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#6721 MrNinjaSquirrel

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Posted 11 May 2013 - 08:17 PM

Ugh. I wouldn't have an issue with that if they'd issue completion marks for completing a "core" set of achievements, but... yeah, right.

More off-topic fun: Finally playing Alan Wake. Damn good game. Just so you know.


Honestly, Alan Wake was really disappointing to me. Maybe I had to high expectations, but it just felt really repetitive and the pacing was a bit out of wack. Enjoyed the story a good deal, though the ending was a little unfulfilling (is that what the DLC is for? I haven't played it yet). It's not really bad, but I don't think it's anything to really write home about, after you get over the novelty. Just my opinion, don't want to start a flame war.
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#6722 in boston

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Posted 11 May 2013 - 09:05 PM

I'm dying to play that. Just waiting for a sale on the DLC. It's been so long...


I bought "The Signal" on ebay for $4. Something to consider.

#6723 Ryuukishi

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Posted 11 May 2013 - 09:37 PM

This is getting way off topic, but the big buzz right now is that the next Xbox will have non-DLC achievements added to games constantly in an attempt to battle the used game market. Thought you were done with that game? Think again! There's also talks of time limits for achievements. Didn't buy the game at launch for that first weekend event? Too bad, no completion for you.

Jesus, that sounds AWFUL. It's like they specifically brainstormed ideas to make the achievement system less fun.

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#6724 The Ebbtide

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Posted 11 May 2013 - 10:20 PM

This is getting way off topic, but the big buzz right now is that the next Xbox will have non-DLC achievements added to games constantly in an attempt to battle the used game market. Thought you were done with that game? Think again! There's also talks of time limits for achievements. Didn't buy the game at launch for that first weekend event? Too bad, no completion for you.

How is this bad, though? I'd like a game that keeps on adding new challenges and goals to work towards. It just keeps adding value and extra playability. Are people really that addicted to Achievements and Gamerscore that they'd rather have a finite amount of gameplay to enable them to move on to their next fix?

They're potentially giving you more to do in a game you've already paid for and people are complaining... If this was last generation people would be going on about how neat this sounds. Persistent extra challenges, and for free? Amazing.

It's like people aren't playing games for the game anymore, just the number it gives them.

Honestly, Alan Wake was really disappointing to me. Maybe I had to high expectations, but it just felt really repetitive and the pacing was a bit out of wack. Enjoyed the story a good deal, though the ending was a little unfulfilling (is that what the DLC is for? I haven't played it yet).

Don't bother with the DLC. It explains and concludes nothing. Same with Alan Wake's American Nightmare.

#6725 CAiNiAC

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Posted 11 May 2013 - 10:26 PM

How is this bad, though? I'd like a game that keeps on adding new challenges and goals to work towards. It just keeps adding value and extra playability. Are people really that addicted to Achievements and Gamerscore that they'd rather have a finite amount of gameplay to enable them to move on to their next fix?

They're potentially giving you more to do in a game you've already paid for and people are complaining... If this was last generation people would be going on about how neat this sounds. Persistent extra challenges, and for free? Amazing.

It's like people aren't playing games for the game anymore, just the number it gives them.



Amen brother, finally someone speaking some sense. I thought I was all alone.

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#6726 skonson

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Posted 11 May 2013 - 10:32 PM

More off-topic fun: Finally playing Alan Wake. Damn good game. Just so you know.


Yes I finally got to Alan Wake the other week in a big backlog completion drive (crossed Bioshock, Alan Wake and Arkham Asylum off my list). Alan Wake is fantastic. Maybe my favorite Xbox 360 game. The DLC is great too. If you picked up a used copy and didn't get the Signal, I'd grab it next time it's on sale or you can probably get a code off the internet. I'd also totally grab The Writer, some amazing stuff. In some ways I wish the mechanic they use in the DLC (using the flashlight on words to bring things into reality) was used more often in the main game. Yes it sorta explains nothing and doesn't help conclude the story, but it feels sort of like a chance to revisit things and has some of the best visual transitions I've ever seen in a video game in my life. The DLC does stuff that can only be done in a video game (there's a great set piece with the whole world turning upside down in The Writer). It also kind of feels like how ME3's The Citadel DLC feels, it doesn't add to the game but it sort of allows you to spend more time with certain characters and see certain things from new angles. If you're a big Alan Wake fan you'll love the DLC trust me. And yes there should be lots of codes for The Signal on eBay or forums for purchase as it came with every brand new disc. Maybe I'm bad but sometimes when I go shopping at a used game store where they leave the manuals in the case, I'll take a pic of the DLC code in the case and try it at home. I'm amazed at how many people don't use the codes and then sell the game.

