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Resident Evil 6 - Out Now!


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#211 The Ebbtide

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Posted 05 October 2012 - 08:52 PM

If you're having trouble with the quick time events that need you to move the joystick left and right repeatedly, or need you to spin it in circles, try using both joysticks. They both register, so you should finish the events faster. I read this a day ago, and felt like an idiot for not having thought of it.

Also, I have the game set to not allow people to join, and yet yesterday I was put in a 4 player sequence with someone else. I was Piers in Chris' campaign, and he was Jake in Jake's campaign. Unfortunately, since the game really wasn't telling me what to do, I had a hard time figuring out how to get to the next objectives, and they kept getting injured in their 'mission.'

He or she came over to me at one point, and I consumed an herb pill, but I only needed one block of recovery. They were in the red, and so I started meleeing to use stamina to allow me to consume another, and I accidentally knocked their Jake character down. I wasn't aware that you could hurt each other, or at least knock each other down, so I stopped. He got up, and repeatedly just kept knocking me down. So instead of healing him I had to wait until someone shot him enough to down him. I revived him, used my first aid spray on him, and he quit shortly after.

I really wish it didn't impose other players playing with me.

Edit:
Is this game like Gears of War, where one player can be on a different difficulty than the other players? I wonder if this is true in the 4 player sections, as I was just put into their game. Maybe they were on a higher difficulty, which would explain why they needed health a few times.

#212 Ink.So.Well.

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Posted 05 October 2012 - 09:59 PM

Thanks for the ridiculously useful info on rotation QTEs, Ebb. You can skip the game searching for other players to fill in the four way events by pressing 'B' to deactivate the countdown timer. The game progresses once it depletes regardless. If you aren't paying attention or fast enough then you can simply restart from last checkpoint via the select menu. You'll leave the session immediately and start from where you met them which is usually after the cutscene.

As for difficulty both players are locked in whichever setting the host is playing at the moment.

 

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#213 shotgunshine

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Posted 06 October 2012 - 12:17 AM

I wish I were diabolical enough to tell you that type of mood crushing tedious end game and boss were contained in one campaign, but sadly this isn't the case.

Spoiler


Yet again Capcom comes dangerous close to ruining a relatively positive experience for me with a mind numbingly stupid end game and boss. Leon/Helena simply wouldn't end when it should have and Chris/Piers required another person of equal skill/patience to finish out comfortably. Both campaigns up to that point were very entertaining but I'm not looking forward what type of bullshit awaits me at the end of Jake's campaign that much is crystal clear.

I can't wait for Infinite Ammo to unlock so I can actually maintain a constant level of 'fun' throughout a run through rather than having it sucked out of me in the last chapter. I doubt experience alone will be enough for random co-op.




Couldn't resist and read that spoiler..boy, that'll sure be fun when I get to it. Thanks for the heads up.


I did Jake's first chapter earlier, playing as Sherry.

Spoiler

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#214 Ink.So.Well.

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Posted 06 October 2012 - 12:37 AM

LOL. Oh man... my condolences to you Shotgun. I completely forgot Jake/Sherry players would have no f*cking clue what to do there without the PDA. It's a stroke of luck I played through it on the Chris/Piers side and can't live without subtitles. I'm all for a good challenge but this game has a knack for telling you the absolute bare minimum at the worst possible moments.

Oh, and before I forget (concerning the Chris/Piers end boss):
Spoiler

 

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#215 gunnm

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Posted 06 October 2012 - 12:48 AM

leon's final boss is a cunt.

#216 Ink.So.Well.

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Posted 06 October 2012 - 04:03 AM

Just finished up Jake's campaign. Jesus... it kicked some serious ass in almost every conceivable way possible due largely in part to how much the end game of the other two sucked. I ran through it full melee only using guns as a last resort... so much fun. Of course the dreaded rope climb QTE mechanics resurfaced but the set piece and sequence was so appropriate it didn't bother me. Oh, and the end game boss fight was actually fun too.

A real all around miracle.

