PSNOT 2.0 - I kind of want to subscribe to IndieBox.

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[quote name="MildObstruction" post="13019880" timestamp="1447174765"]ok, so seriously actually - does this whole 60Hz v 120Hz tv thing really matter for anything? [/quote]

My understanding in the past was that higher than 60 hz was a marketing ploy and wasn't actually any better.

I could definitely be wrong, though, so YMMV!
 
there's more episodes of mst3k than I would have time to finish in my lifetime but somehow it just won't die.  I suppose I wouldn't mind getting paid to make jokes during movies either so I definitely don't blame them.

 
i already played and beat pg vs da, but seriously? the game has been out for like 2 weeks, and they've put it on sale already. digital needs to start doing some price guarantees like the stores are doing.

 
For those that did the 10 days of Xmas (or whateverfuck it was called) thing with Cards Against Humanity last year, they're doing it again this year.

https://www.eightsensiblegifts.com/

This time it's Eight Sensible Gifts for Hanukkah. $15 gets you eight mystery gifts throughout December. Limited to the first 150,000. I signed up because I was totes jelly of Cleaner's square foot of land in Maine.
Appreciate the heads up. Was totally worth it last year to get personalized white and black cards where I'm the subject.
 
3rd person Fallout, you're doing it wrong.


Managed to snag a Fallout Beanie so I'm happy. Sold out of Nuka Cola.
What is so special about this Nuka Cola? Is it really worth $3 a bottle or is it some collector thing? And is it over by the games or over by the soda if they have it?

 
fyi target might be doing the big bin of cheap games again too. The store I'm at today pulled and set aside a bunch of non-ad games like last year. That almost certainly means they'll be selling the golds for cheap again and I'll pick them up and put them down again. History repeating.
You should buy them and return them, like I made my fiancee do with the PS4 she bought me.

 
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The way we will know that Plus finally jumped the shark is when that game gets added to the free game list for a month. Has it ever not been on sale since the week after it launched?
That $1.99 price is a price drop, so it'd be even worse if it came to Plus.

 
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Oh, good news everyone, my colleague no longer has the Pinkeye! 

Not sure about the UTI situation.  Havent checked.

 
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so someone posted this receipt in the target thread. I can't stop looking at it.

12193365_10153159764361603_2471800783315027051_n.jpg

here's why - I can't figure out the math on it. it's like the computer was all befuddled by the price matching + coupons + b2g1 and was just like 'fuck it I'll just do the best I can'. why is tax calculated on 83.82 when that number doesn't appear anywhere else? why isn't the refund value evenly divided with the final total instead of the precoupon total? why does he have almost eight months to return everything? I'm sure it's all very explainable in some way or another. I don't know why I'm so fascinated by it.

 
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so someone posted this receipt in the target thread. I can't stop looking at it.

12193365_10153159764361603_2471800783315027051_n.jpg

here's why - I can't figure out the math on it. it's like the computer was all befuddled by the price matching + coupons + b2g1 and was just like 'fuck it I'll just do the best I can'. why is tax calculated on 83.82 when that number doesn't appear anywhere else? why isn't the refund value evenly divided with the final total instead of the precoupon total? why does he have almost eight months to return everything? I'm sure it's all very explainable in some way or another. I don't know why I'm so fascinated by it.
I'm fascinated by that long string of numbers, too.

*coughbrokenimagecough*

 
What is so special about this Nuka Cola? Is it really worth $3 a bottle or is it some collector thing? And is it over by the games or over by the soda if they have it?
I saw the empty space for it under the main games endcap next to Doritos and gamer Mountain Dew.

 
so someone posted this receipt in the target thread. I can't stop looking at it.

12193365_10153159764361603_2471800783315027051_n.jpg

here's why - I can't figure out the math on it. it's like the computer was all befuddled by the price matching + coupons + b2g1 and was just like 'fuck it I'll just do the best I can'. why is tax calculated on 83.82 when that number doesn't appear anywhere else? why isn't the refund value evenly divided with the final total instead of the precoupon total? why does he have almost eight months to return everything? I'm sure it's all very explainable in some way or another. I don't know why I'm so fascinated by it.
I will help u out man

4sUFVHQ.jpg

nevermind u got this

 
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Luck is out 2-6 weeks with a lacerated kidney and partial tear of an abdominal muscle.

