Steam Deals Thread V11 ~ Let's move along, people...

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MrNinjaSquirrel

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Seemed about time for a new thread, so here it is. Welcome to the Steam Deals Thread V11!

Daily Deal
Luftrausers - $9.99 $5.99
 
Yesterday's Deal
Metro: Last Light Complete Edition - $19.99 $9.99
Metro 2033 - $14.99 $3.74
 
Weekend Deals
Europa Universalis IV - $39.99 $9.99
Europa Universalis IV Extreme Edition - $44.99 $11.24 [customspoiler=DLC][/customspoiler]
Europa Universalis III Collection - 39.99 9.99
Europa Universalis III Complete - 14.99 3.74 [customspoiler=DLC][/customspoiler]
Europa Universalis: Rome - Gold Edition - 9.99 2.49
PAYDAY 2 - 29.99 9.99 [customspoiler=DLC][/customspoiler]
PAYDAY™ The Heist - 14.99 4.99 [customspoiler=DLC][/customspoiler]

Midweek Madness
Audiosurf 2 - $14.99 $8.99
Audiosurf - $9.99 $2.49
XCOM Complete - $49.99 $24.99 [customspoiler=Includes][/customspoiler][/customspoiler]
Painkiller Complete Pack - $69.99 $13.99 [customspoiler=Includes][/customspoiler][/customspoiler]
 
Weeklong Deals
Pool Nation - $9.99 $1.49
Booster Trooper - $4.99 $0.74
Zeno Clash - $9.99 $1.99
Thunder Wolves - $9.99 $1.99
Alien Breed™ Trilogy - $22.99 $11.49 [customspoiler=Includes][/customspoiler]
Two Worlds II - $19.99 $4.99 [customspoiler=DLC][/customspoiler]
Titan Quest - Immortal Throne - $14.99 $3.74
Titan Quest - $14.99 $3.74
Sine Mora - $9.99 $2.49
Primal Carnage - $14.99 $3.74
Mirror's Edge™ - $19.99 $4.99
Hard Truck Apocalypse / Ex Machina - $7.99 $1.99
Guncraft - $14.99 $3.74
Expeditions: Conquistador - $19.99 $4.99
Alien Spidy - $9.99 $2.49
Violett - $9.99 $2.99
Dark Matter - $14.99 $4.49
Survivor Squad - $8.99 $2.96
Victoria II - $19.99 $6.79
Star Trek - $14.99 $5.09
Knights of Pen and Paper +1 Edition - $14.99 $5.09
Tiny Troopers - $4.99 $2.49
Spate - $9.99 $4.99
SimCity™ 4 Deluxe Edition - $19.99 $9.99
Litil Divil - $9.99 $4.99
Last Dream - $9.99 $4.99
KickBeat Steam Edition - $9.99 $4.99
Euro Truck Simulator 2 - $39.99 $19.99
Dead Space Pack - $34.99 $8.74 [customspoiler=Includes][/customspoiler]
Earthworm Jim Collection - $19.99 $9.99
Dominions 4: Thrones of Ascension - $34.99 $17.49
Desert Thunder - $9.99 $4.99
Construction Machines 2014 - $14.99 $7.49
Tower of Guns - $14.99 $8.24
PlayClaw - Game Video Recorder - $49.99 $29.99
Vox - $9.99 $7.49
Obscure II (Obscure: The Aftermath) - $9.99 $7.49
Obscure - $6.99 $5.24
Action Indie Pack - $14.99 $1.49
Geneforge Saga - $19.99 $3.99

Miscellaneous Deals (end time varies)
Cloudbuilt - $19.99 $9.19
Titan Quest Gold - $19.99 $4.99
Football Manager 2014 - $49.99 $12.5
Dracula Trilogy - $19.99 $9.99 [customspoiler=Includes][/customspoiler]
The Wolf Among Us - $24.99 $16.74
MXGP - $39.99 $25.19
FX Eleven - $19.99 $9.99
Franchise Hockey Manager 2014 - $39.99 $19.99
Brothers: A Tale of Two Sons - $14.99 $6.00
 
Thread under construction, more to be added shortly...
 
Thanks to EastX, Detruire, Psydero, and everyone else that has contributed to the thread!
 
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My Titanfall PC 1st impressions in dissertation format....

....has been postponed 'til I can actually get a connection to their servers. I tried last night for a while - and failed miserably and gave up. I wasn't the only one w/ these problems.

