Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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I picked up teh Bloodborne Collector Guide because I like to collect these types of things. It came with a digital copy of the guide for hte PS4. If anyone wants it, PM me, otherwise I'll drop it in a code thread elsewhere on the site later tonight.

 
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For those of you that don't check the Keys Added group, you can now get a steam key for The Curse of Nordic Cove by emailing [email protected] with proof of purchase

It was in Indie Royale Debut 5 and Indie Royale Nudge bundle. It was also free on Amazon a couple years ago, and yes you can get a steam key for your Amazon purchase if you email the dev proof of purchase.
Seems like I have this on Amazon, nice.

 
I picked up teh Bloodborne Collector Guide because I like to collect these types of things. It came with a digital copy of the guide for hte PS4. If anyone wants it, PM me, otherwise I'll drop it in a code thread elsewhere on the site later tonight.
Did you get it from Best Buy? All guides are 50% off there this week.

 
did you ever spill your drink?
A girl spilled whiskey all over my desktop before and had the audacity to call ME names.

8812481.jpg


 
Neptune*, grant me the serenity to accept the things I cannot change,
The courage to change the things I can,
And the wisdom to...
Screen_Shot_2015_04_27_at_2_35_21_PM.png

 
*the patron god of chariot racing.
 
Neptune*, grant me the serenity to accept the things I cannot change,
The courage to change the things I can,
And the wisdom to...
Screen_Shot_2015_04_27_at_2_35_21_PM.png


*the patron god of chariot racing.
Some people #fakeybro certain things or will spend more than usual on games of a certain genre, from a certain company, certain franchise, etc.

You like racing - and that's your #fakeybro thing.

 
For those of you that don't check the Keys Added group, you can now get a steam key for The Curse of Nordic Cove by emailing [email protected] with proof of purchase

It was in Indie Royale Debut 5 and Indie Royale Nudge bundle. It was also free on Amazon a couple years ago, and yes you can get a steam key for your Amazon purchase if you email the dev proof of purchase.
What if I bought it 14 times from Amazon?

 
Payment Feature Removed from Skyrim Workshop:

We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
 
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Konami voluntarily delists from the NYSE

The Company listed its [American Depositary Shares] on the NYSE in September 2002 mainly to diversify its opportunities for fund-raising and to raise the visibility of the KONAMI brand. Since then, the Company has made efforts to enhance disclosures for shareholders and investors with the goal of deepening their understanding of the Company, in addition to complying with the disclosure requirements of U.S. securities laws and regulations, providing consolidated financial statements in accordance with accounting principles generally accepted in the United States (“U.S. GAAP”), and establishing internal controls in accordance with the Sarbanes-Oxley Act of 2002.

Meanwhile, the external environment has significantly changed as indicated by the increases in trading volume of Japanese stocks through stock exchanges in Japan by overseas investors due to the internationalization of the Japanese financial and capital markets, as well as the narrowing of the gap between U.S. and Japanese disclosure standards with respect to financial reporting due to a series of amendments to Japanese laws and regulations and accounting standards.

While the Company believes the initial objectives of the U.S. ADS listing were mainly achieved, it has judged that the continued listing on the NYSE is not economically justified, taking into account the market changes as stated above and the fact that the trading volume of its ADSs on the NYSE accounts for only a small fraction of the total trading volume of its shares. Therefore, the Company has decided to apply for voluntary delisting of its ADSs from the NYSE and for termination of registration of its ADSs with the U.S. Securities and Exchange Commission (the “SEC”) under the Exchange Act.
 
Translation:

Payment Feature Will Be Added To Something Else.

We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating.
Translation:

We at Valve do realize we should've tried this crap on a new franchise, where there's no modding history.

We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Translation:

Too soon. Don't worry - we'll find a way to monetize modding, somehow + some way, in due time.

 
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Hmm... that seems to jibe with Gabe Newell's reddit post

On Thursday I was flying back from LA. When I landed, I had 3,500 new messages. Hmmm. Looks like we did something to piss off the Internet.

Yesterday I was distracted as I had to see my surgeon about a blister in my eye (#FuchsDystrophySucks), but I got some background on the paid mods issues.

So here I am, probably a day late, to make sure that if people are pissed off, they are at least pissed off for the right reasons.
I guess they really didn't see this as anything more than new hat models...

