.
 
It's 2/22 in Japan and the PS4 has launched, which means the Final Fantasy XIV PS4 beta is live! :whee: (Downloading the update now)

...Man the log-in screen is stupid small... I hope they fix that because it's kind of hard to read.

 
Since the game is down for hotfixes, this is likely what they're reverting back:

http://www.youtube.com/watch?v=bJ1fCEv3Lk8

For anyone that didn't know, SE bugged this fight apparently with a fix for this boss that had unintentional side-effects of boosting enrage damage to 2.8-3k damage per tick in intervals of 3s now.  Additionally, T5 changes for patch 2.2 made it in somehow that nerfed conflag and snake HP.  It also nerfed the semi-exploitative nature of having Twin do no damage during conflag if the MT steps into it, mitigating a round of death sentence if the timing is right.  People were pretty pissed about the undocumented changes and it appears SE is making good on them swiftly.  If things go back to normal, not sure how easily we'll get past snakes again since we were finally getting some P5 attempts last night with seeing twisters.  I hate how this fight is frontloaded with hard phases just to get to the easier ones.

 
For anyone that didn't know, SE bugged this fight apparently with a fix for this boss that had unintentional side-effects of boosting enrage damage to 2.8-3k damage per tick in intervals of 3s now. Additionally, T5 changes for patch 2.2 made it in somehow that nerfed conflag and snake HP. It also nerfed the semi-exploitative nature of having Twin do no damage during conflag if the MT steps into it, mitigating a round of death sentence if the timing is right.
Eyes glazing over... Needz moar catgirl pics.

 
Just started PS4 beta up this is going to be nice anyone wanting to play over the weekend I will be on

ServerPS4 Beta 2

Name: Lord Byron 

no updates after the inital 10gb and 500mb update. 

and there is a queue :p

So put in 30min (late on east coast) 

First Impressions:

-Holy Shit the graphics 

-Track pad is your mouse so click on the far left for left click far right for right click.  Best advice for "tips" left click then hit the X botton to get rid of them you will accumulate A LOT in the first 30 minutes. They put them in the center of the screen so it gets annoying having a huge green ? in the center. 

- There is no difference between countries for servers so everyone is piled up with everyone else. This means there will be queues 

-Things load about half as fast  10secs on PS3 about 2-5 seconds on PS4

-Might be a fix by tomorrow but currently there was no area for Exp /MP/ TP it was just red/blue/green dots

Personally I am glad I invested time previously on the game can pretty much just run everywhere with my Beta character as I know what to do. The game looks night and day easily 50% better and it controls a lot better with the PS4 controller. 
 

 
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Loving it so far, I don't think I can go back to PS3 version.

I ended up turning the stupid mouse as the touchpad off. Also ended up running from Gridania to Mor Dhona to get my Bikini lol. Seeing the rain and other weather effects in this version just blow PS3 out of the water

 
Yay beta!

gallery_226059_7791_10197.jpg


The game does seem to run quite a bit smoother on the PS4. The tiny text drives me nuts, but other than that it's fine. I also hope Sony adds Bluetooth keyboard support soon.

 
Yay beta!

gallery_226059_7791_10197.jpg


The game does seem to run quite a bit smoother on the PS4. The tiny text drives me nuts, but other than that it's fine. I also hope Sony adds Bluetooth keyboard support soon.
Wont really know how much smoother until you get into a overpopulated fate or fights like Titan Ex.

 
FML!  Had both the game & patch downloaded.  Patch told me to close the application & open it back up.  I thought I hit "close application" but as soon as I hit okay I noticed that I had hit "delete" instead.  Now I get to download the 11gb & patch all over again >.>

 
Yay beta!

The game does seem to run quite a bit smoother on the PS4. The tiny text drives me nuts, but other than that it's fine. I also hope Sony adds Bluetooth keyboard support soon.
I'm not sure if this works with ps4, but if you are highlighting a box and hit R3, it changes the size of the box.

 
You can also increase/ decrease the size in the system preferances tab. I did this for all of my boxes on PS3 as half of them were way too big.

 
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