MLB 14: The Show - PS4/PS3/Vita - New: Forward-Compatible Saves! Faster 9 Inning Games! Community Challenges!

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http://blog.us.playstation.com/2014/02/13/baseball-is-better-mlb-14-the-show-ps4-screens-release-details/

We've got a release date and more details:

We know anticipation is high, especially given we’re making our next-gen debut this season, and this week we were able to share a glimpse of what we’ve been working on for the past 10 months. Here’s a look at some of the things we’ve got planned for MLB 14 The Show.



I’ve been asked what our goals are this year, and the answer is simple. Everyone on our team takes great pride in chasing our goal of producing the perfect sports game. It’s what has made The Show the highest rated sports franchise over the last 8 years.

We’ve already covered some of what’s new this year in our previous post here on the PlayStation.Blog. To recap: there are more than 50 new features and improvements that will enhance, deepen, streamline, and better your overall experience. Quick Counts will cut game completion times in half. A new UI, built from the ground up for PS4 (but carried over across all versions) has been optimized for maximum efficiency and responsiveness.



Here’s Mike Napoli on PS4 (top) vs. PS3 (bottom). Note the revamped lighting engine,
meticulously rendered facial hair, and rich stadium detail.

Year-to-year saves will solve one of sports gaming’s biggest dilemmas, making it easy for hours of time invested in MLB 14 to be carried over into next year’s game and beyond. This is further complemented by the return of cross-platform saves across all three SKUs.

Road to the Show will continue its evolution, something we’ll speak to in greater detail a bit later.

Community Challenges put the power of creation in the hands of gamers. Baseball scenarios — be they moments from history, situations snatched from the present, or something altogether new — can be easily generated, customized, and shared online.

An expanded, smarter Universal Profile now tracks player tendency. Train your Profile and sub it into Diamond Dynasty games to give your human opponent a better matchup than just the CPU.

Online Franchise expands upon Online Leagues of seasons past, introducing multi-season play with Scouting, the Amateur Draft, Free Agency, and CPU Trades.




We’re simplifying add-on purchases from seasons past, rolling everything into a Universal Currency we’re calling Stubs. We want to be very clear with this, however, since it’s a frequent question and concern among the community: not one cent needs to be spent on Stubs for users to enjoy a full experience in any of our modes.

What’s more, Stubs are earned through general gameplay (just like XP) and tied to your Universal Profile. Most importantly, the rate at which Stubs are earned is intentionally generous. We are not designing the system to pressure players into spending money. It will be the same system it’s been in years prior, just all rolled together with a new name.

Last but certainly not least, this year brings the debut of MLB 14 The Show on PS4. The PS4 is the most powerful gaming console ever made. There’s so much horsepower for us to take advantage of to make the most realistic, best-playing, most authentic baseball video game ever.

The above is FAR from all of the improvements in this year’s game. Look for us to release a comprehensive list later this month detailing all the new features and enhancements in MLB 14 The Show.




This past week we showed a handful of journalists how this year’s game looks in motion, both the new content that’s available across platforms and also the highly anticipated visuals on PS4. We’re going to be sharing more and more in the weeks to come — particularly on PS4.

Whether it’s the suspense of a full count, or the thrill of a home run. From the meticulously crafted stadiums and players, to details as fine as a single blade of grass. There are new ways to play and new ways to interact and share with the greater community — we have so much to show you. And not just in terms of how we’ve expanded and improved the game, but also the ways in which we’re leveraging new technologies.

But we can’t show you everything at once, and there are some things we won’t show ’till they’re just right. To kick things off, here’s a first look at our PS3 version of MLB 14 The Show:

http://www.youtube.com/watch?v=Phn9g06_bRA

MLB 14 The Show will be launching on April 1st for PS3 and PS Vita, and shortly thereafter in May for PS4. More to come!