 
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There's a rumor going around that Konami is basically burying all their console stuff and going exclusively into gambling and mobile. Dunno the source, because it's a rumor, but with everything that's been going on, it wouldn't surprise me if that was the plan - and the Kojima fallout was the excuse they needed to cancel Silent Hills.

What else do they have left? PES?

 
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There's a rumor going around that Konami is basically burying all their console stuff and going exclusively into gambling and mobile. Dunno the source, because it's a rumor, but with everything that's been going on, it wouldn't surprise me if that was the plan - and the Kojima fallout was the excuse they needed to cancel Silent Hills.

What else do they have left? PES?
need to sell castlevania to sony or some good publishers if that becomes true.

 
There's a rumor going around that Konami is basically burying all their console stuff and going exclusively into gambling and mobile. Dunno the source, because it's a rumor, but with everything that's been going on, it wouldn't surprise me if that was the plan - and the Kojima fallout was the excuse they needed to cancel Silent Hills.

What else do they have left? PES?
PES is basically a poor man's fifa

 
I really don't know what Bethesda and Valve were smoking w/ trying this w/ such little curation.

Bethesda's explanation for "Why paid modding":

http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/

This was in 2012 and we had many questions, but only one demand. It had to be open, not curated like the current models. At every step along the way with mods, we have had many opportunities to step in and control things, and decided not to. We wanted to let our players decide what is good, bad, right, and wrong. We will not pass judgment on what they do. We’re even careful about highlighting a modder on this blog for that very reason.
It's a great idea to not curate anything that doesn't have a price-tag. Many legal + copyright issues are in the gray area and companies might not actually care too much (i.e not send lawsuits or not send Cease + Desist Letters) b/c nobody is making money off anything here. Free-modders can base their free-mod off other free-mods b/c everything here is free; they just site what they use in the Credits in a Readme or in the actual mod in-game. If a mod-breaks b/c of an update - it just won't work; no money lost b/c none spent by the consumers. That's why free-mods worked like they did.

Things can really change incredibly when there's a price-tag attached to things. With such a Wild Wild West approach and anyone can sell a mod, things like copyright infringement becomes much more serious and less gray area, when someone is actually profiting here. Things can go wrong big-time, when money's involved - people can take other's/others' works and sell it as their own; when paid modders create a mod based off and using other modders works' they now have to get permission and/or pay the other modder; modder should update the $-mod if the base-game updates to break the mod b/c the consumer paid for the mod to work; and other madness.

 
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Woohoo, I can't wait to spend time with my youngest son playing another f*cking Lego game.
dammit. Now I need a kid so I can force em to play Lego games with me.

Stupid useless local-coop games. I refuse to play them solo.

I had to force my sis to play Lego Lord of the Rings with me and ,after a year, we only got 4 hours in.

 
dammit. Now I need a kid so I can force em to play Lego games with me.

Stupid useless local-coop games. I refuse to play them solo.

I had to force my sis to play Lego Lord of the Rings with me and ,after a year, we only got 4 hours in.
if she is under 18, you are lucky she didn't call child services on you.

 
heh the Steam Community Market page currently says ... " A few minutes ago, there was a bug causing everyone to be restricted from using the market until 2106. This has been fixed."

 
Bethesda: Why we're trying paid Skyrim mods on Steam

Update: After discussion with Valve, and listening to our community, paid mods are being removed from Steam Workshop. Even though we had the best intentions, the feedback has been clear – this is not a feature you want. Your support means everything to us, and we hear you.


Original Post: We have a long history with modding, dating back to 2002 with The Elder Scrolls Construction Set. It’s our belief that our games become something much more with the promise of making it your own. Even if you never try a mod, the idea you could do anything is at the core of our game experiences. Over the years we have met much resistance to the time and attention we put into making our games heavily moddable. The time and costs involved, plus the legal hurdles, haven’t made it easy. Modding is one of the reasons Oblivion was re-rated from T to M, costing us millions of dollars. While others in the industry went away from it, we pushed more toward it.

We are always looking for new ways to expand modding. Our friends at Valve share many of the same beliefs in mods and created the Steam Workshop with us in 2012 for Skyrim, making it easier than ever to search and download mods. Along with Skyrim Nexus and other sites, our players have many great ways to get mods.

Despite all that, it’s still too small in our eyes. Only 8% of the Skyrim audience has ever used a mod. Less than 1% has ever made one.

