I will try to bring this back to Metal Gear Solid, because I partially agree with the original poster. I have posted similar comments before about the series.
I played the original Metal Gear Solid on the PS1 and the remake on the gamecube. I enjoyed them but I never held them in as high esteem as most gamers.
Then I played Metal Gear Solid 2. I guess I will never understand why this series is so highly regarded. The story was a complete mess. I think the problem is the story started out with a few small twists, but each twist had to trounce the prior, and eventually it just got out of hand. Eventually you get a half hour cutscene about how nothing you played was real and the whole world is just a facade. It would be okay if the writers were subtle, but it took half hour cutscenes to get the story across. I fell asleep during one of the final cutscenes, it was just too long.
This brings us to the actual cutscenes. While I accepted cutscenes during the PS1 era, the use of cutscenes in games today is just lazy game design in my opinion. Developers should incorporate the story in the actual game. Games really need to get over their movie envy, and use the interactive medium to convey the story, rather than using movies to tell the story. I cringe every time I hear the word cinematic used to describe a game. I don’t want to watch a 20 minute cutscene, where I am not playing the game, it completely takes me out of the experience. This is especially apparent when I watch Snake do amazing moves in the cutscenes, none of which I can actually perform with the clunky, convoluted controls in the game. Nice back flip Snake, how do I pull that move off in the game? Oh I can’t….those moves are only for the cutscenes.
I’m actually somewhat interested in MGS4 because it looks like they have finally updated the controls to be more intuitive. It’s funny, I listened to a recent 1up yours podcast where they talked to one of the MGS4 developers, and they kept saying how awful and confusing the control scheme was on the previous MGS games, and how they had completely revamped the controls for MGS4. Yet the game got a 10, how does a game with awful controls get a 10?
I’m trying to get through MGS3 Subsistence right now, mainly because everyone raves about it, but 4 hours in, and I don’t see the appeal yet. I still feel the controls need work. But I will eventually play through the game, since the end boss fight is so highly regarded.