AFC South up for grabs!  Which 6-10 team will make the playoffs?

 
so someone posted this receipt in the target thread. I can't stop looking at it.


here's why - I can't figure out the math on it. it's like the computer was all befuddled by the price matching + coupons + b2g1 and was just like 'fuck it I'll just do the best I can'. why is tax calculated on 83.82 when that number doesn't appear anywhere else? why isn't the refund value evenly divided with the final total instead of the precoupon total? why does he have almost eight months to return everything? I'm sure it's all very explainable in some way or another. I don't know why I'm so fascinated by it.
Where do you see $83.82? The $82.97 they did tax off of is easily determined adding the two remaining games (49.99 + 49.99), removing the $20 in coupons, and adding the $2.99 Fallout soda popinski.

No more CAG math for you.

EDIT: Nevermind I see the $83.82 now. No more CAG math for me either.

 
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Luck is out 2-6 weeks with a lacerated kidney and partial tear of an abdominal muscle.

AFC South up for grabs! Which 6-10 team will make the playoffs?
The Colts will make it with a better record than that since Hasselbeck actually wins games.

 
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Where do you see $83.82? The $82.97 they did tax off of is easily determined adding the two remaining games (49.99 + 49.99), removing the $20 in coupons, and adding the $2.99 Fallout soda popinski.

No more CAG math for you.

EDIT: Nevermind I see the $83.82 now. No more CAG math for me either.
m.gif


 
Damn, My Pipboy was up for 180, no one bid on it... and then I see some going for $350!!! wow!

I'm going to wait till I have it in hand tonight, and then put it up again with it ending this weekend... hopefully it gets better traction then. It is just crazy, some are going for $200, and then others are as high as $300... never seen such big gaps in bidding. While some get tons of bids, others just sit there.
Russ, im gonna put mine up tonight after I get mine and gonna list it for BIN 250 and be done with it.

Got until jan to return it as it counts as a purchase during the holiday return period. If it doesnt sell for 250 after a week or so, i'll prolly just return it or hold until close to christmas to see what values are then and relist it if they are still going for a good amount.

105 cost sell it for 250, nice little 100+ profit after fees etc.

 
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I went and checked out that samsung 4k from the black friday ad today and it seems pretty sweet.  all of the best buy commercials on it looked a bit pixely but no worse than other tvs on the floor.  I look forward to the inevitable pain and suffering of wall mounting it this week.

I couldn't find the vizio D, but those M (?) series ones are sexy.

 
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Sometimes Targets cash registers do this stupid thing where it will randomly ask the cashier if what they are scanning is taxable. Then they hit yes and type in the amount. Maybe the cashier made a slight mistake in the amount they typed in as taxable?
 
I asked over the weekend but didn't see any feedback - are the wwe2k games fun? I'm trying to decide if I should pick up 2k16 from the library or just let the next person have it.
A few thoughts, ended up being longer than I expected so spoilered

After WWE 2K15 failed to bring the series into the current generation of consoles smoothly, developer Yuke's has attempted a course correction that sets backwards the strides the franchise had made with combat while failing to address the jarring lack of personality in any mode of the game that wasn't last year's rivalries focused 2K Showcase. Though this year's massively expanded roster is a step up from the paltry offerings of last year, the return of most of the creation suites that were missing come back in gutted forms. And the series' attempt to have the Career mode ape similar modes in traditional sports games manages to entirely miss the point of what makes pro wrestling special.

It isn't entirely doom and gloom for 'rassling fans, though. The 2K Showcase mode remains the primary reason to come back. While last year's 2K Showcase focused on rivalries (particularly CM Punk vs. John Cena and Triple H vs. Shawn Michaels), this year features a single performer: Stone Cold Steve Austin. As a retrospective of the Texas Rattlesnake's career, 2K Showcase is a nostalgic, beer-drinking, ass-whooping blast from the Attitude Era past. Whether you grew up during Austin's reign on top of the WWE or came to the fold years later, the mode includes a bevy of video packages that provide ample reason to care about this man and his feuds with the McMahons, Bret Hart, the Rock, and more. However, the best part of the whole mode is the return of Jim Ross, who records original commentary for your matches. As one of the best commentators in all of pro-wrestling, it makes you wish you could hear his voice during the rest of the game.

Little else in the game makes much of a positive impression. WWE 2K15, while having its own issues, still featured some of the best combat in the series, and introduced a stamina meter which added a measured pace to matches. This year, Yuke's has attempted to solve a problem that existed in the series for years now: an overabundance of reversals and counters. At first sight, Yuke's solution--finite-but-recharging reversal meters--seems elegant. However, you have too few counters for reversal use to be tactical. Plus, in matches where you're fighting multiple opponents, the inability to counter at will means you're open to repeated attacks until you have a charge, which you use… usually before being subjected to further attacks again. Considering that the previous games' counter system carried its own flaws, a new approach is most welcome, yet in this instance the changes have only made matters worse.

