BattleChicken
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[quote name='Salamando3000']Damn. Never would've thought that an Insane AI would be so vulnerable to a Cannon Rush. Got it to work for both a 1v2 Insane and a 1v3 Very Hard AI. I'll probably try it against 4 very hard AI later, once I'm not supposed to be working...[/QUOTE]
with the one I did a cannon rush on, the AI scripting was clearly bugging out. I went really close to the enemy nexus and dropped a pylon - they did the smart thing and sent all their peons to attack it. I dropped another two and they kept focusing on the first one. As soon as I started my first cannon, they moved to attack that. I cancelled the one they were attacking when it got weak, and started new ones.
THat part was good - the AI was handling it well. The second my first cannon phased in and started shooting, the peons/zealots started more or less spinning in place - they'd move a quarter of an inch left, then right.. repeatedly until they lost... Very strange behavior.
with the one I did a cannon rush on, the AI scripting was clearly bugging out. I went really close to the enemy nexus and dropped a pylon - they did the smart thing and sent all their peons to attack it. I dropped another two and they kept focusing on the first one. As soon as I started my first cannon, they moved to attack that. I cancelled the one they were attacking when it got weak, and started new ones.
THat part was good - the AI was handling it well. The second my first cannon phased in and started shooting, the peons/zealots started more or less spinning in place - they'd move a quarter of an inch left, then right.. repeatedly until they lost... Very strange behavior.