For our Canadian fans, you’ll be glad to know Toronto Blue Jays third baseman and Canada’s own Brett Lawrie will be on the Canadian cover for MLB 14. Go check out the PlayStation Canada Facebook page for more details.
11/4/13:

http://blog.us.playstation.com/2013/11/04/mlb-14-the-show-coming-to-ps4-ps3-ps-vita-spring-2014/

The 2013 baseball season may have just ended, but we’re not ready to stop talking baseball here at PlayStation. We’re proud to announce the award-winning MLB The Show series will be coming to the PS4 system next spring with MLB 14 The Show. The beloved franchise will also launch on the PS3 and PS Vita systems, making PlayStation your home for baseball.



With a new generation of consoles comes a new face for MLB The Show. Last year, you — the fan — voted on which superstar should be on the cover, and chose superstar Andrew McCutchen of the Pittsburgh Pirates. With this year’s iteration of The Show, we did something that’s never been done in video game history — we let the ball players vote.

Our cover athlete was chosen by his fellow players, by the opponents who compete against him day in and day out. Every player in the big leagues had the opportunity to nominate one player for this year’s cover, and earlier tonight at the 2013 Player’s Choice Awards on the MLB Network, the winner was revealed. We’re proud to announce that eight-time All-Star, 2012 American League Most Valuable Player, 2012 American League Triple-Crown Award winner, two-time Sporting News Player of the Year (2012, 2013), and the two-time Hank Aaron Award winner (2012, 2013), Detroit Tigers third baseman, Miguel Cabrera, will grace the cover of MLB 14 The Show.

Cabrera’s on-the-field accolades, and off-the-field work ethic, make him the perfect cover athlete to lead our franchise into the next generation of baseball on PS4.

Speaking of PS4, the crew over at San Diego Studios is hard at work creating our best baseball product ever. Here’s a sneak peek at their plans.

http://www.youtube.com/watch?v=uj5CSgodwVc

Without revealing too much, we did want to give you a taste of some of the many advancements we’re making to the product for 2014. Here are just a few:

  • We know how much time and effort our fans put into their Seasons, Franchises, and Road To The Show players. So beginning with MLB 14 The Show, you can now carry over your saves to future versions of MLB The Show. MLB 14 The Show lays the foundation for year-to-year saves, meaning you never have to worry about starting your Franchise or Road to the Show seasons over!
  • Thanks to the power of PS4, MLB 14 The Show is going to be the most beautiful baseball product we’ve ever created.
  • For some of you, full 9-inning baseball games may be too long for your liking, so we’ve created an all-new Quick Counts option, which utilizes generated pitch counts allowing gamers to play through full games faster than ever. Realistic statistics in this shortened gameplay experience have not been compromised. Users will now be able to play a full 9 inning game in less than 30 minutes, essentially cutting traditional game times in half.
  • We think Road To The Show is the deepest, most realistic single-player experience in sports video games, and we’re making it even better. A few of the new features include a new advancement system, new intuitive player creation process, and all new pre-draft prospect showcase.
  • And finally, what makes baseball great are those “big moments.” The power of PS4 will allow gamers to share those moments using the new “share feature” by capturing and publishing their most thrilling baseball moments, from hitting a game-winning grand slam, to picking off a runner at first for a crucial win in a World Series game.
We also wanted to give you a quick glimpse of some of the graphical leaps we’ll be able to make via the power of the PS4 hardware. Below are some comparison screens of a “work in progress” version of Fenway’s Green Monster for PS4, and a current version of the same famous wall in the PS3.


Hover your cursor over this image to see the PS3 version
In the PS4 picture of the Fenway Park “Out of Town Scoreboard,” you’ll notice how different types of materials such as metal, wood, and steel properly reflect the sun. The shinier materials such as metal will give you more of a direct or tighter reflection. This is immediately noticeable on the team name plates. In contrast, the more matte surfaces such as the wall above the scoreboard won’t reflect as much direct light as seen in the photo. Contrast this with the PS3 version, where you see a consistent lighting reflection profile across the entire scoreboard.


Hover your cursor over this image to see the PS3 version
Our lighting engine in PS3, while powerful, was limited in the way in which the lighting interacted with our models. Moving to PS4, which boasts 8 GB of GDDR5 RAM, we are able to properly represent the true nature of the surfaces. In the PS4 screenshot, you’ll notice the game scoreboard has actual geometry to it and not just a flat plane, compared to the contrasting PS3 screenshot. With the added horsepower of PS4, we can create more detailed representation of elements within the stadium. With the added memory, we can increase the texture size, and use higher resolution normal maps to push the illusion of reality.


