[quote name='eastx']That's a very even-handed and mature way to express your opinion about the game. Thanks man. Also, Tyler's perspective is good too. Neither of you mentions co-op, and from everything I've read that's the best way to enjoy this game.
It does sound like the part of RE5 I liked best - basically becoming invincible after grinding enough - might not be in this one? Or are the better skills supremely awesome?[/QUOTE]
Co-op is decent fun but fails to save it largely because I still have RE5 Mercs, Shank 2, FEAR 3, and the whole litany of 360 shumps to ALSO pick from. A game that's a chore alone remains a chore in co-op.
Note I did sink a ridiculous amount of hours into the game because there is a lot of game here. Part of what makes this so polarizing is that it is one of those "almost good" games that fails in unusual ways.
Another thing to mention is how scripted everything feels. It shows in enemies that take far more damage than usual as you're working toward their next phase, and other similar pain in the ass moments where you are just waiting for the game to break the floor and send you to the next area before you should bother even attacking the boss.
As far as superpowers go, flatly no. Your weapons cannot be upgraded. There is no way to make the Hydra a cannon like it was in RE5. The skills you get, you can only equip three per time and their power boost just isn't enormous. Plus, inventory cannot be reset, managed, or sold at all but it is persistent, so once you've completed the campaign, you can't ever really sim a low-tier play again, not that you'd really want to. (Except with the other character who must go through each lower level to unlock the weapons if he/she wants to stand a chance.)
Mercenaries is alright but too much has changed. The melees aren't as satisfying. The coup-de-gras and counter systems are just as misguided as Nero's buster charge was in DMC4 and since you MUST do them to clock respectable scores the whole shebang is just less fun than RE5's Mercs was. I couldn't get my co-op buddies to make the jump and I don't blame them.
That's not to say RE5 Mercs didn't have some retarded score choices either though.
If I had to blame one thing that RE6 ruined, I'd say just the way the levels play. There are moments that are almost exciting, like when you're given a boss or midboss to fight (The ones that are more entertaining than "Oh, he'll instant kill you if you walk near him hope you saved rifle ammo lol") but there's only about two or three of those that are all that memorable, one of whom gets repeated four times throughout Jake's campaign, but the pacing is just wrecked by the constant need for QTEs, vehicle segments, and just an unwillingness to make a level with point A, point B, monsters in between, go. Half of the levels that do that? Machine gun and sniper rifle fights! Even ORC's controls would have worked better.
Also, the "Collect the 5 macguffins while being stalked" levels all use the same stalking enemy who isn't any fun to fight and is only even remotely a challenge when six of them all spawn around one of the macguffins.