[quote name='abhinav']Not at all. Refined Fable combat with Skyrims questing system. Closest game to this is Fable 2, then Fable 3, then Dragon Age 2.[/QUOTE]
It bothers me that people keep comparing this game to God of War. You're right, the closest game to this is something along the lines of Fable, with a complex skill system which is overkill given the simplicity of the combat. While it is a combo based combat system, the depth and challenge isn't there. People are making such a big deal out of the customization trees and, while they actually are pretty balanced and well thought out, this game requires zero strategy to get through. Most of the time and energy they put into the battle system is for not, because it boils down to a button masher with a ton of unneeded options. The worst part of the game is the way the game integrates the story and plot into the game. In the end, it's a gigantic map full of interconnected hubs with scattered groups of enemies and with the burden of telling a story squarely placed on the lore stones randomly scattered about.
Granted, if you're into mindless combat and don't want to be burdened by challenge and plot, this might be a great game for you. I just can't imagine plunking down 50+ hours on such a half baked game. If they went back to the drawing board with enemy ai and implemented a better way of immersing yourself in the lore of the world, they might be onto something. As it stands, I would rather play a more immersive game (Skyrim) or something more decidedly combat focused (any of the games Reckoning pulls combat system inspiration from) or something faster paced and more strategy oriented (Diablo and clones). This game doesn't seem to know what it wants to be or who it wants to appeal to.
I have a ton of hope for the franchise, though. There's a ton of potential there and hopefully they'll fix all the criticisms and knock our socks off with a follow up.