Maybe tonight since I'm home from work, I'll have better luck.
That's rather typical for big EA releases, unfortunately. I was expecting Origin to crap out completely, but I didn't have any connectivity issues in Mass Effect 3, so at least everything didn't come crashing down.

 
I'm a couple of hours into Spec Ops: The Derp. At what point does it become 2deep4u? So far it's just a nonsensical adaptation of Heart of Darkness/Apocalypse Now. Mechanically speaking it's mediocre at best... not much better than Inversion.
at no point will it ever really make you stop an go OMG!? if your not feeling it from the beginning, toward the middle or near end is were things start too twist an shatter, whats the truth? an were you get too pick your ending.

i enjoyed the game even with it flaws worth $20+ ? no but $5-10 i feel it was well made enough too give them that

 
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I'm a couple of hours into Spec Ops: The Derp. At what point does it become 2deep4u? So far it's just a nonsensical adaptation of Heart of Darkness/Apocalypse Now. Mechanically speaking it's mediocre at best... not much better than Inversion.
I'm curious, what is your all time favorite game?

No?

OK, how about a game you enjoy enough to replay from time to time.

Nothing?

Hmm, is there a game you can say nothing bad about?

Right.

How about a game that you've played and have no feelings toward whatsoever.

(Seriously though, the first question was for reals.)

 
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Oh man, it's only five hours? So I guess I shouldn't be expecting it to improve or truly be 2deep before the end.
It gets 2deep when you find out you're an asshole, and by "you," I mean the role you're playing and not that you, personally, are an asshole, which you might very well be, but I'm not judging you at all, as a person, just saying that Spec Ops is clearly an RPG because you play a role in it and you're an asshole.

 
This is easily explainable- marriage. I've watched season after season of True Blood and haven't enjoyed any scene without the red head. Also, children. I've watched 6 seasons of Curious George too many times to count.
That's why I have a Steam account. She decides she needs to watch four consecutive seasons of Dr. Who, I go off and play Inversion. Then nobody wins.

 
It gets 2deep when you find out you're an asshole, and by "you," I mean the role you're playing and not that you, personally, are an asshole, which you might very well be, but I'm not judging you at all, as a person, just saying that Spec Ops is clearly an RPG because you play a role in it and you're an asshole.
But if he really is an asshole then it's not an RPG, it's a simulator. Get your shit right Bard.

 
It's an RPG because you can use Rocket Propelled Grenades.  And, yeah, the story is hinting that you end up being the 'bad guy' so in the end that won't be too big a shock/revelation.  I mostly have a problem with how silly the modern adaptation is of HoD/AN.  It works for Africa in the 19th century and Vietnam in the 1960's because technology was limited and those are isolated areas.  Also, shooter-wise it's very limited even for modern popamole.  I'd actually rank it below Darkness 2.

 
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That's rather typical for big EA releases, unfortunately. I was expecting Origin to crap out completely, but I didn't have any connectivity issues in Mass Effect 3, so at least everything didn't come crashing down.
But, isn't that a common problem for most online-only games (See SimCity 2013 and Diablo 3) and big-time MMO's? ;)

 

I'm curious, what is your all time favorite game?
image.jpg
OK, how about a game you enjoy enough to replay from time to time.
images_q_tbn_ANd9_Gc_Sg_AK4hzbil_N9ap47_He_Hu_Ipf_JWS13j.jpg

Hmm, is there a game you can say nothing bad about?
image.jpg

How about a game that you've played and have no feelings toward whatsoever.
image.jpg
 
That's not at all the same thing and barely an RPG. I think you meant action game with some lose RPG elements.
RPG's are such generic these days of a term. IMHO, there are either TWO elements that I find that are normally found in games labeled and categorized as RPG's.

Often, some of these games have a mixture of both RPG elements.

How much of a mixture...well, that could vary.

RPG Element #1 -- A progression system and/or "Leveling-Up" System.

Usually, this is found where players "level-up" after gaining experience or finishing quests/missions. This is where players can improve their stats + change their actual numeric values for themselves; improve and gain skills + abilities; and maybe even able to modify the hell out of their loot.

Games known as ARPG's (Action-RPG's) are notorious for pushing this element to the EXTREME - think Diablo 1 + 2; Torchlight; Titan Quest; Sacred series; and its 10,000 clones. And often, these games don't have much element #2.

