Official NHL Not 15 (14) Discussion/CAG Team Thread - Headsets On Pants Off! New Team!

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Yeah...that didn't work. Toddler traumatic bedtime still rages on. Terrible twos are bullshit. Threes will make you want to kill yourself. I'm getting on now...I guess...after I make myself some nice peach iced tea like an old lady...lol.

 
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Our GTA V hijinx from the past couple weeks. :lol:

[youtube]https://www.youtube.com/watch?v=MJfWXNxxE48[/youtube]

[youtube]https://www.youtube.com/watch?v=KjgAqxoTlBg[/youtube]

 
I'm disappointed in how long it took fora penis shaped jerry can drawing to show up ion the video :p

I probably would only pickup Payday on XB1 if it was like 10-15 dollars, but it would probably be a while till that happens.

 
I'm disappointed in how long it took fora penis shaped jerry can drawing to show up ion the video :p

I probably would only pickup Payday on XB1 if it was like 10-15 dollars, but it would probably be a while till that happens.
Well, now we have a clear goal for next Saturday: draw a penis with gasoline and set it on fire. :lol:

As for Payday on XB1...even at $10 you'd be frustrated. No HoxHud. ;)

 
Hmmm. it almost seems like they're taking away skill points and going with premade classes for EASHL?

Also, they're really touting beards as a feature? Really?

 
Sadly...that sounds exactly like the back of the NHL 14 box.

The description for "The New EASHL"

Sharpen those skates and grab your buddies because the EA SPORTS Hockey League is back! This fan-favorite online team mode has been reimagined and lets you choose specialized player classes to deliver a balanced competitive experience on the ice. Player skill and your ability to play as a team will now be the determining factor in who wins and loses hockey games.

Ok...so, uh...good? lol. In some ways, it's more flowery bullshit words that don't actually have any meaning unless there are fundamental changes in game mechanics. And the fact that the final sentence even needs to be said is a sad sign of how embarrassing things were.

As always, I'll hope for the best. But until we hear things like "______ doesn't happen anymore because we fixed ______ " and see it in practice, I have to assume it's just going to be more douchery of dragging the puck through massive traffic, sticks clipping through body parts, and tiny speedsters shrugging off huge d-men.

Of course, I'll buy it and play it...but the best thing we all can do is think of lots of team names. We'll probably need them, haha.

It's also interesting that it makes no mention of any kind of online franchise mode or online season/tournament. There is a paragraph that specifically mentions having a SINGLE PLAYER mode for every type of player though. Sounds like no leagues again.

 
If they do it the way Fifa does it, it will be freaking awesome. Want to boost your passing? Make better passes. I really hope that's what they do because the Fifa system is just amazing.
 
If they do it the way Fifa does it, it will be freaking awesome. Want to boost your passing? Make better passes. I really hope that's what they do because the Fifa system is just amazing.
Yeah, that actually sounds really good. Just having a static points system is really antiquated. You should have to legitimately earn each skill...not just dump all your points into wrist shot accuracy and puck control and be a 74 OVR forward who shoots 50%.

It's the same crap we see every week with discipline. "I have 92 discipline, so that means the rules just don't apply to me." One game this past week, we were getting checked face first into the boards almost every possession with no call. Finally, late in the game, they get a penalty, on a little bump in front of the net. I don't know why EA can't just call legit penalties.

There's no point telling us how much more balanced they made the game if they're not going to take away the things people abuse.

 
If they do it the way Fifa does it, it will be freaking awesome. Want to boost your passing? Make better passes. I really hope that's what they do because the Fifa system is just amazing.
Yeah, FIFA really does do a good job at that stuff. You get points based off milestones for the attribute. Make so may good passes and your rating goes up by a point or two.

 
I'm not crazy about this part:

In the past, the “Christmas noobs” and guys that start the road to legend 3 late in the game would always get destroyed by other teams because they simply did not have the attributes to compete. The thing with the new EASHL is that if I pick sniper in September and master the build over 300 games, and I match up with a guy who is playing his first game in EASHL later on in April, statistically we will be matched if we have the same build.
 
I'm not crazy about this part:
It really depends what they mean by that. Alan has mentioned it before, and I don't disagree with him...that the most fair thing EA could probably do is just make all players statistically the same. Flat 83s across the board would be fine with me. Letting people dick around and figure out what the "useless attributes" are is where the game gets so out of balance.

This wouldn't necessarily stop the cheap shit in the game (ie. bouncing off a check because you're holding the puck to the side)...but if it mitigates the high/low stat garbage that people do, it could be beneficial. All of this assumes that it doesn't cause EA to massively screw things up in a different way though, haha. :lol:

Where that becomes a problem is instead of "useless attributes", they could just have "useless builds". If choosing sniper allows you to shoot 40%, and you can still play "defense" by spamming poke check/stick lift, then being a two-way forward isn't going to serve much purpose. They have to give each player type a legitimate weakness that actually means something.

