Scrubking
CAGiversary!
http://www.jeux-france.com/news20790...ka-kawata.html
Apparently, according to this interview, Masachika Kawata has expressed interest in remaking other RE titles for the Wii (in RE4Wii style, from the sound of it). Sadly, there's no online planned for RE:UC. Goodbye online co-op
Also, when asked why RE5 isn't developped for the Wii, he replies that RE:UC (or RE4Wii, didn't quite catch that) is a test to see how well the series would perform on the Wii.
More on RE:UC : They're still looking into how they could use other Wiimote functionalities or the Nunchuck in the game. It will be more than just a simple light-gun game, but will try to tie up and explain more of the story in the RE game. RE1 and RE3 were specifically mentioned in the interview, giving the impression that RE2 isn't present?
http://www.neogaf.com/forum/showthread.php?p=6974467#post6974467
Q: We gave Resident Evil 4: Wii Edition an excellent score. Why isn't Capcom bringing RE5 to Wii? As we seen with that game, impressive graphics can be done on that platform as well.
A: Decisions surrending the RE5 project were taken a long time ago [perhaps even before Nintendo unveiled Wii-mote?] and they needed to choose quickly on which platform they wanted to develop it. They haven't decided if they will port RE5 on Wii yet. So in a way this game (RE4:Wii); well both games [I think the translator switch Kawata's words to point both games] will help us to test the market, to see if developing this genre on this plateform is interesting. The decision is not made yet.
In other words buy the hell out of RE4 and UC, and help sway the mind of Capcom. It already looks like it's working. Now BUY, BUY, BUY!!Q: Will RE:UC use the Wii-mote feature of simply point and shoot, or will they'll be other controls, using the nunchuck for example?
A: The basic feature of point and shoot will be used, but we're still working on trying stuff with the nunchuck.
Q: Why did you prefer the gun survivor genre instead of the classic style, like RE4?
A: The game concept is to sumarize the games and to add depth to the scenario, so in a sense, it's not simply a gun survivor game. Since we are going back on the story of previous games, it was useless to simply stage them the same way. So half of the game is something you might already did in previous games, and the other half is somehow new. — Based on what you seen on that video, what is your opinion on the game?
Q: A general question about the Resident Evil franchise; what inspire you to develop this game?
A: I did not watch, or play, or look at something else in particular. The sole purpose of that game was to give more room to the story, and to create it for the Wii.