PSNOT 2.0 - I kind of want to subscribe to IndieBox.

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Or stop caring about completing everything.

eh, to each their own... I've been playing *shudder* a mobile game for the past week.

#notrophies

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Not the way I work unfortunately. I know everyone seems to believe it is just trophies. It definitely isn't.

I mentioned Super Mario Galaxy earlier. I collected all 241 shines (or whatever they were called). Before that I collected everything in Super Mario Sunshine too. I got to 100% in the PS2 era GTA games.

It is just something I do. Trophies are just a way to easier keep track of what all I have played.

 
And topside, I'll never pass you back up on tt...I feel you've keep up a faster pace...munky and I keep at a pretty steady pace, so I think Zimm will be the next one to pass me up sooner or later
I was thinking of rejoining so I could pass you as well, but then realized I'm already ahead of you. My trophy rarity is over 50% though, so you probably will pass me soon enough (I'm a Bronze hoarder).

I very rarely visit TT these days but when I do it's always tyler and rpg trophy fest 2015.

 
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There are tons of games that have way too much content regardless of trophies. I don't think Rayman Legends does though. All the speed runs and invasion modes and collectibles as well as the multiplayer are pretty much optional and only going to irk completionists. I'd say it's at a really good length if you just want to do a single playthrough and move on.
Optional side content is exactly what I was talking about. I've seen lots of complaints around here about that sort of stuff (e.g., Assassin's Creed Unity), but I just can't imagine the average consumer seeing it as a bad thing. There are definitely games where the main campaign or whatever outstays it's welcome, but not Rayman Legends.

 
I really liked Rayman Origins too. Some of the jumping was a little wonky, and I didn't see the point of all the different charcters. (they all seemed to have the same abilities)

Once I got to the end and you had to repeat levels for more awards in order to unlock the final levels I was done.
Games that do that are always a turn off for me.
Exactly where I stopped playing. I liked the game, and I'm not usually a platformer guy, but having to backtrack for more level mastery put me off it. I may go back to it, but it'll be a long while.
 
Not the way I work unfortunately. I know everyone seems to believe it is just trophies. It definitely isn't.

I mentioned Super Mario Galaxy earlier. I collected all 241 shines (or whatever they were called). Before that I collected everything in Super Mario Sunshine too. I got to 100% in the PS2 era GTA games.

It is just something I do. Trophies are just a way to easier keep track of what all I have played.
predator.gif


 
I really liked Rayman Origins too. Some of the jumping was a little wonky, and I didn't see the point of all the different charcters. (they all seemed to have the same abilities)

Once I got to the end and you had to repeat levels for more awards in order to unlock the final levels I was done.
Games that do that are always a turn off for me.
Elder, PM me your email so I can add you to fff II
 
Optional side content is exactly what I was talking about. I've seen lots of complaints around here about that sort of stuff (e.g., Assassin's Creed Unity), but I just can't imagine the average consumer seeing it as a bad thing. There are definitely games where the main campaign or whatever outstays it's welcome, but not Rayman Legends.
That's fair, if you just play the campaign it's probably a reasonable length (I haven't finished it yet but it feels like it might be a bit longer than origins). It seems like the campaign is probably about half the game though if you ignore the invasion/origins levels, multiplayer, unlockables and collectibles. Maybe thats what normal people do. I don't know if that's completionism - like binary domain I'd just like to play all the content in the game (not necessarily to 100%), especially if I like it. I'm sure there's people that just plug away through the main story of ffvii and skip side quests/secret bosses/etc too. I reckon I'm not that guy though. I'd probably be a 100%er if I had the time.

So yeah, I'll happily concede it's probably not too long of a game. I'd say the game would've been complete if they would've just left all those extras out but they're certainly optional if you just want to 'beat' it.
 
[quote name="tylerh1701" post="12875795" timestamp="1440088272"]

There are tons of games that have way too much content regardless of trophies. I don't think Rayman Legends does though. All the speed runs and invasion modes and collectibles as well as the multiplayer are pretty much optional and only going to irk completionists. I'd say it's at a really good length if you just want to do a single playthrough and move on.[/quote]
Yeah game length I thought was fine. If I was even decent at platformers I would have finished it. Wouldn't have bothered trying to chase down the plat in vain though.
 
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Not the way I work unfortunately. I know everyone seems to believe it is just trophies. It definitely isn't.

I mentioned Super Mario Galaxy earlier. I collected all 241 shines (or whatever they were called). Before that I collected everything in Super Mario Sunshine too. I got to 100% in the PS2 era GTA games.

It is just something I do. Trophies are just a way to easier keep track of what all I have played.
I blame it on the Beer.