The wonky hit detection and collision issues from WWE 2K15 are also not addressed. The space in which you can and cannot pull off certain moves is as vague and seemingly arbitrary as ever. You can jam the button to grab an opponent repeatedly, and your player will just stand over your opponent as they slowly get back up. Even when you have reversal charges left, the space in which those counters do and don't work is often a mystery. Plus, your list of moves to perform has been shortened, leading to a simplified combat system.

Just like last year, the MyCareer mode starts out promising, with fully voiced cutscenes from NXT head trainer Jason Albert. After you create a superstar, you make decisions that align you as a face or a heel. However, after that new car smell dissipates, you realize that the only "scripted" story moments you get are through cutscenes with WWE backstage personality Renee Young asking you the same five or six questions over and over again, or having your rivals interfere in your matches.

Watching a WWE Superstar rise from NXT to the main roster and potentially become the WWE champion (à la Seth Rollins) isn't just about seeing them improve in the ring or get wins and secure belts. It's also about watching them grow as characters and performers. It's about the memorable twists and turns their feuds and rivalries provide (which the 2K Showcase highlights well). Earlier WWE games understood this and provided tightly scripted career modes. Yuke's treats it like a legitimate sports simulation--which wrestling isn't and will never be--and provides few hooks to the experience once you realize how slowly your character's stats advance.

The highly touted expansion of the roster also isn't as impressive as it first appears. Although the inclusion of all the men and women on the main roster, a healthy number of NXT performers, and a bevy of classic stars is welcome, there are still some unfortunate absences, namely the WWE's Four Horsewomen: Charlotte, Sasha Banks, Becky Lynch, and Bayley. In a game that features names that even hardcore wrestling fans have likely forgotten (Haku, Mikey Whipwreck, Savio Vega, and more), the exclusion of some of the most exciting performers in the entire company today is a glaring omission. Although the Create-A-Diva mode has returned, you can't have a female performer rise through the ranks in MyCareer mode.

Other problems from last year's entry remain. The visuals range from impressive--Triple H and Randy Orton are two of the more realistic-looking members of the cast here--to unsightly. In some superstars, hair hangs in thick clumps. Eyes bulge out at creepy angles. Faces are shockingly blocky at times. It's terribly uneven.

Worse than the technical shortcomings, off-the-mark combat, and terrible omissions from the roster, Yuke's failure to capture the heart of WWE makes WWE 2K16 such a disappointment. The modern WWE is overflowing with talent. The series’ inability to deliver on the magic of WWE's characters and athletes, beyond number crunching and subpar combat, indicates that this series is still far from being able to relive the magic of the squared circle inside your living room.

- Don Sass, Gamespot tylerh1701
 
Russ, im gonna put mine up tonight after I get mine and gonna list it for BIN 250 and be done with it.

Got until jan to return it as it counts as a purchase during the holiday return period. If it doesnt sell for 250 after a week or so, i'll prolly just return it or hold until close to christmas to see what values are then and relist it if they are still going for a good amount.

105 cost sell it for 250, nice little 100+ profit after fees etc.
I've often wondered why there are crazy outliers in end price on ebay. I'm assuming you have buyers with multiple accounts or friends that buy stuff from each other to get ebay bucks. it makes no sense that a game is in low demand and hundreds of sellers @5 and some guy pays $20. The higher priced item gap has a lot to do with stores or rep on ebay too. Much of ebay makes no sense.

 
A few thoughts, ended up being longer than I expected so spoilered

After WWE 2K15 failed to bring the series into the current generation of consoles smoothly, developer Yuke's has attempted a course correction that sets backwards the strides the franchise had made with combat while failing to address the jarring lack of personality in any mode of the game that wasn't last year's rivalries focused 2K Showcase. Though this year's massively expanded roster is a step up from the paltry offerings of last year, the return of most of the creation suites that were missing come back in gutted forms. And the series' attempt to have the Career mode ape similar modes in traditional sports games manages to entirely miss the point of what makes pro wrestling special.

It isn't entirely doom and gloom for 'rassling fans, though. The 2K Showcase mode remains the primary reason to come back. While last year's 2K Showcase focused on rivalries (particularly CM Punk vs. John Cena and Triple H vs. Shawn Michaels), this year features a single performer: Stone Cold Steve Austin. As a retrospective of the Texas Rattlesnake's career, 2K Showcase is a nostalgic, beer-drinking, ass-whooping blast from the Attitude Era past. Whether you grew up during Austin's reign on top of the WWE or came to the fold years later, the mode includes a bevy of video packages that provide ample reason to care about this man and his feuds with the McMahons, Bret Hart, the Rock, and more. However, the best part of the whole mode is the return of Jim Ross, who records original commentary for your matches. As one of the best commentators in all of pro-wrestling, it makes you wish you could hear his voice during the rest of the game.