 

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#217 shotgunshine

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Posted 06 October 2012 - 05:50 AM

Just finished Chapter 2 of Jake's campaign. I joined someone's game but didn't get the achievement. Watched a video online to see what I might have missed and the only thing I missed was the opening cut scene...ughhh...going to do it again tomorrow.
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#218 handsomepete

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Posted 06 October 2012 - 05:45 PM

It's already getting hard to not read the spoilers and I'm only on chapter 2 of Leon's campaign. I only have about an hour a day to play, it'll take me forever to get through this. Still enjoying it quite a bit. The
Spoiler
were a fun surprise.

#219 jman2avatar

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Posted 06 October 2012 - 05:49 PM

I'm enjoying it so far. It's a lot better than what the reviews say.

#220 gunnm

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Posted 06 October 2012 - 09:11 PM

So agent hunt is people can Fuck with you during campaign?

#221 burbs1989

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Posted 07 October 2012 - 01:49 AM

Capcom should have removed the underwater swimming in the Leon campaign along with the dumb rope climbing trigger presses. They really broke the pacing.

#222 gunnm

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Posted 07 October 2012 - 01:50 AM

I fell like 4 times doing the rope climb after the 3rd I was thinking it was just the game fucking with me.

#223 Terry_Maganas

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Posted 07 October 2012 - 02:24 AM

Is Anybody interested in a Brand New XBOX 360 copy of Resident Evil 6? I'm selling it for $60 Flat with Free Shipping anywhere in the states. Pay-Pal Orders only, Private Message me if interested thanks.

#224 The Ebbtide

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Posted 07 October 2012 - 07:07 AM

You can skip the game searching for other players to fill in the four way events by pressing 'B' to deactivate the countdown timer. The game progresses once it depletes regardless. If you aren't paying attention or fast enough then you can simply restart from last checkpoint via the select menu. You'll leave the session immediately and start from where you met them which is usually after the cutscene.

As for difficulty both players are locked in whichever setting the host is playing at the moment.

It must have been that he or she was waiting for additional players, as I wasn't even offered the B to cancel search option that time. It hasn't happened since, which is good, I guess. I don't mind playing with others, but since I didn't know what I was doing, I assume the other player couldn't have been having too much fun.

Also, this game solo isn't that well planned out. Jake and Sherry had me in a dilemma as to how to get one of the Serpent Symbols without Ustanak killing us, as the AI is useless there. Jake seems to just love getting drilled.

Spoiler


The spotters for Ustanak can be killed. Walk up behind them and you'll get a right trigger prompt to stealth kill them. Since no mention of this was made in game, and no manual tells you this, I'm posting it to let anyone know in advance. I wasted almost 5 minutes figuring out the dumpster to hide in does nothing. The spotter doesn't pass it, and the 'sneak by' idea is a misnomer. Really you have to 'stealth kill' all of the spotters.

---

I liked Chris' campaign more than Leon's, and I've really become used to this cover setup. I pulled off an amazing maneuver in a shootout with the J'avo where I ran out of sniper ammo as Piers, saw some ammo ahead, behind cover, moved for it, started to get shot at by a Jet, held left trigger and pulled off a slide to move right over the ammo, hitting X to grab it as I slid to cover. It felt so fluid. Things like that impress me with the game.

I realize it's a large move in a different direction with the Resident Evil franchise, but I really enjoyed playing Chris' campaign because of how well it all seemed to work. I genuinely enjoyed Chris' game more than I enjoyed the campaign of Gears of War 3. I feel like the shooter mechanics of this game just offer more options. I know I'm in a very small minority to say that, but I don't think the negativity this game received was fairly balanced with so much of what it tries to do, and succeeds at.

I completely agree that the Quick-Time Events are too abundant and annoying, and it's utterly frustrating how they are game overs in cut-scenes if missed. They should've have been toned down, warned, or given more than tenths of seconds to be responded to, as some of them have almost no alert that they're coming. Also, the lack of ammo is odd, as later enemies need more shots on them as they mutate, yet weapons seem to run out too quickly, making things tricky.

I didn't dislike Chris' boss, but it was 'different.' Playing as Piers might have skewed my perspective, as I think it'd be a much different experience to have played it as Chris with an AI partner. But I dread going back to playing Leon's campaign as Leon on Professional. I just hated that 'boss' battle. It just felt like the game designers couldn't settle on one planned battle, so they just said yes to all of them. Too many grand sequences diminish the value of the previous sequences, making the whole boss battle seem disappointing, rather than satisfying.

