[quote name='unbongwah'][quote name='tdphillips']Xtreme is an action RPG from what I understand, Grandia 1 & 2 are traditional "turn-based" (I assume 2 is, I've never played it). Possibly depends on what you like.[/quote]
No, Xtreme's combat system is basically the same as Grandia 2's, which I gather is a lot like the first Grandia's (never really played the original, so I couldn't say). Combat in both games uses sort of an "active time" system (or whatever the hell you want to call it): basically, actions take place in real-time, but the game pauses whenever it's your turn to issue orders to your characters. Doing well in combat requires good planning and a sense of how long it takes to perform actions after you've issued orders. IMHO, this makes combat much more engaging and enjoyable than the "classic" turn-based approach that has existed since the original Wizardry.
The real difference is Xtreme is basically a dungeon crawl: much weaker plot and characters (with poorer voice acting), much stronger emphasis on beating the crap out of stuff. If you're just there for the combat, you might like GX. But if prefer RPGs with a plot, I couldn't recommend it.
I got as far as the randomly-generated dungeon before giving up on Xtreme - just got too tedious for me. [They also made a few tweaks to the combat and character systems I didn't like.] By comparison, despite its cliches, I think Grandia 2 is one of my favorite RPGs of the last five years; I definitely think it's the stronger RPG.[/quote]
Ok, I stand corrected on GX's battle system. I knew Grandia 1 had the active/turn battle system (hence turn in quotes) and thought 2 had the same system, but I didn't know GX did. It is a good system IMO.