Hover your cursor over this image to see the PS3 version
In the final comparison, you get the complete composition of all the new technology we can use in the stadiums. Here we have an excellent example of the increased polygon count which is immediately noticeable in the depth and shadow projection in the small elements. In this angle you can see the specular highlight from the advanced PS4 materials interacting correctly with the new lighting engine.

These are just a handful of the improvements you’ll see in MLB The Show as we continue to develop and harness the power of PS4. We can’t wait to share more information about the game’s visuals and new modes in the coming months.

Lastly, to our loyal Canadian fans, you’ll have a hand in deciding who will grace the cover of MLB 14 The Show in Canada. And also, EB Games will have the same pre-order exclusive as GameStop. Stay tuned for more info on both.
 
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The new logo is sexy
I thought the same thing, it looks good, nice change but not too drastic. Also, I made the PS4 > PS3 difference images into a gif (all three). You can see them below:

oYSwi1o.gif


tmIjI2m.gif


7sAM61u.gif


 
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I've been on the fence of what console to get for next gen first. This may be what sways me to PS4, may have to pick one up around the time The Show releases..looks so good.

 
http://blog.us.playstation.com/2014/02/13/baseball-is-better-mlb-14-the-show-ps4-screens-release-details/

We've got a release date and more details:
We know anticipation is high, especially given we’re making our next-gen debut this season, and this week we were able to share a glimpse of what we’ve been working on for the past 10 months. Here’s a look at some of the things we’ve got planned for MLB 14 The Show.



I’ve been asked what our goals are this year, and the answer is simple. Everyone on our team takes great pride in chasing our goal of producing the perfect sports game. It’s what has made The Show the highest rated sports franchise over the last 8 years.

We’ve already covered some of what’s new this year in our previous post here on the PlayStation.Blog. To recap: there are more than 50 new features and improvements that will enhance, deepen, streamline, and better your overall experience. Quick Counts will cut game completion times in half. A new UI, built from the ground up for PS4 (but carried over across all versions) has been optimized for maximum efficiency and responsiveness.



Here’s Mike Napoli on PS4 (top) vs. PS3 (bottom). Note the revamped lighting engine,
meticulously rendered facial hair, and rich stadium detail.

Year-to-year saves will solve one of sports gaming’s biggest dilemmas, making it easy for hours of time invested in MLB 14 to be carried over into next year’s game and beyond. This is further complemented by the return of cross-platform saves across all three SKUs.

Road to the Show will continue its evolution, something we’ll speak to in greater detail a bit later.

Community Challenges put the power of creation in the hands of gamers. Baseball scenarios — be they moments from history, situations snatched from the present, or something altogether new — can be easily generated, customized, and shared online.

An expanded, smarter Universal Profile now tracks player tendency. Train your Profile and sub it into Diamond Dynasty games to give your human opponent a better matchup than just the CPU.

Online Franchise expands upon Online Leagues of seasons past, introducing multi-season play with Scouting, the Amateur Draft, Free Agency, and CPU Trades.




We’re simplifying add-on purchases from seasons past, rolling everything into a Universal Currency we’re calling Stubs. We want to be very clear with this, however, since it’s a frequent question and concern among the community: not one cent needs to be spent on Stubs for users to enjoy a full experience in any of our modes.

What’s more, Stubs are earned through general gameplay (just like XP) and tied to your Universal Profile. Most importantly, the rate at which Stubs are earned is intentionally generous. We are not designing the system to pressure players into spending money. It will be the same system it’s been in years prior, just all rolled together with a new name.

Last but certainly not least, this year brings the debut of MLB 14 The Show on PS4. The PS4 is the most powerful gaming console ever made. There’s so much horsepower for us to take advantage of to make the most realistic, best-playing, most authentic baseball video game ever.

The above is FAR from all of the improvements in this year’s game. Look for us to release a comprehensive list later this month detailing all the new features and enhancements in MLB 14 The Show.