Also, if you like Alan Wake I have a feeling you'd be into Max Payne 3 if you haven't played that. I'm just going through it now and it still has a lot of the flavour of Remedy in it. I wasn't so much into the game for the first hour or two, but by mid-way through the 2nd level I'm hooked. Graphically it reminds me a lot of Alan Wake as well (though a different setting completely).

And lastly, I do recommend Alan Wake: American Nightmare. If you liked the main game it's sort of more of the same, except each level is sort of a semi-open world (there's 3 levels). The story isn't as tight, but there's a few great new weapons and it's still one of the better arcade games on XBLA. We should be expecting more Alan Wake for the new Xbox, hopefully now that Remedy has a couple of Alan Wake games under their belt we can expect the next one to even be a launch game or to at least not have the torrid history of development that the first game did.

#6727 DietCokeJunkey

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Posted 11 May 2013 - 10:48 PM

How is this bad, though? I'd like a game that keeps on adding new challenges and goals to work towards. It just keeps adding value and extra playability. Are people really that addicted to Achievements and Gamerscore that they'd rather have a finite amount of gameplay to enable them to move on to their next fix?

They're potentially giving you more to do in a game you've already paid for and people are complaining... If this was last generation people would be going on about how neat this sounds. Persistent extra challenges, and for free? Amazing.

It's like people aren't playing games for the game anymore, just the number it gives them.

Why not just implement this into the game/community itself then? Make your game good enough that people want to play it for a while instead of just moving on to the next game after they finish it.

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#6728 nadohawk

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Posted 11 May 2013 - 11:09 PM

How is Serious Sam 3 and the DLC?

Anyone have any thoughts on the side scroller as well?
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#6729 Spybreak9

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Posted 11 May 2013 - 11:24 PM

Depends on your Nostalgia, I've played Serious Sam 3 in the past so it's great to play again. I'm stuck at a temple with an enormous amount of frogs though lol.

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#6730 cthomer5000

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Posted 12 May 2013 - 12:36 AM

Am I the only one who thought the doritos crash course was a complete waste of time? I know it's free but damn, I have 100 other things I'd rather do, play, or otherwise spend time on.


I haven't played too much of this one yet, but the first Doritos Crash Course is a genuinely great game. It gets very challenging towards the end, but the controls feel great and the level design is fun and challenging. It is a better game than quite a number of games I've paid money for on XBLA.

So for me it's been well worth my time.

#6731 cthomer5000

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Posted 12 May 2013 - 12:40 AM

How is this bad, though? I'd like a game that keeps on adding new challenges and goals to work towards. It just keeps adding value and extra playability. Are people really that addicted to Achievements and Gamerscore that they'd rather have a finite amount of gameplay to enable them to move on to their next fix?

They're potentially giving you more to do in a game you've already paid for and people are complaining... If this was last generation people would be going on about how neat this sounds. Persistent extra challenges, and for free? Amazing.

It's like people aren't playing games for the game anymore, just the number it gives them.


I think those ideas sound great. They should reward people who are playing on launch day, etc. That's rarely me, so i'm not one who would benefit from it. But people who are plunking down 60 bucks at launch honestly deserve some special stuff. Same with people who are sticking with a game for a long time. For example people who play annual sports releases... create some achievement for playing it every week for the year it comes out or something.


Why not just implement this into the game/community itself then? Make your game good enough that people want to play it for a while instead of just moving on to the next game after they finish it.


By that logic they should just dump the achievement system. Playing the game should be the reward itself. The achievement stuff is totally extra. Why do you care if they add a new achievement for Dead Space 4 weeks after you've sold the game back?

By adding achievements that roll out later they ARE making the game more fun to play for some people. Clearly a lot of people around here care about achievements.

#6732 Althax

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Posted 12 May 2013 - 01:09 AM

Althax - we are all different and enjoy different types of games. The world is better this way, I'm sure of it. Did you try the other 2 free doritos games? Maybe those are more up your alley?


Ya, I tried them all and crash course was the best of the bunch but there ate tons of games I enjoyed more. Guess Im in the minority for feeling like it was shareware level crap.

