[quote name='corrosivefrost']Expansion packs don't separate players of the original game from people with the expansion.
AE is the perfect example of an expansion, IMO -- 4 new characters, 2 new secret boss fights, balance changes, new tweaks/features in existing modes, a few new expansion achivements/trophies, etc..
Owners of SSF4 can expand to SSF4AE by paying $15 and downloading the expansion, people can buy the original game+expansion at retail for $40.
UMvC3 on the other hand? They release it at a bargain price because they want to get existing users who already paid $60 or $70 to open their wallets again. It's better than when I was a teenager and Capcom kept releasing new iterations of SFII and I had to keep buying a brand new game at $50-$70 if I wanted a home copy.
Dead Rising 2: Off the Record is also not an expansion. Sure, it adds new areas, new weapons and a new character, but it's the same premise... full retail release at a bargain price to get fans of the original to be more likely to open their wallets instead of boycotting the product and having it bomb.
That just my take on it though. No need to be super cereal.
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I was paying $50 for a new game and then $30 for an expansion. Tack on the $10 tax from this gen and I'm still doing the same thing, lol. I saw a lot of value in expansion packs and I view the updates to Super/Ultimate as such. Except now I'm not required to buy the original game just to play the expansion. AE didn't have enough content for me to consider it a full blown expansion, but it was still a decent update.
Your use of bolding is not impressive.
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[quote name='corrosivefrost']Yeah, and even then, it was a "new game" to me, since I had to go to the store and buy it all over again for full price. Achievements and DD are something to judge current games by as far as I'm concerned... but previous games, like SNES era? SFII > SFIIT > SSF2 were all new games in my opinion.[/QUOTE]
I had a Genesis, your argument has no effect on me! =(