I'm hoping Jake's campaign entertains me as much of Chris'. If so, 2 out of 3 isn't bad, and I haven't even played Ada's yet.

Edited by The Ebbtide, 07 October 2012 - 07:56 AM.
Changed I've to I'm.


#225 Ink.So.Well.

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Posted 07 October 2012 - 07:43 AM

I finished Ada's earlier this evening. I thought it was second only to Jake's in terms of entertainment though
Spoiler
A nice mix between action and stealth though I still find the whole
Spoiler
nonsense a bit too over the top in general.

Basically if you love the idea of Ada
Spoiler
then the campaign is a dream come true. Personally I was just glad I didn't have to deal with anymore rope climbing incidents. The story (though rather poor) comes full circle, Ada's
Spoiler
is my favorite weapon in the game and it had the most entertaining/well balanced four way events of all campaigns.

If I had to rate them overall: Jake (1), Ada (2), Chris (3), Leon (4)

If I had to rate the game as an action title: 8.5

If I had to rate it as an RE sequel: L-O-L.

If had to rate it as a co-op title: 6.0

 

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#226 Mospeada_21

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Posted 07 October 2012 - 02:16 PM

My ranking: RE 4, 1, 2, Veronica, 3, 5 (only for AI being brain dead so single-player is nearly useless,) and 6.


What about Zero with Billy and Rebecca? :)

For those playing RE6, the online e-manual has a few good tips.

And I do agree with the general consensus, this outing is very action oriented. Enjoyable as an action title, just not creepy-scary mood atmosphere like Dead Space/or the prior Resident Evils.
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#227 Mospeada_21

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Posted 07 October 2012 - 02:23 PM

I finished Ada's earlier this evening.


So with each campaign averaging between 5 - 8 hrs, I'm looking at 15 - 24 hrs before I get to Ada's mission?!

better get back to my controller and plug away...

that preview on Conan O'Brien's show still cracks me up with Leon giving the 'thumbs up' over and over...[as in LOL, so out-of-character animations!]
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#228 whoknows

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Posted 07 October 2012 - 05:21 PM

What about Zero with Billy and Rebecca? :)

For those playing RE6, the online e-manual has a few good tips.

And I do agree with the general consensus, this outing is very action oriented. Enjoyable as an action title, just not creepy-scary mood atmosphere like Dead Space/or the prior Resident Evils.


It's not any less creepy than 4 or 5 to me. Some of the monsters are pretty high on the creepy scale in 6.

I guess I'm just confused how this one is too action oriented but 4 and 5 weren't? Is it because of the less clunky controls?

(Not directed at you, just in general at the people saying it)

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#229 gunnm

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Posted 07 October 2012 - 05:24 PM

It's not any less creepy than 4 or 5 to me. Some of the monsters are pretty high on the creepy scale in 6.

I guess I'm just confused how this one is too action oriented but 4 and 5 weren't? Is it because of the less clunky controls?

(Not directed at you, just in general at the people saying it)

I guess people were expecting the pacing of Leon's campaign in every campaign? I really don't get the THIS RESIDENT EVIL HAS TOO MUCH ACTION and like you said RE 4 and RE 5 were all about explosions as well.

This may be blasphemy but I am enjoying Chris' campaign more than Leon's.

Weirdest looking BOW so far have been the
Spoiler


#230 007

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Posted 08 October 2012 - 02:23 AM

I've only done Leon's campaign and through Chapter 3 of Chris', but I feel like this is a natural extension of RE5... which is why I'm confused by the 'not an RE sequel' thing. Now, I admit that RE5 was a departure as it was, but let's be fair here... we're judging this game based on a series where the previous installment had it's climax in an ACTIVE VOLCANO during which our hero PUNCHED A GODDAMNED BOULDER. This seems to follow that pretty well.

My biggest gripe so far is that the game just... doesn't... want... to... end. The 'chapters' are way too long, and our villains, ahem, really need to just stay dead. Seriously, Capcom. You found the line on this one, and you just crossed it. Then you kept going for another mile or so.