No biggie, theres lots of games that people love here that I just can't get into.

#6733 Antarael Dulacre

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Posted 12 May 2013 - 01:26 AM

It's like people aren't playing games for the game anymore, just the number it gives them.


I agree and disagree with you at the same time....I don't play it to get High Gamerscores, but those Achievements are something like a "completion" of the game...as Completionist I don't like when I can't finish Games...for example I put endless hours in Rogue Galaxy on the PS 2 just to get every single item (around 250 hours) same for the Persona Games with all Personas and almost every other RPG I played (or game that was appealing to me)... I play to complete the game as a whole as in everything there is so yeah Achievements are somewhat of a completion...(some games aren't finished when you got all achievements, so I still play to the end)

#6734 illennium

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Posted 12 May 2013 - 01:36 AM

It's funny that a few years ago, achievements didn't exist at all, and now some people are so tied to a particular model of achievements that even rumored changes are met with distress.

#6735 kdiddy1989

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Posted 12 May 2013 - 01:38 AM

(some games aren't finished when you got all achievements, so I still play to the end)


I believe you'd be among the minority in this case.

Side Q: Doesn't this thread always turn into an achievement discussion when there are bad Deals of the Week? Doesn't matter how it starts, it will eventually lead to achievements and last until a good deal shows up

#6736 MrNinjaSquirrel

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Posted 12 May 2013 - 01:41 AM

It's funny that a few years ago, achievements didn't exist at all, and now some people are so tied to a particular model of achievements that even rumored changes are met with distress.


Well Microsoft hasn't been doing a particular job changing things for the better lately *cough* dashboard *cough*

I think it would be cool to have new achievements added, but I also wish they would change the completed system so you don't lose games when DLC comes out. This is one thing I really like about Trophies on PSN, in that I can get the platinum and 100% the main set of trophies, and DLC is put into it's own section.
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#6737 CAiNiAC

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Posted 12 May 2013 - 02:32 AM

Doing away with cheevos entirely would be best case scenario to me. Bring back gaming for the sake of gaming rather than have people spent countles hours on tedious unfun cheevos preying on their OCD. Thankfully I don't fall into this category but its a depressing state of affairs in my eyes when I see/hear it all the time. Nintendo has always had the other competitors trumped by this. Their games are legitimately fun and people eat them up for the sake of the game and not some meaningless badge or number.

This is just my opinion after all, and I realize I'm in the minority.

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#6738 Althax

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Posted 12 May 2013 - 02:48 AM

Doing away with cheevos entirely would be best case scenario to me. Bring back gaming for the sake of gaming rather than have people spent countles hours on tedious unfun cheevos preying on their OCD. Thankfully I don't fall into this category but its a depressing state of affairs in my eyes when I see/hear it all the time. Nintendo has always had the other competitors trumped by this. Their games are legitimately fun and people eat them up for the sake of the game and not some meaningless badge or number.

This is just my opinion after all, and I realize I'm in the minority.


I'm with you on this Cainiac. I have a completionist streak in me and have had to give it up. My free time is so limited that it would take me 2-3 months of play to 100% a lot of games. I don't have the patience to play the same thing that long for a few meaningless e points. It's very rare that I will invest the time to 100% a game.

It sucks that income and free time are inversely proportional. As a kid I had few games but tons of time. Now I'm fine with money but so time poor that I buy games much faster than I can possibly finish them.

#6739 Stellar Inertia

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Posted 12 May 2013 - 03:05 AM

Well Microsoft hasn't been doing a particular job changing things for the better lately *cough* dashboard *cough*

I think it would be cool to have new achievements added, but I also wish they would change the completed system so you don't lose games when DLC comes out. This is one thing I really like about Trophies on PSN, in that I can get the platinum and 100% the main set of trophies, and DLC is put into it's own section.


I dont get what your saying though. If you 100% the game and get the platinum on PS3 and then DLC is released it knocks you back down to a lower percentage. Technically making it an incomplete game just like microsoft does.

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#6740 CAiNiAC

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Posted 12 May 2013 - 03:06 AM

It sucks that income and free time are inversely proportional. As a kid I had few games but tons of time. Now I'm fine with money but so time poor that I buy games much faster than I can possibly finish them.


You're preachin' to the choir. It gets worse every year man.

