[quote name='JCDenton']ROFL.
Your evidence that this game isn't dated is that it uses the DOOM 3 engine?
I repeat: ROFL.
Maybe the Doom 3 engine feels advanced to you because it's the best your crap pc and its geforce 6800 can run, but the rest of us have moved on. If you spent less money on garbage games like Wolfenstein, you'd have money to buy a new graphics card.[/QUOTE]
You are beyond idiotic. First is your failure at reading comprehension. Notice, I didn't even touch on the "outdated" comment until AFTER I had corrected the person's identification of the engine used. Now, your response seems to indicate your thought process:
Doom 3 is old therefore Doom 3's engine is old and outdated.
This is FAR from the truth. A completely over-hauled Quake 2 engine birthed Half-Life, Counter-Strike, etc, and it ran perfectly fine with graphical enhancements provided by Blue Shift and the Dreamcast/PS2 ports. The Quake 3 engine was pushed and pushed to make incredible games like the original Call of Duty and Raven's Star Trek Voyager Elite Force many, many, many years after Quake 3 ran its course.
As for Doom 3, Valve's Source engine is a year older and I don't see you ripping on Valve for using the Source engine on Left 4 Dead 2, L4D, and Orange Box even though they look obviously dated when compared to the competition on XBOX 360 and PS3. On the other hand, Prey was BEAUTIFUL on the XBOX 360 and PC. To put things in perspective, the XBOX 360 launched in 2005 and the graphics technology being used in graphically praised games like the CoD series is based on the DX9 hardaware available THEN. The PS3's DX9-class graphics hardware was finalized for a 2005 release as well but it was delayed until its 7800GT-class hardware was obsolete. This is the lowest-common-denominator YET, as demonstrated by he current generation of console games and their PC ports, the DX9-class capabilities of DX10 hardware can be more impressive than DX10 due to the performance hit those features incur. When X-Play said that Infinity Ward must have sold their souls to get the kind of graphics they were getting with DX9-class hardware, they were suitably impressed.
Like most flexible licensed engines, the Doom 3 engine continued development as it is the only advanced portable engine capable of rivaling Unreal Engine 3 while taking advantage of all Direct X hardware with the VASTLY more portable OpenGL. They are single-handedly the biggest modernizing force OpenGL has and the one reason why it is still every bit as good as DirectX for high-end graphics.
Now, as far as the renaming to idTech 4, it was done for the very same reason as Unreal Engine 3 isn't called "The Unreal Tournament 3 Engine." It allowed them to license, create, and release other games with the engine technology before either UT3 or, for that matter, even the UE3 itself were complete.
And insulting my experience with PC gaming hardware smacks of ignorance. I've always stayed FAR ahead of the curve on PC gaming hardware. Did you spend $530 on your PSU alone? I thought not. I have them in TWO systems.
idTech 4 AKA "Doom 3 engine" is the closest OpenGL equivalent of Unreal Engine 3 and it isn't an understatement to say that it rivals it. UE3 may be easier to use for the same reason DirectX and XBOX 360 dev kits are easier than the alternatives, but it doesn't mean that OpenGL and idTech 4 are obsolete. FAR from it, in fact. I'm actually surprised that the PS3 and Mac ports of so many UE3 games are possible or worth porting. Most probably started with that RenderWare garbage... ugh.