I'd say Dark Souls: PTD pushes heavily RPG Element #1, not RPG Element #2. Basically - I'd consider it a third-person ARPG. It's a heavily-focused combat game. Your character's likely going to play much different in combat, depending where your focus your skills; your stats; how you upgrade your equipment; and what you deck out your equipment.

RPG Element #2 -- Decision-making.

This is when the player is often given a decision of some kind - and then there will be some kind of impact in the game from actually making your choice/decision. Sometimes, it's just you have to make a decision - no emphasis on element #1; other times making these decisions can open-up new options based on your character's stats, skills, equipment, or whatever (i.e. RPG Element #1). Usually, the result of your decision shows up in changing the actual game-world itself; what happens w/ its inhabitants; just a different out-come for that quest-line; and/or even possible the game's actual final outcome/ending.

RPG's like The Witcher series + BioWare games + Troika games + Obsidian Games are notorious for pushing this element heavily.

 
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If you read it, you'd know that the Xbox version is only 17GB...
My guess is that the Xbone version doesn't include audio files for some languages to keep the game's size somewhat sane.

That and, at least in earlier PC / Xbox games, the Xbox versions used the system's native audio format / codecs (XBADPCM) instead of what the PC version used. I wouldn't be surprised if the 360 has something similar.

 
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If you read it, you'd know that the Xbox version is only 17GB...
I should've been more specific.

What I'm saying is - they probably didn't even feel like testing the compressed audio-files on the PC-version.

"Basic" type of PC porting right here.

Remember - they also said there's supposedly "hardware" that is built on consoles that namely handles the audio portion.

Whether you want to believe their so-called reasoning or not - up to you.

I don't care too much - I didn't drop $60 on this game (Won it in a contest); I have a pretty fast Internet connection here; and a good amount of HDD space open. ;)

I'm sure others might be annoyed, though - and probably wish we had the option to pick compressed or uncompressed audio-files.

 
I should've been more specific.

What I'm saying is - they probably didn't even feel like testing the compressed audio-files on the PC-version.

"Basic" type of PC porting right here.

Remember - they also said there's supposedly "hardware" that is built on consoles that namely handles the audio portion.

Whether you want to believe their so-called reasoning or not - up to you.

I don't care too much - I didn't drop $60 on this game (Won it in a contest); I have a pretty fast Internet connection here; and a good amount of HDD space open. ;)

I'm sure others might be annoyed, though - and probably wish we had the option to pick compressed or uncompressed audio-files.
How many floppies is that back up?

 
TItanfall is da shit! I dont care who u are, shit is addicitng. Too bad i can only play it on everything low and with trilnear filtering :(

 
My guess is that the Xbone version doesn't include audio files for some languages to keep the game's size somewhat sane.

That and, at least in earlier PC / Xbox games, the Xbox versions used the system's native audio format / codecs instead of what the PC version used.
I didn't check too much - but are there multiple languages here in the Titanfall PC audio-files?

Can't tell - but they all look like they're just lazy-named/numbered audio file-packs.

EDIT:

Also what's interesting - this game is running on Source Engine...right, Valve's game engine.

Look at the "...Titanfall\r1\GameInfo.txt" file/path.

This all so looks like code for a Steam-version of the game.

Probably b/c it uses Source Engine.

 
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I didn't check too much - but are there multiple languages here in the Titanfall PC audio-files?

Can't tell - but they all look like they're just lazy-named/numbered audio file-packs.

EDIT:

Also what's interesting - this game is running on Source Engine...right, Valve's game engine.

Look at the "...Titanfall\r1\GameInfo.txt" file/path.

This all so looks like code for a Steam-version of the game.

Probably b/c it uses Source Engine.
Valve did some changes to the core Source Engine implementation which changed how things are named into, as you said, lazy-named/numbered audio file packs.

... and I thought Titanfall running on Source was common knowledge? I remember people mentioning that back when the game was first announced, and nobody made a big deal outta it. Source is just an engine, it doesn't have to be tied to Steam (there are a few retail games that don't need Steam to run, including that Vampire the Masquerade game, which actually shipped -before- Half-Life 2 did.)

 
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soda : pop :: PC : console :: parents : hentai :: silverware down : silverware up :: Steam DRM : DRM free :: analogy : analorgy
What the everloving fuck? People put silverware upside-down in the drawer!?