I can understand some of the hate for the game, but I can't deny that I'm enjoying it. Capcom made some bizarre decisions here, none of which seem to make any sense. Honestly, to have the same company release both this and RE: Revelations in the same year is mind-blowing. I give Capcom credit, though, for having some restraint. Yeah, I know, hear me out. For a company that has basically fucked over fans and consumers pretty blatantly in the past year, it's amazing that they released RE6 in this state. Let's be fair, this is effectively a few RE games in one, which Capcom could have capitalized on and released separate games or DLC, but still went ahead and just shoved a 30-hour game out the door for $60. I know it's weird to applaud a company for, you know, doing the right thing, but this is Capcom, so I figure we might as well take it when we can get it.

Sidenote: For a series with such an 'happy accident' sense of history and timeline, why do they insist on creating brand new 'sidekick' characters for each game? Seriously, just give the Fuck up and just toss Jill, Barry, Claire, Sheva, or Rebecca in. Would it really change much? Oh, and I intentionally didn't list Billy Coen. He can stay buried in the early-2000s stereotype pile.

And, one final thought... I know it's been brought up before, but when did Ada Wong become, uh, not Asian? Or, at the very least, significantly less so? Weirdly, that's the thing that's bothering me most about the game.

#231 gunnm

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Posted 08 October 2012 - 04:02 AM

I agree revelations is a much better game than 6 and its on a fucking handheld.

#232 shotgunshine

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Posted 08 October 2012 - 04:12 AM

Just finished Chapter 3 of Jake's campaign. I like it so far. Some spoilers about Chapter 2


Spoiler


I was about halfway done with 3 when someone joined my game...cool I thought. Well, they didn't have a mic, which isn't too big a deal if they know how to play right..this imbecile I guess had already beat the level several times and hes just running all over the place
Spoiler
It's cool to be helpful if you know the layout and where to go but don't try to speed run the damn level.
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#233 snakemaster2389

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Posted 08 October 2012 - 04:28 AM

Beat Leon, Jake and Chris levels. heres how i rate them, Leon, Jake, Ada(just began) and then Chris being the worst. i give this RE a 7.5/10 its pretty fun in some spots
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#234 Marvelous Mark

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Posted 08 October 2012 - 08:09 AM

Even though I played over 9 hours of Mercenaries (without touching the campaign), I keep forgetting that you can move while aiming, use cover, slide into enemies, and evade attacks. I never use these maneuvers.

Is there a trick to the QuickTimeEvent where you press the "A" button a lot? Is there a rhythm to pressing the button, or something? I average 10 button presses per second, but it seems impossible sometimes.

I would not reccomend the Time Bonus + skill for Mercenaries, as it only gives you +10 seconds for each orange time crystal that YOU break. Learn from my mistake, children.

#235 krashhole

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Posted 08 October 2012 - 04:10 PM

I'm stuck at the train part where you have to kill that dude that turns into a monster on Chapter 4. I have tried over and over to kill that bastard, and have had no luck. If anyone would like to help me complete this, please let me know here and I will add you. Thanks!

#236 matto1233

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Posted 08 October 2012 - 04:26 PM

Would I enjoy this if I enjoyed Resident Evil 5? Despite the bad reviews, I want to get this game, but I'm still rather skeptical.

#237 Ink.So.Well.

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Posted 08 October 2012 - 04:29 PM

If you thoroughly enjoyed Resident Evil 5 then this game is right up your alley. I personally thought RE 5 was the better co-op game, but this is certainly more action oriented with a lot more variety. It's well worth checking out.

 

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#238 gunnm

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Posted 08 October 2012 - 05:03 PM

I'm stuck at the train part where you have to kill that dude that turns into a monster on Chapter 4. I have tried over and over to kill that bastard, and have had no luck. If anyone would like to help me complete this, please let me know here and I will add you. Thanks!

I did it solo on vet just jump up back on the train fight him till he drops to his knees press RT repeat 3x

#239 krashhole

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Posted 08 October 2012 - 05:13 PM

I tried that, but usually by the second time he gets up, I am out of ammo and then I get killed and have to do it all over again. I will give it another shot later though. Wish me luck! LOL

#240 gunnm

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Posted 08 October 2012 - 05:14 PM

The whole bottom train is littered with ammo for every type of gun.