This past week we showed a handful of journalists how this year’s game looks in motion, both the new content that’s available across platforms and also the highly anticipated visuals on PS4. We’re going to be sharing more and more in the weeks to come — particularly on PS4.

Whether it’s the suspense of a full count, or the thrill of a home run. From the meticulously crafted stadiums and players, to details as fine as a single blade of grass. There are new ways to play and new ways to interact and share with the greater community — we have so much to show you. And not just in terms of how we’ve expanded and improved the game, but also the ways in which we’re leveraging new technologies.

But we can’t show you everything at once, and there are some things we won’t show ’till they’re just right. To kick things off, here’s a first look at our PS3 version of MLB 14 The Show:

http://www.youtube.com/watch?v=Phn9g06_bRA

MLB 14 The Show will be launching on April 1st for PS3 and PS Vita, and shortly thereafter in May for PS4. More to come!

For our Canadian fans, you’ll be glad to know Toronto Blue Jays third baseman and Canada’s own Brett Lawrie will be on the Canadian cover for MLB 14. Go check out the PlayStation Canada Facebook page for more details.
 
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I'm glad they worried more about "meticulously rendered facial hair" than about putting more stat categories in the game.
What baffles me is that in 12, they couldn't add career doubles, triples, slugging, that kind of stuff... but they did add advanced stats. World Series 2k3 had career and active leaderboards for pretty much every stat in the game (did they have yearly ones, too? Can't remember). On PS2. Eleven years ago. There's no reason MLB The Show can't get career and active leaderboards for the stats in its game.

On top of that, many of the metrics they went with are outdated or have been improved upon.

 
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Very excited for baseball season to start and for this game to release on PS4 (why the 1+ month delay?) Popped MLB 13 in last night and started collecting the trophies I had previously neglected.

Go Brew Crew!

 
1796592_756791341000793_1450516239_n.png


:bouncy: :bouncy: :bouncy:

Very excited for baseball season to start and for this game to release on PS4 (why the 1+ month delay?) Popped MLB 13 in last night and started collecting the trophies I had previously neglected.

Go Brew Crew!
Same here, as a Mets fan I know we probably wont make the playoffs this year but I'm hoping we're at least still in the mix come September.

 
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1796592_756791341000793_1450516239_n.png


:bouncy: :bouncy: :bouncy:

Same here, as a Mets fan I know we probably wont make the playoffs this year but I'm hoping we're at least still in the mix come September.
Lol, I went to baseballisbetter.com and saw CC Sabathia on the front. Holy crap! I didn't realize how much weight he lost. He looks a little sick...

Oh, and if you pre order from Gamestop you get in game currency which would cost $20 real world dollars.

 
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Kind of cool that the PS3 bar on the case/artwork is blue. Is this the only game like that? I've only seen the black/red before.
I think so. The most recent, big release games on the PS3 I would say are GT6 and South Park and both have the black bar. MGS V, releasing next week, has the black bar.

Kinda weird. Maybe it's error?

 
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kind of strange to change the color this late in life of system. On other hand seems like blue is pretty much sony's color now on things not just gaming stuff. 

 
If sony will let me upgrade to ps4 for 10$ or so I'll grab ps3. If not I'll just play on the vita until the real version is released.
 
I can't take my ps4 outside or to work :)
But your vita goes out side. You can play on this thing called the internet. I use my vita at work to play my ps4 at my house. Works pretty well, usually only minor lag.

Would be cool though if they did a cross buy version for like 20 more than normal. 80 bucks gets you ps4 and vita copy.

 
But your vita goes out side. You can play on this thing called the internet. I use my vita at work to play my ps4 at my house. Works pretty well, usually only minor lag.

Would be cool though if they did a cross buy version for like 20 more than normal. 80 bucks gets you ps4 and vita copy.
He/she may not have wifi at work--or too slow of wifi for it to work well.

