Motion Controls - Yey or Nay?

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Do you guys want more games to experiment with the wonders of motion control or would you rather developers focus on tradition?

Sound off!

Personally I'm all for motion controls, it's when they're poorly applied that I think they suck. For example RE4's motion controls = great, but wii's tomb raider's motion controls was an ackward mess.
 
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Bah. 99.9% of the time, they add nothing of value to a game. So no, I don't like them. The one time they weren't stupid was in No More Heroes, because it was kinda cool to lop off people's limbs by swinging the Wii-mote. I literally can't think of a single other instance where something wouldn't be better accomplished by a button press.
 
Nay with a caveat (right word? meh) - If the motion control moves a reticle (RE4 Wii), it works well. If the motion control steers a vehicle/character (the surfing bits in Mario Galaxy), throw that shit to the curb.

I'd rather see them ditched altogether rather than have to sift through 10 surfing sections of Mario Galaxy to find 1 RE4 Wii.
 
Nay. I generally didn't care for them at all, a big reason I ditched the Wii.

No interest in full motion control games as games are my down time so stuff like Wii Sports just didn't do it for me. Also hated when it had tacked on crap in regular games, like the above mentioned shit in Mario Galaxy.

As Halo noted, they were ok for aiming in RE4, Metroid Prime 3 etc.--but I'm still not sure I prefer that over dual analog control.

But unfortunately, I figure every console next generation will launch with some motion controls built in. Probably not full on like the Wii, but at least stuff like the Six Axis (but working better with newer technology).
 
[quote name='Halo05']Nay with a caveat (right word? meh) - If the motion control moves a reticle (RE4 Wii), it works well. If the motion control steers a vehicle/character (the surfing bits in Mario Galaxy), throw that shit to the curb.

I'd rather see them ditched altogether rather than have to sift through 10 surfing sections of Mario Galaxy to find 1 RE4 Wii.[/QUOTE]

Yeah, it works in RE4 and all that noise, but that's really just the pointer... nothing to do with motion controls.

Conclusion: Light guns kick ass.
 
I like them. Well when done right. I have yet to play a game on the PS3 that I like with the tilt controls. I am not sold, but I am not ready to throw them away. The 1:1 addition will be sweet, if implemented well.
 
NO. It is a gimmick and should be treated as one. Boom Blox should have came with its own peripheral (think starfox 64 and rumble pad) for that type of game. Then the occasional party game (warioware) could use it also. But not every game.
 
I like them alright, sure.

I'm much more impressed by the 'nunchuck' configuration and being able to keep my hands shoulder width apart when I play. I wish more controllers would do that shit even if they kept it to button presses instead of motion.
 
I'm happy that they finally admitted the wii controls are terrible and are trying to make them better. If they do and some good games are made for them I could see myself getting a wii down the line. It could at least make sports games interesting. Of course I don't expect the "1:1" to actually work as well as they claim still, nor do I expect games that really make good use of the controls to appear, but it's a nice thought...
 
Yey if there is some actual depth to the motion controls like Elebits on the Wii.

Ney if it's just simple, static tilting or waving with pre-set animations.
 
Other then for Light Gun esque controls, I hate it.

More often then not it is just a simple gimmick that doesn't work half of the time.
 
Once motion controls get to the point where they actually work then maybe. Until then I can't think of any game that was really any better for motion controls. It doesn't help that the Wiimote sucks so much it needs an attachment they charge you for separately to do what it was supposed to do in the first place.

[quote name='Halo05']If the motion control moves a reticle (RE4 Wii), it works well.[/QUOTE]


That's not "motion control."
 
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Hate 'em as they are now. Most of the time, the controls feel "mushy". But the gripe about Mario Galaxy isn't about the motion so much as the pointing. The Wii's pointing system sucks ass. It's so inaccurate and you've got to sit perpendicular to the t.v. to make them work. I like to slouch on the couch to play a video game.
 
Motion controls are still very new. Once the developers have a lot more familiarity with them (and gamers grow more accustomed to using them), then we will see the good stuff. For now though, I really hate them. Half the time, these motion controls could be easily replicated with a controller without detracting much from the game. If anything, it'd make the controls a lot easier to use.
 
I think pez has a good point, they still are very new, and it will take some time and experimenting to see what people like.

Motion controlling is also extremely difficult. What one person thinks should happen if you do a movement, another might think should do the opposite.

I think they can be done right and can add a lot to a game, but so far, the games that do it are few and far between... currently, i don’t like them, and that is why i got a 360 :) If the Wii could every break out of the gimmicky, casual games and start busting some epic more hardcore games, i'd be more inclined to pick one up, but what motion control is right now, it’s just not for me.