 
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And in Gary's Not Interested News ( ;))...

The recommended PC specs for the consumer Oculus Rift have been announced.

http://www.pcgamer.com/oculus-rift-pc-requirements-revealed/

Maybe I've just been numbed by being around the community so long, but for a product intending to be 1440p and hit 90 fps, this almost seems low to me. Unless they've done an incredible job improving the persistance and reducing lag, a GTX 970 seems super reasonable.

Ironically, a lot of the comments on the article are complaining that this makes the Rift way too niche and that it's too high end to make any kind of impact. Well...guess they haven't seen the HTC Vive requirements, lol. :lol:

And other Rift news...apparently, they're not banning VR porn on the device.  :roll:

http://www.pcgamer.com/oculus-wont-block-vr-porn-on-the-oculus-rift/

Wow...that's so awesome. Kind of like how ASUS hasn't banned porn on my monitor...considering all the Rift is is another screen and not an actual "platform" in any way. So glad people write articles and conduct interviews about things they have no clue about.

 
I started typing a response to Rob's post, and to elaborate on Nate's, but it got too hard. So I made a stupid picture instead in MSPAINT:

Edit: and apparently someone from an EA committee confirmed that its preset builds only:

http://www.reddit.com/r/EA_NHL/comments/36iezb/im_apart_of_the_ea_committee_heres_my_rundown_of/

YvPdd8z.jpg


 
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And in Gary's Not Interested News ( ;))...

The recommended PC specs for the consumer Oculus Rift have been announced.

http://www.pcgamer.com/oculus-rift-pc-requirements-revealed/

Maybe I've just been numbed by being around the community so long, but for a product intending to be 1440p and hit 90 fps, this almost seems low to me. Unless they've done an incredible job improving the persistance and reducing lag, a GTX 970 seems super reasonable.

Ironically, a lot of the comments on the article are complaining that this makes the Rift way too niche and that it's too high end to make any kind of impact. Well...guess they haven't seen the HTC Vive requirements, lol. :lol:

And other Rift news...apparently, they're not banning VR porn on the device. :roll:

http://www.pcgamer.com/oculus-wont-block-vr-porn-on-the-oculus-rift/

Wow...that's so awesome. Kind of like how ASUS hasn't banned porn on my monitor...considering all the Rift is is another screen and not an actual "platform" in any way. So glad people write articles and conduct interviews about things they have no clue about.
Thought about the specs some....and I actually think it might be hard for VR to be mainstream because of the cost of entry. A GTX970 alone is 350. Thats not including the rest of the computer, and the headset itsellf, which will probably be at least 300-500 as well. Thats a MASSIVE entry cost for say someone who is a console gamer, and wants to buy a PC to get into VR Gaming. Really, the biggest market will be those who already have a gaming pc, or a pc with specs that can be upgraded to be a gaming level PC. On the otherhand, the Morpheus might have a real shot, because PS$ costs a lot less then a gaming PC...it will depend on how much the headset itself costs.

 
Yup...that's how EA needs to make it work with this "everybody has the same skill set" thing. What I'm not confident in is the fact that it's "class based", meaning if people discover that the playmaker can still make that stupid pass, everybody will just play as the playmaker. The ONLY way that wouldn't be a major issue is if the playmaker was also horrific at shooting...or was slow or something (not likely unless they unmerge playmaker and dangler again)

Sure, it creates a scenario where he can just set up all the plays, but at least he wouldn't be an unstoppable mega star all by himself. Additionally, there needs to be a direct opposition to each class. ie. if your team is loaded up with defensive minded players (defensive d-men, 2-way forwards, etc). you should be breaking up those stupid passes with relative ease and you shouldn't be playing in a lot of high scoring games in general. These should be teams that are ok competing in a 0-0 game in the 3rd period.

Your illustration also shows the exact reason why neutral zone play has been essentially non-existent in this series. People don't need the neutral zone when they can just wing the puck down the ice with a high chance for success and no real consequence. It's sad that I've actually been hoping the NHL does consider making the two line pass illegal again just so it can make EA's game suck less, lol. To me, that seemed more likely than EA actually fixing anything. :lol:

 
Thought about the specs some....and I actually think it might be hard for VR to be mainstream because of the cost of entry. A GTX970 alone is 350. Thats not including the rest of the computer, and the headset itsellf, which will probably be at least 300-500 as well. Thats a MASSIVE entry cost for say someone who is a console gamer, and wants to buy a PC to get into VR Gaming. Really, the biggest market will be those who already have a gaming pc, or a pc with specs that can be upgraded to be a gaming level PC. On the otherhand, the Morpheus might have a real shot, because PS$ costs a lot less then a gaming PC...it will depend on how much the headset itself costs.
It's tough...because you have to define what "mainstream acceptance" really means. I could see it being like "half-mainstream", haha. Because like you said, it's mainly going to appeal to people who are already interested in it and are mostly ready for it (using me as an example...I'm decently positioned in just needing the GPU upgrade...but I also intentionally set it up that way years ahead of time, lol).