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#6741 FriskyTanuki

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Posted 12 May 2013 - 03:24 AM

I dont get what your saying though. If you 100% the game and get the platinum on PS3 and then DLC is released it knocks you back down to a lower percentage. Technically making it an incomplete game just like microsoft does.

You don't lose your Platinum when DLC is released, which is what he's talking about. There's no acknowledgement for earning all of the main achievements on Xbox 360 if DLC is released.

#6742 skonson

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Posted 12 May 2013 - 03:26 AM

It sucks that income and free time are inversely proportional. As a kid I had few games but tons of time. Now I'm fine with money but so time poor that I buy games much faster than I can possibly finish them.


I think the ways games are have changed though. When I was a kid most games were fun light-hearted and just always a blast to replay. I mean I can still play Super Mario Bros and have an amazing time, and I've played that game to death a million times. But I find it hard to replay something like Bioshock, that's dark, depressing and less of an escape for me than the absurdity of an old Nintendo or Colecovision or Atari game. Maybe there wasn't much of a story but the game mechanics were simple and I could feel like I could just pick up and play it for hours on end. I've never been into multiplayer but I feel like with most single-player campaigns I'm almost happy by the end of the game as it was just slugging it out. I'm on Chapter 11 of Max Payne 3 right now, right near the end. I'm loving the game, but I just want it over with and I know I likely won't repeat the campaign again. But it's like that with movies now, I used to watch movies from the 80s/90s over and over again and now even movies I love such as Dark Knight Returns, I can watch maybe twice and I'm done. I don't know if that's me or if the entertainment industries are just not making products that stand up to repeat viewing as they did back when I was a kid.

With games I wonder if that's a design strategy, like obsolescence, I've always wondered how broad the practice of obsolescence is in the video game industry. The one that bothers me most is the Tiger Woods games, as why do I need to buy an annual release of a golf game, how different are they from year to year (other sports games have roster changes I suppose). But I wonder if they design games these days hoping you finish it and then move on to the next one to encourage us to part with our money.

That's the only reason I like achievements. When they are used wisely they promote players playing the game differently to get more out of the experience. I hate when they are just a grind or a collect fest. I wish they were more like the "tie a woman to train tracks and watch a train go over her" achievement in Red Dead Redemption - I know it seems silly but I'd have never thought to do that unless there was a reward. The only time I like when games reward you for progress is when it's about choice as it promotes going and replaying the game in a different manner (though saving and loading often defeats this purpose - the achievement for watching all the ending in Deus Ex: Human Revolution is a fairly lame one for this as you are almost encouraged to just save and try the 4 different endings, though none of them are all that weighty anyways so it isn't a big deal). But I'd really love to see a list of the best, funnest, funniest achievements as I'd love to go through that list and complete it rather than just try to get all the achievements in one game which is usually boring as shit.

Anyways, just my two cents. You can tell that no one is all that interested in these 2 weeks of deals as we've started to segue to other topics as per usual. Sorry to do a long post.

Sort of on topic but I managed to score a code for Far Cry 3: Blood Dragon and I would tell people to pass on it at full price - especially as Ubisoft sales are quite often. It's a good game, but I'm finding the parts between missions boring. It reminds me a bit of Brutal Legend with an over-world that's quite empty, but worse off everything looks the same. There's no nice vistas or interesting things to do outside of collecting a few things, killing a handful of animal types and missions. It's fun and I was super-excited for it, one of my big games of the year, but I wish just a bit more love had been put into creating a world that was a bit more alive. I'm actually more excited about the USB stick that Ubisoft sent me too as it's like a mini-VHS tape with Blood Dragon logo on it, super sweet.

Hope everyone is having a great weekend - and hey, don't forget Mother's Day by the way!

#6743 Stellar Inertia

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Posted 12 May 2013 - 03:43 AM

You don't lose your Platinum when DLC is released, which is what he's talking about. There's no acknowledgement for earning all of the main achievements on Xbox 360 if DLC is released.


I guess i see what your saying. To me a 1000 is equivalent to a platinum. I guess my own idea of a completion is knowing its at 100%. So if i platinum something and DLC is released its still incomplete once again to me. If I ended up hating the game though I wont buy the DLC just to complete it. Me not liking a game though is rare.