 
To be clear about the Rayman thing and game length.  I have no issue with all the stuff they have with the exception of the daily leaderboard nonsense.  I did all the requirements on Origins (twice in fact) that are pretty much the same on Legends with the exception of that.  Have all that stuff for the people that are into it.  However, if I wanted a multiplayer game, I would be looking elsewhere instead of at a Rayman platformer.  There are enough of us that like single player games let us have just a single player game.  Cramming in a MPer component is cool if you really have to do that.  If you do, just leave off the trophies for it.

I know someone will go on and on about how MP trophies are cool.  I am not saying they aren't.  Just do not force them onto a single player game when they make no fucking sense.  Arkham Origins was another terrible example of this as well.

 
I don't know how you guys keep up these trophy streaks. TT killed mine for no apparent reason yesterday.
Do you have your trophy streak timezone set properly? Yes, it is different from the other timezone setting by default usually. Also, sometimes it just screws up and you have to go tell it to rebuild it.

I am not sure how I have not missed a day either. It is just a fun challenge to me at this point.

 
To be clear about the Rayman thing and game length. I have no issue with all the stuff they have with the exception of the daily leaderboard nonsense. I did all the requirements on Origins (twice in fact) that are pretty much the same on Legends with the exception of that. Have all that stuff for the people that are into it. However, if I wanted a multiplayer game, I would be looking elsewhere instead of at a Rayman platformer. There are enough of us that like single player games let us have just a single player game. Cramming in a MPer component is cool if you really have to do that. If you do, just leave off the trophies for it.

I know someone will go on and on about how MP trophies are cool. I am not saying they aren't. Just do not force them onto a single player game when they make no fucking sense. Arkham Origins was another terrible example of this as well.
I wish I could like this post more than once. I hate trophies for shoehorned-in multiplayer (Tomb Raider is the other terrible example that comes to mind) unless they're like Uncharted 2 & 3's non-DLC lists in that you earn them just for trying the modes out.

I'm so glad MGS V's multiplayer component (Metal Gear Online) was announced as having no trophies.

 
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There should be button on the site to make it try to rebuild your trophy streak, or possibly you got a trophy and didnt sync it?

Do you have your trophy streak timezone set properly? Yes, it is different from the other timezone setting by default usually. Also, sometimes it just screws up and you have to go tell it to rebuild it.

I am not sure how I have not missed a day either. It is just a fun challenge to me at this point.
Just changed the timezone it was set on pacific, and hit the rebuild button. Hopefully that works. I'll probably end up killing it by the weekend anyway, but its kinda fun to try and top the last streak.

 
From the Raigan idiot

"We couldn't stomach throwing any more resources at the sad arms race that is marketing, because those resources are truly wasted -- all they can do is generate money. Whereas if you allocate those same resources to the further development of the game, they can generate something much more special and rare than money: *a better game*."

THEN WHY THE fuck ARE YOU COMPLAINING ABOUT NOT MAKING ENOUGH MONEY ON YOUR fuckING FLASH GAME THAT YOU OVERPRICED AND LAUNCH ON JUST ONE PLATFORM? 

You chose to not spend money on marketing, yet you say that it generates money, and then you say you are mad you dont HAVE the monies from your game?

Da fuq?

 
I wish I could like this post more than once. I hate trophies for shoehorned-in multiplayer (Tomb Raider is the other terrible example that comes to mind) unless they're like Uncharted 2 & 3's non-DLC lists in that you earn them just for trying the modes out.

I'm so glad MGS V's multiplayer component (Metal Gear Online) was announced as having no trophies.
You mean the Tomb Raider MP stuff that I actually did twice as well... don't judge me.

The MP in it was pretty awful and definitely fits what I was complaining about, but I had fun boosting it with a friend of mine both times. I only dealt with it the second time because he was interested in playing it again and the single player part of that game was incredible.

 
You mean the Tomb Raider MP stuff that I actually did twice as well... don't judge me.

The MP in it was pretty awful and definitely fits what I was complaining about, but I had fun boosting it with a friend of mine both times. I only dealt with it the second time because he was interested in playing it again and the single player part of that game was incredible.
Yeah, the MP isn't going to prevent me from eventually playing through the PS4 version's single-player sometime down the line.

 
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I'm the only one here still working on Kung Fury: Street Rage, aren't I? I've been playing 30 minutes to an hour each day to try for the 200x trophy, but it seems like the game's RNG always screws me over at some point after the 100x mark.

 
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Like Gator said, my trophy streak is now a challenge to me.  And an interesting marker in time for my life.  