Little else in the game makes much of a positive impression. WWE 2K15, while having its own issues, still featured some of the best combat in the series, and introduced a stamina meter which added a measured pace to matches. This year, Yuke's has attempted to solve a problem that existed in the series for years now: an overabundance of reversals and counters. At first sight, Yuke's solution--finite-but-recharging reversal meters--seems elegant. However, you have too few counters for reversal use to be tactical. Plus, in matches where you're fighting multiple opponents, the inability to counter at will means you're open to repeated attacks until you have a charge, which you use… usually before being subjected to further attacks again. Considering that the previous games' counter system carried its own flaws, a new approach is most welcome, yet in this instance the changes have only made matters worse.

The wonky hit detection and collision issues from WWE 2K15 are also not addressed. The space in which you can and cannot pull off certain moves is as vague and seemingly arbitrary as ever. You can jam the button to grab an opponent repeatedly, and your player will just stand over your opponent as they slowly get back up. Even when you have reversal charges left, the space in which those counters do and don't work is often a mystery. Plus, your list of moves to perform has been shortened, leading to a simplified combat system.

Just like last year, the MyCareer mode starts out promising, with fully voiced cutscenes from NXT head trainer Jason Albert. After you create a superstar, you make decisions that align you as a face or a heel. However, after that new car smell dissipates, you realize that the only "scripted" story moments you get are through cutscenes with WWE backstage personality Renee Young asking you the same five or six questions over and over again, or having your rivals interfere in your matches.

Watching a WWE Superstar rise from NXT to the main roster and potentially become the WWE champion (à la Seth Rollins) isn't just about seeing them improve in the ring or get wins and secure belts. It's also about watching them grow as characters and performers. It's about the memorable twists and turns their feuds and rivalries provide (which the 2K Showcase highlights well). Earlier WWE games understood this and provided tightly scripted career modes. Yuke's treats it like a legitimate sports simulation--which wrestling isn't and will never be--and provides few hooks to the experience once you realize how slowly your character's stats advance.

The highly touted expansion of the roster also isn't as impressive as it first appears. Although the inclusion of all the men and women on the main roster, a healthy number of NXT performers, and a bevy of classic stars is welcome, there are still some unfortunate absences, namely the WWE's Four Horsewomen: Charlotte, Sasha Banks, Becky Lynch, and Bayley. In a game that features names that even hardcore wrestling fans have likely forgotten (Haku, Mikey Whipwreck, Savio Vega, and more), the exclusion of some of the most exciting performers in the entire company today is a glaring omission. Although the Create-A-Diva mode has returned, you can't have a female performer rise through the ranks in MyCareer mode.

Other problems from last year's entry remain. The visuals range from impressive--Triple H and Randy Orton are two of the more realistic-looking members of the cast here--to unsightly. In some superstars, hair hangs in thick clumps. Eyes bulge out at creepy angles. Faces are shockingly blocky at times. It's terribly uneven.

Worse than the technical shortcomings, off-the-mark combat, and terrible omissions from the roster, Yuke's failure to capture the heart of WWE makes WWE 2K16 such a disappointment. The modern WWE is overflowing with talent. The series’ inability to deliver on the magic of WWE's characters and athletes, beyond number crunching and subpar combat, indicates that this series is still far from being able to relive the magic of the squared circle inside your living room.

- Don Sass, Gamespot tylerh1701
Longer than expected? Ok term paper Therm GuardianOwl, Whoever.

 
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Stranger of Sword City is being localized for Vita. It's another dRPG from the Demon Gaze people. Seems to be done in a more serious style so the graphics are pretty interesting. Should hit 3/16:

https://www.youtube.com/watch?v=sB9aM3WWKJU

Here's gameplay:

https://www.youtube.com/watch?v=B-7eQ3kQBnc

 
A few thoughts, ended up being longer than I expected so spoilered

After WWE 2K15 failed to bring the series into the current generation of consoles smoothly, developer Yuke's has attempted a course correction that sets backwards the strides the franchise had made with combat while failing to address the jarring lack of personality in any mode of the game that wasn't last year's rivalries focused 2K Showcase. Though this year's massively expanded roster is a step up from the paltry offerings of last year, the return of most of the creation suites that were missing come back in gutted forms. And the series' attempt to have the Career mode ape similar modes in traditional sports games manages to entirely miss the point of what makes pro wrestling special.