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#6744 jdawgg76

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Posted 12 May 2013 - 04:17 AM

I may be crazy, but I'm going to make an on topic post:

The Forza 4 DLC is NOT a price drop, rather it's on sale to encourage people to participate in the ALMS challenge currently going on. Said DLC pack is required to participate. Although the sale was just announced in the forums and via twitter, no end date was announced. My guess would be that the sale lasts for most or all of the challenge, but I don't know how long it lasts as I've ignored it since I don't have the DLC...
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#6745 fei33

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Posted 12 May 2013 - 04:33 AM

I think the ways games are have changed though. When I was a kid most games were fun light-hearted and just always a blast to replay. I mean I can still play Super Mario Bros and have an amazing time, and I've played that game to death a million times. But I find it hard to replay something like Bioshock, that's dark, depressing and less of an escape for me than the absurdity of an old Nintendo or Colecovision or Atari game. Maybe there wasn't much of a story but the game mechanics were simple and I could feel like I could just pick up and play it for hours on end. I've never been into multiplayer but I feel like with most single-player campaigns I'm almost happy by the end of the game as it was just slugging it out. I'm on Chapter 11 of Max Payne 3 right now, right near the end. I'm loving the game, but I just want it over with and I know I likely won't repeat the campaign again. But it's like that with movies now, I used to watch movies from the 80s/90s over and over again and now even movies I love such as Dark Knight Returns, I can watch maybe twice and I'm done. I don't know if that's me or if the entertainment industries are just not making products that stand up to repeat viewing as they did back when I was a kid.

With games I wonder if that's a design strategy, like obsolescence, I've always wondered how broad the practice of obsolescence is in the video game industry. The one that bothers me most is the Tiger Woods games, as why do I need to buy an annual release of a golf game, how different are they from year to year (other sports games have roster changes I suppose). But I wonder if they design games these days hoping you finish it and then move on to the next one to encourage us to part with our money.

That's the only reason I like achievements. When they are used wisely they promote players playing the game differently to get more out of the experience. I hate when they are just a grind or a collect fest. I wish they were more like the "tie a woman to train tracks and watch a train go over her" achievement in Red Dead Redemption - I know it seems silly but I'd have never thought to do that unless there was a reward. The only time I like when games reward you for progress is when it's about choice as it promotes going and replaying the game in a different manner (though saving and loading often defeats this purpose - the achievement for watching all the ending in Deus Ex: Human Revolution is a fairly lame one for this as you are almost encouraged to just save and try the 4 different endings, though none of them are all that weighty anyways so it isn't a big deal). But I'd really love to see a list of the best, funnest, funniest achievements as I'd love to go through that list and complete it rather than just try to get all the achievements in one game which is usually boring as shit.

Anyways, just my two cents. You can tell that no one is all that interested in these 2 weeks of deals as we've started to segue to other topics as per usual. Sorry to do a long post.

Sort of on topic but I managed to score a code for Far Cry 3: Blood Dragon and I would tell people to pass on it at full price - especially as Ubisoft sales are quite often. It's a good game, but I'm finding the parts between missions boring. It reminds me a bit of Brutal Legend with an over-world that's quite empty, but worse off everything looks the same. There's no nice vistas or interesting things to do outside of collecting a few things, killing a handful of animal types and missions. It's fun and I was super-excited for it, one of my big games of the year, but I wish just a bit more love had been put into creating a world that was a bit more alive. I'm actually more excited about the USB stick that Ubisoft sent me too as it's like a mini-VHS tape with Blood Dragon logo on it, super sweet.

Hope everyone is having a great weekend - and hey, don't forget Mother's Day by the way!


I think you have an interesting point about obsolescence being designed into games, but I think the only games that are really guilty of this behavior are games that have a heavy emphasis on online multiplayer with annual iterations. Other than those specific titles, the general feeling that I get from reading various video game journalists online is that most publishers actually want the opposite. They want games where the experience lasts long enough so that they can also sell additional DLC (which also has the benefit of keeping retail copies in the hands of the original buyer). The Elder Scrolls V: Skyrim would probably be one of the best examples I have of this.

I agree with you on Achievements. I like them in principle, but I vastly prefer when they show me a different way of playing the game or highlight something I would not have seen otherwise. The Achievements and Trophies that involve collecting arbitrary amounts of MacGuffins are less ideal because they take the fun experience of exploring a game world and turn it toward tedium instead. How many of us are guilty of going for Achievements even when it is more of a chore and less fun than if we had not known the satisfying "Achievement Unlocked" sound was around the corner? In a way, it makes me think of some of the articles I have read regarding Intrinsic Rewards vs. Extrinsic Rewards.