In our early discussions regarding Workshop with Valve, they presented data showing the effect paid user content has had on their games, their players, and their modders. All of it hugely positive. They showed, quite clearly, that allowing content creators to make money increased the quality and choice that players had. They asked if we would consider doing the same.

This was in 2012 and we had many questions, but only one demand. It had to be open, not curated like the current models. At every step along the way with mods, we have had many opportunities to step in and control things, and decided not to. We wanted to let our players decide what is good, bad, right, and wrong. We will not pass judgment on what they do. We’re even careful about highlighting a modder on this blog for that very reason.

Three years later and Valve has finally solved the technical and legal hurdles to make such a thing possible, and they should be celebrated for it. It wasn’t easy. They are not forcing us, or any other game, to do it. They are opening a powerful new choice for everyone.

We believe most mods should be free. But we also believe our community wants to reward the very best creators, and that they deserve to be rewarded. We believe the best should be paid for their work and treated like the game developers they are. But again, we don’t think it’s right for us to decide who those creators are or what they create.

We also don’t think we should tell the developer what to charge. That is their decision, and it’s up to the players to decide if that is a good value. We’ve been down similar paths with our own work, and much of this gives us déjà vu from when we made the first DLC: Horse Armor. Horse Armor gave us a start into something new, and it led to us giving better and better value to our players with DLC like Shivering Isles, Point Lookout, Dragonborn and more. We hope modders will do the same.

Opening up a market like this is full of problems. They are all the same problems every software developer faces (support, theft, etc.), and the solutions are the same. Valve has done a great job addressing those, but there will be new ones, and we’re confident those will get solved over time also. If the system shows that it needs curation, we’ll consider it, but we believe that should be a last resort.

There are certainly other ways of supporting modders, through donations and other options. We are in favor of all of them. One doesn’t replace another, and we want the choice to be the community’s. Yet, in just one day, a popular mod developer made more on the Skyrim paid workshop than he made in all the years he asked for donations.

Revenue Sharing

Many have questioned the split of the revenue, and we agree this is where it gets debatable. We’re not suggesting it’s perfect, but we can tell you how it was arrived at.

First Valve gets 30%. This is standard across all digital distributions services and we think Valve deserves this. No debate for us there.

The remaining is split 25% to the modder and 45% to us. We ultimately decide this percentage, not Valve.

Is this the right split? There are valid arguments for it being more, less, or the same. It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided it’s the best place to start.

This is not some money grabbing scheme by us. Even this weekend, when Skyrim was free for all, mod sales represented less than 1% of our Steam revenue.

The percentage conversation is about assigning value in a business relationship. How do we value an open IP license? The active player base and built in audience? The extra years making the game open and developing tools? The original game that gets modded? Even now, at 25% and early sales data, we’re looking at some modders making more money than the studio members whose content is being edited.

We also look outside at how open IP licenses work, with things like Amazon’s Kindle Worlds, where you can publish fan fiction and get about 15-25%, but that’s only an IP license, no content or tools.

The 25% cut has been operating on Steam successfully for years, and it’s currently our best data point. More games are coming to Paid Mods on Steam soon, and many will be at 25%, and many won’t. We’ll figure out over time what feels right for us and our community. If it needs to change, we’ll change it.

The Larger Issue of the Gaming Community and Modding

This is where we are listening, and concerned, the most. Despite seeming to sit outside the community, we are part of it. It is who we are. We don’t come to work, leave and then ‘turn off’. We completely understand the potential long-term implications allowing paid mods could mean. We think most of them are good. Some of them are not good. Some of them could hurt what we have spent so long building. We have just as much invested in it as our players.

Some are concerned that this whole thing is leading to a world where mods are tied to one system, DRM’d and not allowed to be freely accessed. That is the exact opposite of what we stand for. Not only do we want more mods, easier to access, we’re anti-DRM as far as we can be. Most people don’t know, but our very own Skyrim DLC has zero DRM. We shipped Oblivion with no DRM because we didn’t like how it affected the game.

There are things we can control, and things we can’t. Our belief still stands that our community knows best, and they will decide how modding should work. We think it’s important to offer choice where there hasn’t been before.

We will do whatever we need to do to keep our community and our games as healthy as possible. We hope you will do the same.

Bethesda Game Studios
 
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