[quote name='mykevermin']I'm more or less just data hungry, y'know. The all-too-brief summary is an indicator that this is a tricky thing to measure, and not something that can be summarized as succinctly as tv ratings info is.
And I don't see how this becomes useful information for developers. With TV, ratings are currency, as it sets the standards for ad rates. With consoles, penetration is very important, and previous sales numbers are important - but is "time used" important for me, the hypothetical developer? I'd think sales numbers matter to me. If I'm interested in the bottom line, I don't care if you shove the software up your ass, eat it with a bowl of honey nut cheerios, or put a trillion hours into it - I've made the same $30-60 no matter the case. Perhaps, once these data are better prepared, refined, and made more accessible and/or intuitive (I've more faith in the former than the latter, but that's just the nature of what you're trying to measure), time usage can be an important way of determining if a company should go ahead with DLC development. But, for now, the data don't seem to bear out that kind of information.
EDIT: Right, lowgear. Only poor people, women, and 'cheapskates' play PS2 games. Christ; were you employed by Sony Japan 2.5 years ago?[/QUOTE]
Thats not what I meant
head.........More people with less money for gaming.........less caring people of what Gen they are in will get PS2's. I am talking about the "average" gamer that is in this country........does everyone have the ability to knock off money on Video games and syetems every year?
People still use VCR's because they dont feel the need to change and people still drive that 1990 Ford Tempo because it still runs. While it sounds insensitive, people with less money do get PS2's and use them......and Women generally that are into gaming purchases, buy for their kids.
It may come across harsh but I'm sure it contributes to these figures a bit.