Chrono Cross Remaster is supposed to be a performance mess, according to Steam Reviews and also Digital Foundry on modern platforms.
So, yeah - another "meh" port of sorts from Square, similar to FF7R PC.
Basically, according to DF - they emulated the game, added all those extra graphics features & did not port it natively to platform, which is causing performance drops all over the place.
Digital Foundry on the "meh" port (Switch and PS5):
https://www.youtube.com/watch?v=pFnYz5J6kXA
One review's on how to "fix" issues on PC version of CC Remaster:
FIX for LOW FPS, TEARING, STUTTER on NVidea GPUs:
Launch your NVidea Control Panel (right-click on desktop)
3D SETTINGS > Manage 3D Settings :
- Max Frame Rate: Set to 60 or 120, whichever is your preference
- Triple Buffering: ON
- Vertical Sync: ON
Apply settings. Game should now be running smooth as butter.
- Another review suggests to use DXVK on the game.
4GB Patcher:
- Looks like since CC is old, it only noticed 2GB RAM, so you could use 4GB patcher program on it to fix it (so it notices more RAM). Website's over here ->
https://ntcore.com/?page_id=371
- Actual file for 4GB Patcher is here ->
https://ntcore.com/files/4gb_patch.zip
Mod Community's already at work to try to fix stuff ->
https://steamcommunity.com/app/1133760/discussions/0/3273562123579123693/
-> Other stuff to try to fix this includes trying to use DXVK (original) and/or then also patch that w/ DXVK ASync version right after if you have A-Sync support.
DXVK v1.10.1 ->
https://github.com/doitsujin/dxvk/releases/tag/v1.10.1
DXVK A-Sync Page ->
https://github.com/Sporif/dxvk-async
DXVK A-Sync file v1.10.1 ->
https://github.com/Sporif/dxvk-async/releases/tag/1.10.1
There's also ISA's FPS Fix Patch over here on Nexus, which re-works the hex & memory calls ->
https://www.nexusmods.com/chronocrosstheradicaldreamersedition/mods/11
Video trying to fix a ton of issues all-in-one over here:
https://www.youtube.com/watch?v=9oI9HuZxZ7c