If I know I'm not going to get to play much or at all on a day, I'll set up some easy trophies that I can get in less than five minutes.  Like for my recent Wisconsin trip, I downloaded King Oddball and Men's Room Mayhem because I knew I could just start those up and get one pretty much right away.  There's another King Odball one I could get right now, but I've saving it for a day where I'm super busy.  Other thing I do is stay up to late and play after midnight for a cheap extension.

Should hit 300 days on my current streak next week.

 
With all this talk of streaks, I was looking at mine a bit more.  It is pretty obnoxious.  Oddly, after just talking about Tomb Raider, my streak started while playing it.  Interestingly, it was also when I was playing the PS3 version of PayDay 2 and I am playing the PS4 version now.

It is the first I have noticed that they give you an amount of TT points on your streak page.  If this current streak was on the PSNOT leaderboard it would be at #15 between Munky and Zimm.  :shock:

Maybe I need something more productive to do with my life...

 
I never have an never will care for a trophy streak.  I just cant be bothered worrying about playing games every day.  There are times when I dont want to turn on a game for several days. 

#lazy

 
I never have an never will care for a trophy streak. I just cant be bothered worrying about playing games every day. There are times when I dont want to turn on a game for several days.

#lazy
Trophy streaks are more of a bonus for me than anything else. Last fall I would scramble to earn at least one trophy every day, but now I earn them at my own pace and don't feel bad if I miss a day.

Full disclosure: The fact that I lost a 100+ day streak probably explains my current indifference towards them.

 
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I never have an never will care for a trophy streak. I just cant be bothered worrying about playing games every day. There are times when I dont want to turn on a game for several days.

#lazy
I never have an never will care for a trophy streak. sex I just cant be bothered worrying about playing games sex every day. There are times when I dont want to turn on a game sex for several days.

#lazy #tyler

 
Speaking of trophies, does Sony still do that thing where you can use your gold trophies gained as a way to enter raffles and win stuff?

 
From the Raigan idiot

"We couldn't stomach throwing any more resources at the sad arms race that is marketing, because those resources are truly wasted -- all they can do is generate money. Whereas if you allocate those same resources to the further development of the game, they can generate something much more special and rare than money: *a better game*."

THEN WHY THE fuck ARE YOU COMPLAINING ABOUT NOT MAKING ENOUGH MONEY ON YOUR fuckING FLASH GAME THAT YOU OVERPRICED AND LAUNCH ON JUST ONE PLATFORM?

You chose to not spend money on marketing, yet you say that it generates money, and then you say you are mad you dont HAVE the monies from your game?

Da fuq?
"We couldn't stomach throwing any more resources at the sad arms race that is marketing, because those resources are truly wasted -- all they can do is generate money."

That's possibly the dumbest sentence I've ever read.

The guy truly is an idealist, but that outlook is costing him big time.

 
I never have an never will care for a trophy streak. I just cant be bothered worrying about playing games every day. There are times when I dont want to turn on a game for several days.

#lazy
Yeah I don't really care about them either. I've mentioned this before, but I had a decent size one going for a while and I wound up playing dumb games like Injustice just for a minute or two to get an easy trophy and extend my streak. That felt manufactured and dumb so I stopped doing and caring about it.

 
Yeah I don't really care about them either. I've mentioned this before, but I had a decent size one going for a while and I wound up playing dumb games like Injustice just for a minute or two to get an easy trophy and extend my streak. That felt manufactured and dumb so I stopped doing and caring about it.
That's the kind of shit I was doing and ultimately led me to stop trophy hunting so much. I never even knew or cared about trophy streaks until TT showed me that I had one going.

 
#4 mentions press kits and media assets.

Quick recent example, after hearing that Shutshimi game is launching on Tuesday, I figured I'd send a request for a review code. As far as I can see, neither the dev or the publisher (Zimm's precious Choice Provisions) have anything close to resembling a press kit for this game, and its five days away from launch.

Being a writer for a microscopic site, I'm willing to do work to dig deeper, look for proper contact information, etc. Websites that actually matter like IGN, Polygon, Kotaku, and Game Informer probably aren't going to do that. Even medium rage sites like Push Square and Playstation Lifestyle have priorities to manage and I doubt they have a ton of time looking for information about the game and contact details. Like the article you linked says "If press can't or don't get the assets they need - they'll just write about a product they do have the assets for."

I'm guessing small developers set their deadlines right down to the release of the game. That's a shitty plan. Even for smaller games, they should have their game 100% completed and ready to go two weeks before it releases so that they can spend time on press, trying to get articles on sites, and getting streamers and youtubers to put up videos about their game.

 
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The other night after coming home from dinner I was really tired (and full of delicious steak and crab!) and had zero interest in doing anything other than sleeping.  So glad I didnt have a 300 day streak to keep going!

#twobeerbitch

 
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