Okay, so Dragon Age 2. I'm the brokenest of all broken records with this game. A lot of people hated it. I thought I was going to hate it, but I ended up liking it. Most of the criticisms were fair, but I found I liked the characters and dialogue enough to make up for it.
This part is important though. I could not stand the combat on normal mode. It was terrible. It was disgusting. It was shallow. Once I put the game on hard mode I started enjoying it again. There are a lot of synergies in the skill trees, many cross class, that don't come into play until you put it on hard mode.
If you don't care about combat, put it on easy and breeze through the story as fast as possible. If you do care about combat, put it on hard. It's not really that hard, but at the time anything that required thought beyond "mash this button" was too much for some people apparently.
To this day, this is the only thing that has disappointed me in the series. It started off as a return to challenging PC-style role-playing games, but oh, most of the sales were on consoles and they were kind of babies so we better make it easier and more fast paced. Sigh.
No offense to any babies in the audience, at least they bought it.
I guess I'll just hold onto my precious Tony-time Bioware points cache and play DAII vanilla just for the experience. Thanks all.
It's worth pointing out that everyone hates Bioware points, so they won't be used for Inquisition. If you have them, you might as well find something to spend them on.
I haven't played DAI yet. Good to know that it doesn't sounds like much you decided in previously games really impacts much in DA:I.
That's not exactly true. What you do in previous games doesn't change the overarching plot, what they do instead is provide flavor and make your story a little more "unique". I wouldn't underestimate how different bits of dialogue make a story feel more "yours". It's similar to the way being able to customize how your character looks. You start taking it for granted, then when you watch a video of someone else playing you feel weirded out. "That's not Commander Shepard!"
While nothing will immediately affect the more important parts of the story, since it needs to stand on its own as well, it can provide interesting differences. So far Inquisition seems to do a better job with this stuff than past games have, by a fair margin.
Without spoiling anything, I'm doing a quest at the moment that gives you a temporary companion based on a decision you made in a previous game. The quest itself does not change, but who the companion is might change how you approach it.
Having said all that, his comment was originally about the effects choices in DA2 have in Inquisition, and I honestly haven't noticed as many as I have with Origins. Only halfway through it though. The only really important thing I've noticed so far is how you handled Varric.