[quote name='corrosivefrost']It's still a matter of positioning and strategy. Just cause you can back up doesn't mean you can blindly do it as an answer for everything. Enemies can form up behind you, come in from your peripheral, all sorts of shit because you're moving into something you can't see. It's not like it make the game easy mode or anything or totally breaks the game.[/QUOTE]
Not saying it makes the game any easier or breaks the game or anything. Just saying that it changes things. It reduces the pre-combat planning and increases the mid-combat strategizing. Either of those are perfectly valid, but I'm just saying that I personally like the specific type of planning that the old RE games required, and it's something that I can't get elsewhere.
[quote name='corrosivefrost']
When it starts becoming necessary to play the Gears "duck into cover, pop and shot, repeat" then it will have joined the same ranks as the "done to death TPS action games". Same for DS3.
And based on the story of DS3, human enemies made sense. And they were kept to a minimum, so I have no problem with them. Wasn't a fan, but it's not like I had to ask myself "why the were these put in the game?!".[/QUOTE]
Well yeah, the human enemies made sense as far as the story goes. It's just that mechanically, they were boring to me. I still thought Dead Space 3 was a great game as a whole though.
Not saying it makes the game any easier or breaks the game or anything. Just saying that it changes things. It reduces the pre-combat planning and increases the mid-combat strategizing. Either of those are perfectly valid, but I'm just saying that I personally like the specific type of planning that the old RE games required, and it's something that I can't get elsewhere.
[quote name='corrosivefrost']
When it starts becoming necessary to play the Gears "duck into cover, pop and shot, repeat" then it will have joined the same ranks as the "done to death TPS action games". Same for DS3.
And based on the story of DS3, human enemies made sense. And they were kept to a minimum, so I have no problem with them. Wasn't a fan, but it's not like I had to ask myself "why the were these put in the game?!".[/QUOTE]
Well yeah, the human enemies made sense as far as the story goes. It's just that mechanically, they were boring to me. I still thought Dead Space 3 was a great game as a whole though.