[quote name='Monsta Mack']Why didn't they put taunt on the back button? Or atleast make it a option?
Where is Parrying? (I forgot you get that one parry from doing your ultimate technique/two button attack, but still.)
How come some characters only have one super and one ultra move? Am I blind or does Gen have the same when he had, what, 3 supers in Alpha 3?
Why is the guy getting a ultra when his ass is getting beat down?
Why aren't people punished for quitting?
How come the roster is so weak compared to Alpha 3?
V-Ism. X-Ism. A-Ism I miss you so.
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What's wrong with pressing HP+HK for taunt? I don't get it. That way, you don't have to take your hands/fingers away from the attack buttons.
Focus attacks are the new parry and carry a lot of depth, just not a lot of technical skill (aside from FADC).
I do wish there were more Supers/Ultras.
Because the Ultra is akin to the K-Groove in CvS2. Your opponent gets more dangerous and angry as he gets beat... in theory anyway. Focus absorbing/guarding builds Rage meter too. Capcom wanted a way for players to "bounce back" in a matchup, but not make it incredibly easy to connect with (they made it so that an Ultra will not connect with normal chains/cancels). The Super meter is still as versatile as it was in III.
People should get punished for quitting.
Alpha 3 had a beastly roster... a bit too beastly with many throwaway characters. Many of those were reused sprites too, easier to intergrate into the game. 34 (alpha3) vs. 25 (sf4). But seriously, how many fighting games out there have 34 characters now? I do love me some Alpha 3, though.
V-isms were considered to be pretty broken for a time. In competitive play, there was no reason to choose anything other than a V-ism, which left A-ism and X-ism as pretty worthless, though fun.