But as far as making somebody want to buy it who didn't even realize they had a desire for it (and I'm thinking of the original Wii as an example of this), I can't see that happening...other than some unique cases where somebody is able to try it at a friend's house and is just so enamored by it that they have to have it.

But yeah...if you don't have a gaming PC at all...yikes. I think your prices are a little on the high side though. The Rift has been said to cost between $250-$400. And a 970 can be had fairly routinely right now for $300. So...give it 9 months until launch, I could see deals on a 970 for $250 by Christmas...and it gets a little more reasonable. Not $300 console reasonable...but some of that is just the nature of PC gaming. And that might be an argument that the mainstream will never accept.

It definitely won't be a casual "grandma can do bowling" type of purchase though...and hopefully Oculus has a long-term plan for it that involves letting things build slowly by word of mouth, in-store demos, etc.

As for Morpheus, it's definitely better in line in terms of exposure and marketability...it's just going to be a question of whether the experience backs it up. The Rift (and even moreso, the Vive) will definitely offer a better experience...but will also take more user knowhow going in. And that could be the Catch 22 of VR still not being quite ready yet. But it's definitely close enough for people who want to seek it out though...and much closer than the tech has ever been.

 
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It's tough...because you have to define what "mainstream acceptance" really means. I could see it being like "half-mainstream", haha. Because like you said, it's mainly going to appeal to people who are already interested in it and are mostly ready for it (using me as an example...I'm decently positioned in just needing the GPU upgrade...but I also intentionally set it up that way years ahead of time, lol).

But as far as making somebody want to buy it who didn't even realize they had a desire for it (and I'm thinking of the original Wii as an example of this), I can't see that happening...other than some unique cases where somebody is able to try it at a friend's house and is just so enamored by it that they have to have it.

But yeah...if you don't have a gaming PC at all...yikes. I think your prices are a little on the high side though. The Rift has been said to cost between $250-$400. And a 970 can be had fairly routinely right now for $300. So...give it 9 months until launch, I could see deals on a 970 for $250 by Christmas...and it gets a little more reasonable. Not $300 console reasonable...but some of that is just the nature of PC gaming. And that might be an argument that the mainstream will never accept.

It definitely won't be a casual "grandma can do bowling" type of purchase though...and hopefully Oculus has a long-term plan for it that involves letting things build slowly by word of mouth, in-store demos, etc.

As for Morpheus, it's definitely better in line in terms of exposure and marketability...it's just going to be a question of whether the experience backs it up. The Rift (and even moreso, the Vive) will definitely offer a better experience...but will also take more user knowhow going in. And that could be the Catch 22 of VR still not being quite ready yet. But it's definitely close enough for people who want to seek it out though...and much closer than the tech has ever been.
Very true. I guess fro clarification, I was meaning if its going to replace console gaming...or be the equivalent of the Wii in how it can change the gaming "scene"

One problem with your diagram Alan. We're trusting EA to get it right that the pass won't get through.
I guess I should have emphasized "should" in the picture :p

 
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I mean, I'm still gonna get it I'm just not in love with this change. I think if they did it were like Fifa, your play earned your like a +2 in passing, I'd be thrilled with that. 

Anyway, team name for next year: Gary's Unicorns.

 
Very true. I guess fro clarification, I was meaning if its going to replace console gaming...or be the equivalent of the Wii in how it can change the gaming "scene"
And just to bring the discussion full circle...maybe the thing to make VR go mainstream WILL be porn, haha. Could be the VCR all over again. :)

I can see a Dave Chappelle skit right now. "Damn...sword fightin...that's some cool shi...TITTIES IN MAH FACE!!!" *falls forward trying to motorboat*

Man, I still miss Chappelle Show. :cry:

 
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"Seamless Puck Pickups

The ability to quickly control a pass or corral a loose puck can be the difference between generating a scoring chance and getting leveled. New puck pickups result in smoother transitions when receiving the puck no matter what your position, giving you more time and control to make your next move."

This worries me as there is already a problem of players getting shots they have no business getting off.  Hopefully the corral of a loose puck replaces the one timer off a blocked pass that is bouncing all over the place behind the shooter.

 
So, this H1Z1 "scandal" is getting pretty amusing. For anyone who hasn't been following it, they decided to ban 25,000 accounts of people who were determined to be cheating (I never bought the game, but it's been my understanding that cheating and hacking has been rampant since Day 1).