 
The Show is to important to me for any lag. I will play it way to much to deal with issues. If it costs me 100 it costs 100. I have close to 100 in my wallet atm anyhow
 
why does 2k need to bundle basketball with baseball games that just feels odd. I know they did it last year but that's when they had their own baseball games.

 
http://blog.us.playstation.com/2014/03/17/road-to-the-show-the-evolution-continues-in-mlb-14-the-show/

http://www.youtube.com/watch?v=xT8xNMTQz7U

Topps Amateur Showcase—A new beginning to your favorite mode

Covered In The Video:

  • When creating your new ballplayer, you will select a home region (West, Central, East, International), which will become your team in the Showcase.
  • The Showcase comprises of three games.
  • Major League scouts will be grading your performance in order to determine your Draft stock.
  • The Draft experience includes the ability to hear all of the selections in your round called out, including your own name.
  • You are able to re-play the Showcase by “returning to school,” but doing so will age your player.

More Info:

The addition of the Topps Amateur Showcase in MLB 14 The Show is really an exciting addition to RTTS because it opens the possibilities of what you can experience in terms of career progression. In past versions of the Road to The Show, it was always assumed your player was an A-Potential player, destined for greatness in the Majors, and he was treated as such. That all changes in MLB 14, as the new RTTS player will start out as a middle-of-the-road, C-Potential prospect with many unanswered questions about his future skills. However, over the course of the three Showcase games, that blurry picture will become much clearer, as the scouts will analyze your every move on the field. It is important to know that they are not just interested in stats. They are mostly watching your approach to each situation you encounter. This means that a game where you get three bloop base-hits probably won’t be scored as well as a game where you go 0-for-4 with four well-hit missiles to the outfield. At the end of each game you will receive an update on how your stock has changed as a result of that game’s performance. Also, your Potential rating will reflect the rise or fall in your stock, so when the Topps Amateur Showcase is all said and done, you may be anywhere from a F-Potential, 7th Round pick to an A-Potential, first overall selection.

More details regarding Road to The Show can be read here:

A Few More Notes:
• The Topps® Amateur Showcase features its own presentation package, with color commentary focusing on your player and in the context of the games being played with the Draft looming.
• All Showcase games are played in the Baseball City, FL stadium, which is part of the Spring Training list.
• You are awarded Training Points for each year you decide to “return to school” to help you improve your player before you compete in the Showcase again.
• As a Starting Pitcher, you will pitch 3 innings in each game for a total of 9 innings.
• As a Closing Pitcher, you will pitch 1 inning in each game for a total of 3 innings.
• You can still choose your organization before the Draft. You will be taken by the team of your choice in the round you have been projected for.
• After your name has been called in the Draft, Matt Vasgersian, Eric Karros, and Steve Lyons will provide their analysis and discuss what they think about your future as a pro.

New Advancement Logic—No more goals, way more possibilities

Covered In The Video:

• There are no more advancement goals you must achieve in order to be considered for a promotion. This includes both statistical goals and training goals.
• The new logic was designed to replicate how organizations evaluate and rank their players in real life. Performance is obviously the most important factor, but a player’s perceived upside, or Potential, and their current skill level are also key components when it comes to comparing players.
• There are no longer any restrictions as far as how far up or down you can move when you are promoted or demoted. It is possible to go straight from Double-A to the Majors if the situation is right, although this will be pretty rare.
• Advancement Periods are no longer set to a certain number of games or series. Promotions and Demotions can happen at any time during the regular season. Essentially, your organization is always evaluating you and getting called-up or sent down will come as a surprise, just as it would in real life.

Player Comparison Screen:

The new Player Comparison screen is the best place to keep track of your career progression and to compare yourself against other players in your organization. If you find yourself ranked above the starter at the level above you, you can expect that a promotion might be coming for you in the near future. However, you must be ranked significantly higher than that player to take his job. You can also view players at other positions or on other teams if you’re interested. There is a lot of information to analyze on this screen, so here is a breakdown of what it all means:

• Perception: A player’s current career status as determined by his playing level (Minors or MLB®), his age, his Overall, and his Potential. Keep in mind that this is not an attribute and does not directly impact advancement decisions. It is simply a quick description to give you an idea of where a guy stands as a player.
• Performance: A description of the player’s statistical output for the current season compared to what is expected of him based on his Overall rating. There are five levels of Performance: Exceeding Expectations, Above Expectations, As Expected, Below Expectations, and Failing Expectations. Performing better than “As Expected” will help raise your Potential, while the opposite is true if you play worse than expected.
• Role: A player’s current role within the organization. This can range from Double-A Bench to MLB® Starter.
• Potential: A player’s perceived ceiling as a ballplayer. This is the type of player your organization believes you could become at the peak of your career. This rating will update periodically throughout your career based on you statistical performance, making it possible to change the way your organization sees you, good or bad. As mentioned, this is a key factor when it comes to ranking players on the Comparison Screen. You will often see a player with a high Potential ranked higher than other players with better Overall ratings because teams really value high-upside players. A player with an “A” Potential will often be on the “fast-track” to the Majors as long as his performance and skill progression are good.
• Overall: This is a player’s cumulative rating based on all of his attributes combined and how they relate to the primary position he plays. This only changes when you train attribute with Training Points or if attributes begin to regress due to lack of training. Overall plays a big part in advancement decisions, but it can be overshadowed by Adjusted Overall if it is significantly better or worse. Essentially, an organization will ignore what they believe a player’s actual skill level is if his performance forces them to think otherwise.
• Adjusted Overall: A player’s Overall rating that is modified to reflect his current statistical output. For example, if a player’s Overall is 75, but he is “Exceeding Expectations,” his Adjusted Overall might be something like 83. A player’s Adjusted Overall is a major factor in advancement decisions, especially if it varies from a player’s actual Overall rating by a large margin.

Again, players on the Comparison Screen are ranked based on a formula that factors Potential, Overall, and Adjusted Overall. Those factors are weighted differently depending on the Performance level of each player in an effort to make statistics more important when they are really good or really bad.

A Few More Notes:
• You will likely not be promoted to the next level just to play a bench role unless it’s for something like replacing an injured player temporarily.
• However, you can be benched if you are playing really poorly in a starting role and you’re Potential is not on the high side. If your Potential is good, but you are struggling, you are more likely to be demoted to a lower level as a starter to get more seasoning.
• The Trade Request and Position Change Interactions have been tweaked to allow for more mobility. It will not be as difficult as years past to get traded, and changing positions is pretty easy to do as long as your Overall rating doesn’t take too big of a hit by doing so. Using these Interactions strategically could be crucial to putting yourself in a better situation to move up the ladder. For example, you will likely want to change positions if you are a Center Fielder playing for Anaheim. Just a tip!

Oh Yeah, There’s More…

Player Creation

The process of creating your RTTS ballplayer has be re-envisioned in a couple different ways. To start, you now have the option to create a player modeled after a real MLB® player. If you choose to do so, your player’s skill set will emulate that of the player you chose, but with trimmed down attributes to make him Double-A quality. In addition, you will also inherit other things like his body attributes, handedness, signature animations, pitch repertoire (if applicable), and accessories. However, all of that is still editable to your liking.

You can still choose to build a custom player, and that process has also been improved. We have removed the sliders, and instead you now have five “Flex Points” to add to the tools like Contact, Power, Fielding, etc. The tools are obviously different for pitchers, but the concept is the same. We provide you with positional minimums to get you started. So, now it’s up to you what you want your strengths to be, and adding to a tool like Power won’t take away from a tool like Speed.

Training/Performance Evaluator

The Training Screen has been enhanced this year to make it more user-friendly and informative. You no longer have to guess how many points it will take to level-up an attribute, as the screen will tell you exactly how many points it will cost to upgrade to the level you have set the bar to. You can also train multiple attributes at one time and keep track of how much progress you have made with each attribute in that current year. From a logic standpoint, the cost of training has changed too, so now it is really expensive to level-up when you start getting attributes in the 80’s and 90’s. This makes it harder to become unrealistically good and expensive to maintain such high attributes when they start regressing.

When it comes to earning Training Points for your player, the Performance Evaluator has seen some significant changes that will greatly impact the way you play the mode. First of all, the PE now tracks your performance and approach during base running and fielding appearances, something we have never done before. In the field, you will be rewarded for things like quick reactions to a ball hit your way, smart throwing decisions, assists, and put outs. Errors and bad decisions will take away points. On the bases, stealing bases, getting good jumps, successfully tagging up, getting into scoring position, scoring a go-ahead run, etc. will earn you points, while getting picked off, making bad decisions, or getting caught stealing will obviously hurt you. The idea behind this change is to make those elements of RTTS gameplay more engaging and meaningful than they have been in the past.