It isn't entirely doom and gloom for 'rassling fans, though. The 2K Showcase mode remains the primary reason to come back. While last year's 2K Showcase focused on rivalries (particularly CM Punk vs. John Cena and Triple H vs. Shawn Michaels), this year features a single performer: Stone Cold Steve Austin. As a retrospective of the Texas Rattlesnake's career, 2K Showcase is a nostalgic, beer-drinking, ass-whooping blast from the Attitude Era past. Whether you grew up during Austin's reign on top of the WWE or came to the fold years later, the mode includes a bevy of video packages that provide ample reason to care about this man and his feuds with the McMahons, Bret Hart, the Rock, and more. However, the best part of the whole mode is the return of Jim Ross, who records original commentary for your matches. As one of the best commentators in all of pro-wrestling, it makes you wish you could hear his voice during the rest of the game.

Little else in the game makes much of a positive impression. WWE 2K15, while having its own issues, still featured some of the best combat in the series, and introduced a stamina meter which added a measured pace to matches. This year, Yuke's has attempted to solve a problem that existed in the series for years now: an overabundance of reversals and counters. At first sight, Yuke's solution--finite-but-recharging reversal meters--seems elegant. However, you have too few counters for reversal use to be tactical. Plus, in matches where you're fighting multiple opponents, the inability to counter at will means you're open to repeated attacks until you have a charge, which you use… usually before being subjected to further attacks again. Considering that the previous games' counter system carried its own flaws, a new approach is most welcome, yet in this instance the changes have only made matters worse.

The wonky hit detection and collision issues from WWE 2K15 are also not addressed. The space in which you can and cannot pull off certain moves is as vague and seemingly arbitrary as ever. You can jam the button to grab an opponent repeatedly, and your player will just stand over your opponent as they slowly get back up. Even when you have reversal charges left, the space in which those counters do and don't work is often a mystery. Plus, your list of moves to perform has been shortened, leading to a simplified combat system.

Just like last year, the MyCareer mode starts out promising, with fully voiced cutscenes from NXT head trainer Jason Albert. After you create a superstar, you make decisions that align you as a face or a heel. However, after that new car smell dissipates, you realize that the only "scripted" story moments you get are through cutscenes with WWE backstage personality Renee Young asking you the same five or six questions over and over again, or having your rivals interfere in your matches.

Watching a WWE Superstar rise from NXT to the main roster and potentially become the WWE champion (à la Seth Rollins) isn't just about seeing them improve in the ring or get wins and secure belts. It's also about watching them grow as characters and performers. It's about the memorable twists and turns their feuds and rivalries provide (which the 2K Showcase highlights well). Earlier WWE games understood this and provided tightly scripted career modes. Yuke's treats it like a legitimate sports simulation--which wrestling isn't and will never be--and provides few hooks to the experience once you realize how slowly your character's stats advance.

The highly touted expansion of the roster also isn't as impressive as it first appears. Although the inclusion of all the men and women on the main roster, a healthy number of NXT performers, and a bevy of classic stars is welcome, there are still some unfortunate absences, namely the WWE's Four Horsewomen: Charlotte, Sasha Banks, Becky Lynch, and Bayley. In a game that features names that even hardcore wrestling fans have likely forgotten (Haku, Mikey Whipwreck, Savio Vega, and more), the exclusion of some of the most exciting performers in the entire company today is a glaring omission. Although the Create-A-Diva mode has returned, you can't have a female performer rise through the ranks in MyCareer mode.

Other problems from last year's entry remain. The visuals range from impressive--Triple H and Randy Orton are two of the more realistic-looking members of the cast here--to unsightly. In some superstars, hair hangs in thick clumps. Eyes bulge out at creepy angles. Faces are shockingly blocky at times. It's terribly uneven.

Worse than the technical shortcomings, off-the-mark combat, and terrible omissions from the roster, Yuke's failure to capture the heart of WWE makes WWE 2K16 such a disappointment. The modern WWE is overflowing with talent. The series’ inability to deliver on the magic of WWE's characters and athletes, beyond number crunching and subpar combat, indicates that this series is still far from being able to relive the magic of the squared circle inside your living room.

- Don Sass, Gamespot tylerh1701
Thanks. I must've overlooked this on IA.
 
MGS V players (spoilers for endgame-ish stuff):

You can bring Quiet back permanently after she leaves, thanks to a new update, but you might not like what you have to do: Replay Mission 11 seven times.

http://www.destructoid.com/you-can-bring-back-a-certain-buddy-in-metal-gear-solid-v-320038.phtml
Weird that they make you do that in such a repetitive way. That said, if and when I decide to go back and wrap up all side missions/main missions I skipped, I'm totally doing it.

 
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