No, I mean RPG. You may not know what that means, especially if you think the game has "loose" RPG elements.

The Demon's Souls/Dark Souls are some of the deepest RPGs I've played since Baldur's Gate II.
Wrong again, hey that's two for two! Would you like to go for Double Jeopardy where the scores can really change? I was playing real RPGs while you were just a sparkle in your momma's eye, sport.
42048-Dis-gon-b-gud-gif-ngmE.gif


Seriously though, this is new (although not surprising) from Brut. Action RPGs aren't really RPGs? Alrighty then.

Replying under spoiler.
Yes, both are just VN's. Neither tries to do anything outside the typical genre.

Snow Sakura is mostly lighthearted and I did enjoy it a lot. The story is long and there's a lot of time spent just hanging out with the circle of friends throughout the school year. There's an extra short story after doing all the paths, though it didn't add anything to the game. The music was pretty good. What I didn't like was that the avatar acted in ways I never would, there were path events that should have occurred in the other paths as well and mysteriously did not, and some of the paths had drama that was unnecessarily eyerollingly teen angsty, just to give the story some kind of a conclusion.

A Drug that Makes You Dream was beautiful. At its core is a story about bullying, and it gets really heavy. I recommend it. If you avoid the bullying path, there are two other path options that feel kind of tacked on to make a more robust VN out of what would have otherwise been a fine story on its own. One is lackluster, and the other includes a plot twist that stayed interesting through to the end even if some elements go beyond suspension of disbelief. There's good tension throughout the stories, particularly between the avatar character and his family as situations become dire. A bit of humorous self-awareness, too.
Sounds good. They'll probably go to the back of the eroge backlog though.

*waits for Idiotekque to wake up, because he's on Coconut time and sleeps in, and give a dissertation on Hentai RPGs*
Eh, I didn't play much last night. Although I did try a free user made RPG Maker eroge called Bonehead. In the bit I played of it, there was no hentai at all. The game actually is unbelievably well made. All custom made sprites, character art, even fully parallaxed maps with tons of added effects and shit. Seriously, it's a gorgeous looking game that makes you forget you're playing an RPG Maker game. The script side of things are heavily edited too. There's faction reputation points and meters in the menu, relationship meters, etc. I don't think a whole lot of the game is complete yet, but it looks fucking fantastic.

[customspoiler=Some pics of the art/game]
dryden_by_regless-d3hvt1b.jpg
game_stuff_by_regless-d3hwp3g.jpg
Redos.jpg
recruitment2_by_regless-d68gjcu.png
preview_by_regless-d4lgarx.png
[/customspoiler]

Basically, it's a really good example of how much ridiculously better free RPG Maker games are out there compared to the laughably overpriced shit that companies like Ardorlea put out.

He doesn't sleep. It's more like he passes out from exhaustion halfway through a marathon hentai session and then comes to hours later wondering why the batteries of his personal massager are dead.
Not entirely inaccurate, I do have insomnia.

My Titanfall PC 1st impressions in dissertation format....

....has been postponed 'til I can actually get a connection to their servers. I tried last night for a while - and failed miserably and gave up. I wasn't the only one w/ these problems.

Maybe tonight since I'm home from work, I'll have better luck.
You may have to open ports for it to help yourself out there. You have to do that on most CoD games on the PC as well if you want MP to work well.

Oh man, it's only five hours? So I guess I shouldn't be expecting it to improve or truly be 2deep before the end.
The whole story itself isn't really 2deep4u at all, it's just another third person cover shooter. There's just a twist coming that's sort of surprising and sort of not.

It's not like the story or twist is that great, but it tried harder and put more effort into a relatively thought-provoking story than most shooters these days, and I appreciated that. The gameplay itself wasn't anything to shake a stick at, but honestly, what's the last third person cover shooter you played that could really be considered good?

 
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Giving away copies of Dominique Pamplemousse (released today!)

http://twitch.tv/carlmundo
I was confused when I didn't see this post during my lunch break. Now I realize that Daylight Saving Time has put these feeds beyond my reach. (I only caught them occasionally, but I'm still bummed about that.)

I know, right. It's like one of those things that goes without saying, like Chocolate >> Vanilla.
ftfy. Vanilla is the finest of the flavors. It's in a song, so you know it's true.