 
[quote name='Ex~']Once motion controls get to the point where they actually work then maybe.[/QUOTE]

I doubt I'll even like them then. I just don't like moving around to play games. Again, gaming is my down time, I just want to lounge on the couch and relax for a while. Motion controls, pointing controls etc. aren't conducive to that.
 
Don't really care for 'em.

It's nice in RE4, but... Resident Evil is lost on me nowadays. I love Metroid.... but I'd rather play it with dual analog.

I hope they improve. Or, rather, developers utilization of them leaps generationally.
 
I think its necessary since dual stick is not a legitimate control scheme for many kinds of games.

I'll also settle for a mouse instead and no motion control.

I dont want 100% motion controlled games though. It should be an option, like the touch screen on the DS.
 
For some reason I just feel like first person games really could work well with motion controls. Any one else feel this way? Just seems like a natural and easy way to gain interactivity, while buttons can focus on other stuff.

I was really excited for fps's on Wii, but they haven't impressed me much. I think it's partly due to the sensor bar, it feels weird to me. I'm too tempted to move around as if I were playing a lightgun shooter. Eh...not sure really what I want...but it's weird playing light gun shooters that way.
 
I was really loving the concept of motion controls when the wii first launch, but nearly two years later and nothing has really been enjoyable with it outside of a few titles.

Zelda probably had my favorite motion controls, but even then it's nothing a controller can't do (I just prefer the wii remote for that game). I also didn't like how Metal Slug Anthology had all those motion control options and none of them worked well at all.
 
I don't think it needs to be so black and white, yay or nay. Why not have both?

Motion controls can add a lot to certain games and certainly have a lot of future potential. We've grown so accustomed to the traditional controllers that it will take years for developers and gamers to adjust, and really explore motion control. The more interactivity the better IMO, I would rather mimic swinging a racket or baseball bat than simply pressing a button, for me it's just naturally more immersive. I also think there is a potential for the wiimote with FPS's, because it's much closer to a mouse. Dual analog has always been bad for FPS's. But it obviously can't replace every traditional form of control that's been refined over many years, and we shouldn't expect it to.
 
I have to say nay too... for mini games, sure, no problem there, group fun (Raving Rabbits). But for single player, it's okay for a while, but eventually dies off (Zelda TP). I rather push the damn button than spinning the wiimote crazy...
 
yay all the way.

when analog was introduced, people were pessimistic on it. later on you see everyone is using it. developers will eventually think outside the box or come up with new ideas. similarly, when the ds came out, people were a bit skeptic about what to do with two screens [one touch and one a regular display]. but eventually people learn to develop ideas and think outside the box. so at the current state people are skeptic but eventually people know what works and what doesn't.

look at pro-evo as an example. how far can you go with a sports games using regular dual analog controllers?! the only thing a sports game for ps3/360 have over the wii are graphics. other then that what else do they have?!

a game like max payne or oni may have been great using the wii remote. max payne on ps2/xbox uses dual analog and was extremely unfun to play as compared to the pc version.

also, if you played resident evil 4 and compared controllers. the successor is the wii version out off all the releases [pc not counted for].
 
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[quote name='pochaccoheaven']yay all the way.

when analog was introduced, people were pessimistic on it. later on you see everyone is using it. developers will eventually think outside the box or come up with new ideas. similarly, when the ds came out, people were a bit skeptic about what to do with two screens [one touch and one a regular display]. but eventually people learn to develop ideas and think outside the box. so at the current state people are skeptic but eventually people know what works and what doesn't.

look at pro-evo as an example. how far can you go with a sports games using regular dual analog controllers?! the only thing a sports game for ps3/360 have over the wii are graphics. other then that what else do they have?!

a game like max payne or oni may have been great using the wii remote. max payne on ps2/xbox uses dual analog and was extremely unfun to play as compared to the pc version.

also, if you played resident evil 4 and compared controllers. the successor is the wii version out off all the releases [pc not counted for].[/QUOTE]

Err... what is there that really uses the DS' touch screens well other than Truama Center? Phantom Hourglass is the only thing I can think of, and that played like shit. I couldn't make Link roll more than once ever in that game.

And Max Payne or Oni with the Wiimote would still be bad, because those games had shitty game designs, but the pointer would be what makes those fun to play on the Wii - not the motion controls. Same thing with RE4.

Nintendo loves their gimmicks nowadays, and just because one or two games out of hundreds work well doesn't mean shit.
 
They squeezed Touch Control into one of the castlevania games. Ugh. I /hated/ that game as a result, and now I can't remember its name. You had to draw patterns to activate spells to seal bosses. If you fail you had to fight the boss again.