If you want to maximize your Training Point earnings, you can also purchase the new RTTS 2x Boost from The Show Shop using your Stubs. This will provide you with double the amount of Training Points for each appearance you have over a set number of games (innings if you are a pitcher). What makes this unique and fun is that your in-game performance is vitally important to you maximizing the reward you receive, so make sure you are on top of your game when the Boost is active!

Finally, the Performance Evaluator also extends to games that you simulate. Every appearance your player has in a game that is simulated will be evaluated and rewarded with Training Points, however at a fraction of the in-game rate. For example, if you player gets a base-hit in a simmed game, you can expect to get about 50% of the value you would have received had you actually played and gotten that hit yourself. The idea behind simulation training points is to allow those users who don’t obsessively play every appearance to stay afloat, keep progressing, and get deeper into their careers, without having to grind away at each game in a long season. Still, your player will progress much faster if you actually play the majority of your games.

Training Modes

The training modes you encounter throughout your career have been given a freshening up in MLB® 14 The Show™ by adding a few new modes and changing the scoring system for each. New modes include Bat Control, where you use good timing to hit balls to designated zones on the field to score points, Pitch Command, a pitching accuracy game where hitting the center of the bull’s-eye earns higher scores, and Catcher Training, where users work on accurately catching pitches and quickly reacting to balls in the dirt that need to be blocked. When it comes to scoring, all training modes now use a cumulative points system that then rewards bronze through gold medals for reaching certain benchmarks. Further, each medal type will reward you with a certain amount of Training Points, which can be spent however you want on the Training Screen. Attributes are no longer automatically increased based on the type of training you are doing. These changes should make playing the various training modes more fun and more important to the progression of your player.

Playing RTTS as a Catcher

It has always been a long and arduous task to play RTTS as a Catcher, but some major changes to that experience should change all of that. You are no longer required to call every pitch in the game while your team is on defense. Instead, you will now only be calling pitches when there are runners in scoring position (when it really matters). Also, you now have to actually catch each pitch as it crosses the plate with the new Catcher’s Glove Indicator. You will use it similar to how you use the PCI when batting with the Zone or Zone Plus Analog batting mechanics. You don’t have to be perfect with your accuracy, but missing the pitch location by too much will result in your Catcher missing the pitch and having the ball potentially bounce away. If you are really accurate with your catches, you will successfully frame the pitch, thus increasing the chances that a borderline pitch will go your way. Blocking pitches in the dirt is also part of your responsibilities, which you can do by quickly moving your glove down towards the dirt when you see the pitch heading that way. Occasionally, you will also be required to field your position on pop-ups or dribblers in front of the plate, but for those plays you do not need to call the pitch.

Presentation

We are constantly striving to improve the presentation aspects of Road to The Show, as it is one of the best places for us to be able to talk about your player’s story and give you the experience of what it’s like to play professional baseball. In MLB® 13, we introduced The Topps® Player Spotlight (Bowman® Prospect Spotlight for Minor Leaguers), which highlights your player in a conversation format and discusses various topics relating to your player’s career progress. This year, we have expanded on that concept by adding new topics that will give monthly updates about your recent performance, talk about any hitting streaks you may be on, or discuss great performances you have had lately.

In addition, we have added back the Broadcast presentation style to RTTS, but enhanced it with some of the audio improvements made in MLB® 13. You can now fully experience all of the play-by-play commentary, while also hearing nearby sounds such player and coach yells and on-field sound FX. If you prefer to play without the commentary and only enjoy the on-field experience, you can still do so by setting your RTTS Presentation Style to “First-Person.”
Basically, they're aping NBA 2K's rookie showcase game, but are doing it a lot better by letting you pick the team you want to be drafted by anyway so you're not screwed out of that option.

 
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I like it all except for how you have to play (to quite strict standards) to determine your potential. No one wants to create a player, go through all the time and work to build a mediocre bench warmer that flits from team to team on veteran minimum contracts. Just let us create a player with A potential right from the start.

 
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