It gets 2deep when you find out you're a dumbass, and by "you," I mean the role you're playing and not that you, personally, are a dumbass, which you might very well be, but I'm not judging you at all, as a person, just saying that Spec Ops is clearly an RPG because you play a role in it and you're a dumbass.
ftfy

 
RPG's are such generic these days of a term. IMHO, there are either TWO elements that I find that are normally found in games labeled and categorized as RPG's.

Often, some of these games have a mixture of both RPG elements.

How much of a mixture...well, that could vary.

RPG Element #1 -- A progression system and/or "Leveling-Up" System.

Usually, this is found where players "level-up" after gaining experience or finishing quests/missions. This is where players can improve their stats + change their actual numeric values for themselves; improve and gain skills + abilities; and maybe even able to modify the hell out of their loot.

Games known as ARPG's (Action-RPG's) are notorious for pushing this element to the EXTREME - think Diablo 1 + 2; Torchlight; Titan Quest; Sacred series; and its 10,000 clones. And often, these games don't have much element #2.

I'd say Dark Souls: PTD pushes heavily RPG Element #1, not RPG Element #2. Basically - I'd consider it a third-person ARPG. It's a heavily-focused combat game. Your character's likely going to play much different in combat, depending where your focus your skills; your stats; how you upgrade your equipment; and what you deck out your equipment.

RPG Element #2 -- Decision-making.

This is when the player is often given a decision of some kind - and then there will be some kind of impact in the game from actually making your choice/decision. Sometimes, it's just you have to make a decision - no emphasis on element #1; other times making these decisions can open-up new options based on your character's stats, skills, equipment, or whatever (i.e. RPG Element #1). Usually, the result of your decision shows up in changing the actual game-world itself; what happens w/ its inhabitants; just a different out-come for that quest-line; and/or even possible the game's actual final outcome/ending.

RPG's like The Witcher series + BioWare games + Troika games + Obsidian Games are notorious for pushing this element heavily.
I'd agree with somewhat most of that (option 2 being what's more commonly know as C&C, choices and consequences) but I'd add a 3rd one. To be n rpg, the game MUST have tactical, TURN BASED COMBAT. Real time combat is completely opposite the spirit of RPGs, dating all the way back to Avalon Hill strategy board games of the late 60s, early 70s.

While I somewhat enjoy these so called "ARPGs" with the mindless clicking, I hate using that term to describe them. Everything has become an RPG now because of craptastic titles like Oblivion and Skyrim (thanks to millions in revenue).

 
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I'd agree with somewhat most of that (option 2 being what's more commonly know as C&C, choices and consequences) but I'd add a 3rd one. To be n rpg, the game MUST have tactical, TURN BASED COMBAT. Real time combat is completely opposite the spirit of RPGs, dating all the way back to Avalon Hill strategy board games of the late 60s, early 70s.

While I somewhat enjoy these so called "ARPGs" with the mindless clicking, I hate using that term to describe them. Everything has become an RPG now because of craptastic titles like Oblivion and Skyrim that sold millions.
dark souls has turn based combat. the enemy swings, and i either roll or block, then i swing

moran

 
I'd agree with somewhat most of that (option 2 being what's more commonly know as C&C, choices and consequences) but I'd add a 3rd one. To be n rpg, the game MUST have tactical, TURN BASED COMBAT. Real time combat is completely opposite the spirit of RPGs, dating all the way back to Avalon Hill strategy board games of the late 60s, early 70s.

While I somewhat enjoy these so called "ARPGs" with the mindless clicking, I hate using that term to describe them. Everything has become an RPG now because of craptastic titles like Oblivion and Skyrim that sold millions.
If your ass isn't dressing up as a fairy and doing that shit live in a field at the local park then you can STFU!

larp_1.jpg


 
I'll read, because I can, fast, and skim when appropriate, but Video? Ain't nobody got time for that. Dirty youtuber. ;)
Amen. I have no problems skimming through text whatsoever but when people asking me to watch a Youtube video? TL;DW. I'd rather someone just give me the jist than listen to someone go um, uhh, um, uhh and wiggle their mouse around over and over. Or worse yet, someone playing a character or a schtik while they do their reviews.

I don't get this generation's fixation with Youtube.

29qmcer.jpg


RPG Element #2 -- Decision-making.