The creator has now stated that he will let people back in if they upload an apology video to Youtube. And it has started...

http://www.pcgamer.com/banned-h1z1-cheaters-may-be-allowed-back-if-they-publicly-apologise/

 
Thats actually kinda cool...though I think after they get reinstated, there should be some kinda of indicator that they were banned once before

 
Thats actually kinda cool...though I think after they get reinstated, there should be some kinda of indicator that they were banned once before
Yeah, bannings always feel like they're handled in weird ways. Either they're not done at all...or they're done out of nowhere. I'm not sure why games can't just employ some type of system where you get a warning or two, just to give you a chance to clean up your act, and then ban you. Something like that would be a great way for people to figure out which GTA V mods are ok to use for instance.

But yeah, I do think former cheaters should be marked somehow...or just put in a server together. Cheating is seriously one of the biggest problems in all of online gaming. You'd think a reasonable system for handling it would have been thought of by now.

 
Nate, the main event for the Nashville fight night was announced, it's Teixeira vs St Preux.  Apparently OSP had been asking to fight there since he lives in Knoxville, he wanted Rampage but his camp wasn't interested.

 
Nate, the main event for the Nashville fight night was announced, it's Teixeira vs St Preux. Apparently OSP had been asking to fight there since he lives in Knoxville, he wanted Rampage but his camp wasn't interested.
Yeah, I doubt I'll be able to make it for this one anyway. In addition to buying a house, we've got two trips planned for this summer. It's going to be an expensive couple of months, haha. Although, that's not really what I would call a "must see" main event anyway.

 
Yeah, mine too. I know people have been wanting them to go back to that for a long time. They're describing this one as a "nocturnal open world" based around the urban street racing scene. I mean...why would that be anything other than Underground? I did notice an absence of underglow though...which I am greatly concerned about, lol :)

 
Hahaha...that's awesome. They look delicious.

In other news, I have finally done it. Rust dedicated servers ARE possible, and they will work with Xpadder (just have to make them not secure...ie. turn cheat protection off). I set one up last night and messed around in it for an hour or two.

I would imagine my stupid bandwidth limit would really make it tough for me to host, but Alan, if you want to set one up, the game definitely looks very playable again.

If you still have a SteamCMD install on your PC, you can just use this guide:

http://rustdev.facepunchstudios.com/dedicated-server

And here's a couple other links I got some info from.

http://www.rustafied.com/how-to-host-your-own-rust-server/

https://developer.valvesoftware.com/wiki/Rust_Dedicated_Server

Or, you can entirely automate the installation by using the .bat created by Facepunch themselves (it creates another SteamCMD installation, but is the simplest way to get up and running)

http://playrust.com/dedicated-server/

A couple important details that took me a while to figure out:

1. Make sure to forward the port you put the server on (or just use a port you already have forwarded). I ended up just using the standard 27015 because I was having trouble getting the server to show up in my Rust list...but that could have been due to the next point.

2. I couldn't get the -server.secure false argument to work in the .bat. Doing this made my server never show up in the game server list. I know this was the cause because I would delete that line, restart the server, and then just refresh the list and it would show up. Typing it in the console after starting the server (but before joining it) worked though.

Also, to launch Rust without engaging EasyAntiCheat, you just launch the RustClient.exe direct from the Rust folder. Using the Rust.exe or doing it through Steam automatically starts an EasyAntiCheat service. You can go into task manager, hit the Services tab, find it, and tell it to stop. But using the RustClient.exe is just easier.

 
I'll give it a shot. I tried running Rust fr about 10 minutes today, and that thing is resource intensive now. I lowered  most graphic settings to medium-ish, and I was barley pushing 60 FPS. Don't know if my computer can handle running a server on top of that too.

 
I'll give it a shot. I tried running Rust fr about 10 minutes today, and that thing is resource intensive now. I lowered most graphic settings to medium-ish, and I was barley pushing 60 FPS. Don't know if my computer can handle running a server on top of that too.
Yeah, I was definitely nowhere near 60 fps. I had the Unity launcher set to "Good", but I didn't mess with settings within the game yet. It hasn't felt nauseating though...but I don't really play it like a twitch shooter either, haha. The nice thing about having our own server would be the ability to manipulate the world.

Changing the map size and rate of spawn for the animals is something that definitely needs to be tweaked in my opinion. The default map is now 16 square kilometers (4000m x 4000m)...which is just way too easy to get lost in. You'll run for like 10 minutes without seeing anything. On that same point, animals are way too infrequent. So, for our purposes, I would cut the map to 2000m and make animals more plentiful. This would also create more natural enemies with bear and wolf sightings being more frequent (ie. like it used to be).

I can try hosting and just see how much bandwidth it uses. I tried to see where I'm at right now since it's the end of the month, but of course, Comcast's website isn't working right. Nothing like telling someone they can only use a certain amount of bandwidth and then not allowing them to monitor how much they've used. Have I mentioned I hate Comcast? :)

 
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