The DS Skyfox game also used the Touch controls. I gave up on it as I just couldn't get the ship to do quite what I wanted.

I tend to find motion controls to be a mixed bag. Sometimes they work quite well, such as in Wii Sports. In some games that I otherwise would have enjoyed, such as Mario Galaxy, the motion controls started making me disconnected from the game. Surfing, ball rolling, and having to flick the controller to spin actually made me eventually put the game aside.
 
Dawn of Sorrow. It's a fantastic game, but yeah, the touch screen stuff was fucking stupid. It has no place in a game like that.
 
Star Fox Command
Point & Click Adventure Games: Ace Attorney, Touch Detective, Hotel Dusk, Layton
Nearly all Touch Generation Series Games: From Clubhouse Games to Brain Age
Early DS tech demo style games: Kirby Canvas Curse, Yoshi's Touch & Go, PacPix
Minigame Series: Feel the Magic, Wario Ware
Rhythm Games: Elite Beat Agents, Rhythm Tengoku
Ninja Gaiden DS
 
[quote name='62t']how about both? If it has motion control, why not also allow traditional control?[/quote]
Because for maximum greatness, a game should be designed around ONE controller setup. Designing around 2 control schemes is going to either end up with design compromises in the core game, or a lesser experience for one of the two setups.
 
Motion control is great when used as a supplement to existing analog control, but terrible when used in lieu of it.

An example of the former is crossing the logs in Uncharted, which allows you to simultaneously move Drake with one stick, move the camera with the other, and keep your balance with the tilt. It's a bit awkward (though less than the grenade throwing which uses the same mechanic), but that's what fine tuning is for. There are certainly any number of other scenarios into which this scheme can be applied.

In the latter camp is stuff like the arrow aftertouch in Heavenly Sword. Why bother when you can just use the left stick and make things easier?

The Wii has similar examples of each, such as combat in No More Heroes and steering the fucking Manta Ray in SMG, respectively.
 
Definite YES to motion controls.

Wii -> Super Monkey Ball, Mercury Meltdown, Excite Truck, Mario Kart, Metroid, Ghost Squad, both Resident Evils, House of the Dead, Warioware Smooth Moves, DDR Hottest Party (hand controls), mini games in Super Paper Mario, etc.

GBA -> WarioWare Twisted

Yeah, I like motion controls.
 
i'm nay on the motion control. i think the problem is that developers have developed methods that work quite well, due to lack of motion control since video game design infancy. now when they use motion control it feels tacked on b/c game developers already developed a solution that was pre-motions controls. the pointer seems to be quite popular with the wii and this is a mouse. i love nintendo, b/c this is what i grew up on, but this generation i'm disappointed with the Wii. i still love my DS though.
 
[quote name='aknowlesjr']i'm nay on the motion control. i think the problem is that developers have developed methods that work quite well, due to lack of motion control since video game design infancy. now when they use motion control it feels tacked on b/c game developers already developed a solution that was pre-motions controls. the pointer seems to be quite popular with the wii and this is a mouse. i love nintendo, b/c this is what i grew up on, but this generation i'm disappointed with the Wii. i still love my DS though.[/quote]

it feels tack on because developers need to feel comfortable and do more sampling and trial and error, which we do see from some developers like EA for instance. when analog were first used, wasn't it also tack on like a dpad. in a regular dpad, double tap usually refers to run. when analog was introduced, most developers made run and walk only on the stick. but overtime, the development became more sophisticated and we end up where we are right now with dual analogs, such as the sensitivity that is placed when playing fps or racing or any type of game that utilizes the analog stick. so overtime developers will learn what works with what game and so forth.
 
I think motion controls can really take off, just depends on if the developer is willing to make them work. However, not even Nintendo seems to know what they're doing.
 
Yay for motion controls, nay for 90% of the implementation thus far.

*hugs NMH and Z&W*

EDIT: And yay a thousand times over for IR. fuck dual analogues.
 
This would have been a better poll :p

Some games do have great motion control

Take Super Mario Galaxy that was perfect not too much not to little
 
[quote name='The Crotch']Yay for motion controls, nay for 90% of the implementation thus far.

*hugs NMH and Z&W*

EDIT: And yay a thousand times over for IR. fuck dual analogues.[/QUOTE]

I haven't played No More Heroes or Zack & Wiki, but other than that, this is exactly what I wanted to say.
 
Not sure why this got bumped, but still a nay for me. Also not a big fan of the IR and would take Dual Analog over it. It worked ok in Metroid Prime 3. The aiming was great, but it gets old having to point at the middle of the screen to keep the view steady. With mouse it's easy, with a pointer it gets annoying.
 
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