This is when the player is often given a decision of some kind - and then there will be some kind of impact in the game from actually making your choice/decision. Sometimes, it's just you have to make a decision - no emphasis on element #1; other times making these decisions can open-up new options based on your character's stats, skills, equipment, or whatever (i.e. RPG Element #1). Usually, the result of your decision shows up in changing the actual game-world itself; what happens w/ its inhabitants; just a different out-come for that quest-line; and/or even possible the game's actual final outcome/ending.

RPG's like The Witcher series + BioWare games + Troika games + Obsidian Games are notorious for pushing this element heavily.
I don't really consider this an RPG element but rather an element that certain developers, most notably Bioware of late, tend to add to their RPGs.

If decision making makes an RPG then most visual novels and Telltale games are RPGs.

TItanfall is da shit! I dont care who u are, shit is addicitng. Too bad i can only play it on everything low and with trilnear filtering :(
It doesn't do a damned thing for me. Now excuse me while I go play some Big Fish Hidden Object games.

Seriously though, this is new (although not surprising) from Brut. Action RPGs aren't really RPGs? Alrighty then.
In all seriousness in the old days RPGs and Action RPGs were considered distinct and seperate. These days though very few games outside of indie (or big publisher wannabe indie if we're talking about Ubisoft) have turn based RPG combat though so pretty much every RPG is an action RPG these days.

I think a distinction can be made though between RPGs that have action based combat but that's not necessary the main focus of the game or what draws people to it (ie Elder Scrolls) vs a game where the combat is the main focus or draw that also has RPG elements.

Basically, it's a really good example of how much ridiculously better free RPG Maker games are out there compared to the laughably overpriced shit that companies like Ardorlea put out.
I think at this point what gets approved for Steam has nothing to do with quality. Valve letting those games in does seem to be legitimizing selling RPG Maker games a bit though.

 
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dark souls has turn based combat. the enemy swings, and i either roll or block, then i swing

moran
Dark Souls doesn't give out turns!

It just bloody decimates you FIRST.

Often, before you even get a chance to figure things out.

Then in turn, you then return to the most recent Bonfire (checkpoint).

 
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Amen. I have no problems skimming through text whatsoever but when people asking me to watch a Youtube video? TL;DW. I'd rather someone just give me the jist than listen to someone go um, uhh, um, uhh and wiggle their mouse around over and over. Or worse yet, someone playing a character or a schtik while they do their reviews.
Agreed. I'd much rather read a few reviews that give you the lowdown on how the game mechanics work then watch a youtube video. And I'm 25, so not all young'ns prefer youtube over hard text.

 
I'd agree with somewhat most of that (option 2 being what's more commonly know as C&C, choices and consequences) but I'd add a 3rd one. To be n rpg, the game MUST have tactical, TURN BASED COMBAT. Real time combat is completely opposite the spirit of RPGs, dating all the way back to Avalon Hill strategy board games of the late 60s, early 70s.
No. Wrong.

While I may or may not myself prefer turn-based games, I see no reason why turn-based is a requirement for something to be an RPG. Tabletop RPGs generally have to be turn-based due to the limitations of the medium, sure, but in actuality many tabletop rpgs (and strategy board games) have tried to find ways to file off the edges of turns to give combat more of a real-time feel. See, for example, the Hero System. When it comes to board games, there are some that are real-time, not turn-based at all. Jab: Realtime Boxing would be one example.

 
Amen. I have no problems skimming through text whatsoever but when people asking me to watch a Youtube video? TL;DW. I'd rather someone just give me the jist than listen to someone go um, uhh, um, uhh and wiggle their mouse around over and over. Or worse yet, someone playing a character or a schtik while they do their reviews.
Agreed. I hate clicking on a headline for an interesting-sounding article only to be taken to a page with a video window in the middle of it. I want to read about and see those 17 Amazingly Effective Cleaning Tips, not see a video that is just a slideshow of the text of those tips.

 
No. Wrong.

While I may or may not myself prefer turn-based games, I see no reason why turn-based is a requirement for something to be an RPG. Tabletop RPGs generally have to be turn-based due to the limitations of the medium, sure, but in actuality many tabletop rpgs (and strategy board games) have tried to find ways to file off the edges of turns to give combat more of a real-time feel. See, for example, the Hero System. When it comes to board games, there are some that are real-time, not turn-based at all. Jab: Realtime Boxing would be one example.
In other news, new stuff is shit. Yes, I would agree with you completely in that regard.

 
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