Thanks for the feedback on Far Cry 3: Blood Dragon. It definitely looks fantastic in a 80's B-Movie sort of way, but I will wait until it goes on sale.

#6746 MrNinjaSquirrel

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Posted 12 May 2013 - 05:06 AM

You don't lose your Platinum when DLC is released, which is what he's talking about. There's no acknowledgement for earning all of the main achievements on Xbox 360 if DLC is released.


this is what I meant. I find it very annoying that I have to keep buying DLC to keep my 100%. Getting 1000/1000 or whatever the original 100% amount was doesn't really seem relevant after more achievements are added, because you can then get 1000+ without having to do all the original achievements. I just wish they put something like a + or other icon to indicate DLC achievements from the originals, but I rarely buy DLC in the first place, so this is all working for Microsoft's favor making me buy some to satisfy my completion side:drool:
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#6747 Cleaner7

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Posted 12 May 2013 - 06:54 AM

I agree and disagree with you at the same time....I don't play it to get High Gamerscores, but those Achievements are something like a "completion" of the game...as Completionist I don't like when I can't finish Games...for example I put endless hours in Rogue Galaxy on the PS 2 just to get every single item (around 250 hours) same for the Persona Games with all Personas and almost every other RPG I played (or game that was appealing to me)... I play to complete the game as a whole as in everything there is so yeah Achievements are somewhat of a completion...(some games aren't finished when you got all achievements, so I still play to the end)


I'm in the same boat as you. I like to experience all a game has to offer.

To be honest, lots of games already have challenge systems built into them so I don't think those need to be converted into achievements. Think of the daily/weekly/monthly challenges in Halo 4 or the N7 system in Mass Effect 3. I like the way those work. Why rock the boat?

What's interesting is a lot of achievement hunters I know hold onto their games and have huge collections. It's people who don't care about achievements that tend to trade in games quickly to get newer games so in my opinion it's not going to change the used game market much if that's what they think. Achievement hunters expect more achievements to be added later. It's called DLC.

Anyways, I think it's best to wait for official word from Microsoft than get worked up over speculation so I'll leave it there.

#6748 Stellar Inertia

Stellar Inertia

    Completionist

  • CAGiversary!

Posted 12 May 2013 - 08:23 AM

I'm in the same boat as you. I like to experience all a game has to offer.

To be honest, lots of games already have challenge systems built into them so I don't think those need to be converted into achievements. Think of the daily/weekly/monthly challenges in Halo 4 or the N7 system in Mass Effect 3. I like the way those work. Why rock the boat?

What's interesting is a lot of achievement hunters I know hold onto their games and have huge collections. It's people who don't care about achievements that tend to trade in games quickly to get newer games so in my opinion it's not going to change the used game market much if that's what they think. Achievement hunters expect more achievements to be added later. It's called DLC.

Anyways, I think it's best to wait for official word from Microsoft than get worked up over speculation so I'll leave it there.


I agree with this. As an achievement person I do keep most of my games. Mainly only the ones I enjoy like Bioshock, FEAR, Mass Effect, Halo, etc.

I dont understand why there is so much talk about achievements though. Not to sound like a douche but, aside from a few people, most are under 40K. So what does it matter? I think they are here to stay whether for good or bad.

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#6749 HDShadow

HDShadow

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  • CAGiversary!

Posted 12 May 2013 - 09:53 AM

On the flip side, I've played a few games for easy achievements that ended up just a lot of fun. There's a good line between how developers implement it that should be maintained though.

For example, L.A. Noire was my 2011 GOTY. I adored the game. I went back for achievements and my second playthrough was not nearly as enjoyable.

Other games like Trails make me push myself to get those achievements, and I like them. It's almost the same euphoria as you get when you get the high school at an arcade.

I can see why people don't like them. Personally, I don't bend backwards to complete every single game. Unless it's really easy, I'll complete it only if I truly enjoy the game/franchise. Sleeping Dogs, Saints Row the Third, Limbo. All games I love. I did the same back in the day. I would get all the trophies I could in Smash Bros. or get my 100% in Burnout 3: Takedown. The difference is now we get visual representation for it, and it's cool.

#6750 E.Nich

E.Nich

Posted 12 May 2013 - 11:47 AM

(some games aren't finished when you got all achievements, so I still play to the end)

Yes, same here. If the game has something more to offer, it doesn't end just with unlocking all the achievements.